What's wrong with the fighter


Pathfinder First Edition General Discussion

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Fistbeard McBeardfist wrote:

When you do the Warrior Spirit + Training -> AWT shuffle, did you remember to pick one less AWT so that it's actually legal?

Because I'm seeing a lot of juggling here, where the one AWT allowed to a lowish-level Fighter covers every single weakness.

As a matter of fact, I did.


Rub-Eta wrote:
Ryan Freire wrote:
Rub-Eta wrote:
Blackwaltzomega wrote:
But sure, let's say the GM's more likely to specifically try maneuvering against spell component pouches because he has recognized letting casters cast is far more dangerous than letting fighters fight much of the time.

I'm just wondering, who does this?

It feels like a very hostile thing to do.
GM's playing genius level intelligence antagonists?

Or a moron. This "genius" has placed himself in the middle of the player party in addition to eating some hits to the face when attempting to pass the front-liners. Lets hope he knows how to sunder at least.

Come to think of it, this sounds more like a BFS thing to do.

Why, the mage going to make an AOO and not stop the sunder aimed at his laughable CMD? Rest of the party going to ignore everything else going on in the encounter, including their casters?


Ryan Freire wrote:
Rub-Eta wrote:
Ryan Freire wrote:
Rub-Eta wrote:
Blackwaltzomega wrote:
But sure, let's say the GM's more likely to specifically try maneuvering against spell component pouches because he has recognized letting casters cast is far more dangerous than letting fighters fight much of the time.

I'm just wondering, who does this?

It feels like a very hostile thing to do.
GM's playing genius level intelligence antagonists?

Or a moron. This "genius" has placed himself in the middle of the player party in addition to eating some hits to the face when attempting to pass the front-liners. Lets hope he knows how to sunder at least.

Come to think of it, this sounds more like a BFS thing to do.
Why, the mage going to make an AOO and not stop the sunder aimed at his laughable CMD? Rest of the party going to ignore everything else going on in the encounter, including their casters?

There are feats that shore up that weakness for class without full BAB, since all casters have nothing but free feats they should all take it.


master_marshmallow wrote:
Ryan Freire wrote:
Rub-Eta wrote:
Ryan Freire wrote:
Rub-Eta wrote:
Blackwaltzomega wrote:
But sure, let's say the GM's more likely to specifically try maneuvering against spell component pouches because he has recognized letting casters cast is far more dangerous than letting fighters fight much of the time.

I'm just wondering, who does this?

It feels like a very hostile thing to do.
GM's playing genius level intelligence antagonists?

Or a moron. This "genius" has placed himself in the middle of the player party in addition to eating some hits to the face when attempting to pass the front-liners. Lets hope he knows how to sunder at least.

Come to think of it, this sounds more like a BFS thing to do.
Why, the mage going to make an AOO and not stop the sunder aimed at his laughable CMD? Rest of the party going to ignore everything else going on in the encounter, including their casters?
There are feats that shore up that weakness for class without full BAB, since all casters have nothing but free feats they should all take it.

You think you could come up with maybe 5 examples of people having posted their actual played wizards, or optimization builds that spend feats on it?

Edit: I mean, even then that feat only evens out the BAB differential. most casters posted dump strength and have a +2 to +3 to dex. Assuming those dont cancel out its not going to prove much of a speedbump to an equal BAB, + primary stat + weapon focus/training, + whatever enchantment on the weapon, +2-4 for feats specifically for sundering.


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master_marshmallow wrote:
Ryan Freire wrote:
Rub-Eta wrote:
Ryan Freire wrote:
Rub-Eta wrote:
Blackwaltzomega wrote:
But sure, let's say the GM's more likely to specifically try maneuvering against spell component pouches because he has recognized letting casters cast is far more dangerous than letting fighters fight much of the time.

I'm just wondering, who does this?

It feels like a very hostile thing to do.
GM's playing genius level intelligence antagonists?

Or a moron. This "genius" has placed himself in the middle of the player party in addition to eating some hits to the face when attempting to pass the front-liners. Lets hope he knows how to sunder at least.

