Regarding The Ultimate Combat Errata


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Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Are Sohei still proficient with the temple sword?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Rycaut wrote:

how can a PC get a racial constrict feature? (or is Final Embrace a feat that only animal companions or Eidolons could take?)

I'm hoping (protean(?)) eidolons can take it. I'm not sure.

Please contribute to the discussion here

Dark Archive 5/5 5/55/5 ** Venture-Captain, Germany—Rhein Main South

I realy like this kind of rebuildclarification, can we expect something for the other erratas that happened pre Gencon? (There are some siscussions about what qualifies for what rebuild in our region.)

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

For (used) wands of Abundant Ammunition, would it be possible to exchange them for another wand of the same level with the same amount of charges?

Paizo Employee 4/5 Developer

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Auke Teeninga wrote:
For (used) wands of Abundant Ammunition, would it be possible to exchange them for another wand of the same level with the same amount of charges?

If you are so inclined. Just make sure it doesn't have an expensive focus or material component that would bump up the price.

Paizo Employee 4/5 Developer

Andrew Roberts wrote:

Before I ask my question, I have to say I am quite impressed with the quick and awesome response. Thanks John!

Some of the litany spells have saves, which makes scrolls and wands of them pretty underwhelming. Can those be sold?

That should be fine. I would be surprised to hear that someone bought wands, given the standard action to activate what is otherwise a swift action spell. I suppose given the lack of a saving throw, they're still pretty effective.

Shadow Lodge 4/5 5/55/55/55/5 ****

This is normally where I ask John, "do you ever sleep?", but I already know the answer to that one :P

The deep, dark secret:

No secrets, just EXPLODING RUNES!!!

John, you've been even more awesome than usual fielding all of these questions and everything while the office is still probably recovering from "Con Season". Several of my local GMs have mentioned similar feelings to me as well - thank you for all the work you're putting in on this!

Silver Crusade 1/5 Contributor

Echoing everyone else's thanks for your efforts! ^_^

(I moved my off-topic questions to a new thread, rather than derail this one.

Paizo Employee 4/5 Developer

4 people marked this as a favorite.
Alexander Lenz wrote:
I realy like this kind of rebuildclarification, can we expect something for the other erratas that happened pre Gencon? (There are some siscussions about what qualifies for what rebuild in our region.)

I admit this is a bit of an experiment, fueled in part by having a slice of time in which to review the errata in full with Linda, type up a fairly comprehensive list of likely rebuild-worthy issues and their changes, and bring up a few concerns with the design team. That was not something I had a good opportunity to do for the Advanced Class Guide or Advanced Race Guide due to the massive number of projects the entire editorial staff was juggling for Gen Con, so Linda and I did what we could there. Those two errata are still on my list of things to revisit, but I am juggling those with my other development responsibilities in addition to acting as the interim campaign coordinator.

It's also an experiment in so much as the extent of the rebuilding allowed. It's more than we've allowed in the past, minus a few playtest-related rebuilds. I started being very strict about rebuilding when I started this job, and I recognize I've gravitated more toward leniency in that regard over the years. This is helping me get a feel for where the right equilibrium point is. I suspect our next campaign coordinator will help to shape that policy, too.

The Exchange 3/5

John Compton wrote:
Alexander Lenz wrote:
I realy like this kind of rebuildclarification, can we expect something for the other erratas that happened pre Gencon? (There are some siscussions about what qualifies for what rebuild in our region.)

I admit this is a bit of an experiment, fueled in part by having a slice of time in which to review the errata in full with Linda, type up a fairly comprehensive list of likely rebuild-worthy issues and their changes, and bring up a few concerns with the design team. That was not something I had a good opportunity to do for the Advanced Class Guide or Advanced Race Guide due to the massive number of projects the entire editorial staff was juggling for Gen Con, so Linda and I did what we could there. Those two errata are still on my list of things to revisit, but I am juggling those with my other development responsibilities in addition to acting as the interim campaign coordinator.

