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Torbyne wrote:
Can a Grippli Solarion make for a decent Yoda stand in for crazy senate flipping energy sword battles?

Actual footage of Grippli Star Side Solarion having a "disagreement" with a Black Hole Side Bone Sage of Eox. Needless to say that Absalom Station Politics can get contentious.

Scarab Sages Developer, Starfinder Team

Pharniel wrote:
How much space is dedicated to The Gap as a setting item & DM information? It seems to be the central mystery in the setting but given the constraints & distance between the event and the now it seems highly difficult to meaningfully engage with in a way that doesn't feel cheap.

I haven't counted words and done a ratio, but to me it feels similar to the death of Aroden. It's a big deal in the grand scheme of things of course... but it's not that recent, and most of the fallout has settled.


thecursor wrote:
Torbyne wrote:
Can a Grippli Solarion make for a decent Yoda stand in for crazy senate flipping energy sword battles?
Actual footage of Grippli Star Side Solarion having a "disagreement" with a Black Hole Side Bone Sage of Eox. Needless to say that Absalom Station Politics can get contentious.

Wow, that has not aged gracefully... not nearly as well as i had remembered at least. like, it aged about as well as Sheev himself did.


Pathfinder Lost Omens, Rulebook Subscriber

Probably to early for us to know yet but would it problematic to convert 9th level casters from Pathfinder to Starfinder? I assume the Conversion guide will be amazing and give tips on how to do this? :)


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Torbyne wrote:
thecursor wrote:
Torbyne wrote:
Can a Grippli Solarion make for a decent Yoda stand in for crazy senate flipping energy sword battles?
Actual footage of Grippli Star Side Solarion having a "disagreement" with a Black Hole Side Bone Sage of Eox. Needless to say that Absalom Station Politics can get contentious.
Wow, that has not aged gracefully... not nearly as well as i had remembered at least. like, it aged about as well as Sheev himself did.

I hate to go off topic but this is a major area of interest for me so...

One of the biggest problems with digital effects is that as cameras and viewing formats age and progress, the digital effects they leave behind do not age with them. But some people have noted that some of the earliest digital effects don't suffer from this problem (Abyss, T2, Jurassic Parks) So how did that happen?

Well you have to sort of understand that it's largely a difference in philosophy. Practical and Make Up effects have and even still manage to have an edge over digital in areas where the "meat" hits the actor. So early Digital Effects were used to supplement the on set effects. Most of the best digital effects in Jurassic Park involved removing the legs of puppeteers who operated the live action raptor puppets everyone thought were digital. In this way, the two forms of effect worked hand in hand to create something beautiful. But as producers kept trying to save a dime, they looked at these big rubber monsters that made 80s horror films so astounding and they started cutting down to digital. The turning point for this was the Relic, where a beautiful Stan Winston practical effect was largely replaced by a ho hum digital crap show. This, ironically, had a chilling effect on the monster movie as a whole and pretty soon, just as Digital effects became watchable, the Monster film that invented them started to die out. Soon guys like George Lucas got too wrapped up in the idea that you could make digital worlds so he replaced whole armies with digital characters and the films started to become one long cartoon.

Many directors have fought the good fight against this. The director of The Thing Prequel begged for practical effects and there's a rumored directors cut out there of the film with some of the best post 90s practical and makeup effects in movie history. Sadly the theatrical cut literally animated over the practical monsters with a rush job of digital effects and the result is a tragedy. Now directors are starting to see the value of combining the two sides of SFX into something new. MoCap has made this easier and many of the new effects you see are a combo of practical monsters with digital effects.


Jhaeman wrote:
thecursor wrote:

Here's a question that I don't think I've heard yet:

Ship size and movement. Are we going to see variable sizes and classes for different ships and how does that affect movement. Will we see large sized hex bases or just one size fits all? Does every ship have a base speed like characters and is that tied to size (A Capital ship moves at ten feet per round while a fighter moves at 40 feet, etc)

One of the trickiest things about space opera is figuring out what to do if vehicle weapons (scaled for outer space combat against other vehicles) are trained on creatures planet-side. In other words, it could be very tempting for PCs to do the equivalent of just shooting anything encountered in the wilderness with their Millenium Falcon's blaster cannons :)

That's when you run the scenario 'flee to your ship and escape the rain of fair from the dreadnought in orbit'. KotoR 1, the escape from the bombardment of Taris, is an example.

