(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

NPC attacks

Kiana Flurry 1: 1d20 + 14 ⇒ (19) + 14 = 33
Kiana Flurry 2: 1d20 + 14 ⇒ (12) + 14 = 26
Kiana Flurry 3: 1d20 + 14 ⇒ (12) + 14 = 26

Blade Master Gunner Left Revolver: 1d20 + 10 ⇒ (8) + 10 = 18
Blade Master Gunner Right Revolver: 1d20 + 10 ⇒ (3) + 10 = 13

Blade Archer 2: 1d20 + 7 ⇒ (13) + 7 = 20
Blade Archer 3: 1d20 + 7 ⇒ (12) + 7 = 19
Blade Archer 4: 1d20 + 7 ⇒ (3) + 7 = 10

Edge Archer 1: 1d20 + 7 ⇒ (1) + 7 = 8
Edge Archer 2: 1d20 + 7 ⇒ (9) + 7 = 16
Edge Archer 3: 1d20 + 7 ⇒ (11) + 7 = 18
Edge Archer 4: 1d20 + 7 ⇒ (17) + 7 = 24
Edge Archer 5: 1d20 + 7 ⇒ (10) + 7 = 17
Edge Archer 6: 1d20 + 7 ⇒ (16) + 7 = 23

Blade Touch Pistol 1: 1d20 + 6 ⇒ (3) + 6 = 9
Blade Touch Pistol 2: 1d20 + 6 ⇒ (20) + 6 = 26
Blade Touch Pistol 3: 1d20 + 6 ⇒ (15) + 6 = 21
Blade Touch Pistol 4: 1d20 + 6 ⇒ (14) + 6 = 20
Blade Touch Pistol 5: 1d20 + 6 ⇒ (9) + 6 = 15
Blade Touch Pistol 6: 1d20 + 6 ⇒ (17) + 6 = 23

Blade Touch Rifle 1: 1d20 + 6 ⇒ (15) + 6 = 21
Blade Touch Rifle 2: 1d20 + 6 ⇒ (2) + 6 = 8
[Blade Touch Rifle 3]Unjamming
Blade Touch Rifle 4: 1d20 + 6 ⇒ (20) + 6 = 26

Edge Touch Rifle 1: 1d20 + 6 ⇒ (12) + 6 = 18
Edge Touch Rifle 2: 1d20 + 6 ⇒ (14) + 6 = 20
Edge Touch Rifle 4: 1d20 + 6 ⇒ (14) + 6 = 20
[Edge Touch Rifle 4]Unjamming

Edge Ballista 1: 1d20 + 8 ⇒ (13) + 8 = 21
Edge Ballista 2: 1d20 + 8 ⇒ (16) + 8 = 24

Edge Port Cannon: 1d20 + 8 ⇒ (17) + 8 = 25

Blade Port Dragonbane Max Attack: 1d20 + 5 + 9 - 17 ⇒ (1) + 5 + 9 - 17 = -2 JAMMED
Blade Starboard Dragonbane Max Hit: 1d20 + 5 + 9 - 17 ⇒ (7) + 5 + 9 - 17 = 4

Blade Captain: 1d20 + 10 ⇒ (11) + 10 = 21
Edge Captain: 1d20 + 14 ⇒ (1) + 14 = 15 Explosion (1d8)

Crit Confirm
Kiana Flurry 1: 1d20 + 14 ⇒ (20) + 14 = 34 Confirmed
Blade Touch Pistol 2: 1d20 + 6 ⇒ (12) + 6 = 18 Confirmed
Blade Touch Rifle 4: 1d20 + 6 ⇒ (15) + 6 = 21 Confirmed

Damage
Kiana Damage 1: 2d8 + 1d4 + 10 ⇒ (4, 2) + (2) + 10 = 18
Kiana Damage 2: 1d8 + 1d4 + 5 ⇒ (5) + (1) + 5 = 11
Kiana Damage 3: 1d8 + 1d4 + 5 ⇒ (2) + (4) + 5 = 11 Switch Targets

Balde Master Gunner 1: 1d4 + 1d4 + 2 ⇒ (4) + (4) + 2 = 10
Balde Master Gunner 2: 1d4 + 1d4 + 2 ⇒ (4) + (2) + 2 = 8

Blade Captain: 1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6

Edge Archer 4: 1d8 + 3 ⇒ (2) + 3 = 5
Edge Archer 6: 1d8 + 3 ⇒ (8) + 3 = 11

Blade Touch Pistol 2: 2d6 ⇒ (2, 1) = 3
Blade Touch Pistol 3: 1d6 ⇒ 6
Blade Touch Pistol 4: 1d6 ⇒ 2
Blade Touch Pistol 5: 1d6 ⇒ 6
Blade Touch Pistol 6: 1d6 ⇒ 6

Blade Touch Rifle 1: 1d8 ⇒ 5
Blade Touch Rifle 4: 2d8 ⇒ (2, 6) = 8

Edge Touch Rifle 1: 1d8 ⇒ 6
Edge Touch Rifle 2: 1d8 ⇒ 2
Edge Touch Rifle 3: 1d8 ⇒ 7

Edge Ballista 2: 3d8 + 2 ⇒ (3, 5, 7) + 2 = 17

Edge Port Cannon: 6d6 + 2 ⇒ (6, 1, 4, 1, 2, 4) + 2 = 20

Blade Captain: 1d6 + 1d4 + 3d6 + 1 ⇒ (2) + (1) + (6, 2, 2) + 1 = 14

Kiana opens up on the medium dragon directly in front of her, and puts an arrow through the dragon's forehead, sending it reeling, and then uses it's pain and confusion to sink another into it's chest, sending it tumbling toward the ocean below. Not even missing a beat, she then sinks a long shaft into the medium dragon attacking Flick.

