About Andrezi the WandererAndrezi Favored Class Witch
Experience: 0
Age 29
Male Varisian Human Witch (Hedge Witch) 1
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Racial:
Traits & Drawback:
Feats:
================================================= Goat Familiar
1st:
Mage Armor, Charm Person, Sow Thought, Mount, Cure Light Wounds, Unseen Servant, Sleep Cantrips:
Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigued * means purchased spells.
================================================= Carrying Capacity:
Current Load: 22.5 lbs (Light)
HH = Stored in Handy Haversack
Combat Gear: (1 lbs)
Ammunition: (0 lbs)
Magic Gear: (0 lbs)
Scrolls: (--)
Consumables: (4 lbs, 2 lbs F)
Alchemical Spell Reagents: (0 lbs)
Onions the Familiar’s Gear (0 lbs, 8 lbs F)
Other: (17.5 lbs, 99 lbs F)
Food: (0 lbs, 17 lbs F)
Jewelry: (--)
Wealth: (--)
Onions, Goat familiar:
Onions Goat Familiar (Sage Archetype)
Carrying Capacity:
Current Load: 126 lbs (Heavy) ============================================== Description: Standing at only 5’6”, Andrezi isn’t the most inspiring of figures. He’s of average height and build with common brown hair and if it wasn’t for his red-wide brimmed hat adorned with a blue feather from some exotic bird, the witch would likely not stand out in a crowd. He wears a simple set of clothing consisting of heavy woolen breeches, thick leather boots stained in mud from constant travel, a heavy fur-trimmed cloak and a thick woolen jacket adorned here and there with various rabbit feet and pelts. Across his waist is about the only other piece of color in his otherwise drab-colored outfit; a bright green rune-covered sash worn under a black leather belt, which he hangs a few important tools from, including a small pouch for spell components, a finely wrought signal horn made from what appears to be a large ram, and an ornate box that looks to be made to hold and organize scrolls. Although he wears a thick cold-weather outfit, across his chest he wears a pair of bandoliers which odds and ends are held from, including numerous flasks and a small leather pouch adorned with symbols where he keeps his ornate harrow deck. At first inspection, he doesn’t appear to be carrying any sort of weapon, but nevertheless walks without much of a care in the world that he could be attacked for being so defenseless. Behind him always is a small brown-and-white goat with a surprisingly luxurious beard. The goat is currently loaded down with travelling supplies, but doesn’t seem to mind; If examined closer, the goat tends to examine the person right back, staring creepily and bleating at the onlooker as if indignified that its being stared at. Personality: Almost constantly yawning, Andrezi enjoys sleeping a little bit too much. He often attributes the sleepiness to a family curse, but when prodded further, he never goes into the details, so people tend to think he’s just lying. Either way, Andrezi is known to sleep for long periods at a time, much to the frustration of anyone travelling with him, though he brews a mean pot of coffee when he gets up that usually makes up for it with his companions. Besides his chronic sleepiness, Andrezi is a friendly, if slightly cryptic individual. His thoughts and conversations tend to wander and it is known for him to talk about seemingly random things in the middle of conversations. Other times, things that just ‘seem’ random are in fact related to the task and matter at hand. When bugged about his apparent short-attention span, he attributes it to a family curse, much like his sleepiness. In fact, he tends to attribute anything odd, weird, or bad about him to a family curse. If his family is indeed cursed, then a major curse it is! Although odd, cryptic, and sleepy with an apparently short attention span, Andrezi is a good-hearted individual and will never turn down someone in need of aid, especially medical aid, which he has devoted his life to. Helping anyone, from bandits to peasants to noblemen, Andrezi does his best to help cure them of whatever ails them, from diseases to hangovers. The latter he’s most accustomed to, in fact, and always carries a half-dozen or so doses of Alchemist’s Kindness with him wherever he goes. Background: His family is cursed! Oh, but you want to know HIS background, not that of his family? Well, see, the problem there is that he hasn't told you his background and has no plans of doing so in the near future! So, you get to make one up for him! He'll probably agree with it, as long as it mentions his family being cursed. He also likes goats and helping people, so best to include those as well. |