Quote:

One of the other things I've learned from years of experience running Star Wars Saga Edition is how many of the classic tropes of D&D (wilderness survival, random encounters, terrain effects, etc.) become far less important when PCs can just fly wherever they want. It also makes planning even more crucial, as the GM has far less lead-time to prepare for a sudden decision to go to another continent, much less another planet. It'd be like every character in Pathfinder having interplanetary teleportation spells :)

So it'll be fun to see how adventure- and encounter-design is forced to change alongside the change in genre.

Wilderness survival becomes less about attrition and carrying supplies, and more about hazards - sometimes ones created by enemies. High mountains in windy regions make flying somewhere difficult. Landing your T-65 in the swamps of Dagobah voids the warranty. Primitive natives fired a catapult at your shuttle and now the fuel tank is leaking and you aren't sure you can reach orbit. The local shaman has called an electrical storm into the area, and now you can't just transport off the planet because that won't work through the storm.

And sometimes responding to, "I have an army!" with, "We have a spaceship." is all the fun you need.


Starfinder Charter Superscriber
Bluenose wrote:
High mountains in windy regions make flying somewhere difficult. Landing your T-65 in the swamps of Dagobah voids the warranty. Primitive natives fired a catapult at your shuttle and now the fuel tank is leaking and you aren't sure you can reach orbit....

I've definitely set Star Wars missions on the canon planet of Korrunai, where spores degrade electrical equipment in a matter of hours, thus making it extremely perilous to rely on spaceships and blasters. A creative GM can definitely come up with equivalent reasons why the PCs can't just fly anywhere and everywhere at a whim ("cosmic storms", blockades, black holes, and the like). But sooner or later there will come a point where the players roll their eyes at yet another reason why they can't just go where they want :)


Jhaeman wrote:
Bluenose wrote:
High mountains in windy regions make flying somewhere difficult. Landing your T-65 in the swamps of Dagobah voids the warranty. Primitive natives fired a catapult at your shuttle and now the fuel tank is leaking and you aren't sure you can reach orbit....
I've definitely set Star Wars missions on the canon planet of Korrunai, where spores degrade electrical equipment in a matter of hours, thus making it extremely perilous to rely on spaceships and blasters. A creative GM can definitely come up with equivalent reasons why the PCs can't just fly anywhere and everywhere at a whim ("cosmic storms", blockades, black holes, and the like). But sooner or later there will come a point where the players roll their eyes at yet another reason why they can't just go where they want :)

That's why you don't want to do it often. When getting somewhere is routine, something the players take for granted, those situations where you can't do it have more impact. The situations where a starship is an "I Win!" button should also be rare, but they're not something to entirely avoid either. Moderation in all things, including moderation.


thecursor wrote:
Torbyne wrote:
thecursor wrote:
Torbyne wrote:
Can a Grippli Solarion make for a decent Yoda stand in for crazy senate flipping energy sword battles?
Actual footage of Grippli Star Side Solarion having a "disagreement" with a Black Hole Side Bone Sage of Eox. Needless to say that Absalom Station Politics can get contentious.
Wow, that has not aged gracefully... not nearly as well as i had remembered at least. like, it aged about as well as Sheev himself did.

I hate to go off topic but this is a major area of interest for me so...

One of the biggest problems with digital effects is that as cameras and viewing formats age and progress, the digital effects they leave behind do not age with them. But some people have noted that some of the earliest digital effects don't suffer from this problem (Abyss, T2, Jurassic Parks) So how did that happen?

Well you have to sort of understand that it's largely a difference in philosophy. Practical and Make Up effects have and even still manage to have an edge over digital in areas where the "meat" hits the actor. So early Digital Effects were used to supplement the on set effects. Most of the best digital effects in Jurassic Park involved removing the legs of puppeteers who operated the live action raptor puppets everyone thought were digital. In this way, the two forms of effect worked hand in hand to create something beautiful. But as producers kept trying to save a dime, they looked at these big rubber monsters that made 80s horror films so astounding and they started cutting down to digital. The turning point for this was the Relic, where a beautiful Stan Winston practical effect was largely replaced by a ho hum digital crap show. This, ironically, had a chilling effect on the monster movie as a whole and pretty soon, just as Digital effects became watchable, the Monster film that invented them started to die out. Soon guys like George Lucas got too wrapped up in the idea that you...