Come to think of it, this sounds more like a BFS thing to do.
Why, the mage going to make an AOO and not stop the sunder aimed at his laughable CMD? Rest of the party going to ignore everything else going on in the encounter, including their casters?
There are feats that shore up that weakness for class without full BAB, since all casters have nothing but free feats they should all take it.

Passive-aggressive as your rhetoric has gotten recently, you're not actually wrong even if you meant to be sarcastic there.

Aside from a couple crafting and metamagic feats, full casters that aren't trying to be battle casters have a ton of feats they can toss out on stuff like Defensive Combat Training, Toughness, and Eschew Materials. They don't have any ridiculously feat-intensive trees to complete to maintain basic competence with their character concept after all, their spells do that for them.

The fun thing is unlike our friend the fighter, there is basically zero opportunity cost to a wizard burning a feat to make sure his CMD is only a little lower than a martial's or not needing a spell component pouch anymore and therefore having nothing for schrodinger's fighter/rogue to sunder or steal, which in my mind is rather different than the fighter spending a class feature to pretend 3rd Edition didn't give him half as many skills as a similarly intelligent barbarian for no good reason.


Of course you could also just keep your spell component pouch in a pocket and make it unable to be targeted at all...


Anzyr wrote:
Of course you could also just keep your spell component pouch in a pocket and make it unable to be targeted at all...

If you wanted to spend your move action retrieving it any time you go to cast a spell with a focus or material component i guess.


Ryan Freire wrote:
If you wanted to spend your move action retrieving it any time you go to cast a spell with a focus or material component i guess.

*sigh* Your position is completely unsupported by the rules.

Cast A Spell wrote:

To cast a spell with a somatic (S) component[b], you must gesture freely with at least one hand. You can't cast a spell of this type while [b]bound, grappling, or with both your hands full or occupied.

To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these components are elaborate, preparing them is a free action. For material components and focuses whose costs are not listed in the spell description, you can assume that you have them if you have your spell component pouch.

You have your spell component pouch, therefore it is a free action to prepare the spell components. Furthermore, you should note that you can cast spells with material components even if both your hands are full or occupied. To use material components all you need to do is literally have them on you.

Grand Lodge

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But having a component pouch in a pocket can be ruled as being a stored item, which is a move action to retrieve.

There's also this requirement earlier in the Magic section.

Choosing a Spell wrote:
To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.


Anzyr wrote:
Ryan Freire wrote:
If you wanted to spend your move action retrieving it any time you go to cast a spell with a focus or material component i guess.

*sigh* Your position is completely unsupported by the rules.

Cast A Spell wrote:

To cast a spell with a somatic (S) component[b], you must gesture freely with at least one hand. You can't cast a spell of this type while [b]bound, grappling, or with both your hands full or occupied.

To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these components are elaborate, preparing them is a free action. For material components and focuses whose costs are not listed in the spell description, you can assume that you have them if you have your spell component pouch.

You have your spell component pouch, therefore it is a free action to prepare the spell components. Furthermore, you should note that you can cast spells with material components even if both your hands are full or occupied. To use material components all you need to do is literally have them on you.

Seems like a pretty big stretch. The fact that preparing them is an action type rather than not an action at all suggests it has to be at hand. Got any kind of FAQ support for "even if stored at the bottom of backpack"?


TriOmegaZero wrote:
But having a component pouch in a pocket can be ruled as being a stored item, which is a move action to retrieve.

Irrelevant as you have your spell component pouch and the action to prepare spell component for a spell component pouch you have (not have in hand, or have at your waist, just have) is a free action. Please cite a rule that supports your position

Edit:

TriOmegaZero wrote:


There's also this requirement earlier in the Magic section.

Choosing a Spell wrote:
To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.

What is preventing you from manipulating an item in your pocket? It says nothing about manipulating them at your waist or hand, merely that you must manipulate them which is again a free action as part of casting the spell. Rule citation please? Also note that you can explicitly by the rules cast spells with material components with your hands full or otherwise occupied.

Grand Lodge

See edit.


Ryan Freire wrote:
Anzyr wrote:
Ryan Freire wrote:
If you wanted to spend your move action retrieving it any time you go to cast a spell with a focus or material component i guess.

*sigh* Your position is completely unsupported by the rules.

Cast A Spell wrote:

To cast a spell with a somatic (S) component[b], you must gesture freely with at least one hand. You can't cast a spell of this type while [b]bound, grappling, or with both your hands full or occupied.

