Scythe build


Advice


So as title suggests I've wanted to play a scythe wielding character for a while but never really seen a way to make it possible 3.5 would also be open let me know what you guys think my dm is vastly flexible and I may even be able to talk him into letting it be fenessible


Well it really depends on what your character is based around, you could play a fighter and grab the weapon focus and specialization feats and do a ton of damage, or you you play a war priest of pharasma and use your divine might to send undead back to the afterlife. There are a ton of options available, it really depends on what you invision your character being like.


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Whoa that war priest sounds awesome but I think I was looking for things I would wanna take in general more than a specific direction


Like specific feats and or class combo for machanics (I can always tweak to fit my needs)


Go Strength build.

Feats of Weapon Focus, weapon Specialization, power attack, and improved Critical are your main damage feats.

Look at these classes:

Fighter (Vanilla, Mutagen, or an archetype that does not trade out bravery or weapon training)

Warpriest

Slayer

Barbarian

Inquisitor


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Another option is titan fighter 1/mountain druid (Plant/Growth domain) to fight with a Large scythe (becomes Huge with enlarge person or the swift action Enlarge domain power; or with the 5th-level domain spell righteous might). At titan fighter 1/mountain druid 12, can wild shape into Large giant (as with giant form I) for hours per use.

A samsaran with the Mystic Past Life alternate racial trait can add some ranger spells (including lead blades) to their spell list.

Large scythe (2d6) -> Huge scythe (3d6) -> Huge scythe with lead blades (4d6). Without needing to wait to medium/high level

Pick up a keen scythe by 7th-8th level to boost the critical hit chance. They really hurt; especially if you can team with a TWF kukri wielder that has Butterfly's Sting.


You could also do 5 lvls fighter and go into devoted muse get your charisma to ac, get panache stuff, and give the class features a great bonus since your using a times 4 weapon


Declindgrunt wrote:
You could also do 5 lvls fighter and go into devoted muse get your charisma to ac, get panache stuff, and give the class features a great bonus since your using a times 4 weapon

Straight classes blow that out and the pre-reqs are terrible. PrCs are not that great in Pathfinder.


I politely disagree, maybe if the only character you play are mini maxed but for the player looking for flavor prestige classes can be awsome, play a chesinardo warden fighting back against ironfang legion or playing the inheritor crusader and remdeemimg the undead that have been forced back to unlife. To a player who cares about roleplaying a lot of things are awsome!


My favorite character to play has 3 levels as a Cleric of Urgathoa, 2 levels of Fighter, 3 levels of Shadowdancer, and 2 levels of Barbarian. Should not be as effective as she is as a PFS/CORE character, but maybe she's lucky.
18-22 STR and decent armor help as she Lunges, Spring Attacks, and Whirlwind Attacks across the battlefield with her +1 Keen Adamantine Scythe. Hide in Plain Sight, CL5 spellcasting thanks to Magical Knack, and a Shadow companion add to her fun factor.

So while I don't recommend you follow in Serenity's deranged footprints, I do recommend high STR and crit boosts.


Just saying, the Two-Handed Weapon Fighter gets altered Weapon Training, but it is still considered Weapon Training. They do lose Bravery though, which hurts.


3.5 Monkey Grip is always a classic. Lets you wield the scythe with one hand and use a shield in the other. A towersheild specialist with a scythe would be amusing especially if you took improved trip. There is of curse the silly option of dual wielding scythes but as I said silly.


Do they make scythes count as 1 handed weapons? If so then I could make it finesse able


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

My wife is currently running a scythe based Phantom Blade spiritualist (Dhampir) in our Strange Aeons game. I know it isn't quite optimal (two handed weapon stops spell combat), but she is having a blast with it, and spell strike ghoul touch + coup de grace + divine fighting: urgathoa is quite potent. She frequently floats 60+ temp HP during combat.

Feats
1 – Divine Fighting Technique: Urgathoa
3 – Blood Drinker
3b- Power Attack
5 – Potion Glutton
7 – Furious Focus
8b – Martial Versatility (Divine Fighting Technique)
9 – Vital Strike
11 – Staggering Blow
13 – Devastating Strike
(13b – Improved Vital Strike
15 – Lunge
17 –
18b - Greater Vital Strike


A scythe really shines when the critical is guaranteed - which is true for coup de grace and (mostly) for Butterfly's Sting.

