(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Teletran III

Jungle Encounter 001


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I do have a house rule if everyone wants to use it, where it's 0 to -CON, then (-CON - 1) to -2xCON, and so on for the same chart. But if we use it, we use it for the bad guys as well.

That would make it (for Pulse)

0 to -18 : Every phase and Post 12
-19 to -36 : Post 12 only
-37 to -54 : Once per minute
-55 or more : GM's Option (a long time)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

But yeah, the car slamming you into the wall was a lot of damage, it rolled really well (4.5 per die average!). Then the slim chance of an explosion from your power special effect happening...

Basically, the dice bot hates you.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I don't wanna change it just to be beneficial to me. If others want to, I'm neutral. (I think it's better. BUT... anti-make-it-better-for-me-in-this-instance is totally a thing.)

Also, grats on 2k posts! :) (I'm a little late)


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

So can rocket get pulse and snap out or will Aegis need to move the cars so he can?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Well, for once, at least, it seems the dice bot doesn't hate ME, for a change.


Pulse, I can't safely rescue you since I'm dowsed in gasoline. If no one else can, I'll try but I'd need to take a round to strip naked first...and without my armor on the smallest got will take me out.

Let's see if Mud or Aegis can get you.

Or hey, Blaze, do you have any ability to absorb/control fires? Or just to make them?

EDIT: I'm fine with the house rule, or not. It'll make it harder to get anyone down.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Err... I think I'm also weak to fire?


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Aegis can get pulse or snap we also need to try and get the civ out of the fire

Which should Aegis do?

Edit it will take two rounds for Aegis to free anyone I think one to move/go solid then another to move the car


Janice "Snapdragon" Li wrote:
Err... I think I'm also weak to fire?

Oh good. :-(

Thinking more about the house rule:

The main disadvantage is might make the game less "heroic"...in that folks who go down won't stay down long unless we punch them while they're down

Aegis, I'd go for Pulse first. We know she's under a flaming car. Snap is OK for the moment.


Male Energy Projector (fire)
gyrfalcon wrote:

Pulse, I can't safely rescue you since I'm dowsed in gasoline. If no one else can, I'll try but I'd need to take a round to strip naked first...and without my armor on the smallest got will take me out.

Let's see if Mud or Aegis can get you.

Or hey, Blaze, do you have any ability to absorb/control fires? Or just to make them?

EDIT: I'm fine with the house rule, or not. It'll make it harder to get anyone down.

Alas, I can only make fire, for I am a beginning Torchy McTorchface.

On the bright side, I didn't start the fire! Yay!


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I'd prefer not to use any house rule that - as has been pointed out - requires us to drift away from heroism and being the good guy. Punching/Kicking/Fire Blasting the bad guys when they're down just to keep them there is not especially heroic.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Reminds me of a game where one of the player characters went bugnuts and nearly killed the rest of the team. Once they put him down, the team brick carried him down the side of a mountain. He held him by his leg, and every time he landed (jumping from place to place) he whacked the PC's character's head against the nearest stone outcropping, the entire time carrolling 'Tra La La' to the tune of 'Que Sera Sera'. :)

In his defense, the bugnut PC *had* just teleported the brick's thigh bone, liver, kidney, family jewels, and six ribs out of his body and left him to heal them back an hour earlier.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

I need help.
- Is it clear through Violet's network that Pulse is down?
- Can we get a legend for tokens on the map? Besides the guys, I cannot tell who is who, ie which girl is which.
- Specifically, where is Pulse?
- If I ask questions in Violet's network, does it take an action?
- Is Mud prone, ie needs to take a half-action to get up?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

-It is clear to Vi, and she sent out the message that she was down.

-Yes, sorry, everyone else knows their icons.

-Pulse is next to the entry door, crushed between a burning car and the wall.

-No, it's a free action

-Yes, Mud is prone, it takes an action to get up I'm afraid, unless you can make an breakfall roll (-3) to have landed on your feet, or an Acrobatics check (-2) to kippup as a free action.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick
mdt wrote:
-It is clear to Vi, and she sent out the message that she was down.

Which post? I'm just trying to catch up from the 10 posts and couldn't find it. I wanted something for Mud to react to.

1. The Field Commander is down.
2. She's pinned under a flaming car


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, it was in a discussion post, not in game.