The Edge's half-dragon gunner holds out both hands as he moves five feet, and two revolvers appear in his hands. He then fires off two rounds into the dragon attacking his gunnery crew, blowing chunks out of it.

Brass shakes off the rigging that hit her, firing her rifle into the dragon attacking the other rifleman. That rifleman uses acrobatics Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28 and dances back onto the stairs before firing his rifle point blank into the dragon's maw. Unfortunately it rips through the dragon's cheek instead of his head. The other rifleman fires into the beast as well.

Gunfire erupts on both ships, although The Edge's captain screams as her sawed off rifle misfires and explodes back on her.

The port cannon roars, and hits the gargantuan blue at point blank range, making it howl in agony and rage.

The Edge is swept clean of dragons, for the moment. However, The Blade's dragon bane not only misses the Gargantuan Brown, but the starboard gun seizes up from overheating, jamming and smoking. The port misses horribly, but is still working.

The Blade is still dealing with 3 dragons, two mediums and a large.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dragon Round

Blade Dragons

Brown 1 Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Brown 1 Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Brown 1 Claw: 1d20 + 5 ⇒ (5) + 5 = 10 Lost attack due to crit fail

Blue 1 Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Blue 1 Claw: 1d20 + 5 ⇒ (6) + 5 = 11
Blue 1 Claw: 1d20 + 5 ⇒ (4) + 5 = 9

Large Brown 1 Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Large Brown 1 Claw: 1d20 + 9 ⇒ (7) + 9 = 16
Large Brown 1 Claw: 1d20 + 9 ⇒ (5) + 9 = 14

Blue 2 Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Blue 2 Claw: 1d20 + 5 ⇒ (4) + 5 = 9
Blue 2 Claw: 1d20 + 5 ⇒ (1) + 5 = 6

Edge Dragons

Brown 1 Bite: 1d20 + 5 ⇒ (19) + 5 = 24 Confirmed

Brown 2 Bite: 1d20 + 5 ⇒ (4) + 5 = 9

Brown 3 Bite: 1d20 + 5 ⇒ (13) + 5 = 18

Brown 3 Bite: 1d20 + 5 ⇒ (5) + 5 = 10

Blue 1 Bite: 1d20 + 5 ⇒ (15) + 5 = 20

Blue 2 Bite: 1d20 + 5 ⇒ (14) + 5 = 19

Large Blue Bite: 1d20 + 9 ⇒ (13) + 9 = 22

Gargantuan Blue Bite: 1d20 + 18 ⇒ (16) + 18 = 34

Targeting
1 - Sails
2 - Deck
3 - Hull
4 - Keel
5 - Engines (treat as Hull if no engines possible)

Targeting: 1d4 ⇒ 1
Length of Hull: 1d16 ⇒ 1 Middle - 8, + 8

Crits
Blade Brown 1 Bite Confirm: 1d20 + 5 ⇒ (7) + 5 = 12

Damage
Blade Brown 1 Bite: 1d8 + 6 ⇒ (1) + 6 = 7

Blade Blue 1 Bite: 1d8 + 4 ⇒ (3) + 4 = 7

Large Brown Bite: 2d6 + 8 ⇒ (2, 2) + 8 = 12
Large Brown Claw: 1d6 + 8 ⇒ (1) + 8 = 9
Large Brown Claw: 1d6 + 8 ⇒ (3) + 8 = 11

Edge Brown 1 Bite: 1d8 + 6 ⇒ (4) + 6 = 10

Edge Brown 3 Bite: 1d8 + 6 ⇒ (8) + 6 = 14

Edge Blue 1 Bite: 1d8 + 4 ⇒ (6) + 4 = 10

Edge Blue 2 Bite: 1d8 + 4 ⇒ (4) + 4 = 8

Large blue Bite: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Gargantuan blue bite: 4d6 + 12 ⇒ (6, 2, 3, 4) + 12 = 27

Gargantuan Brown Breat: 16d8 ⇒ (2, 6, 3, 5, 1, 7, 7, 6, 6, 8, 2, 5, 7, 2, 8, 6) = 81

The gargantuan blue slams into the ship, digging it's claws into the timbers as it clings to the side. The giant mouth opens and snaps on the poor ballista gunner. The elvavian woman has just enough time for an abreviated scream before the jaws close and splatter the deck with blood. The dragon swallows the remains, shaking it's head to spatter blood all around.

Two blue dragons land on The Edge's port side and tear into crew members, spraying blood.

A medium brown lands next to Reaghar, and bites him with his dagger filled mouth, doing 14 pts of damage.

A large blue dragon wings around the aft of the ship and snaps up half a halvavian overflight crewman, ripping her to pieces.

Flick is attacked by the medium dragon near him, but the dragon misses all 3 attacks

Those within 60 ft of the gargantuan dragons need to make a will save vs DC 27. You gain a +5 bonus if you are in contact with the deck of the ship. You gain a +5 bonus if the dragon you are resisting is in contact with the deck of the ship.