Coup de grace works well with paralysis (Saleem Halabi had a great example) and sleep (from a friendly arcane caster or yourself). Dastardly Finish allows you to coup de grace cowering or stunned foes - nice with a stun effect at hand, but the prerequisite of 5d6 sneak attack means it comes usually at character level 9+. Slaying Sprint allows you to move a bit before the coup de grace, but it needs BAB 13 (and Spring Attack, phew).

Butterfly's Sting can be interpreted to work without an ally - because you usually count as your own ally. That works most efficiently with a kukri + heavy pick combination: Fish for crits with kukri, then attack with the heavy pick. Since a scythe is a two-handed weapon, that's tougher to pull. You can:

a) use a Small scythe (and accept the -2 attack penalty) as well as a kukri
b) attack with any 18-20 crit range weapon, drop it on crit, equip your scythe with Quick Draw and attack with it
c) get more arms by being a kasatha, summoner (synthesist), hunter (primal companion hunter) or a charda (via monstrous physique I spell)

All these ideas come with strings attached, so check carefully.


Flurrying with a scythe seems like a fun idea. Not my idea originally - but there are deities with scythe as a favored weapon, and Crusader's Flurry to make that possible. Maybe Guided Hand too. Cleric 1 / Unchained Monk X would be the plan.


2 levels of Eldritch Guardian Fighter for a Mauler Familiar (choose one with 3 or more attacks) that gains your Feats.
X levels of Warpriest of Desna.
Combat Expertise-> Butterfly Sting-> Improved Critical
Your Familiar is now passing on its Crit which are auto-confirmed to you for 4x goodness.
Extra points if you are small and ride the Familiar and it can Fly.


Darren Pfeffer wrote:
Do they make scythes count as 1 handed weapons? If so then I could make it finesse able

No, they do not.

It is why STR is the go too for a Scyth user.


avr wrote:
Flurrying with a scythe seems like a fun idea. Not my idea originally - but there are deities with scythe as a favored weapon, and Crusader's Flurry to make that possible. Maybe Guided Hand too. Cleric 1 / Unchained Monk X would be the plan.

I really like this idea but would be better if you went warpriest instead of cleric

Scarab Sages

Darren Pfeffer wrote:
avr wrote:
Flurrying with a scythe seems like a fun idea. Not my idea originally - but there are deities with scythe as a favored weapon, and Crusader's Flurry to make that possible. Maybe Guided Hand too. Cleric 1 / Unchained Monk X would be the plan.
I really like this idea but would be better if you went warpriest instead of cleric

No, it wouldn't. Crusader cleric allows you to get crusaders flurry with only one level dip. Warpriest needs four levels to get channel energy. If you're mostly a monk and are only dipping for the requirements, then cleric is the way to go.


Be a neutral follower of Urgathoa practiced in her awesome Urgathoa's Hunger divine fighting technique using any character with a Wisdom-based chassis. Why? (Wis bonus)/day when using a scythe as a swift action you can grant yourself temporary hp equal to the damage dealt by your scythe. Especially awesome when you crit with a scythe as you get LOTS of temporary hp for a minute.

Fluff-wise, you're into her hedonistic aspect. Party time, excellent! Assuming proficiency is acquired elsewhere, you can pick this feat up at 1st level.


Imbicatus wrote:
Darren Pfeffer wrote:
avr wrote:
Flurrying with a scythe seems like a fun idea. Not my idea originally - but there are deities with scythe as a favored weapon, and Crusader's Flurry to make that possible. Maybe Guided Hand too. Cleric 1 / Unchained Monk X would be the plan.
I really like this idea but would be better if you went warpriest instead of cleric
No, it wouldn't. Crusader cleric allows you to get crusaders flurry with only one level dip. Warpriest needs four levels to get channel energy. If you're mostly a monk and are only dipping for the requirements, then cleric is the way to go.

Ah gotcha my friend is playing a warpriest in a new campaign we just started and I thought he got it at level 1 my bad

Liberty's Edge

A titan mauler barbarian might be able to use a scythe one handed but as mentioned above pretty sure you want to go with str.


Yah I think the go to right now is using it with furry of blows to imitate the goodness of anime scythe users as closely as possible and something like spring attack to go with it but not sure if there's anyway to spring attack and flurry


Darren Pfeffer wrote:
Yah I think the go to right now is using it with furry of blows to imitate the goodness of anime scythe users as closely as possible and something like spring attack to go with it but not sure if there's anyway to spring attack and flurry

Spring attack really is not worth it for this style build. You are just trying to cram too much into the build.

Anime and Superheroes tend to not translate well into DnD or Pathfinder.