Good sidebar, thanks for bringing it up. Funny thing is, i'd rather see that fight as a cartoon and at least go into it knowing what to expect. As it, i just got hit hard by that uncanny valley when i clicked the link.


Question about the Android race: With their somewhat recent independence and ratification as a sentient individual species, they have moved away from gender to make themselves more individualized as a race and to make themselves distinct from the former human creators.

Given the little I know of them from what I have read I assume they are a manufactured (at least to some extent) race. Does that mean their personal appearance can be modified after 'birth' due to their technological nature?

Again an assumption on my part but if they were produced in male and female appearing versions before independence and they now choose to eschew that, how much control over their appearance and how they sound (voices) do they have?

Can they really 'rebel' and choose to look MORE technological or robotic? Would some extremely embrace their technological nature and maybe look like Cylons (old or new), the Exo (from Destiny), the Geth (from Mass Effect) or other more technological Sci Fi species?


Are Androids still being manufactured anywhere or is it just recycling old shells now? i would assume all the facilities to do so where corporate owned and after their freedom they would not manufacture them anymore. would Androids themselves have acquired to presumably expensive and space consuming devices themselves to create new Androids? would they effectively build new families? As i understand it, current Androids dont really have a childhood.


Gilfalas wrote:
Can they really 'rebel' and choose to look MORE technological or robotic?

I can imagine some of your questions might get covered with some alternate racial options.

Like maybe there's a "Luxury Model" Racial Trait where the Android looks more human than a normal android and gets a bonus for an interpersonal skill.

And then maybe there's a "Born Free" Racial Trait where the Android is free from the constraints of looking like a human and he gets a bonus to STR or CON.


My search-fu is failing me, so apologies if this is already-trodden ground:

Are there plans to license Starfinder to Hero Lab? Because my group has become entirely dependent on Hero Lab...


thecursor wrote:
Gilfalas wrote:
Can they really 'rebel' and choose to look MORE technological or robotic?

I can imagine some of your questions might get covered with some alternate racial options.

Like maybe there's a "Luxury Model" Racial Trait where the Android looks more human than a normal android and gets a bonus for an interpersonal skill.

And then maybe there's a "Born Free" Racial Trait where the Android is free from the constraints of looking like a human and he gets a bonus to STR or CON.

While I can follow your logic in this I really hope they don't do that. I would hate for the ability to make your character look how you want to be tied to in game stat's, in case the look you want does not coincide with the bonuses they give for the character you may want to make.


quibblemuch wrote:

My search-fu is failing me, so apologies if this is already-trodden ground:

Are there plans to license Starfinder to Hero Lab? Because my group has become entirely dependent on Hero Lab...

It has been asked* by many people in various threads, no reply given as far as I know.

*= Hero Lab, Realms Work, Fantasy Ground, Roll20...


Giorgo wrote:
quibblemuch wrote:

My search-fu is failing me, so apologies if this is already-trodden ground:

Are there plans to license Starfinder to Hero Lab? Because my group has become entirely dependent on Hero Lab...

It has been asked* by many people in various threads, no reply given as far as I know.

*= Hero Lab, Realms Work, Fantasy Ground, Roll20...

Thanks. I suppose I can add numbers with my fingers and toes, like we had to do in the old days. That's why it's a d20 system, by the way...

*wanders off telling increasingly implausible stories about how things used to be*


Gilfalas wrote:


While I can follow your logic in this I really hope they don't do that. I would hate for the ability to make your character look how you want to be tied to in game stat's, in case the look you want does not coincide with the bonuses they give for the character you may want to make.

I get what you mean but...I mean that's sort of the nature of the beast. A lot of the Add Rec races have bonuses attached to alternate appearances. Tieflings have scaly skin that gives a fire bonus, etc. I kind of like it, it makes your character's appearance mean more when it's tied to game mechanics. Further more, it's not like you can't say "My character looks like this", you just don't get the bonus.


thecursor wrote:
Further more, it's not like you can't say "My character looks like this", you just don't get the bonus.