To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these components are elaborate, preparing them is a free action. For material components and focuses whose costs are not listed in the spell description, you can assume that you have them if you have your spell component pouch.

You have your spell component pouch, therefore it is a free action to prepare the spell components. Furthermore, you should note that you can cast spells with material components even if both your hands are full or occupied. To use material components all you need to do is literally have them on you.

Seems like a pretty big stretch. The fact that preparing them is an action type rather than not an action at all suggests it has to be at hand. Got any kind of FAQ support for "even if stored at the bottom of backpack"?

Be at hand? Nothing suggests that at all. The only thing the rules suggest is that you must own a spell component pouch, you must be able to manipulate it, and that you can cast spells with material components even while both your hands are occupied (but not spells with Somatic Components).

Grand Lodge

Anzyr wrote:
What is preventing you from manipulating an item in your pocket?

The move action to retrieve a stored item, which your pouch is. Unless you can find a citation defining what 'stored' means.

Edit: Actually, nevermind. Just ignore me.

Silver Crusade

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It looks like Anzyr is technically correct as written (unless there is a rules clarification somewhere), though I suspect his interpretation wasn't intended and wouldn't survive dev clarification, otherwise we have to get stupidly specific as to what "have" means.

Shadow Lodge

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The best kind of correct!

Silver Crusade

TOZ wrote:
The best kind of correct!

I was going to say that, but in this case I think it's a dumb interpretation, so I didn't.

Personally, in my games I would rule a spell component pouch in a pocket is a stored item and would need to be retrieved before being used.


Isonaroc wrote:
TOZ wrote:
The best kind of correct!

I was going to say that, but in this case I think it's a dumb interpretation, so I didn't.

Personally, in my games I would rule a spell component pouch in a pocket is a stored item and would need to be retrieved before being used.

Even if you rule the spell component pouch to be a stored item, all that is required by the rules is that it can be manipulated and the action to do so is explicitly a free action as part of casting the spell. Please explain to me why you feel it is easier to manipulate something on your waist versus something in your pocket. Again not retrieve. Manipulate.


Anzyr wrote:
Isonaroc wrote:
TOZ wrote:
The best kind of correct!

I was going to say that, but in this case I think it's a dumb interpretation, so I didn't.

Personally, in my games I would rule a spell component pouch in a pocket is a stored item and would need to be retrieved before being used.

Even if you rule the spell component pouch to be a stored item, all that is required by the rules is that it can be manipulated and the action to do so is explicitly a free action as part of casting the spell. Please explain to me why you feel it is easier to manipulate something on your waist versus something in your pocket. Again not retrieve. Manipulate.

Take 10 keys off a keyring, put them in a pouch in your pocket, jangle it around as though you've been moving around for a while. Now pick out a specific key while saying your ABC's within 6 seconds. Do the same when you can open the pouch and glance inside then reask that question.


Ryan Freire wrote:
Anzyr wrote:
Isonaroc wrote:
TOZ wrote:
The best kind of correct!

I was going to say that, but in this case I think it's a dumb interpretation, so I didn't.

Personally, in my games I would rule a spell component pouch in a pocket is a stored item and would need to be retrieved before being used.

Even if you rule the spell component pouch to be a stored item, all that is required by the rules is that it can be manipulated and the action to do so is explicitly a free action as part of casting the spell. Please explain to me why you feel it is easier to manipulate something on your waist versus something in your pocket. Again not retrieve. Manipulate.
Take 10 keys off a keyring, put them in a pouch in your pocket, jangle it around as though you've been moving around for a while. Now pick out a specific key while saying your ABC's within 6 seconds. Do the same when you can open the pouch and glance inside then reask that question.

It is I can assure you even easier than doing so when the same keyring is at my waist.


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Ryan Freire wrote:


Take 10 keys off a keyring, put them in a pouch in your pocket, jangle it around as though you've been moving around for a while. Now pick out a specific key while saying your ABC's within 6 seconds. Do the same when you can open the pouch and glance inside then reask that question.

Except isn't that what you do with spell preparation? divide your components into nice little ready to cast objects?

