How to Keep a Positive Attitude at The Table (Even When You're Rolling 1's)


Gamer Life General Discussion


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We all have those bad dice nights, and they take a toll. It's really, really hard not to just unplug and wait till the encounter is over, especially after the third round where you roll, miss, and move on.

For players and DMs who want to add some spice, I've created a simple guide. In short it says that everyone should get a moment in the spotlight on their turn, regardless of whether they hit or miss, succeed or fail. Don't make other people's characters into fools taking pratfalls, but rather incorporate every action into the greater story that's being told.

How to Keep a Positive Attitude at The Table (Even When You're Rolling 1's)


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Step 1: No snacks. Distracts from playing.

Step 2: If a player ask if he can do something, say no. Assert dominance. Maintain order.

Step 3: Buy chairs used in public schools to keep everyone alert.

Step 4: Keep the house at a balmy 80 degrees to give the session a tropical feel.

Step 5: Take a long time to describe each room. If you make it look like your looking up something, party will think you planned everything out.

Step 6: In response to any complaints, pout immensely.

With these steps everyone will have roughly the same attitude.


While I definitely appreciate the humor, Rhedyn, did you have any thoughts on how we tend to completely ignore failures, while focusing only on success at the table?


What's described in the OP is something I wanted to do, but in one game, there was 1 GM and about 6 players (I was one of the players). I wanted to give description to my failures, but I also didn't want to keep the table's attention too long. Otherwise, other people might get bored, or we might not finish the fight in a reasonable time.


Neal Litherland wrote:

We all have those bad dice nights, and they take a toll. It's really, really hard not to just unplug and wait till the encounter is over, especially after the third round where you roll, miss, and move on.

For players and DMs who want to add some spice, I've created a simple guide. In short it says that everyone should get a moment in the spotlight on their turn, regardless of whether they hit or miss, succeed or fail. Don't make other people's characters into fools taking pratfalls, but rather incorporate every action into the greater story that's being told.

How to Keep a Positive Attitude at The Table (Even When You're Rolling 1's)

Nice post. My favorite GMs and gaming groups have done this. Now I do it, and encourage my players to get into it as well, in the games I run (for both hits and misses). I have never thought of it as a practice for maintaining the morale of a table, rather a practice of good story-telling. Although, good story-telling and keeping players invested even when they aren't performing their best does go a long way in keeping morale high around the table. It makes combat run a little longer, but the encounters are much more memorable.


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I usually accept the fact that I'm cursed when I'm rolling poorly, and tend to ham it up.

Swing and a miss? My fighter trips and slams face first into a nearby wall, rebounding with a loud clang and regaining his footing. No mechanical penalty, just a funny description.

Failed a save against a fireball? Hair blown back, eyebrows removed. No biggy, magical healing will regrow it (we just state that all magical healing prevents scarring and fixes cosmetic stuff like hair).

Just keep a positive attitude really. It sucks to be sucky, but sometimes the dice just hate you.

Sometimes I will have my characters actually give up in-game, go to the back of the group and start drinking with the bard.


Oh man... those nights when the dice are against you? Some of the most memorable, sometimes.

My first time back after a 10-year hiatus from gaming, I was just starting 3.5 and was playing a rogue - dashing, impulsive, and - as it turned out by the rolls that evening - a total klutz. My first roll of the night: a natural 1. I rolled 6 1's that evening, all of them on things that mattered. LOL

Yeah - nothing like going out in a clatter of pots and pans before you stumble down some steps and break your neck as a DEX-based character!


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Otherwhere wrote:

Oh man... those nights when the dice are against you? Some of the most memorable, sometimes.

My first time back after a 10-year hiatus from gaming, I was just starting 3.5 and was playing a rogue - dashing, impulsive, and - as it turned out by the rolls that evening - a total klutz. My first roll of the night: a natural 1. I rolled 6 1's that evening, all of them on things that mattered. LOL

Yeah - nothing like going out in a clatter of pots and pans before you stumble down some steps and break your neck as a DEX-based character!

I recall rolling a 1 on a saving throw against Disintegrate... got turned to dust...