And that is what I am looking for. I want to know just how far they can range and still be 'Androids'. While I have no issues with bonuses representing certain extraordinary physical attributes, I don't want those cosmetic attributes to ONLY be available to those who get the bonuses.

Plus if they make a sanctioned play setup like PFS, it would be best to have such in print and official to avoid any need for GM intervention at a table.


Torbyne wrote:
Good sidebar, thanks for bringing it up. Funny thing is, i'd rather see that fight as a cartoon and at least go into it knowing what to expect. As it, i just got hit hard by that uncanny valley when i clicked the link.

That's sort of how a lot of people feel about it, digital effects have big, ugly limits imposed on them by technology. At the moment, there's a moment to sort of resist them a little. The Director of Jurassic World 2 has commented that he'd like to go back to the original raptor technique (on set animatronic with digital enhancement) as opposed to the mocap they used last time. There's also a rumor that they might go back to the original T-Rex effect, which means a HUGE ANIMATRONIC and that would be...beautiful.


Gilfalas wrote:


And that is what I am looking for. I want to know just how far they can range and still be 'Androids'. While I have no issues with bonuses representing certain extraordinary physical attributes, I don't want those cosmetic attributes to ONLY be available to those who get the bonuses.

Plus if they make a sanctioned play setup like PFS, it would be best to have such in print and official to avoid any need for GM intervention at a table.

I get yah, I want a full synthetic robot man too. If it helps any, the earliest pictures we've seen of Starfinder's playable androids have at least one "full inhuman" option.


thecursor wrote:
I get yah, I want a full synthetic robot man too. If it helps any, the earliest pictures we've seen of Starfinder's playable androids have at least one "full inhuman" option.

Would you happen to have a link to that? I would love to take a look. :)


Gilfalas wrote:
thecursor wrote:
I get yah, I want a full synthetic robot man too. If it helps any, the earliest pictures we've seen of Starfinder's playable androids have at least one "full inhuman" option.
Would you happen to have a link to that? I would love to take a look. :)

Here To get a better look, check out the very first blog post that announces Starfinder.

Scarab Sages

Will the general Pathfinder Subscriptions (Hardcover and AP) be applicable to the Starfinder CRB and the Starfinder AP lines?

Paizo Employee Chief Technical Officer

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Giorgo wrote:
quibblemuch wrote:

My search-fu is failing me, so apologies if this is already-trodden ground:

Are there plans to license Starfinder to Hero Lab? Because my group has become entirely dependent on Hero Lab...

It has been asked* by many people in various threads, no reply given as far as I know.

*= Hero Lab, Realms Work, Fantasy Ground, Roll20...

Without speaking specifically on behalf of any particular licensee (as their situations do vary), they're all aware of Starfinder and most are determining how and when it might fit into their plans.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Tallow wrote:
Will the general Pathfinder Subscriptions (Hardcover and AP) be applicable to the Starfinder CRB and the Starfinder AP lines?

Forcing Starfinder books on Pathfinder players (and vice versa) would not be a wise move. They'll have separate subscriptions.

Silver Crusade

Vic Wertz wrote:
Tallow wrote:
Will the general Pathfinder Subscriptions (Hardcover and AP) be applicable to the Starfinder CRB and the Starfinder AP lines?
Forcing Starfinder books on Pathfinder players (and vice versa) would not be a wise move. They'll have separate subscriptions.

Yay!


Vic Wertz wrote:
Without speaking specifically on behalf of any particular licensee (as their situations do vary), they're all aware of Starfinder and most are determining how and when it might fit into their plans.

Vic Wertz;

Thank you for the reply; appreciate it. :)


So... any chance of seeing a new iconic and/or revealing what one (or both) of the unrevealed races any time soon?

Fiendish Puppy Eyes: 1d20 + 13 ⇒ (8) + 13 = 21


What can you tell us about the "shirren"?


Steven "Troll" O'Neal wrote:
What can you tell us about the "shirren"?

One of them is named Ed.


Lemartes wrote:
Steven "Troll" O'Neal wrote:
What can you tell us about the "shirren"?
One of them is named Ed.

High level bard.


If he were high level he'd be better at making music.


Sundakan wrote:
If he were high level he'd be better at making music.