On The Blade, Sammark is hit for 7 points of damage as the blue dragon bites and claws at him.

The medium brown kills another gunner, and advances on Sammark.

The large brown kills an arbalist gunner, and claws hard at the ship. Planks are torn asunder, rigging ripped apart, and railing clawed and split.

HP Blade 111 - 4 - 7 = 100

The gargantuan dragon breaths, and a thick heavy super heated blast of sand hits the forward mast, shattering it, sending rigging falling down on the crew below. Everyting in the red box must make a reflex save for half damage.

Falling Rigging Damage: 4d6 ⇒ (4, 1, 4, 5) = 14

END OF ROUND


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry forgot to post this. I'll post the NPCs saves when it's their turn.

Round 11

PCs
NPCs
Dragons


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar roars in pain, takes a 5' step back (even though his Supernatural ability provokes no AoO) and takes a shot at the dragon that bit him after activating his deflecting pattern as a swift action (AC +1)

ranged touch: 1d20 + 6 ⇒ (10) + 6 = 16
1d6 + 8 ⇒ (5) + 8 = 13 disruption

HP 15 (+10 temp) -14 = 11/15
AC 20


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

HP: 5 | PP: 3 | AC: 22 | Focused (Fire)

Sam steps out of range of the beasts as quickly as he can, feeling his strength waning. Still the heat comes to his hand when he calls for it and he levels that power at the blue dragon that has so vexed him.

Energy Ray (3pp, fire): 1d20 + 5 ⇒ (9) + 5 = 14
3d6 + 3 ⇒ (3, 5, 3) + 3 = 14


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Reflex Save: 1d20 + 4 ⇒ (14) + 4 = 18
(Connor is right at the edge of the blue dragon's 60-foot range on theAshen Edge. No save needed?)

Connor danced around the falling rigging, folding his wings as wood, sailcloth, and rope rained down. "Some of us are trying to work here! Ow!" he called out in frustration, as he was hit. Amid the screams of his injured fellow sailors Hero told Connor, Those things have big jaws. You need more protection. Connor paused. Hero was right. Connor tapped the tattoo on his wrist, the one he had meant for Alister, who was still belowdecks. (Psionic Tattoo of Vigor, 2 pp, +10 temp hp, 2 min)

Meanwhile, the astral constructs kept working on the hull. The single construct assigned to rescue moved faster to the centerpoint between the two vessels.
(Constructs have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms.))

Connor's stats:

Holding psionic focus (Energy type=Sonic); HP=11-7+10=14 (4 real; 10 temp) Power Points=7/11; AC=18/14/14 with IA; Active Powers=Inertial Armor manifested (2 hour duration); four Astral Constructs active


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, I forgot to post that The Blade began turning last round (10). It should have been turned before this round started. I've updated the map. I don't think it makes a difference to anyone. So it will have completed turning around in Round 11, this round. Important for actually being able to fire it's remaining weapon.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

After her previous target has decided to ignore her, Alys sets sights on the gargantuan dragon clinging to the Edge's side.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

(that is slashing damage, her mind bullets explode on impact, tearing superficial chunks of flesh out)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

NPC Saves
Master Gunner Save: 1d20 + 10 ⇒ (8) + 10 = 18
Gunner Save: 1d20 + 5 ⇒ (13) + 5 = 18
Gunner Save: 1d20 + 5 ⇒ (17) + 5 = 22
Sniper Save: 1d20 + 6 ⇒ (1) + 6 = 7
Sniper Save: 1d20 + 6 ⇒ (16) + 6 = 22
Archer Save: 1d20 + 6 ⇒ (12) + 6 = 18
Archer Save: 1d20 + 6 ⇒ (17) + 6 = 23
Brass Save: 1d20 + 8 ⇒ (4) + 8 = 12

Dragon Save: 1d20 + 6 ⇒ (16) + 6 = 22

NPC attacks

Kiana Flurry 1: 1d20 + 14 ⇒ (14) + 14 = 28
Kiana Flurry 2: 1d20 + 14 ⇒ (10) + 14 = 24
Kiana Flurry 3: 1d20 + 14 ⇒ (17) + 14 = 31

Blade Master Gunner Left Revolver: 1d20 + 10 ⇒ (9) + 10 = 19
Blade Master Gunner Right Revolver: 1d20 + 10 ⇒ (2) + 10 = 12

Blade Archer 2: 1d20 + 7 ⇒ (14) + 7 = 21
Blade Archer 3: 1d20 + 7 ⇒ (3) + 7 = 10
Blade Archer 4: 1d20 + 7 ⇒ (14) + 7 = 21

Edge Archer 1: 1d20 + 7 ⇒ (8) + 7 = 15
Edge Archer 3: 1d20 + 7 ⇒ (15) + 7 = 22
Edge Archer 4: 1d20 + 7 ⇒ (20) + 7 = 27
Edge Archer 5: 1d20 + 7 ⇒ (15) + 7 = 22
Edge Archer 6: 1d20 + 7 ⇒ (2) + 7 = 9