So did my cloak of resistance +5. :(


^alexd1976 - that is too funny, dude! +5 Cloak turned to dust - lmao!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I saw one of my players roll a natural one against an adult green dragon, only to have his lowly cohort charge in and follow up with a natural 20, a confirmed crit, and dealt just enough damage to force the dragon to roll versus death against massive damage.

The dragon likewise rolled a natural one.

The lowly porter did what no one else in the party could. XD


To stop players from "saying" they rolled something other than a 1, we give extra XP for those 1s that players roll. On the other hand, we have an Oracle that has a thing that allows a reroll once per character until she can sleep again. This takes the edge off of low dice rolls and those 1s. On the other hand, I rolled a 3 last week and asked for a reroll and got a 2 so I used up my reroll until her character can get some sleep. The plus side is that no one is cheating on their dice because they know they will get the XP or the reroll.


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Im proud of the fact I can roll three 1"s in a roll. Yes I toss the flask of Burning oil , On the mule, that belong to the Gunslinger, which was carrying supplies of blackpowder to the garrison at the pass.


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Degoon Squad wrote:
Im proud of the fact I can roll three 1"s in a roll. Yes I toss the flask of Burning oil , On the mule, that belong to the Gunslinger, which was carrying supplies of blackpowder to the garrison at the pass.

Mule Salsa


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Bad dice rolls is when you need to look at the humor in it all. Been far more memorable bad rolls of the die than 20s roll.

I was in the one game were my barbarian was climbing a bell tower stair case. It was old and steps would break. Had to make reflex saves and I rolled 1 not once, not twice but 4 times. So I fell 3 times, then I finally get to the top the they drop the bell on me, my final 1. 4 in a row but I survived it. Had high con and ton of hit points as used up all my CLW potions. We've laughed about that for years.


While not quite in the same league, my ninja was doing some unarmed fighting against a werewolf, and on a hit did 1d3+5d6 vs. DR 10/silver. One hit I made did no damage, since I only did 10 points which did not penetrate DR. :-(
Still was fun.

/cevah


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I rolled a 1 and RPed the god of luck appearing before my character and doing a mocking dance.

DM thought it was too funny to not make it legit.


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playing Skull and Shackles as a rogue I managed to roll a successful acrobatics to cartwheel down the crows nests rigging on the first night... the next day I fell twice with 2 nat 1's just trying to climb back up.... my rogue went from god-like to unconscious and lost his crows nest duties...


I used to have the luxury of playing once a week. That was long long ago. Since then some of us have settled down and had kids, some of us have moved to far off places. About 12 years ago we decided that we would get together for a week every summer for an epic gaming session. Our first year we had 8 of us up in a cabin in the mountains. Some have dropped off and we have invited more, some stay, some not so much. We have added at least one new (to the group) player each year. This year saw 19 of us converge on a house for our yearly. On guy been the main DM running the overarching story, but we also have five other guys that run players and trade off DMing. Since this has been my only gaming for the past 12 years, I try as much as possible to give it as much of an "epic feel" as possible. We always have "death shots" as part of the week. Some years you shoot horrible strong rum, some years we buy a bunch of random mini bottles and you shoot whatever you pick from the brown bag. The DMs always plan a big major bad guy battle with lots of excitement and drama to end the week. Because it is a major battle to wrap up the week, we try and use up all the alcohol. So in addition to dying to earn a death shot, we also decided the first one to roll a 1 to autofail a save, killing blow on the bad guy earned a death shot, and a few other things like that.

A number of years ago I was the sole arcane caster. We had one scroll of greater teleport that was designed to get the entire party to the hideout of the big bad evil guy. I was playing an 11th level conjuration specialist. The DC to cast off the scroll is Caster level +1. Minimum level for Greater Teleport was 13 as we just figured I would just roll well or try it again. Moment of truth with everyone gathered around the table watching... 1. Everyone laughs, and then the head DM speaks up and tells me to roll a DC 5 wisdom check to avoid a scroll mishap with a 1 always failing... 1. The DM tells me to roll d100... 100. The DM's all look at each other shrug convened in the other room for a bit and came back in. They totally rolled with it and came up with a good plan that worked for everyone and still made sense. I tip my hat to them. I find epic fail nights and epic fail moments make better stories and memories than the nights when half your attacks are criticals.


