| GM Blake |
Session 1 Players, please provide me with the require details for your Chronicle.
Name for Chronicle
Character Name
PFS # & Character #
Faction
Thank you.
Holly Day
|
Name for Chronicle: Big Joe
Character Name: Holly Day
PFS # & Character # 20941-2
Faction: Sovereign Court
Day Job: Perform (dance): 1d20 + 28 + 1 ⇒ (17) + 28 + 1 = 46 Holly has the Prosperity Boon: +1 to Day Job checks and DC 45 = 200 gp & Dc 50 = 300 gp
Holly has previously played in The Solstice Scar - Version A.
Iskar
|
Chronicle Name: RePete
Character Name: Iskar
PFS #: 126566-01
Faction: Grand Lodge
Profession: N/A
Slow Progression
Iskar and Zaas have done Solstice Scar - Version A
| GM Blake |
Two of the three acts are the same, one is different. The Chronicles add upon the earlier ones.
| GM Blake |
I haven't seen B's chronicle, so all I know that you'd be missing out on is the price reduction for the unique item on A's chronicle.
Fandral
|
Name for Chronicle: Zach D.
Character Name: Fandral
PFS # & Character # 133462-5
Faction: The Exchange
profession sailor: 1d20 + 19 ⇒ (18) + 19 = 37
Fandral did do version A
| GM Aarvid |
Thanks for the reminder. I lost the link. Now I need to remember who I signed up to play this with.
I signed up with Victoria sorceress-9 since I wasn't sure of the tier.
I also have a ranger archer-10 if that is a better fit (not sure if having two 9's on a 10-11 table is good or not).
Neither of these played Scar-A
Victoria Hennessee
|
Name for Chronicle - GM AArvid
Character Name - Victoria (Sorc 9)
PFS # & Character # 9884-8
Faction - Silver Crusade
Fandral
|
Name for Chronicle: Zach D.
Character Name: Fandral
PFS # & Character # 133462-5
Faction: The Exchange
[dice=profession sailor]d20+19Fandral did do version A
GM, in reference to my Day Job, I will be investing it for my Journal Card. So do not place it in the Day Job box on the Chronicle.
| GM Blake |
Henderson's tallied damage isn't enough to kill the target, so carry on.
However, could anyone explain the +13 damage bonus and what the +1 and +3 that follow are due to. I can only account for +8 of it.
I appreciate your help.
EDIT: I gather some of it is the Champion spirit.
Old Man Hendersen
|
I have three foci haunted by champion spirits.
+2 Strength + 1 Magic + 6 Spirits + 4 Deadly Aim.
The +1 is from Point Blank.
The +3 is from spending 'Haunted Focus' to gain +3 to hit and damage for 1 round.
| GM Blake |
+2 Strength
+1 Magic
+3 Spirit (multiple Champion spirits do not stack, they are all the same source of the bonus: the Champion spirit [PF RPG p. 208])
+4 Deadly Aim
+1 Point Blank
+3 Haunted Focus
-----
+14
On the positive side, your To Hit is:
+7 BAB
+7 Dex
-2 Dead Aim
+1 Point Blank
+3 Champion
-----
+16
Old Man Hendersen
|
@GM Blake: I'll agree to the 'not having multiple champion spirits' damage adjustment, taking 4 damage off each of those arrows, (and will need to adjust my character accordingly), but my original 'To Hit' is correct.
+7 BAB +7 Dex +1 Cracked Pale Green Ioun Stone + 1 Magical -2 Deadly Aim -2 Rapid Shot +1 Point Blank + 3 Champion + 1 Haste + 2 Reckless Aim = +19 (total).
| GM Blake |
Oh, I didn't even catch all those. My eyes stopped at +12 to hit, and I thought you had shorted yourself.
