Ethereal and Create Demiplane


Rules Questions


What happens when you are using a spell (Ethereal Jaunt/Etherealness) to temporarily go to the ethereal plane and locate a demiplane (one created by Create Demiplane), so how do you enter that demiplane once found on the ethereal ?

Also once entered do you return back to the material plane when Ethereal Jaunt/Etherealness expires or do you stay on the demiplane ?

Since we know force and abjuration spells will also create an effect on the ethereal plane, what happens if a demiplane is located on the ethereal where that effect would translate to the ethereal ? would it not go into effect since it's technically not the ethereal ?

Since Create Demiplane,Lesser says it can be entered using Etherealness (also assuming Ethereal Jaunt since it functions the same other than number of people affected and duration), so depending on how that is done, could one not leave the same way ?

What happens if you are on the demiplane that's on the ethereal plane and use Ethereal Jaunt/Etherealness ?


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-- Locate, Find, Enter, Leave
Once you become ethereal you have already effectively left your Home Material world. You are just standing in a spot on the ethereal plane that happens to overlap with your homeworld.

You may travel the Ethereal and find a demi plane, and you may float into the demiplane occupying the same space it does. You are still an ethereal being (and thus still on the ethereal plane). You just happen to once again be at a location on the ethereal that overlaps that demi plane.

To enter said plane you need to stop being ethereal- either by ending the spell or waiting for the duration. Once the spell ends, you "enter" the demi plane.

You may leave the Demi plane by the same method you entered. Cast Ethereal then wander the Ethereal Plane and relocate your home world.

-- Force Effects
Once you are on a Demiplane, it functions more or less the same as the Material with an overlapping Ethereal. Unless it has some special traits, but those are case by case.

-- Settings and rules
This of course only applies to Pathfinder's basic game, Golarion, and most classic D&D worlds. If you are playing a DM's homebrew setting for instance you need to speak to him to figure out how it works.


Zombie Boots wrote:

-- Locate, Find, Enter, Leave

Once you become ethereal you have already effectively left your Home Material world. You are just standing in a spot on the ethereal plane that happens to overlap with your homeworld.

You may travel the Ethereal and find a demi plane, and you may float into the demiplane occupying the same space it does. You are still an ethereal being (and thus still on the ethereal plane). You just happen to once again be at a location on the ethereal that overlaps that demi plane.

To enter said plane you need to stop being ethereal- either by ending the spell or waiting for the duration. Once the spell ends, you "enter" the demi plane.

You may leave the Demi plane by the same method you entered. Cast Ethereal then wander the Ethereal Plane and relocate your home world.

-- Force Effects
Once you are on a Demiplane, it functions more or less the same as the Material with an overlapping Ethereal. Unless it has some special traits, but those are case by case.

-- Settings and rules
This of course only applies to Pathfinder's basic game, Golarion, and most classic D&D worlds. If you are playing a DM's homebrew setting for instance you need to speak to him to figure out how it works.

With all the times these questions have been asked why couldn't a simple answer like this be posted before

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