Just because he's high level doesn't mean he's put many skill points into perform (sing).

But in real life something like this isn't so easy to judge, as it's subjective, and personal.
You don't need to like his music.
Yet, him being a known person in western society kind of makes him high level, regardless.


... Or, maybe he is a high level vigilante who has a public persona as a bard?

Scarab Sages Developer, Starfinder Team

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Steven "Troll" O'Neal wrote:
What can you tell us about the "shirren"?

What CAN I tell you? Everything, I am very familiar with them. I even know how to properly pluralize "shirren."

What am I GOING to tell you?

Nothing... yet. We still have 5.5 months to go, and we need to spread hype and previews to exactly the right thickness and frequency.

:)


Owen K. C. Stephens wrote:
Steven "Troll" O'Neal wrote:
What can you tell us about the "shirren"?

What CAN I tell you? Everything, I am very familiar with them. I even know how to properly pluralize "shirren."

What am I GOING to tell you?

Nothing... yet. We still have 5.5 months to go, and we need to spread hype and previews to exactly the right thickness and frequency.

:)

So...you're confirming they're a thing. Specifically a race in the Core rulebook. I bow to your masterful non-answer.


I think you made some assumptions there.

Obviously they are in the core rulebook, but if you picked 'confirmation' out of 'Nothing...yet,' you read something really small between those dots.

Based on what he said (didn't say), they could be monsters or something. The compatibility page is much more informative.


Starfinder Charter Superscriber
Owen K. C. Stephens wrote:


What am I GOING to tell you?

Nothing... yet. We still have 5.5 months to go, and we need to spread hype and previews to exactly the right thickness and frequency.

:)

You've got a 550+ page core book and several other products being released at the same time. If you released a full page from the book each day until August, we'd still only see a third of it. Please don't be stingy with the previews :)


Voss wrote:

I think you made some assumptions there.

Obviously they are in the core rulebook, but if you picked 'confirmation' out of 'Nothing...yet,' you read something really small between those dots.

Based on what he said (didn't say), they could be monsters or something. The compatibility page is much more informative.

That is true, however, there are only three(?) products as yet announced that could contain racial traits. In order of publication; the free RPG Day booklet, which I somewhat doubt due to already containing 4 playable races, the first volume of the adventure path, which is a distinct possibility, save that history tells us that APs are usually closed to the OGL and wouldn't likely be used in the compatibility license. This leaves either the core rulebook, or something unannounced. I'm merely taking the safest bet. However, the possibility that it's just a random name for use in the compatibility license still exists.


Do you have any plans to write a future-timeline of what's been going on back on Baba Yaga's homeworld since the early 20th century?

Of all the most exciting outcomes I would like to think that Earth has spawned its own interstellar community (or joined one), and that there would be occasion to cross the Far Drift between galaxies and find a completely alien civilization at the other end.


I assume that alignment will still be part of the game so are you guys going to give the alignment definitions/examples a once over to update them for the new setting?

At least in our world as mans knowledge and technology advanced so did his concept of individual rights and morals to the point that some things that may have been 'good' in the middle ages, for example, would be considered wrong or even 'evil' in today's more liberal, human rights oriented world.

Will this be addressed in the new rules? Will there definitions of who is a 'person'/sentient being in the new interstellar community and will it be limited to humanoid bipeds or will it take a more broad approach?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Couple of questions of a fairly specific nature.

We know the breakdown is stamina, hit points, resolve.

Will critical hits go right to hit point damage bypassing stamina?

Will there be critical feats like in Pathfinder that have effects like bleeding or stunning.

Will there be called shot option like we see in Pathfinder. Believe
It is in Ultimate Combat.

Will resolve be used to boost abilities and feats? For a few classes or all?

Thanks


Pathfinder Starfinder Roleplaying Game Subscriber

Will there be details on how technology works? What powers engines, weapons, etc? How are they cooled?

Similarly, will there be detailed technical theory/layouts of Absolom? How are power and water generated/distributed? How is wastewater handled? The same question could be asked of player's ships.


What is your one most fervent hope for Starfinder?

That is it will be a truly open system where a character can dabble in magic, psionics, be a sharp shooting gun slinger and a hot shot pilot all at once.