In such a case it would be more like an IRL blind man picking colored socks out of a drawer... he can do so because he prepared them to do so... Wizards are intelligent, this should be part of any spell preparation.


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hmm turns out spell casting in real life doesn't make sense...


Pathfinder Lost Omens Subscriber
Ryan Freire wrote:
Anzyr wrote:
Isonaroc wrote:
TOZ wrote:
The best kind of correct!

I was going to say that, but in this case I think it's a dumb interpretation, so I didn't.

Personally, in my games I would rule a spell component pouch in a pocket is a stored item and would need to be retrieved before being used.

Even if you rule the spell component pouch to be a stored item, all that is required by the rules is that it can be manipulated and the action to do so is explicitly a free action as part of casting the spell. Please explain to me why you feel it is easier to manipulate something on your waist versus something in your pocket. Again not retrieve. Manipulate.
Take 10 keys off a keyring, put them in a pouch in your pocket, jangle it around as though you've been moving around for a while. Now pick out a specific key while saying your ABC's within 6 seconds. Do the same when you can open the pouch and glance inside then reask that question.

this assumes that you have to retrieve a component from the pouch at all, and cannot be cast from the bag itself.

if we're being overly pedantic and requiring that i need to retrieve said Item, I'd like to know why I can't pick up said items from the sundered remains.

because it's not allowed in the rules? well isn't this a weird pickle we're in.


Honestly, this discussion about sundered SCPs is about the same as the conversations about Trapfinding.

Silver Crusade

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Anzyr wrote:
Please explain to me why you feel it is easier to manipulate something on your waist versus something in your pocket. Again not retrieve. Manipulate.

*sigh* Really? Ok...

Getting into a belt pouch requires sliding your hand into a fixed container. Getting into a pouch in your pocket requires sliding your hand into a fixed container, then opening another container that can shift around inside of it. It is inherently a more complex action. If it weren't it wouldn't be a move action to retrieve anything you carry in a pocket, and it is.

Again, RAW backs you up (as far as I know), but in my game I'm ruling that you can't manipulate an item if you haven't retrieved it. Period. Done. Sorry if that makes like infinitesimally more difficult for the most powerful classes in the game.

And, even if I did decide to let it go, I would rule that a pocket that was accessible enough to stick your hand into as a free action is as exposed as a belt pouch would be to a sunder or other adverse event.

Now that I'm thinking about it, it would be more fair to have retrieving spell components always be a move action. I mean, the fighter can't move and make a full attack, don't see why it makes more sense for a wizard to be able to move and then cast meteor swarm unless she retrieved the components before hand. Hmm...food for thought.


he has a point^


Isonaroc wrote:
And, even if I did decide to let it go, I would rule that a pocket that was accessible enough to stick your hand into as a free action is as exposed as a belt pouch would be to a sunder or other adverse event.

Yeah, this.


It is completely moot point anyway. What kind of 3rd class caster are people facing against that don't have at least half a dozen of those things?


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Old FAQ thread for whether manipulating material components requires a free hand.


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Matthew Downie wrote:
Old FAQ thread for whether manipulating material components requires a free hand.

I don't see an FAQ Answer on that page... was it answered at all?


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thread to generate faqs


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Pathfinder Lost Omens Subscriber
M1k31 wrote:
Matthew Downie wrote:
Old FAQ thread for whether manipulating material components requires a free hand.
I don't see an FAQ Answer on that page... was it answered at all?

it was not. he's asking you to FAQ it. even though this is one of those things that don't like to FAQ. they WANT it to be pretty nebulous.


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Pathfinder Lost Omens Subscriber

So what's wrong with the fighter, to answer the OP?

After thirteen pages of discussion, the topic has mutated into casters get too much for too little, and how to shut them down vs. the fact that fighters get not nearly enough for too much.

Accurate synopsis in a vacuum?


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Pathfinder Lost Omens Subscriber

looks like Tacticslion carpet bombed the thread(with favorites).

but yeah, that seems accurate if you're only dealing with combat options.

Like I said, a fighter will never take down a nation-state, but a wizard could do it relatively easily.