It's also an experiment in so much as the extent of the rebuilding allowed. It's more than we've allowed in the past, minus a few playtest-related rebuilds. I started being very strict about rebuilding when I started this job, and I recognize I've gravitated more toward leniency in that regard over the years. This is helping me get a feel for where the right equilibrium point is. I suspect our next campaign coordinator will help to shape that policy, too.

As a gm for years, I've had the same trend in my home games. Rebuilds for new rules or changed rules seem to have the least impact, it's not something the players can plan on doing at a set level.

Also, for things allowing retraining of feats, are retraining of traits also acceptable? I know there's a few different builds that had their feat trees changed that had traits associated with them.


Hello, to follow on Bad guy one post,

My GF Sacred Fist Warpriest has a Master of Many Styles 1 level dip and she took Magical Knack as a trait to compensate the loss of caster level, following this errata she'll now drop the Master of Many style dip to go full Warpriest... is she allowed to change her trait to something useful ?

Grand Lodge

Just wanted to chime in with another thank you for John, this rapid response to questions, and the clear effort that went into anticipating some of the biggest questions, makes this process a lot easier and less painful for everyone.

Also, glad to see double barreled weapons fall off. Have seen a few scenarios end anti-climatically when the gunslinger was able to full attack the BBEG down in 1 round.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

thistledown wrote:
I know many gunslingers used a cracked purple ioun stone in conjunction with their wands of abundant ammunition, so that they could reliably activate it themselves. May that be sold back at full price as well?

BTW: It is debatable if Cracked purple ioun stones can be charged with wands. AKA it might not be possible to charge a spell completion item with another spell completion item.

They can be definitely be charged with scrolls (not a spell completion item) as this is mentioned in the description of the Ring of Spell Storing.

5/5 **** Venture-Agent, Netherlands—Utrecht

I have a question regarding the phrasing of "retrain" versus "rebuild." Rebuild would imply change for free, retrain is using the retraining rules. Why the difference in wording? Also, retrain into what? Into anything of my choice, even if I'm fine with the errata? I have a Sap Adept-abusing Ninja that's horribly cheesy, would this mean I can swap out those two feats for something else entirely for free?

1/5

Auke Teeninga wrote:
thistledown wrote:
I know many gunslingers used a cracked purple ioun stone in conjunction with their wands of abundant ammunition, so that they could reliably activate it themselves. May that be sold back at full price as well?

BTW: It is debatable if Cracked purple ioun stones can be charged with wands. AKA it might not be possible to charge a spell completion item with another spell completion item.

They can be definitely be charged with scrolls (not a spell completion item) as this is mentioned in the description of the Ring of Spell Storing.

Yeah... the rules are ambiguous as to whether a wand is the equivalent of casting the spell. You can find text supporting both sides of the argument.


Regarding the double barrel weapons:
Page 138—In the Musket, Double-Barreled Musket entry, in the first sentence, change everything after the semicolon to “each barrel can be shot independently as separate attacks, or both can be fired at once as a standard action (the attack action).”

It causes some confusing in my group that it says standard action (the attack action) as to some thinking they can still use it as a full-attack options while others, including myself, think it's the same kind of action as vital strike uses.

What is the official way to interpret this new ruling?

1/5

Hey John, when you get the time can you revisit the ruling regarding the purchase of large firearms. I know that it was a moot point ruling before because no class could wield them. However, the errata just fixed titan mauler. They can use two handed weapons 1 step larger than themselves now. So they technically become the first class that could wield a large two-handed firearm at medium size, assuming that their specific power overrides the general FAQ ruling.

1/5

Natalie Saratov wrote:

Regarding the double barrel weapons:

Page 138—In the Musket, Double-Barreled Musket entry, in the first sentence, change everything after the semicolon to “each barrel can be shot independently as separate attacks, or both can be fired at once as a standard action (the attack action).”

It causes some confusing in my group that it says standard action (the attack action) as to some thinking they can still use it as a full-attack options while others, including myself, think it's the same kind of action as vital strike uses.

