Do you get to save vs. a creature using Telepathy?


Rules Questions


For instance, if a devil were to use he his 100' telepathy ability to try and communicate to the PC's, would they get a saving throw to resist his communication, or is it automatic?

Thanks!


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No save


Johnnycat93 wrote:
No save

Interesting, considering they are in effect "entering" their mind. Seems like it could be abused in the sense you could just torment someone by speaking in their head all the time.


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Hunch wrote:
Johnnycat93 wrote:
No save
Interesting, considering they are in effect "entering" their mind. Seems like it could be abused in the sense you could just torment someone by speaking in their head all the time.

Great RP moment, but it has no mechanical effect. If you want to add a mechanical effect, then also add a save.


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You don't get a save when somebody speaks to you vocally.

This is no different. You are aware it's not voices in your head, but rather speech through a medium other than sound.


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Yeah, you don't get a save against telepathy.

It's not technically a mind-affecting effect (as far as I know) but it would be reasonable house rule to say that things immune to mind-affecting would be immune to telepathy.


I may be mis-remembering, but doesn't telepathy require a language? So creatures without a language couldn't be affected by telepathy?


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Hunch, could you explain why you're asking for clarification on this? My brain is full of "Paladin hears a devil's voice in their head=autofall" type scenarios (NOT TRUE!!) but that's my paranoia of gotcha GMs. :)


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Pathfinder Adventure Path, Rulebook Subscriber

Can you remotely intimidate via telepathy?

Owner - Gator Games & Hobby

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Sure, it usually has a 100' range though, so it's pretty similar to remotely intimidating via shouting.


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Well, since outsiders don't need to sleep, you could have an invisible Accuser Devil prevent the party from resting by constantly screaming profanities inside their heads.

No rest, no spell refreshing.

Just unending torment


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Agodeshalf wrote:
Can you remotely intimidate via telepathy?

Possibly. Intimidate covers both verbal threats and displays of prowess, according to the description. However, the size bonus/penalty when intimidating should not apply if the target couldn't see the intimidater.


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For intimidate, depends on if it's being used to change attitude or demoralize. Attitude, sure, as long as there's a at least a minute of interaction. For demoralize, it says "You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you" and I don't know if telepathy gets past that rule.

Liberty's Edge

Summoning an accuser devil to disrupt sleep seems less effective than nightmare as it only lasts 10 minutes per level can be hunted down or snuck away from, and is only 1 spell level lower nightmare. Also you can just sleep after the accuser goes away or sleep in a different plane (rope trick) than the devil.


DM's don't need to summon things, so there is no duration or level.

And its really only effective at lower levels, See Invisibility is low level, and Accuser Devils are only CR 3.

It would be similar to the "get arrested and stripped of all gear" kind of screw with the party tactic. Doing it once is an interesting challenge to overcome (can you complete your task without resting and regaining spells and hp). Do it with any regularity, and the players will throw books or just quit playing with you.


Hunch wrote:

For instance, if a devil were to use he his 100' telepathy ability to try and communicate to the PC's, would they get a saving throw to resist his communication, or is it automatic?

Thanks!

No save, but telepathy by itself does nothing more than provide communication. It does not give you mind reading or mind melds.


Hitdice wrote:
Hunch, could you explain why you're asking for clarification on this? My brain is full of "Paladin hears a devil's voice in their head=autofall" type scenarios (NOT TRUE!!) but that's my paranoia of gotcha GMs. :)

No, no. Nothing like that. I was just currious for a lot of the reasons people here have suggested; like tormenting, verbal torture, etc.


Samasboy1 wrote:

Well, since outsiders don't need to sleep, you could have an invisible Accuser Devil prevent the party from resting by constantly screaming profanities inside their heads.

No rest, no spell refreshing.

Just unending torment

That is indeed what is going on here. I have an Accuser Devil that is invisible who is talking into the PC's heads, playing mind games, and leading them into a trap.

Grand Lodge

Seems a reasonable way to screw with players, but understand its only a dc 20 perception to realize an invisible creature is nearby (not pinpointing the square, just realizing trickery is afoot).

Even if the PCs lack see invisibilty there are situations that the devil wouldnt be able to continue his verbal assault undetected.

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