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I always felt that many Martials have a lack of options.
If I'm playing a druid I can infiltrate anything once I get Wildshape. If I'm an Arcane caster I can use Invisibility to pass unnoticed. Sure I can also buff my Stealth ally so he can do it as well, that's a bonus, he probably has more Stealth than me, but he's on a timer, because I won't be there to cast the spell again.

If I'm a Divine caster, depending on class, I usually can become really good at Combat, some sort of Blaster, or buff allies as I pleased.

If I'm a Fighter, well, I can move and hit things. And if I have to move I hit worst.
Out of combat I can't do much. I have to take Perception. Then I'm left with 1 skill point.
If I need to swim, climb or fly I'm gonna have to use Potions, which get expensive after a while. Yes my caster friend could cast those spells on me. Then I start to think: is it better for my caster friend to buff me so I don't drown or I'm not useless or could my caster friend just cast something that will nullify the encounter or at least make it 50% easier?

My caster friend gets Mirror Image, saving lots of HP. He also gets false HP. Each time I get hit (and my AC isn't usually off the charts unless I really invest into it) I will need healing.
No, I don't posses any way to heal myself. If it weren't for magic cast by my caster friends it would take me a lot to be full hp.

So, yeah, mainly those are the reasons I don't like fighters. And I think they suck.


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Wei Ji the Learner wrote:


So what's wrong with the fighter, to answer the OP?

After thirteen pages of discussion, the topic has mutated into casters get too much for too little, and how to shut them down vs. the fact that fighters get not nearly enough for too much.

Accurate synopsis in a vacuum?

Kiiiiiinda?

I don't actually mind what casters get. I'd like Martians to be better, too, though.

[this post made sometime after the original; I found it sitting here on the Pune...]


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haha, it's funny because suck works as in bad and sucks as in pulls away resources, which is part of why you're saying they are bad. ;)


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Generic access to healing for any martial that wants it with feats, it's something.


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Wei Ji the Learner wrote:


So what's wrong with the fighter, to answer the OP?

After thirteen pages of discussion, the topic has mutated into casters get too much for too little, and how to shut them down vs. the fact that fighters get not nearly enough for too much.

Accurate synopsis in a vacuum?

It's mostly just the magical scaling system not having an appropriate counterpart on the nonmagical side for the have-nots to similarly advance to epic feats.

OBSERVE!

Level 1:
Fighty McGee: Hi there! I'm the fighter. I can wear any kind of armor I want and I'm very good at killing enemies with my sword thanks to my two feats!
Wizard McGee: And I'm his brother, the wizard. I can perform some minor magical tricks like turning things blue or seeing if something magical is nearby, and a couple times a day I can put some enemies to sleep, or throw out a little cone of fire or light to take out a group of enemies so they don't swarm my brother while he's protecting me. I also have a pet raven.

Level 6:
Fighty McGee: Wow, I've improved a lot! Now I can make twice as many attacks on a turn I'm already in melee with the enemy, and I wear armor more easily now. Medium Armor hardly hinders my movements at all anymore. And check this out! I got more skillful with my sword, and with a super-special feat I feel so brave when I'm holding one that it helps to protect me from all sorts of mental troubles instead of just fear!
Wizard McGee: Brother. Brother, I can fly. This is even better than when I learned how to turn invisible and blind mobs of orcs with a cloud of dust! GRAVITY HAS RELEASED ME FROM HER RIGHT EMBRACE!

Level 10:
Fighty McGee: Me again. Hard at work as usual. Now I've got the hang of Heavy Armor, too, and I learned another weapon group. And just now, I took another of those super-special feats! I can make my sword more magical now a couple times a day! Me, a fighter! How about that, eh? And I got just a teensy bit braver.
Wizard McGee: *poofs in from nowhere* Hey, sorry about not being here on time, I was fighting a monster a thousand miles from here a few seconds ago and realized what time it was. I tell ya, ever since I gained the power to travel a thousand miles with a snap of my finger, it's been a lot easier to get around. Hah, you remember when we needed horses, brother? And check THIS out! I can make a nigh-indestructible force sphere around stuff a couple times a day or drop things into pits that crush them to death, even the golems the bad guys kept sending to kill me. Tell them about that time I opened a hole in a wall for us to stroll into that evil lord's castle, bro!

