Norman Dragon Rider |
Really liked the way you GMd it, apart from the R20 mapping.
I think the R20 mapping with lighting would work well in a RL group, as the players/characters can discuss together what they do and move as a group more easily. In pbp, as characters make their 'moves' independently over 24hrs, as we all live in very different time zones. It doesn't work so well as a character moves, and from being next to you they are gone and disappeared. If the other character had 'light' up you go from seeing to being blind and no idea where the light went...(assuming human).
Apart from that I had great fun and enjoyed playing with you and the other players.
Orik Fistbreaker |
i echo the sentiments of the dynamic lighting on Roll 20. It seemed to only cause confusion not help or add to the game any. Perhaps there is a better way?
The rest of the game (storytelling, combats, descriptions, RP) was spot on and I enjoyed it greatly.
If you are looking for players for a further adventure, Orik is willing to come play.
Thanks also to the rest of the group. I enjoyed the interplay between Donneld and Norman and Ketill's piano playing is second to none! Hope to see you all again!
Bolger Greenbottle |
I also enjoyed the game! Thanks for running it!
Unfortunately I was not able to use Roll20 much, because it's blocked in the office. The lightning was a bit confusing for me, but everything else was great :)
GM Rutseg |
Ei thanks a lot!
I have taken note of your experiences with the lighting effect. In fact I have changed to Google Docs for my Gameday games due to the experience taken here. I really expected to be cool to explore a dungeon with really light mattering somehow, but I think Norman got the point there, in real-time it might work good, but PbP is different. It might have helped to set a large dim-light radius and leave the real light radius with normal light, if I ever game again like that I will try the idea so you have an idea of the environment as Ketill suggested.
Your feelings about "not knowing what's expected", well it might be my playing style, I usually wait the players for the initiative before giving them hints of where to continue.
Anyway I also remember similar feeling when I played so it can be problem of the scenario.
Although I always thought it was because of our GM. He gave us false clues in the house and it took for us almost 2 hours to discover the entrance to the basement, plus he totally ignored the monster tactics in the library room, so we arrived to the end encounter knowing nothing about the machine as he totally disregarded the puzzle, declaring then the end combat was a trap and he was going to change the monster deeper darkness to just darkness, also because he was double sneak attacking instead of going with the single-attack suggested in the monster tactics for low tier.
Well when I read the scenario everything suddenly had sense, although I admit the puzzle entry was very confusing and the author seems to ignore you cannot solve the puzzle in the end room if you cannot see. This is a bit of a rant about my experience, but seriously, when GMing read carefully the scenario and stick to the written tactics!
As about other games, I am with my hands at full with 3 Gameday sessions running! But keep an eye as I might go for additional scenarios in the near future.
Thanks a lot for playing and enduring my beasts! :D
Seinto |
I couldn't post for a few days, but I'm glad the game finished and it wasn't affected.
It was a good game, I really enjoyed it. Thank you Rutseg for DMing and everyone else for playing :-)
Rolling my Day Job roll:
Heal: 1d20 + 7 ⇒ (11) + 7 = 18 (thanks to Temple vanity)