What is your greatest fear for the same?
That it will have alignment and class limitations that are there only to keep things "balanced"


What kind of time does it take (to an outside observer) to travel through "the drift"?

How much time does it feel like for someone who "drifts"?

how far can someone "drift"

What is required to "drift" is it magical, pseudo-physics, psionic?

is a special device required to drift, or can someone that is very powerful with some sort of supernatural ability do it.

Can one communicate through the drift to other parts of space?


How large of a setting do you see for "real space" in Starfinder? Is it galactic, muti-galactic, or like Stargate where it is spread across the universe?

Also how much dimensional travel do you see for the setting?


Pathfinder Starfinder Roleplaying Game Subscriber
Jevon_Ulis wrote:
Can one communicate through the drift to other parts of space?

This brings up an excellent question. Is communication instantaneous, and if so, how is it achieved? Is there an Ansible-like device? If communication is not instantaneous, then is it at least FTL? If not, then things get real interesting for explorers, but I suppose no less than in Pathfinder. Or in, you know...real life.


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It would make some interesting situations if Ansibles existed but could only send the equivalent of an SMS text message or a spell that communicates a Short Message of 25 words or less (for example Sending or Whispering Wind) at a very low transmission rate, perhaps no faster than one 25-word message per minute.

If the average length of an English word is 5.1 letters, 25 words (plus 24 spaces in between) equals 151.5 eight-bit characters. For comparison, an SMS text allows 160 characters. (I guess the extra 8.5 characters are for any extra-long words, punctuation, and emojis.)

If one 25-word message (160 characters) could be sent in one minute (160 cpm), this would be the equivalent of 16 eight-bit characters per round. Perhaps for very short messages of two to five words each, a message could be sent in one round, the following round might be spent deciding on a reply, and the actual reply might be sent on the third round.

Alternatively the effective bit rate could be increased by relying on a shared codebook of predetermined common messages. Therefore instead of using up time, energy, or bandwidth to send a lengthy but routine message 'in the clear', only the specific message code might be sent instead.

A second consideration is the size of the code space for the Ansible message format. We have been assuming the use of an eight-bit character format, which defines 256 unique character codes, including capital letters, punctuation, numerals, formatting codes, and the like. (in other words, something like ASCII). If we wanted to be strictly realistic we would have to talk about different versions of Pact-ASCII for every known language. But ease of play ought to trump realism in this case.

Maybe Ansible texts allow 25 words no matter what language you communicate in, ignoring single punctuation like commas, periods, quotes, apostrophes, parentheses, etc, counting number strings and standardized symbols/wingdings as single words each. If they even exist in Starfinder, a text-emoji such as :) and :( and XD could also count as one word. But Ansible tech would not ordinarily allow the equivalent of MMS, 'sticker' graphics, video, etc. I suppose a "URL" might be able to be sent if you are willing to have the Ansible type it all out.

Scarab Sages Developer, Starfinder Team

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Gilfalas wrote:

I assume that alignment will still be part of the game so are you guys going to give the alignment definitions/examples a once over to update them for the new setting?

At least in our world as mans knowledge and technology advanced so did his concept of individual rights and morals to the point that some things that may have been 'good' in the middle ages, for example, would be considered wrong or even 'evil' in today's more liberal, human rights oriented world.

Will this be addressed in the new rules? Will there definitions of who is a 'person'/sentient being in the new interstellar community and will it be limited to humanoid bipeds or will it take a more broad approach?

I don't feel like we limited good and evil to any specific timeframe in Pathfinder, so I don't see what we'd have to "update" it in Starfinder.

Similarly, I don't feel that we suggested in Pathfinder that only humanoid bipeds are sentient or can be a person, and I don't see any reason we would add such a limitation in Starfinder.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Since the questions I had were pretty specific may not get an answer to them until previews or the book is released. No worries not to far until release.

I would guess that critical hits will not go right to hit point damage.

There may be critical feats like in pathfinder that have effects.

Called shots is tricky one. It could be baked into classes or feats. There could be an optional called shot system like Pathfinder has. Not sure though. I have not seen a called shot system in too many of the initial core rules book. It is usually done in a book later on.

The resolve question could go either way. I will be curious to see how it is used and can every class take advantage of it.

Dave2

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