However, Mud was literally 6 feet from her when the car slammed her into the wall and blew him over the car. It's not a stretch that he'd realize she was pinned in a blazing car.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Ok. Thanks. Cheers


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick
mdt wrote:
It's a half-phase action to stand, Mud has a half-action remaining

I thought you wrote action above not half-action.

Post Editted

cheers


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

By the way, I just have to say this is turning out to be a very complex, challenging, and engaging encounter--and I'm thoroughly enjoying it. I like how big a factor the terrain is here (and how different the terrain plays out here than at the meatpacking plant encounter.

Snap & Pulse, sorry you two are out of commission for now!


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Eh, I was expecting to be out of commission. Just didn't think I'd be in quite so much mortal danger. Will learn from that next time (at least, in the future Janice will try not to fall unconscious around fireballs and things that could kill her real dead).


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mdt. I would appreciate some tactical advice. I would like to get the car off off pulse, which one of the cats is sitting on. I would like to angle it to at least hit the pillar next to aegis and not hit her.

How do I do that? Or can you see something better?

Cheers


Male Energy Projector (fire)

I forgot to ask this earlier, and I'm sorry about that.

But can I assume that Blaze's damage shield is up, or should I have announced it?

Dumb question, but I have my moments.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Hey Barry, btw, we've started rolling like

[dice=fire blast]11+7-3d6[/dice (last ']' omited) so that it shows right away what DCV we hit. In this case you hit a 10...which I unfortunately think misses since I just hit a 12 DCV last phase and it missed.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Mud - It might be easier to tear the rear end off the car to get to Pulse, rather than move the heavy car and heavy cat.

@Blaze - You used instant change, my understanding is your damage shield is always on in hero ID. You can't stop burning things up correct?

@Rocket - Yes, she is very good at dodging...


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

mdt, makes for a resilient boss!

I'll have to try an acrobatic trick next round to get an OCV bonus. Do you do the standard (+1 to OCV / 3 exceeded acro roll by)?

Re: Mud, could he potentially flip the car onto the cat? Or would that need a skill he doesn't have (or more STR than he has)?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

MDT - question on my action post re: Breakfall Roll.

Basically, I have one, and I'd like to use it. ;)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You took 7" of knockback, so you'd be making the roll at a -3 (-1 per 2"). Because you were knocked back (down) into concrete, you can't make a check to reduce the damage (not that you took any, but it's important for the future).


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

So even if I made the roll by 4 (1 with the -3), I'm still knocked prone?

Checking because this is important for my next few actions.

Edit: Ah, nevermind, I see what you wrote, there. :)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I tell you, following this week's Champions game (run by Blaze's player) and the way the dice daemon is treating me, I'm going to start attaching a Sad Trombone .wav to all my posts.

That, and attach an AOE advantage to Violet's Ego Attack. Then I only have to hit the ECV of the hex! (I know, not really. ;) )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Well, I mean... technically, I'm thinking you could target the ECV of the hex. Buuuut... I think we'd be in real trouble if you could target the ego of a hex. :)

Meanwhile... #Justburningthings


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20
Hotaru Hoshiko wrote:

Well, I mean... technically, I'm thinking you could target the ECV of the hex. Buuuut... I think we'd be in real trouble if you could target the ego of a hex. :)

Meanwhile... #Justburningthings

Is it bad that this makes sense to me? Assuming your mental attack works by desynching gamma waves, you'd just be sending out a massive electrochemical brain pulse through an entire area that fried any nerves in it. Hmm actually maybe that's more of a thing for Pulse's evil twin.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

It actually makes more sense for Pulse to have an AOE debilitating attack than Violet, honestly.

Mmm. AOE STUN drain.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Or AoE NND? Basically something like this but tuned to brain functions. (It is kind of a mean power, though)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

The bad guys have access to 4+ dice killing attacks. An AOE non-lethal isn't mean in comparison. ;)


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

I don't have access to the strength table for 50 str. What would mud have to roll to tear/flip the car off pulse? And hopefully damage the cat.

Thanks


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud has the strength to lift the car and cat, however, without the hoist skill (which he is working on learning still), trying to lift and attack the cat while not hurting PUlse may get her injured or killed. If he just pushes the car and cat back, he can do so without injuring Pulse.

If you do want to make the attack against the cat while freeing Pulse, make a STR check at half penalty (that is, half your normal STR check for making an untrained skill check). Failing may cause damage to Pulse.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

mdt, please let me know when the fires seem abated enough for Rocket to safely enter that zone.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Is Aegis standing on that car or something? I thought I moved her next to the civ but her icon is in a weird spot


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm not sure, maybe someone moved it by accident?