Oh yeah, and we still talk about my d20 that is still in my friend's neighbor's garden after I tossed it over the fence when I rolled 1 four times in a row.


Otherwhere wrote:

Oh man... those nights when the dice are against you? Some of the most memorable, sometimes.

My first time back after a 10-year hiatus from gaming, I was just starting 3.5 and was playing a rogue - dashing, impulsive, and - as it turned out by the rolls that evening - a total klutz. My first roll of the night: a natural 1. I rolled 6 1's that evening, all of them on things that mattered. LOL

Yeah - nothing like going out in a clatter of pots and pans before you stumble down some steps and break your neck as a DEX-based character!

Seriously, you take a ten year hiatus, and you are surprised the dice hate you???


Keep your head up and believe there will be better rolls is one way to play this, but the groups I'm in generally seem to prefer schadenfreude. Perhaps this is why we use a Fumble deck.

I'd guess that my PCs are known as much for their comical failures as anything else. One PC got partially eaten by a shark during a 1st level adventure when I failed to roll 8 or higher on 6 consecutive Swim checks to get over a reef to safety. Only magical healing saved him. The same PC later rolled a nat 1 against Symbol of Death but was brought back to suffer even more low rolls. With another PC I once rolled 7 nat 1's out of 15d20. In a recent campaign my low level PC with Skill Focus in Knowledge (Religion) rolled a 2 and failed to identify a statue of Erastil, instead proclaiming him as "Stag God" and converting to his worship on the spot.

I did have a seemingly "lucky" d20 which was rolling crits for a while, but it rolled away in a basement and was never seen again (possibly having gone down a French drain). On the flip side, when my PCs draw AoOs their DMs often seem to roll nat 20s. The d20 I use for my Feral Gnasher is notorious for going on both low and high streaks (though mostly low)


I rolled three 1s in game last night. Two in a row on saving throws that I would've made with a 2 or higher.

Had fun.


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One of my best D&D stories stems from a nat 1. Nearing endgame and our party is something like level 16 or 17. I'm playing a sorcerer specialized in force spells. We're fighting a giant sentient temple containing one of the mcguffins and my monk friend decides to dimension step both of us to the top of this multi-story behemoth. I proceed to aim down directly at my feet and cast an empowered Orb of Force.

Nat 1.

Meanwhile, a mile or so away, little Timmy is having his birthday party. He just wishes something interesting would happen for once in his life.

Cue Orb of Force slamming into his cake a disintegrating the table, with people screaming in horror. Little Timmy simply smiles.


How to Keep a Positive Attitude at The Table (Even When You're Rolling 1's)? As a gamer who is known for bad luck, just smile and realize it's the dice. Seriously, I play with a guy who said he never believed in luck, until he met me.


Caffeine and Vicodin.


To be honest, I find that in these kinds of situations its the rest of the party's reaction to my dice roll that determines my mood. If I attempted a saving throw and the rest of the party were all like "never mind kid, happens to all of us" the most annoying thing is when everybody mocks you in game for f@!@ing up.

I mean once or twice is fine, but if it happens a lot because you just had a really bad night or couple of nights none of which is your fault. that sucks. because I think most people want to play a badass and it sucks if you get relegated to the joke of the group and thats not the role you want. So basically my opinion is that its the players that make a good night and not the roles.

also, its kind of a cheat but you could always give your character a tricky knee lol, every time you fluff a role just blame it on your old war injury.


Mocking failures and bad decisions can be one of the most sublime pleasures of tabletop gaming. People reminisce about success once in a while, but failures become legends which live forever. For instance, if the Ranger fails a save and falls into a pit with acid at the bottom and then we levitate him out and urinate on him "to wash off the acid" that's a classic moment (for some definition of "classic" at least - people still laugh about it years later though)


In a 3.X game, I had a character, that while not so unlucky as to get lots of "1"s, was unlucky in that he almost never made a perception DC. While not perception focused, he did have a reasonable score. Just that the dice hated that check.

