
Milo v3 |

Yes, tell the person playing the pacifist healer they don't get XP.
See how long if takes the rest of the group to find a new DM.
Or they can realise that they are partially responsible for violence they directly help occur....
If they aren't at-all responsible for the results at the end of an encounter, they must not have been involved in the encounter. If they weren't involved in the encounter, they shouldn't get xp for said encounter.
You cannot have it both ways.

Snowlilly |

Snowlilly wrote:Or they can realise that they are partially responsible for violence they directly help occur....Yes, tell the person playing the pacifist healer they don't get XP.
See how long if takes the rest of the group to find a new DM.
It sound like an interesting moral conflict to roleplay.

Ranishe |
2 people marked this as a favorite. |

Milo v3 wrote:It sound like an interesting moral conflict to roleplay.Snowlilly wrote:Or they can realise that they are partially responsible for violence they directly help occur....Yes, tell the person playing the pacifist healer they don't get XP.
See how long if takes the rest of the group to find a new DM.
...no it doesn't*, it sounds like cognitive dissonance. Like, the character is by definition not a pacifist, and continuously and deliberately makes the choice to continue to not be a pacifist (except by, perhaps, a very technical interpretation). A character whose entire time spent on screen is lamenting the things they actively choose to do...makes no sense. It's like someone training to be a wizard, preparing spells every day, and saying "magic is a tool of the weak, and such people must be scourged."
*okay sure, fine, you're allowed to have fun with whatever character you like, but "quirky" and "deep" don't necessarily go hand in hand.