Blade Touch Pistol 1: 1d20 + 6 ⇒ (8) + 6 = 14
Blade Touch Pistol 2: 1d20 + 6 ⇒ (1) + 6 = 7
Blade Touch Pistol 3: 1d20 + 6 ⇒ (5) + 6 = 11
Blade Touch Pistol 4: 1d20 + 6 ⇒ (11) + 6 = 17
Blade Touch Pistol 5: 1d20 + 6 ⇒ (8) + 6 = 14
Blade Touch Pistol 6: 1d20 + 6 ⇒ (1) + 6 = 7

Blade Touch Rifle 1: 1d20 + 6 ⇒ (16) + 6 = 22
Blade Touch Rifle 2: 1d20 + 6 ⇒ (2) + 6 = 8
Blade Touch Rifle 3: 1d20 + 6 ⇒ (19) + 6 = 25
Blade Touch Rifle 4: 1d20 + 6 ⇒ (8) + 6 = 14

Edge Touch Rifle 1: 1d20 + 6 ⇒ (17) + 6 = 23
Edge Touch Rifle 2: 1d20 + 6 ⇒ (7) + 6 = 13
Edge Touch Rifle 4: 1d20 + 6 ⇒ (9) + 6 = 15
Edge Touch Rifle 4: 1d20 + 6 ⇒ (13) + 6 = 19

[Blade Port Dragonbane] UNJAMMING
Blade Starboard Dragonbane Touch Max Damage: 1d20 + 5 + 9 - 9 ⇒ (18) + 5 + 9 - 9 = 23

Blade Captain: 1d20 + 10 ⇒ (6) + 10 = 16
Edge Captain: 1d20 + 14 ⇒ (16) + 14 = 30 1 Grit Unjam move, 1 grit
AoO Dragon: 1d20 + 18 ⇒ (3) + 18 = 21 [ooc]Miss

Crit Confirm
Edge Archer: 1d20 + 7 ⇒ (16) + 7 = 23 Confirmed

Damage
Kiana Damage 1: 1d8 + 1d4 + 5 ⇒ (2) + (1) + 5 = 8
Kiana Damage 2: 1d8 + 1d4 + 5 ⇒ (5) + (2) + 5 = 12
Kiana Damage 3: 1d8 + 1d4 + 5 ⇒ (6) + (1) + 5 = 12 Switch Targets

Balde Master Gunner 1: 1d4 + 1d4 + 2 ⇒ (2) + (3) + 2 = 7
Balde Master Gunner 2: 1d4 + 1d4 + 2 ⇒ (2) + (2) + 2 = 6

Blade Captain: 1d6 + 1d4 + 2 ⇒ (1) + (2) + 2 = 5
Edge Captain: 1d8 + 2d6 + 1d4 + 5 ⇒ (6) + (1, 4) + (3) + 5 = 19

Edge Archer 3: 2d8 + 6 ⇒ (7, 2) + 6 = 15
Edge Archer 4: 1d8 + 3 ⇒ (4) + 3 = 7
Edge Archer 5: 1d8 + 3 ⇒ (4) + 3 = 7

BLade Touch Pistol 1: 1d6 ⇒ 5
BLade Touch Pistol 4: 1d6 ⇒ 6
BLade Touch Pistol 5: 1d6 ⇒ 1

BLade Touch Pistol 1: 1d8 ⇒ 2
BLade Touch Pistol 3: 1d8 ⇒ 6

Edge Touch Rifle 1: 1d8 ⇒ 8
Edge Touch Rifle 2: 1d8 ⇒ 1
Edge Touch Rifle 3: 1d8 ⇒ 3
Edge Touch Rifle 4: 1d8 ⇒ 2

Blade Starboard Dragonbane Touch Max Damage: 15d8 + 3 ⇒ (5, 8, 6, 4, 7, 1, 1, 5, 5, 8, 4, 5, 2, 7, 1) + 3 = 72

Kiana kills the dragon attacking Flick, and then switches to the large one attacking The Blade. She finishes that one off as well. The crew of The Edge finish off the other two on their ship.

Brass is hit by a boom and goes down hard, as does an archer. The brown dragon is also hit by a block and tackle, and goes down hard. The crew of The Edge begin unloading into the gargantuan Blue, riddling it with holes. The Captain ducks under a bite from the Gargantuan and then fires a one-handed rifle shot into it's chest, blowing a huge chunk of flesh out. The Blue, riddled with holes from rifles, filled with arrows, and with a giant chunk out of it from Alys' weapon roars in pain before it's eyes glaze over and it slides off the back of the ship, tumbling toward the sea. This is fortunate for Alys as she had been brought into claw range by the ship's motion.

The Blade completes it's turn and then unloads with it's remaining Dragonbane on the Gargantuan Brown at point blank range. The dragon is riddled with holes the size of most people's fist, blood and flesh explode away from the dragon, and it roars in agony.

Reaghar steps back in pain, and blasts the medium brown that attacked him, and combined with the attacks of others, the dragon cries piteously and curls up biting at a gaping belly wound before dying.

Waiting on Reaghar and Selvan for next turn


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, Sorry Selvan, you'll just have to have missed this one completely

As the gargantuan blue drops, dead, and the brown is horribly wounded by The Blade's assault, the fight seems to go out of the dragons. The gargantuan brown simply folds his wings up, and plummets out of the sky toward the ocean like a stone. 300 ft, per base rules The large blue fires one last blast of breath.