Level 20:
Fighty McGee: I am a man among men. My armor is so formidable it not only stops many weapon attacks from reaching me, but even ones that do don't do as much damage as they would to a lesser warrior. I am the master of my sword, and I've given it a crazy strong critical hit. You're gonna regret it if I have cause to full-attack you, buddy.
Wizard McGee: Yes, yes, I was here on time today. I asked Ophiel, Keeper of the Gates and 4th General in the Heavenly Host to pop in and remind me I had an appointment today. Was a bit of a near thing, I was hunting Shoggoths at the time, but fortunately I was able to save some time by becoming invisible and then tapping it lightly to send it directly to hell before teleporting here. Why was I fighting a Shoggoth alone, you ask? To find this diamond I will use to make a wish sometime next month. Was there anything else you wanted to know? It's just I was in the middle of building my retirement home on my personal demiplane and I don't want the armada of constructs and elementals I have built or bound for manual labor to reach something they might need my input on while I'm here. You should visit sometime, it's always a perfect spring day there and the food is bountiful. It wouldn't be an inconvenience at all, either, I fixed time there. Went on vacation for a year there while my brother was practicing a sword drill, he'd just about finished his first round when I got back.

Yes, yes, people can always chime in with "but my fighter did this" and "my fighter did that," but looking at the two classes you do have to see a bit of a disconnect that Mr. Wizard and those like him are at the 20th level crank-calling gods and building idyllic retirement dimensions instead of retirement homes and can pop over to heaven to ask dead landscapers for advice or borrow a cup of sugar from the celestial general whose true name is known to them, while the fighter's class features have given him a reduction to weapon damage and a really strong critical hit.


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Wei Ji the Learner wrote:

So what's wrong with the fighter, to answer the OP?

After thirteen pages of discussion, the topic has mutated into casters get too much for too little, and how to shut them down vs. the fact that fighters get not nearly enough for too much.

Accurate synopsis in a vacuum?

Don't forget "and every other martial can use the toys the fighter gets better than them".


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Pathfinder Lost Omens Subscriber
master_marshmallow wrote:
Generic access to healing for any martial that wants it with feats, it's something.

Okay, so... Wisdom 13 minimum, Must have Believer's Boon, Must be Lawful Good, treated as Lay on Hands 1/day...

So... at that point why not just dip Paladin or even go straight paladin?

Doesn't do nearly enough, imo?


Wei Ji the Learner wrote:
master_marshmallow wrote:
Generic access to healing for any martial that wants it with feats, it's something.

Okay, so... Wisdom 13 minimum, Must have Believer's Boon, Must be Lawful Good, treated as Lay on Hands 1/day...

So... at that point why not just dip Paladin or even go straight paladin?

Doesn't do nearly enough, imo?

Fighters should get free healing, like short rest in 5e to replenish their HP a number of times per day, scaling up to something similar to casters.

This way:
a- casters don't have to waste all of their spells or endless wands to replenish fighter's hp
b- fighters are not the reason why adventuring day ends, but casters are with their limited resources
c- fighters should be able to recover hp the most compared to other martial classes. Why? Other classes get other features that might make them less likely to be hit, they have spells, class features to heal themselves or rage powers.

I think a new economy system is needed. The Unchained economy system is extremely interesting, and I think it would be good if it's somehow enforced.

Thing is it will require a lot of changing in spells and classes.


Letric wrote:
Wei Ji the Learner wrote:
master_marshmallow wrote:
Generic access to healing for any martial that wants it with feats, it's something.

Okay, so... Wisdom 13 minimum, Must have Believer's Boon, Must be Lawful Good, treated as Lay on Hands 1/day...

So... at that point why not just dip Paladin or even go straight paladin?

Doesn't do nearly enough, imo?

Fighters should get free healing, like short rest in 5e to replenish their HP a number of times per day, scaling up to something similar to casters.

This way:
a- casters don't have to waste all of their spells or endless wands to replenish fighter's hp
b- fighters are not the reason why adventuring day ends, but casters are with their limited resources
c- fighters should be able to recover hp the most compared to other martial classes. Why? Other classes get other features that might make them less likely to be hit, they have spells, class features to heal themselves or rage powers.

I think a new economy system is needed. The Unchained economy system is extremely interesting, and I think it would be good if it's somehow enforced.