If it is Unchained monk you can enter with Flying kick and flurry


There is something funny about someone flying kicking into frame holding a scythe xD


That flying kick was exactly what I was looking for that's genius thank you this coming together well now for the decision of being evil for temp hit points or no


Thanks for all the help guys been wanting to find a way to make this work for a while and it's pretty dang close to what I was looking at


Serenity was definitely inspired by Ruby Rose from RWBY and Maka from Soul Eater. That said, buzzsawing through the battlefield was only possible because I was already going for Shadowdancer which shares prerequisite feats and I still needed 2 levels of Fighter to make it work.


K-kun the Insane wrote:

My favorite character to play has 3 levels as a Cleric of Urgathoa, 2 levels of Fighter, 3 levels of Shadowdancer, and 2 levels of Barbarian. Should not be as effective as she is as a PFS/CORE character, but maybe she's lucky.

18-22 STR and decent armor help as she Lunges, Spring Attacks, and Whirlwind Attacks across the battlefield with her +1 Keen Adamantine Scythe. Hide in Plain Sight, CL5 spellcasting thanks to Magical Knack, and a Shadow companion add to her fun factor.

So while I don't recommend you follow in Serenity's deranged footprints, I do recommend high STR and crit boosts.

Do have a question about how you built serenity why 3 levels of cleric?


Darren Pfeffer wrote:
K-kun the Insane wrote:

My favorite character to play has 3 levels as a Cleric of Urgathoa, 2 levels of Fighter, 3 levels of Shadowdancer, and 2 levels of Barbarian. Should not be as effective as she is as a PFS/CORE character, but maybe she's lucky.

18-22 STR and decent armor help as she Lunges, Spring Attacks, and Whirlwind Attacks across the battlefield with her +1 Keen Adamantine Scythe. Hide in Plain Sight, CL5 spellcasting thanks to Magical Knack, and a Shadow companion add to her fun factor.

So while I don't recommend you follow in Serenity's deranged footprints, I do recommend high STR and crit boosts.

Do have a question about how you built serenity why 3 levels of cleric?

Access to align weapon, perhaps?

Scarab Sages

The Mad Comrade wrote:
Darren Pfeffer wrote:
K-kun the Insane wrote:

My favorite character to play has 3 levels as a Cleric of Urgathoa, 2 levels of Fighter, 3 levels of Shadowdancer, and 2 levels of Barbarian. Should not be as effective as she is as a PFS/CORE character, but maybe she's lucky.

18-22 STR and decent armor help as she Lunges, Spring Attacks, and Whirlwind Attacks across the battlefield with her +1 Keen Adamantine Scythe. Hide in Plain Sight, CL5 spellcasting thanks to Magical Knack, and a Shadow companion add to her fun factor.

So while I don't recommend you follow in Serenity's deranged footprints, I do recommend high STR and crit boosts.

Do have a question about how you built serenity why 3 levels of cleric?
Access to align weapon, perhaps?

As a cleric of Urgothoa, align weapon isn't that useful as you can't use good. Evil DR is the most common type you'll face.


Maybe it's the increased channeling and extra level of spells


She started out as a Cleric of Pharasma. I only changed dieties when I realized that Undead companion might be frowned on by Pharasmites. Made perfect inexecution. She died (after doing the 3 Among the scenarios backto back)and found it not at all like she'd been led to believe. She rejected Pharasma and turned to Urgathoa. with Mommy at her side, Serenity now seeks immortality or failing that, Daughter of Urgathoa.

She was built to be a reaper of death with a list of names from her goddess, hence Cleric. Fighter levels were required for the feat prereqs of Shadowdancer and also beef her combat ability some. If I could have done it with Cleric 5, I would have.

Then I was ready for the PRC and no longer had room for Cleric levels. Barbarian came about as a more useful way to get Improved Uncanny Dodge as the Shadowdancer levels to get the same ability seemed underwehlming. She was already prone to fly into a rage when fighting undead as a Pharasmite and later whenever anyone attacked her Mommy. Also her first scenario was as a Barb as I was still fleshing her out.

Levels 11-12 will either be more levels in Shadowdancer or Cleric or maybe a Rogue dip for SA. If I can COREPFS past 12, for sure more Shadowdancer and Cleric levels. I already have what I needed from Fighter and Barbarian.

Chanelling was never her strong point.

