2_________DF________2 (Inactive)

Game Master Brian Minhinnick


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Male Dhampir
VITALS:
AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1
Anti-Paladin 3
Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 

So yah. Just 1 wasted feat. But end result is scary


That's not true. You can get anything from the Summon Monster IV list at 7th level that has a chaotic evil alignment or is a fiendish animal. That makes your best choice at 7th level probably a fiendish lion.

To get a Glabrezu you'd need to be 17th level.


It will however work with augment summoning. Just keep in mind if it dies you can't get a new one until 30 days/you level (although in this game that will be after every match).


Male Dhampir
VITALS:
AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1
Anti-Paladin 3
Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 

I did say at 17th level.

:P ill get that creature. But my first summons is from level 5.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Will always be trailing behind. I am a bit squishy.


Male Dhampir
VITALS:
AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1
Anti-Paladin 3
Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 

Id rather u be in middle. Incase comes from behind.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

that will work.


Gameplay is live.


Male Varisian Human Witch (Hedge Witch) 1

Eyoo!


Hello. If you're mwangi, why are you white? Sargavan?

Let me know when you've got the profile finished (with animal companions, etc) and I'll check it over.

Waiting for everyone else still anyway.


Male (he/him) Aberration (bodysnatcher)

Not sure if I'm supposed to be here or not, but I saw new posts and hopped over. Have the group-assigning PMs been sent out yet?


Yes.


Errr...I thought they had. Apparently I only sent three...

You are in the other group Rogue.


Ah! Wait, nevermind. YOU ARE THIS TEAM ROGUE. Ignore the PM I just sent you.


This team should be Whack-a-Rogue, Crustypeanut and Ashe.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Cool. Hopefully we can turn Team 2's fortunes around. :-)

@Teammates: I have several thousand gp unallocated if anyone had suggestions. I'm a sneaky scout/trapmonkey. In combat, I'm more like a ranged Arcane Trickster.

@Crusty: What animals are you going with?


Male Varisian Human Witch (Hedge Witch) 1

Cuddles, Huggles, and Squeezums. And Floppsy.

I'll let you try and decide what they are, based off their names. :P

Three Large Constrictor Snakes and a Dire Bat.


Sorry guys, been away this weekend. I will be updated tomorrow morning. busy today.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

@Ashe: what advice can you give us for countering Team One? Unless something's changed, they have a super sneaky/super perceptive Goblin roguish type, some sort of blaster caster, and Wandering Monster's unknown character (unless he recycles his Fire Wizard).

We'll almost definitely have numerical superiority, so splitting up could be a viable option. Jing and I scout one way, Andrezi and his herd scout another way. I could use message to keep everyone coordinated. Alternately, we could stay together until we meet the opposition. In the chaos of combat, someone could hurry off and keep scouting out the dungeon. Just presenting a couple of options. Regardless, after the PvP, we should take a minute to loot the bodies. I know we can't keep anything, but using their gear would save us from burning through our purchased consumables. I have a a bunch of potions and pearls of power, for example, that nobody took off me while I was asleep last level.


Male Varisian Human Witch (Hedge Witch) 1

Sneaky won't matter against me. Got a bat with Blindsense 40ft and myself will have Echolocation on me (40 ft Blindsight for 2 hours).

I plan on sending my bat out scouting why I look through it via Improved Empathic Link, see if we can't find them before they find us. The bat will be invisible, though that might not help.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Last round, the Goblin had a scroll of see invisible, but he didn't use it until I vanished in front of him.


Male Varisian Human Witch (Hedge Witch) 1

Well the bat will be invisible just as I send it off to scout. I also have Faerie Fire in case anyone wants to try and sneak around me, so I can reveal them for the others.

If he has See Invisibility or something similar on from the start, though, the bat may simply be suiciding. I'm alright with this, as it will at least warn us of their location.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

The bat will probably be a better scout than me, so I'll be the backup in case it dies. message + obscuring mist should allow me to warn the party and escape. I can also disable any traps we find.


Male Varisian Human Witch (Hedge Witch) 1

I grabbed Fog Cloud as well, useful for throwing a fog up at range. Traps, however, I'm useless at.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

I'm built to fill the Arcane Trickster role: traps, scouting, and sniping from range. Any ideas on handy spells/consumables that I've overlooked?


ok, back now. All update.

Yeah the goblin is using elixers to be sneaky and spot traps. He is a drvish build so his AC and touch AC are good So targeted spell are not great on him, but he should be the last threat to deal with. He may use a combat net again to entangle the casters so watch for that. The other is a sorcerer cross blooded orc/dragon hitting with snowball will now be 5d6+10. I took a wand of resist energy to give me resist cold 20 so the hit won't be too bad, but I also have a good touch AC We should just bring him down first. Get some cold resitance if you can afford it.


Male Varisian Human Witch (Hedge Witch) 1

I have Resist Energy as a 1st level spell.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Will do. I'm not too worried about the Goblin as the Monk levels give me good Touch AC before my standard buffs. I'll definitely grab some cold resistance, though. I'm not too worried about the PvP element as we should be able to swarm them. How do we want to handle the dungeon crawl element?


I beefed up the monster this round, since the last one got pwned in the surprise round. Hopefully this one will last more than a round. Maybe actually damage one of you guys. Hell maybe the teams will even have to work together -evil grin-


You guys probably won't need to worry about he snowballs until they kill me anyways. I know they were glad they were on my team round 1. I'm sure they are trying to prepare to beat me. So if I can draw the focus for long enough you guys can get them. Andrezi you can throw a resist on me for Fire, as the other guys used Flaming sphere in round 1 assuming he is using the same character. I do less damage now unless I crit I won't drop anyone in a round. Skivven for 135gp a charge you could have a CL9 magic missile wand. I don't think either had the shield spell up last match. I did but I they didn't. I would only get two charges not to waste money as people will start running with shield up, but if you start with 5 missiles one of them that will be 10-25 damage. I will then finish them off with my attacks. Letting Andrezi focus on another. Round 2 you use the other charge on the one he hit and bam hopefully 2 of them are out and we monkey jump the thrid guy.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

A charge of haste is only 225gp, May be better than Magic Missile. Three of my attacks should drop any of them and It gives Andrezi and his crew extra attacks and +1 to AC. Just another thought.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

That's a good idea. It also saves me some money so I can get a quarterstaff of entwined serpents faster.


We all ready to go here?


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

I'm good to go but will be leaving for work soon. Tues/Thurs are rough days for me posting-wise, but I should be able to get a few in here and there.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Yep think I'm good


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

@Jelani. I ended up going with Combat Reflexes over Dragon Style. Combat reflexes sets up for vicious stomp next level. 3 Attacks at level 5 is pretty good. I will be leveling in Bloodrage (arcane). The plan will be to take Combat expertise at level 9, Bloodrager 6 as my bloodline feat and retrain Combat Expertise into Dragon Style and take Combat style mastery at level 9 so I can fuse Dragon and Pummeling on round 1.


Male Varisian Human Witch (Hedge Witch) 1

I'm ready.


Gameplay is live. I need your animal companions' stats before I can put them on the map Andrezi. In your profile would be preferable.


Male Varisian Human Witch (Hedge Witch) 1

Updated my profile!


Male Varisian Human Witch (Hedge Witch) 1

Gonna be busy till the weekend, should we have moved along beyond my planned actions before then, Andrezi will feed his snakes the mage armor potions he has.

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