What is the official way to interpret this new ruling?

Just like vital strike. It's an attack action. No full-attacking and no combining with anything else unless that too can be used in an attack action...like say...vital strike.


@ Lab_Rat
Thanks for the quick reply!

1/5

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Sorry for stalking this thread this morning before work.

Does the new scorpion whip errata overrule Mike's PFS specific ruling? Is the Ultimate Combat version the only legal version?

Also: Take a look at Mike's hint that MoMS was getting an errata.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

John --

Thank you for taking the bull by the horns and addressing these questions proactively. Your attention to these details makes the errata a far less painful process, both for the players affected and for us GMs who must deliver bad news.

You've been a wonderful resource to us all.

Hmm

Lantern Lodge 3/5

Color me tickled pink to see double-barreled firearms and Up Close and Deadly + Signature Deed finally re-balanced.

Grand Lodge 1/5

Chess Pwn wrote:
Drake Brimstone wrote:

Well, the only characters of mine this affects are the ones wearing Kikko armor, and with that, while unlikely to have an actual affect, I do have a question.

If I have Masterwork Kikko and want to enchant it to something, is the total item price based on my purchase price, or the new normal purchase price for purposes of Fame requirements? If the new, do I have to pay that extra amount?

I have a whipmaster that, unlike many, is completely unaffected by the scorpion whip change because I never bothered to use a scorpion whip. I just took the feats as soon as I could to allow lethal damage with a regular whip.

As per the rules in the guide you sell the armor back at it's full old price and then buy whatever armor you want. so if you're wanting to keep the kikko, you have to pay the difference in cost now.

Um, no. I don't have to pay the difference now.

Quote:

Kikko and four-mirror armor are more expensive.

No special action, but these errata also apply to the armor in Ultimate Equipment.

Shadow Lodge 4/5

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Sure you do.

"If the price of an item changes to become more expensive:
Sell back the affected equipment at its original full market
value based on its remaining number of charges (if any). So
long as you have enough gp and Fame, you can purchase
the same item at its updated cost."

Compton's list is about the exceptions. The guidelines in the Guide still apply!

Grand Lodge 5/5

3 people marked this as a favorite.
Muser wrote:

Sure you do.

"If the price of an item changes to become more expensive:
Sell back the affected equipment at its original full market
value based on its remaining number of charges (if any). So
long as you have enough gp and Fame, you can purchase
the same item at its updated cost."

Compton's list is about the exceptions. The guidelines in the Guide still apply!

^Exactly this.

Liberty's Edge 4/5

Regarding Final Embrace.. an eidolon with the constrict special won't work now, will it. My level 3 character that was built around that is now toast. -_-

Can I ask why that needed changed?

Shadow Lodge 4/5

This is still not a erratum q&a thread. PFS devs don't make the changes, the PF devs do.

Dark Archive 4/5 5/55/5 ****

shadowhntr7 wrote:

Regarding Final Embrace.. an eidolon with the constrict special won't work now, will it. My level 3 character that was built around that is now toast. -_-

Can I ask why that needed changed?

Not the thread for this, but there were a couple builds revolving around White Haired Witch or anaconda coils belt that allowed for multiple natural attacks and constricts on a turn.

1/5

shadowhntr7 wrote:

Regarding Final Embrace.. an eidolon with the constrict special won't work now, will it. My level 3 character that was built around that is now toast. -_-

Can I ask why that needed changed?

Probably something along the lines of a Monk dipping druid that wild shapes into an tentacle monster for lots of maneuver master grapple constrict attacks.

Liberty's Edge 4/5

Ah.. I hadn't even considered WHW, but coils wouldn't have worked in the first place. It's not something you personally have, so you wouldn't qualify for the feats, right?

Mine was a protean eidolon who was going to be grapple focused. Now he can only grapple smaller stuff, which is rather use-impaired until 8th.

Shadow Lodge 4/5

Giant octopus gets 8 constricts a turn. With some fiddling they can be Nature Fang sneak attack constricts too.