Vertical: 1d4 ⇒ 4
Horizontal: 1d6 ⇒ 3
Damage: 6d8 ⇒ (5, 2, 5, 6, 8, 4) = 30

The Edge HP - 218 - 8 = 210

Electricity crashes into the rear of The Edge, smashing into the rudder that's used when it lands in water, cracking wood and welding the copper hinges together. Then the large blue closes it's wings and also drops like a stone.

The medium blues and browns withdraw, and at the end of their movements also close their wings and drop like stones toward the ocean below.

Final results - 88 medium dragons dead, 5 large dragons dead, 1 gargantuan dragon dead. 3 crewmembers dead, two severely wounded and dying.

The Edge

"REPAIR CREW! CLEAR THE DECK! OVERFLIGHT! RETURN TO STATIONS! MEDIC ON DECK!" Kiana screams out at the top of her lungs, watching the skies for more dragons.

The Blade

"GET THE WOUNDED BELOW DECKS! GET THOSE GUNS REPAIRED! RELOAD THE CANNON! OVERFLIGHT GET BACK IN POSITIONS, MIDSHIP AFT SHIP!" Captain Sivalla yells, tacking the ship back around to take up it's lead position in front of The Edge.

You are all in FREE RP mode now, interact with the ship's crew, or each other, as you like. I'll be hard pressed to post much until Friday Night. You are free to emit for NPCs if you want, I'll retcon anything that ends up inaccurate.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor's stats:

Holding psionic focus (Energy type=Sonic); HP=11-7+10=14 (4 real; 10 temp; 2 min duration) Power Points=7/11; AC=18/14/14 with IA; Active Powers=Inertial Armor manifested (2 hour duration); four Astral Constructs active

"We...won?" Connor said out loud. The Ashen Edge was still rocking from the last dragon attack. He looked around at the dragon-free sky. "We won!" Connor's voice and arms went up in a cheer with the others. (I hope the others echo.)

Connor looked around. The Captain called for the medic. Wounded. Connor ran to the first figure crumpled on the deck, a man whose name escaped him at the moment. (mdt, it's the first wounded guy on the Edge next to the "X"ed brown dragon.)

Heal check: 1d20 + 2 ⇒ (8) + 2 = 10 (And the virtual dice decide to ignore me.)

Unable to stop the bleeding, Connor got out his vial of bloodblock and applied it on the man's wounds. Connor checked the man's breathing to make sure he would last for the medic to arrive. "Jimmy! One wounded here!" he called out to his deckhand boss.

Heal check as Perception: 1d20 + 2 ⇒ (16) + 2 = 18 (That's better.)

Connor mentally told his rescue and recovery astral construct to bring back anyone it was carrying to the Edge. (mdt, I'll let you decide if it can recover any of the killed NPCs. I think at least one halvavian fell? Have it come to me with the body and I'll try to heal the guy.) One more up above. Hero sent, and Connor moved to the upper bow deck. Next to the forward mast was Able Seaman Brass on the wood planks. Connor half-ran, half-flew to her, kneeling by her form. He checked her for wounds, turning her over.

Heal check: 1d20 + 2 ⇒ (5) + 2 = 7 (Aaaand we're back to normal.)

Connor grit his teeth in frustration as his actions seemed to make Brass bleed faster. He rolled up his left sleeve, and a wiggling tattoo of a heart pierced by a sword crawled from his forearm to the palm of his hand under Connor's silent mental direction. Connor placed his hand open-faced onto Brass' cheek, willing the psionic tattoo onto the young woman's skin, his fingers immediately curling to tap his index finger on the tattoo's scarlet image. (Psionic Tattoo of Natural Healing, 1 pp, 3 hp) As the tattoo vanished, Connor checked Brass' breathing and skin color, hoping the tattoo would be enough to bring her back from the brink of death.

Heal check as Perception: 1d20 + 2 ⇒ (3) + 2 = 5 (I need like a +12 here to just not kill people by accident! Argh!)

"One more wounded here! Stabilizing!" Connor shouted to the ship's crew. Connor lifted the young woman, staggering. (STR 10 - max is 100 lbs.) Connor wasn't a wrestler, and moving the other wounded man would have been impossible for him. But Connor struggled to get Brass belowdecks, as his recent training had emphasized. He looked at the crewmembers running around, and concentrated, bringing more helpers. One to get his healer's kit and more bloodblock from his locker. Four to start clearing and repairing the rigging. One to move the other wounded man down to the stairs to the decks below. The astral constructs appeared around the young man one by one as he slowly moved down the stairs to the main deck, Connor handing his key to the first, while the others spread their wings and launched from the upper bow deck to the rest of the Ashen Edge. "Moving wounded below!" He called out to the other sailors.