Right now, Rocket isn't sure anywhere in there is safe, there's flickering flames everywhere. They're going down, and Pulse is safe enough for now from fire, but she's not soaked with gasoline like Rocket. Any flame at all would probably set him off right now.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

She should have moved 6 which would be right beside the civ, if its ok for me to move there still ill have aegis move the guy out of the fire this round


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Thanks. I realize Violet is still conscious. Mud was counting being knocked down like Rocket and himself. Mud is overall pessimistic with how the fight is going.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Out of curiosity, why is it that Violet is always - and I do mean always - the highest priority target in every fight we've had?

She consistently does the least amount of damage and has had the least amount of impact on any fight, but is always the highest priority target. Pulse is only down because of a bad case of SFX on her powers, but looking back over the fights, it's always Violet (not "Vi") who becomes Flavor Of The Month in our fights.

I'm not asking this because I'm upset or frustrated. I'm actually genuinely curious. I don't know if this is a case of the Bad Guys perceiving a threat - "Oh crap, that person's in my mind, that's bad!" - or if it's a case of some meta-gaming going on, or what.

Pound for pound, if Violet can actually connect with someone on something like her Mind Control, or what-have-you, yes, she has the potential to do a lot of havoc to the enemy forces... but as we've seen, that just doesn't happen. This is especially true considering that she doesn't have telepathic commands on her powers, and they only work on minds classified as "Human" type.

Again - not frustrated or upset. I'm honestly curious. If anything, I'm amused, more than anything else - but seriously, get these cats off of me. If I die, you'll all regret it.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

From my perspective, the cats reacted the same way they've reacted all fight: Someone hurt crazy cat lady, cats might enrage (hence the rolls), cats enrage, pounce, rip to shreds until no longer a threat. Then rip into more shreds because toy.

I figure they might not stop hitting Vi until she's pudding if no one makes themselves the new threat. :(


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I'm counting on that, too. Well. Not so much counting as really truly hoping that is what happens.

And I can totally get their going bugnuts if someone hurts their boss.

In character, it seemed like the best idea. Take down their boss, and they'll be easier to deal with.

Emphasis on seemed.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Rocket hasn't really been able to land many hits, Snaps out, blaze is weakened and both the bricks are trying to save people so Violet is the only real target atm


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

For the training, They wanted to make sure you were aware that you'd be high priority target if bad guys saw you. Not a lot of bad guys have mental defense, so they are wide open to you.

For the fight in the meat packing plant, the big bad guy had mental awareness, and no mentalists on his side, so he wanted you taken down before you used telepathy on his minions to read their minds and get clues about what he did.

The cats, on the other hand, are just enraging on anyone who hurts mommy. You just happened to be the first person to hit her hard after Rocket who became priority target after Snap. THe cats are very much creatures of instinct. Hurt mommy, hurt you! Hard!


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Part of why I was hoping to hurt Cat-Girl on one of my last five punches against her was to get the kitties interested in me again. Alas. (And to be clear, since there's precedent for complaining...I'm not. This is a fight where we outnumber our foes. They should be individually tougher than us. I'm just bemoaning that I didn't get a better roll on one of those strikes...or on my Acrobatics roll to gain advantage on her. Sigh.)

I advocated initially for "take out the leader". In hindsight, that might've been the wrong call (her offense is low and her defenses are fantastic). I like us ganging up to take someone out...but maybe it shoulda been a kitty.

Has anyone other than Rocket put any points into Teamwork yet? That's a great way to deal with high DEF bricks.

I think picking a foe to team up on is a good plan right now (especially since they're all about to get their free post-12 recovery)

What about the cat on the yellow car?

If I'm right, Aegis can go all "Hulk Smash" on it with a move-through leap for a massive 16d6 damage (assuming she hits, at -2 OCV). She'll take half that damage herself...but she's pretty tough. If Blaze and Mud attack that same kittie this phase, it's bound to be hurting...and if any of y'all have 8- familiarity with Teamwork, you can potentially make sure more gets through DEF (and make it harder for it to avoid your blows).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No worries. The dice seem to have been hating you guys. She's got a 13 DCV while dodging, so she's hard to hit by everyone.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Aegis landing a hit would be the problem atm im leaning towards car throw or going after one of the cats thoughts?

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