5/5 **** Venture-Agent, Netherlands—Utrecht

Nature Fang loses Wildshape. But they could still cast Beast Shape, so yeah.

4/5

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John (and Linda, and others involved in the PFS response I may have missed), I really appreciate the way the errata for this book was handled on the PFS end. I am sure it is a lot of work to go through every single errata point and see whether it deserves a rebuild or whether it is covered already by the current rebuild rules, but I will say that the work put into it is much appreciated. While some people may not like some of the errata itself (can't really say I'm on board either), the response on the impact of PFS characters is awesome.

I trust others feel the same way.

Silver Crusade 1/5 Contributor

Quentin Coldwater wrote:
Nature Fang loses Wildshape. But they could still cast Beast Shape, so yeah.

Can they? I seem to recall it being omitted from the druid list (as the CRB assumed they would wild shape instead).

Hopefully I'm wrong, though. ^_^

Lantern Lodge

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no, no, no, hell no...why the hell would you nerf abundant ammunnition like that!? you took what used to be a great utility spell and made it almost worthless by limiting it to only being able to replicate standard bullets. it's barely worth the time to cast it, and certainly not the cost of a wand now

a better fix would have been to modify the material component to be one piece of ammo of the most expensive variety that would be affected by the spell.

That would nerf it some, but it would maintain the utility of the spell which was the entire reason it's used at all. You take that away and the spell will go from being a great spell, enabling ranged characters to not blow their entire bank accounts on ammo (they are already sacrificing the best chance to get an ideal shot off by casting it, and most likely a charge on a wand).


Drake Brimstone wrote:
I have a whipmaster that, unlike many, is completely unaffected by the scorpion whip change because I never bothered to use a scorpion whip. I just took the feats as soon as I could to allow lethal damage with a regular whip.

My whip master also uses whip not scorpion whip. However he is Warpriest of Selkit, whose favored weapon is a scorpion whip. So I no longer have proficiency and weapon focus whip but proficiency weapon focus scorpion whip. Without those he can't use his whip as a sacred weapon and Whip mastery feat tree is illegal.

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber
shadowhntr7 wrote:
Ah.. I hadn't even considered WHW, but coils wouldn't have worked in the first place. It's not something you personally have, so you wouldn't qualify for the feats, right?

Yes, it does work. I can't remember where it was clarified, but you can use the abilities granted by magic items to qualify for feats, prestige classes etc. You just lose access to the benefits if the item stops working (such as if someone casts dispel magic on your item to suppress its powers).

For example, a 7th level cleric with a Phylactery of Positive Channeling can take the Channeled Revival feat (requires 6d6 channeling). If I have a Dark Blue Rhomboid Ioun Stone, I can take anything that has Alertness as a requirement.

5/5 **** Venture-Agent, Netherlands—Utrecht

Kalindlara wrote:
Quentin Coldwater wrote:
Nature Fang loses Wildshape. But they could still cast Beast Shape, so yeah.

Can they? I seem to recall it being omitted from the druid list (as the CRB assumed they would wild shape instead).

Hopefully I'm wrong, though. ^_^

I am a dumb. Thought I'd seen in on the spell list, but apparently not. That's what I get for claiming things without fact-checking.

Scarab Sages 4/5 *

John Compton wrote:

The titan mauler barbarian archetype now allows one to wield a larger two-handed weapon.

If desired, a barbarian with this archetype can sell back her weapon and retrain any feats directly associated with that weapon—but only in order to purchase and wield a weapon useable by the updated titan mauler archetype. For example, you can retrain Exotic Weapon Proficiency (bastard sword) and Weapon Focus (bastard sword) in order to purchase a Large greatsword.

Yay, oversized greatswords!

Question: how much leeway is there for retraining like this? I specifically chose the 2-weapon fighting-style with my Titan Mauler, because I wanted a greatsword and couldn't use the oversized greatsword. So I went dualwield greatswords. Would this change also allow me to retrain feats like two-weapon fighting to go solely for the oversized greatsword or is that too much?