Iskar
|
Sorry for holding up the group. Got called into work to handle the new hires orientation and then....well...things didn't improve.
| GM Ladile |
*bloop*
~Hey hey hey
Here's an Aid Token just for yoouuuu~
Please use responsibly :3
*bloop*
Iskar
|
o.O
Well then...I want my money back? :-P
That would be rather unfortunate.
Iskar
|
Oops. Sorry missed that we were up again.
| GM Blake |
Ah. Our overseer requested we do block initiatives with averaged initiatives, which I don't normally do, so I post "Party Up" at the start of the round. The status below that is just for tracking damage and effects.
I apologize for the confusion.
| GM Blake |
Don't forget we have an Aid Token.
...come to think of it, we need a handout to tell you what you can do with them. I'll put it on the slides.
GM kuey
|
Two nearby Pathfinders comes by to assist. Julian Blackros (of Greenclaw's table) stands ready to channel some healing energy, while the lion-maned scarred aasimar Zarnel the Torn swings his greatsword menacingly.
---
***Token #1***
Passing Aid Token to: Blake
Current Boosts: Burst of Healing; Allied Offensive
| GM Blake |
We now have two aid tokens: one unboosted and one with healing or damage boosted. We can only use one and then should pass both (boosted or otherwise).
Iskar
|
I would vote we use the 'Burst of Healing' and pass them on.
GM Batpony
|
A bunch of smarty pants Pathfinders decide to share with you the knowledge of the world.
You have the aid token, boosted with Knowledge (Hard DC)
| GM Blake |
Reminder: We have an Aid Token.
You also have Twinhorn Allies in effect, which grants each of you +4d8 damage to your next attack.
| GM Blake |
Reminder: We've got an Aid Token available (with boosted Knowledge for an automatic Hard DC Knowledge check). Use it within 24 hours, or I'll pass it back into circulation so that GM Granta doesn't cook my spleen and serve it to the other GMs.
Brutus "The Mountain" Ironheart
|
It’s a full round action to work the ritual, right? Brutus will use it next round.
| GM Blake |
You are, of course, welcome to go for the Special Success, but as of now, all you need to do to advance the story is kill those last two ghosts.
GM Dennis
|
***Token #3***
Passing Aid Token to: Blake
Current Boosts: None Allied Offensive (boosted by Tooth)
| GM Blake |
Boon Randomizer
1 and 20 are winners
Brutus: 1d20 ⇒ 3
Fandral: 1d20 ⇒ 3
Holly: 1d20 ⇒ 8
Iskar: 1d20 ⇒ 7
Old Man Henderson: 1d20 ⇒ 10
Victoria: 1d20 ⇒ 17
GM Blake: 1d20 ⇒ 3
...and no winners. Batpony stole all the luck!
| GM Blake |
OK. Book keeping before I report this and hand out the Chronicles.
1. Permanent negative levels (Iskar 1, Zaas 1, Holly 2)
A. 4 PP per negative level to cure
B. Pay a cleric 1280 gp per negative level to cure
Zaas falls in a loop-hole: If you do not cure his negative level, he is dead. However, he returns in 24 hours with half hit points, and I assume Iskar has a non-consumable means to restore his hit points.
2. Wand charges: If you could give me a tally of your wand usage, it will accelerate my completion of your Chronicles.
3. Day Jobs: If you have not rolled a Day Job and want to--or have a re-roll left that you want to apply to the Day Job--do so within the next 24 hours.
Thanks! Hopefully, I wasn't too disappointing.
Old Man Hendersen
|
Day Job - Profession(Soldier): 1d20 + 14 ⇒ (9) + 14 = 23.
Day Job - Profession(Soldier), GM Star Re-Roll: 1d20 + 14 + 5 ⇒ (18) + 14 + 5 = 37 = 100gp. Not too shabby!
Holly Day
|
I am going to spend the gold to cure both of my negative levels. 2560 gp total.
Wand of Cure Light Wounds (5 charges expended)
Wand of Enlarge Person (1 charge expended)