Serenity @ Level 10:

Half-Elf from Nidal

Magical Knack (Cleric)
Birthmark (Pharasma; on her forehead)

STR 18
DEX 14
CON 14
INT 14
WIS 14
CHA 11

72hp
AC22 (+7 armor, +2 DEX, +1 natural, +1 deflection, +1 dodge)
Speed 50ft in armor

Fort +13
Ref +9
Will +8

+1 Keen Adamantine Scythe +12/+7 (2d4+7/19-20 x4)
Hand of the Acolyte +10 (2d4/x4)

+1 Mithral Chainmail of Shadow with Light Fortification
RoP +1
AoNA +1
BoPM +2 (STR/CON)
Boots of Striding and Springing
CoR +2
Silver Unholy Symbol of Urgathoa

Skill Focus (Stealth), Dodge, Mobility, Combat Reflexes, Combat Expertise, Spring Attack, Whirlwind Attack, Lunge (Combat Trick Rogue Talent), Lightning Reflexes

Stealth +20
Perception +16
Bluff +11 (She's totally fine and not emotionally broken)
Every Knowledge +3 or +6

Has at least 1 rank in all but 10 skills.

You'd think she'd be terrible, but she does very well and is a lot of fun with a lot of memorable moments. Sh walked away from a conversation and rescued our contact from upstairs thanks to Hide in Plain Sight!

And remember she is a PFS/CORE character and is therefore limited to CRB options. Oh how I want Urgathoan options from Inner Sea Gods!


How is she moving 50ft in armor?


Ah the Mithras gotcha seems awesome


She is a very interesting build my group is currently doing gistalt characters so it would be a lot easier on my version to pull off I appreciate all the ideas you guys have provided and totally taking these ideas forward into my next character


Hand of the Acolyte adds your STR mod to the damage roll. ;)


The Mad Comrade wrote:
Hand of the Acolyte adds your STR mod to the damage roll. ;)

Oops, I can't believe I missed that!


I'm really liking the hands of the acolyte divine fighting technique combo!

Also spiritualist seems like a good fit for a scythe user. Quite a number of Archetypes which could work nicely. Exciter is exciting since the temporary hit points from divine fighting technique give it more durability. Phantom blade is obviously very nice.

The kindness emotionall focus which grants free attacks and lay on hands might work quite nicely as well.

Druids are also Wisdom based and get Scythe proficiency so they could also work quite nicely!


Doesn't phantom blade grant spell combat? Doesn't seem like it would mesh all to well with a two handed weapon.


Doesn't mean that spell combat has to be used. That could be saved for use with a cestus or something similar.

I've been a fan of flinging helicopter blades of death since PF's early days.

"Whaddya mean the wizard casts giant form II on himself?! Oh. Oh no." buzzsawing ensues

If you have room for it, the Knowledge is Power arcane discovery adds Int to Str for breaking and lifting things as well as to CMB and CMD. Makes Wizardly folk a rude, rude surprise in the arm wrasslin' department.

"It's all in your technique, dear boy."


K-kun the Insane wrote:
The Mad Comrade wrote:
Hand of the Acolyte adds your STR mod to the damage roll. ;)
Oops, I can't believe I missed that!

All you need now is a way to finagle lead blades, Quicken true strike and the Vital Strike feats and you're good to go. Or just go with old-fashioned "enbiggening" to ramp up a lot of raw weapon damage dice. Kersplat at your discretion. :D

Hrm ... Use Magic Device, scrolls of (stuff that makes you much, much bigger) and lead blades ... sweet, sweet piles of weapon damage dice. Super high level make your scythe brilliant energy with a back-up adamantine one that your divine casters use spells to make nastier for dispatching constructs and the undead. Yep. ;)


The Mad Comrade wrote:
K-kun the Insane wrote:
The Mad Comrade wrote:
Hand of the Acolyte adds your STR mod to the damage roll. ;)
Oops, I can't believe I missed that!

All you need now is a way to finagle lead blades, Quicken true strike and the Vital Strike feats and you're good to go. Or just go with old-fashioned "enbiggening" to ramp up a lot of raw weapon damage dice. Kersplat at your discretion. :D

Hrm ... Use Magic Device, scrolls of (stuff that makes you much, much bigger) and lead blades ... sweet, sweet piles of weapon damage dice. Super high level make your scythe brilliant energy with a back-up adamantine one that your divine casters use spells to make nastier for dispatching constructs and the undead. Yep. ;)

Sad thing is I have a normally PFS illeagal item on one of her chronicles that would have been perfect for her: +1 Unholy Scythe. It was tier 8-9 treasure and it was her first game as a level 8 character...But our APL was such that we played tier 5-6, so instead we got a +1 Keen Scythe... I made my adamantine one Keen after my next scenario.

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