Silver Crusade 1/5 Contributor

Quentin Coldwater wrote:
Kalindlara wrote:
Quentin Coldwater wrote:
Nature Fang loses Wildshape. But they could still cast Beast Shape, so yeah.

Can they? I seem to recall it being omitted from the druid list (as the CRB assumed they would wild shape instead).

Hopefully I'm wrong, though. ^_^

I am a dumb. Thought I'd seen in on the spell list, but apparently not. That's what I get for claiming things without fact-checking.

Don't worry about it. ^_^

We didn't figure it out until it came up. (Can't remember why... another class using the druid list?)

5/5 *

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spartanfury1 wrote:
enabling ranged characters to not blow their entire bank accounts on ammo

You mean one of the main balancing factors for gunsligners (and some other ranged characters)?

5/5

John, what about retraining out of Urban Barbarian now that Controlled Rage is no longer an option vs normal rage (may apply vs applies)?

1/5

1 person marked this as a favorite.
Carlos Robledo wrote:
spartanfury1 wrote:
enabling ranged characters to not blow their entire bank accounts on ammo
You mean one of the main balancing factors for gunsligners (and some other ranged characters)?

Yep. I am very happy with the gunslinger rules. It never made sense to restrict damage through cost and misfires and then provide mechanisms to bypass those restrictions for little cost.

Gunslingers still have nice things. Just not crazy broken things.... Other than a gun every now and then.

Grand Lodge 5/5 *

Kalindlara wrote:
Quentin Coldwater wrote:
Kalindlara wrote:
Quentin Coldwater wrote:
Nature Fang loses Wildshape. But they could still cast Beast Shape, so yeah.

Can they? I seem to recall it being omitted from the druid list (as the CRB assumed they would wild shape instead).

Hopefully I'm wrong, though. ^_^

I am a dumb. Thought I'd seen in on the spell list, but apparently not. That's what I get for claiming things without fact-checking.

Don't worry about it. ^_^

We didn't figure it out until it came up. (Can't remember why... another class using the druid list?)

Hunter would be my best guess.

Shadow Lodge 5/5

forgive me ...maybe Im blind ... but I see nothing in the errata that applies to pistols, Muskets yes but nothing for pistols

1/5

Wraith235 wrote:
forgive me ...maybe Im blind ... but I see nothing in the errata that applies to pistols, Muskets yes but nothing for pistols

Stealth FAQ for Ultimate Combat

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Wraith235 wrote:
forgive me ...maybe Im blind ... but I see nothing in the errata that applies to pistols, Muskets yes but nothing for pistols

Check the FAQ. The PDT missed other double barrels in the errata.

ninja'd

Shadow Lodge 5/5

thanks

Liberty's Edge

My question was missed or ignored on the last page. As a gunslinger who took one level of cleric to be able to cast Abundant Ammunition reliably, can I retrain that level for free after this errata?

1/5

Drake Brimstone wrote:
Chess Pwn wrote:
Drake Brimstone wrote:

Well, the only characters of mine this affects are the ones wearing Kikko armor, and with that, while unlikely to have an actual affect, I do have a question.

If I have Masterwork Kikko and want to enchant it to something, is the total item price based on my purchase price, or the new normal purchase price for purposes of Fame requirements? If the new, do I have to pay that extra amount?

I have a whipmaster that, unlike many, is completely unaffected by the scorpion whip change because I never bothered to use a scorpion whip. I just took the feats as soon as I could to allow lethal damage with a regular whip.

As per the rules in the guide you sell the armor back at it's full old price and then buy whatever armor you want. so if you're wanting to keep the kikko, you have to pay the difference in cost now.

Um, no. I don't have to pay the difference now.

Quote:

Kikko and four-mirror armor are more expensive.

No special action, but these errata also apply to the armor in Ultimate Equipment.

John said that anything with "No special action" means that the normal rules cover this change and to follow them.

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