It became something of a joke throughout the campaign.

/cevah


Cevah wrote:

In a 3.X game, I had a character, that while not so unlucky as to get lots of "1"s, was unlucky in that he almost never made a perception DC. While not perception focused, he did have a reasonable score. Just that the dice hated that check.

It became something of a joke throughout the campaign.

/cevah

If you don't max it, don't take it.

Perception is weird that way.

Scarab Sages

I have a friend whose husband GMs for their group. When someone rolls a 1 on an attack, he tells them "Your bowstring broke" or "Your sword blade snaps" or something similar.

I would personally be really frustrated by that kind of response. Rolling a 1 shouldn't mean something horrible happens to your character or her equipment every single time. When you make a critical success you don't get to dictate what happens. You still have to roll for damage, and your opponent may have enough HP that your critical damage doesn't hurt much.

The same should go for a failure. The GM doesn't get to arbitrarily decide that something awful or embarrassing happens to your PC. Sometimes a 1 is just a l. Don't penalize players for something over which they have no control.

That said, it is fun occasionally to make rolling a 1 a momentous scene. But it should be done sparingly. Having your failures constantly pointed out can be really irritating for some players and deprive them of a lot of the fun of the game.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I don't use critical failures, and I avoid using slapstick or character incompetence as the reason for failure.

Try to punch someone and roll a 1? The foe catches your fist in a badass way (now the bad guys are a THREAT rather than an obstacle).

Your Dwarf Barbarian rolls a 1 in a drinking contest? You swig deeply, and as you drink, you realize that this isn't the Dwarven Ale you were expecting, but foul goblin toilet grog, sure you could stomach it, but dwarven honor demands that you heave it up immediately!

But sometimes I just put it in the player's hands.

Why do you fail?

Let the player do a bit of narrating.


Neal Litherland wrote:
Don't make other people's characters into fools taking pratfalls, but rather incorporate every action into the greater story that's being told.

Unless of course they like being fools taking pratfalls.

Because some of us are okay with that, provided we got to weigh in on it ahead of time.


Dire Elf wrote:
I have a friend whose husband GMs for their group. When someone rolls a 1 on an attack, he tells them "Your bowstring broke" or "Your sword blade snaps" or something similar.

1) That is unrealistic.

2) That penalizes martials more than casters.
3) That penalizes higher levels more than lower levels because they make more rolls.

Tell him that all his NPC's have the same rules, and then use a caster that does not ever make an attack roll, only save or X spells.

/cevah


Cevah wrote:
Dire Elf wrote:
I have a friend whose husband GMs for their group. When someone rolls a 1 on an attack, he tells them "Your bowstring broke" or "Your sword blade snaps" or something similar.

1) That is unrealistic.

2) That penalizes martials more than casters.
3) That penalizes higher levels more than lower levels because they make more rolls.

Tell him that all his NPC's have the same rules, and then use a caster that does not ever make an attack roll, only save or X spells.

/cevah

It would be more hilarious to play a nigh unhittable character and just run around fishing for natural 1s from AoOs. It's actually a pretty classy way of revealing the flaws in a GM's critical failure rules. Run circles around your foes, and stop when they have sufficiently crippled/killed themselves.


Snowblind we actually had a guy who did that in the game of a GM who lived for critical tables. It was pretty funny till the GM got pissed and did the whole 'rocks fall' routine on his character.


One guy we play with has caused several monsters to fumble and die while attacking his PCs. The effects of this on the PCs aren't as bad since we allow you to bypass the effects of a crit or fumble card for a Hero Point. Often folks keep their hero point and let the fumble play out, especially if it is an inconvenience rather than a disaster. Even when somebody spends a point so that something "doesn't really happen" folks generally get a laugh out of what "almost happened" though.

If you're going to use fumbles and crits they should require confirmation though, especially for fumbles. Otherwise things become farcical as you gain levels, especially for folks using Rapid Shot or TWF.

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