Six Astral Constructs, Level 1, 1 pp each, 4 hour duration (Utility):

Craft (Sculpting) check: 1d20 + 10 ⇒ (3) + 10 = 13 (Getting the gear.)
Craft (Sculpting) check: 1d20 + 10 ⇒ (13) + 10 = 23 Profession (sailor): 1d20 + 5 ⇒ (15) + 5 = 20
Craft (Sculpting) check: 1d20 + 10 ⇒ (13) + 10 = 23 Profession (sailor): 1d20 + 5 ⇒ (7) + 5 = 12
Craft (Sculpting) check: 1d20 + 10 ⇒ (6) + 10 = 16 Profession (sailor): 1d20 + 5 ⇒ (13) + 5 = 18
Craft (Sculpting) check: 1d20 + 10 ⇒ (17) + 10 = 27 Profession (sailor): 1d20 + 5 ⇒ (17) + 5 = 22
Craft (Sculpting) check: 1d20 + 10 ⇒ (2) + 10 = 12 (Moving the first guy.)
A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type.
N Small construct
Init +2; Senses darkvision 60 ft., low-light vision, Perception -

DEFENSE
AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
HP 15 (1d10+10)
Fort +0, Ref +2, Will +0; Immune construct traits

OFFENSE
Speed Fly 20 ft. (Average)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
BAB +1, CMB +2; CMD 14
Feats -
Skills: Can perform any simple task of DC 12 or less for its' duration.

SPECIAL ABILITIES (One option from Menu A; one option twice from Advanced Constructs Menu A)
Fly (Ex)
Utility (Ex) (2x - DC 12 ability)

Connor's stats:

Holding psionic focus (Energy type=Sonic); HP=11-7+10=14 (4 real; 10 temp; 3 rounds left) Power Points=1/11; AC=18/14/14 with IA; Active Powers=Inertial Armor manifested (2 hour duration); ten Astral Constructs active


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alys turns back toward the Edge, above the deck she folds her wings, and gracefully drops onto the planks, as her weapon disassembles. Still need to work on that aiming thing, but this was a decent test run, she thinks to herself. The piece of flesh her new weapon was able to tear out of that dragon might not be quite as large as she would have cut out with her mind blade, but then again she didn't have to step right into the beast's claws to deliver the shot. And with a bit of training, she might be able to fire the mind bolt much faster than she could swing a blade.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

"Ah," Sam said, slumping against a railing for a second and getting his breath back. Was he afraid of those things? That did not seem right. Death was not his concern but the noise and the pain cut through his calm like a knife. Cannot let something like that turn his body into a meal.

He moves to the nearest crew member who looks to be in a worse state than him and helps haul him belowdecks, wincing at the strain such action places on his wounds.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Flick descends from the clouds and lands on the deck of his ship. He's wounded, but not terribly so. He looks about to see if anybody is healing the injured If I need a check, I'll take 10 for a 21.


Male
Latest Message:
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Human GM

Exhausted, I'll give Selvan another day to post, as well as Reaghar. Long day.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

"Wow. So those are the mythical dragons. That bite hurts like a b#!+$!"

Reaghar will do what he was told (i didnt really understand it all myself but im sure he would after weeks on ship)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The Edge

The crew begins to swarm over the ship, clearing away debris and bodies. Atalantian bodies are taken below, dragon bodies are quickly skinned and the offal and carcasses dropped over the sides. The sails and rope are salvaged, as is the remains of the spar. Everything else is tossed over board. On both ships the ship's medic (one of the able seamen) begin linking up the wounded into groups and then performing group healing, sending healing where it needs to go. They use dorjes to provide extra healing.

The Blade

Flick is yelled at by the first mate, for not being in the air on overflight, but then the first mate sees the blood on the elvavian and nods. "Get below, let the healer tend to you."

Below decks, the ship's healer, an Able Seaman, links people into groups to perform healing on them. Dorjes are pulled out for extra resources.

I'll leave the rest of the day for RP amongst people and crew, and then I'll advance the plot tomorrow, unless the RP takes off.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor put Brass into her hammock, letting the ship's medic take over. He met the astral construct on the stairs half-carrying, half-dragging the man from the brown dragon attack, and helped the person to the medic's station. Connor took the healer's kit and bag from the astral construct, pocketing his key again. He watched the Able Seaman use a crystal rod to heal the worst of the injuries. "I have either got to get one of those or better yet, learn to make them myself." Connor muttered. He checked on Alister, still down below, before he went back up to the main deck. Connor sent the two astral constructs to aid the others in the sails and rigging. The temporary hit points from the tattoo wore off, and Connor felt the pain from being hit by a yardsail boom all over again.

The first person he saw was Reaghar, who looked like he had half his back ripped open. Heal as Perception: 1d20 + 2 ⇒ (17) + 2 = 19 (Let's hear it for the non-battle rolling results.) "Whoa, Reaghar." Connor said, "Let's get you down to the ship's medic."


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Sam finds a quiet spot and waits for the medic to get around to him. Hopefully the dragons were not clever enough to have another flock waiting somewhere to catch them wounded and unawares.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Reaghar get's taken below decks to the crew quarters, which are set up for medical treatments. Wounded people are laying in hammocks, bandaged up. The healers are linking people in and healing them as they can. Reaghar is healed up enough to keep from being scarred horribly by the bites, but he's mobile, so he's a lower priority than the people with broken bodies and broken skulls. Connor, not being critical, is treated for his injuries, bandaged, and sent back to work repairing the ship.

On his own ship, Sammark is mostly the same boat, those who are unconscious getting priority. However, eventually he's healed up as well.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

k back in an official capacity.