Thing is it will require a lot of changing in spells and classes.

Or they could give fighters some kind of "spirit" or "spell pool" that grows in level with them that they can let their caster friends utilize... then at least they are bringing resources to the table and it isn't like the caster is convenience buffing or healing them...


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Well, I feel I must scour armor enhancements for healing effects.

Research forthcoming.


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Wei Ji the Learner wrote:
master_marshmallow wrote:
Generic access to healing for any martial that wants it with feats, it's something.

Okay, so... Wisdom 13 minimum, Must have Believer's Boon, Must be Lawful Good, treated as Lay on Hands 1/day...

So... at that point why not just dip Paladin or even go straight paladin?

Doesn't do nearly enough, imo?

Worse than lay on hands. You count as half paladin. Your level 8 fighter heals like a level 4 paladin, which is 2d6 hp.

Congrats fighter, for the measly cost of your character idea & 2 feats, you can heal on average the amount of hitpoints you gain per level once per day. An option existing doesn't make it viable or reasonable. I mean, you can treat deadly wounds if you take the heal skill, but I'm not seeing anyone exclaiming how effective that ability is to keep the fighter up and running.

I feel like one issue is that feats do not scale with level, but spells do. If casters were built like martials, shocking grasp would do 1d6 damage as a level 1 spell. You want more damage? That's what level 2+ spells are for (not D&D 5e does this). So, make spells not scale with level, and force wizards to use their higher level slots for the things they'll need, or make feats scale. I like the second option because it further strengthens character diversity.

"" wrote:
[Fighters should get free healing, like short rest in 5e to replenish their HP a number of times per day, scaling up to something similar to casters.

I don't actually agree, similar to how I don't agree that fighters should get strong will saves. However, I also ascribe by spheres of power, which makes healing magic much more accessible to a party. But in the context of the fighter, let them have DR earlier. Let them have better AC naturally (rework the AC system). Maybe make evasion a feat that can be taken. Hell, make the healing skill actually do its job if someone takes ranks in it. Now you don't need some "warrior spirit sustinance" power for the fighter. Let the monks play with their "inner strength."


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I'm not sure if I have Bingo in this thread just yet...


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Larkos wrote:
I'm not sure if I have Bingo in this thread just yet...

First column down and Center row across the "free space"... I think you're close to a blackout.


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This is all just theory crafting after all its a team game and maybe it exists but it doesn't matter. bill nye and rule 0 <there you go>


Letric wrote:
Wei Ji the Learner wrote:
master_marshmallow wrote:
Generic access to healing for any martial that wants it with feats, it's something.

Okay, so... Wisdom 13 minimum, Must have Believer's Boon, Must be Lawful Good, treated as Lay on Hands 1/day...

So... at that point why not just dip Paladin or even go straight paladin?

Doesn't do nearly enough, imo?

Fighters should get free healing, like short rest in 5e to replenish their HP a number of times per day, scaling up to something similar to casters.

This way:
a- casters don't have to waste all of their spells or endless wands to replenish fighter's hp

Hooray? Now they don't have to 'waste' those on replenishing hit points, they can use them to, I don't know, do special magical things that make the fighters' contribution superfluous. Because I'm pretty certain that anything special theoretically given to Fighters will promptly get to other classes too.


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So, to de-derail the M/C disparity thread: My thoughts are that the fighter has 3 main problems.

1) Fighters have little narrative power. This has been discussed to death.

2) Fighters are boring at fighting. They can only really do one thing in combat, and more importantly can only fight at one speed.
Consider: If you spec for TWF, its hard to also be a bowman. Also, since fighters have no per-day abilities, they can't make interesting decisions about when to burn hotter or to save resources.

3) Fighters have no flavor. This is sort of an extension of the other two but I think it bears mentioning. The fighter is not about anything, so its hard to give him non-boring abilities. Compare to the barbarian. You could come up with lots of cool things he could do by saying "I'm so angry that ____." The fighter just gets boring flat bonuses.

And before a certain marshmallow mentions the stamina pool, let me respond :p

Stamina is a good attempt, but it does not go very far. The pool is small and refills very slowly, but you need to spend 5 or so points to get anything. So stamina works out to a few extra numbers a few times per day. Nice, but still boring.

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