Selvan and the others in the all too often forgotten engineer crew undertake the thankless task of ensuring the airship is back to proper working order after the jarring abuse the battle with the dragons inflicted on it.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alys examines the wounds she took from falling debris earlier. She should get it looked at, but there are probably others around in more immediate need of a healer's attention. Not having any direct orders, she helps clearing debris.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor went back to the bosun Jimmy and supervised the astral constructs doing most of his work. He was disappointed when the "rescue" astral construct came back to the Ashen Edge empty-handed.

Over the next several hours Connor wished several times he had a repairing mental power, because sewing holes closed in sailcloth was harder than it looked. He also wondered if he could use his astral constructs for messages to the Ashen Blade. But once his constructs were out of sight, they only obeyed their last orders. Maybe if he sent Hero along with one...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Plot Advancement

It takes a couple of days for the ships to get fully underway again. Repairs, as much as can be done, are done. The Edge has lost a 3rd of her sail, and is therefore reduced in speed and maneuverability. Bodies, where there are any to retrieve, are retrieved and put in storage for return to the Islands.

Crew are healed up, and memorial services held for those who died.

Eventually though the ships drop down to a few thousand feet as they approach the continent of Pallandrus, a vast continent, over 3,000 miles wide, and nearly that high. The ships approach the coastline, and begins to fly north, looking for something promising.

After a few days, they find a river going north, with no port at it's mouth. However, as they meander up the river, in the distance, a grand vista of light trees and brush unfolds, and eventually leads to a grand and vast savanna of golden grass and tall thin trees. Strange animals make their way on the surface.

Giant grey beasts with noses like a tube trample the grass flat and rip the leaves from trees. Vast herds of four legged horned animals flash odd stripes on their sides as they race away from the flying ships. Smaller herds of black and white horses also shy away from the flying ships. There are even orangish animals with ridiculously long necks that only daintily eat the tops of the trees.

Thousands upon thousands of birds dot the area, and even fly formation on the ships as they go up the river, making the sailor's jobs of keeping the ships clean that much harder. But the raucus riot of color and noise is hard to begrudge, even with the cleaning.

After a week, the overflight squads see a large city on the horizon. The Blade drops down, checking the river depth (with it's shallower draft making it safer for the ship to do so). The river, being deemed deep enough, soon has two new ships plying it's route. The Blade's props are removed, and screw attachments put in their place, giving it a steam powered engine to tug the now sail-less Edge up the river against the current and prevailing wind.

Finally, a week later, the two ships put into port in a strange city. The city is mostly populated by strange catfolk, which the crew identify as Fashtali. The majority of them are lion headed folk, with great vast shoulders and muscles. Also in the city are taller and much leaner cheetah folk, their spots black as night with their pelts as gold as the grass surrounding the walled city. Also dotting the population are creatures that look like odd hybrids of feline and canine, which the crew find out are called 'Gnolls'.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Typical Male Khava

Typical Female Khava

Typical Male Sleeva

Typical Female Sleeva


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Khavan Lion males tend to average about 7 feet tall, 375 lbs. But they can be found at anything from 6ft 4 to about 7 ft 5, and anywhere from 300 to 450 lbs.

Khavan females tend to average about half a foot shorter than the males, and average about 275 (ranging from 225 to 350).

Sleeva males and females both seem to have about the same average height, around 6ft 7, and range from 6 to 7 ft 5. Both genders average about 275 lbs, ranging from 225 to 350.

Khavan's are naturally stronger, although Sleevan's are quicker and more dextrous.

Pelt color ranges from a sand color to black for the Khava, and from sandy gold with black spots to a dark yellowish orange from the Sleeva. Khava seem to have more variation in pelt.


Female Elvavian Rogue 6/Gunslinger 2

About a week after making port, and finding that the locals are non-hostile, if not warm and fuzzy about visitors, Selena pulls the group into a private conference in her meeting room (yes, including those assigned to The Blade). The Captain is sitting in her chair, leaning it back, with her boots on the table when they enter. She's got a mug filled with, ostensibly, mead given the bottle next to her on the table. There are mugs in the center, and a couple of jugs of various types of alcohol on the table. "Well, pour yourself a drink, and close the door behind you. Don't got all day to deal with you lot." She says, waving a hand at the chairs. "And close the door behind you."


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar pulls up a chair and pours a drink, happy about drinks after a long voyage, even if it is annoying to be bossed around by some pirate with delusions of grandeur.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I don't want any more complaints about 'the npcs treat us mean'. You folks just can't be happy unless you're complaining about the npcs, so expect mean npcs. :)


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

well that is IC complaining. OOC, it makes sense that they would be mean.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor had one thought as he saw the catlike natives and the gnolls. Can you say, 'out of my weight class'? (STR 10) The only tactic he saw was to swarm one of them at a time, keeping it pinned down. That wouldn't work in a mob, of course. But still, they were Wingless. He could fly above them, and stay out of any fights. Connor hadn't seen any body-length bows, but that didn't mean there were not archers in the crowd. Were these the ones the Reville pirates wanted to trade with?

---------

Being called to the Captain's quarters was inevitable. Seeing the rest of what Connor liked to call 'the Mintakia Team' wasn't, however. Somebody had noticed who did and didn't belong to Clan Reville's culture. Connor hoped that didn't mean they were expendable.

Connor poured himself a small ale, standing back afterwards. "Do you need us to go shopping, Captain?" he asked, smiling. "The bosun says we need sailcloth. And maybe some nails. If these primitives actually forge iron beyond weapons?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The city you're in seems big, but none of you have been off ship, so all you've had to go by is the 50 ft stone walls they have up walling off the harbor/river from the city.


Female Elvavian Rogue 6/Gunslinger 2

The captain laughs. "No, I don't need you lot to go shopping. Sivalla's dealing with their shipwright's guild. She can take her harness off, and 'poof', no wings. Makes the tabbies a little less nervous. These lot are nothing like the Taksians. Then, the Taksian's are mostly a different clan, big burly striped guys who like to swim and have fists bigger than your head." She laughs. "Not that the Leo's seem to be afraid, they're just not used to us. And be careful of calling them primitive, the Master Gunner checked out one of their forges, and they do damn good steel. Even saw some adamantine armor on one of the royal guards."

She seems to be waiting for the rest of the people to sit and get a drink, and ask any questions, before she get's down to why she wants them here.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Connor almost immediately feels a jolt as Sam doles out the price for condescension in his immediate companions. The encounter with the dragons had left the normally snarky half-elf somewhat more introspective than usual. It did not, however, keep him from having a zero-tolerance policy about clanners talking down about people around him. Sammark smiled at Connor as he sipped some hot tea.

"So what do you need then, Cap? Must be something if you called on us specifically," he leans back in his chair and rubs the bushy beard he had started growing on the trip to the mainland. Back home, he had not really been one for keeping his facial hair under control and he had restricted access these days to luxuries like a good razor.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor's arm jerked so hard his ale almost slopped over his cup. He glared at Sammark.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alys sat down but ignored the offer for a drink. "He does have a point. At least I don't see why anyone would just pick random crew members from both ships to discuss something behind closed doors."

Switching to past tense narration. So much easier to write that way.


Female Elvavian Rogue 6/Gunslinger 2

The captain actually blinks at that. "Well, if you think you were picked at random, then either I was given very bad information, or you're not as smart as I was told you were."


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alys grinned: "Precisely. Just making sure, I'm not giving anyone any information they aren't supposed to have. With the kinds of instructions we've been given, I can't be entirely sure on who is supposed to know how what.", she paused for a moment: "although it's also possible I wasn't paying enough attention."


Female Elvavian Rogue 6/Gunslinger 2

Selena blinks again, then waves at a jug. "For shtock's sake, drink something. You're giving me a headache trying to think like a corkscrew." She finally says, sounding a bit miffed. "I'm the captain of the damn ship, and I know everything about anyone on my ship, even if I'm not supposed to. That includes who are spies, who are incompetents, who's sleeping with whom, and a whole host of other things. I even know who are members in good standing with the Assassin's guild."


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

"Really, there are such people on board?", Alys pulled the jug closer and poured, just a little. "I'll be honest, I'm still working on getting into all this secrecy business."
She was enjoying this conversation perhaps a little more than she should.


Female Elvavian Rogue 6/Gunslinger 2

"Yes, and I'm perfectly aware of all four of them." The captain tells Alys, a bit sourly.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alys took a small sip, she grimaced as the strong alcohol flowed down her throat. "-they here for us then?“


Female Elvavian Rogue 6/Gunslinger 2

The captain laughs, and raises her glass. "Well, that would be the most convoluted way of trimming staff I've ever heard of, having them go after themselves... but if that's what you're telling me, then all I can say is, deal with each other off ship, I don't need the blood stains."


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

"Not to cut in on the banter but will you tell me who you want set on fire already?" Sam said, reheating his tea with a spark of psionic power.


Female Elvavian Rogue 6/Gunslinger 2

Waiting on Selvan and Flick


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I figured, just playing up Sam's Samness


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor frowned. Four members of the Assassin's Guild? Including Alys? Connor had thought that since they left the islands that politics would be left behind as well. And assassinations. The...other three Assassin's Guildsmen weren't here to foul the trade mission, were they? Connor had thought he had seen everyone on the Ashen Edge and Ashen Blade working together, if a bit roughly. No "accidents" that caused people to miss shift muster. At least, not yet. What would be the point of an assassination way out here, hundreds of leagues from home? And how would the assassin report back to get paid?

Connor rolled everyone's powers in his head, if they were about to be given a mission in the nearby Surface village. He could make a construct to fly back a message, if needed. Sam and Reaghar had their rays. Reaghar had Vigor now. Alys had her revolver made of undetectable mind-energy. Alister was still sick below. Elrohir had his bow and his speed, Selvan...was Selvan. What they all had was psionic powers.

Connor's brow furrowed as he intensified his thinking about their team dynamics.


Female Elvavian Rogue 6/Gunslinger 2

"I see... soo... Sammark Bellefonte... you are basically telling your Captain to shut her mouth and quit wasting your time?" The question is rather mildly stated.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Elrohir flies in last, and shuts the door. He floats over to a chair and sits gracefully. When offered a drink, he politely declines. He also stays out of the banter, for now, especially when it seems like Sammark might have just pissed off the captain.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Selvan takes a seat but otherwise abstains from drinking at the moment. Superior officer or not the engines on The Blade take a poor view of drunkenness.

He keeps quiet for now letting Sam dig his own unmarked grave.

But then something occurred to him when he counted up the heads. "Four assassins...never a bad thing to have on a journey like this as long as there's no open contracts on ship and crew."

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