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** Pathfinder Society GM. 26 posts (80 including aliases). No reviews. No lists. 1 wishlist. 16 Organized Play characters. 2 aliases.


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Rage powers: lesser celestial blood, lesser spirit totem, spirit totem !

Hurtful was supposed to be my level 9 feat, until it was banned from pfs at the end of July.

Even without Extra Performance I have tons of raging song rounds, my skald has dps feat cause he can afford it without being a burden on the group, and killing stuff is also pretty supportive of your party :D !


Skald's Vigor doesn't work with the Spell Warrior archetype as you do not get +STR bonus from the raging song.

I did not take Shaman's apprentice so Diehard is out, as extra rage power I could always get the one that convert damages to non-lethal when I'm hit by something that puts me below zero (don't remember its name), but the fact that I cannot share it with the rest of the team makes it kinda meh...

Lingering performance combines well with the skald's "finale" spells I think, I intend to keep it.


Hello there,

My skald just reached level 9 and I'd like your advice on which feat to take next.

To note: As per this discussion: http://paizo.com/threads/rzs2t052?Skald-Shared-Rage-Powers , I'll consider extra rage powers as not being shared to the group via my Raging Song ability, greatly reducing its attractiveness.

My skald is a Level 9 Half-Orc Skald (Spell Warrior), wielding a +1 Cruel Adamantine Hammer.

I currently have:
Lingering Performance
Power Attack
Furious Focus
Cornugeon Smash

As my level 9 feat I'm seriously considering the following feats (in order of preference, Arcane Strike being the one I'm currently the most enclined to take):

Arcane Strike
Persuasive
Weapon Focus
Blind Fight
Horn of the criosphinx
Reckless Rage

Do you think I'm overlooking any serious contender here ? Any advice on what should be next?


3 people marked this as a favorite.

Lady Gragra, the famous half-orc singer, brings entertainment to a new level. Listening to her hit-list, with legendary songs like Dockerface, Just Pounce or Bad Performance will enlighten anyone's day.

The fact that she brings neat melee buffs to the party is just icing on the cake.

(Half-Orc Spell Warrior Skald)


Can't wait to read it :) !!


100% sure yes, was Pal 5/Hellknight 2. We kept both feat for the whole dungeon while the cav can only share it for a few rounds.


I tend to agree with you guys, I had the case recently on one game where we had a paladin providing two teamwork feats to the group via this ability, it was absolutely awesome and made me want to build one as well. This now looks less appealing.


Discussion I started on the same subject with some replies:

http://paizo.com/threads/rzs2shml?Spell-Warrior-Skald-Who-choose-the-bonus

Anyway, since this thread I (as spell warrior skald) have been choosing the bonuses provided to the whole party, leaving weapons that are not supposed to be affected unaffected (example: if I provide +1/keen to the group, monk only get his +1 on his unarmed strike because of blunt damages.


Question on the Holy Tactician Paladin.

Battlefield presence state:
At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.

It has no listed duration, and it doesn't say granting a feat replaces the old one. The only limitation is that it shuts off when the paladin is flat-footed or unconscious.

Can a Holy Tactician therefore choose to spend 2-3 standard action before entering a dungeon in order to share 2-3 teamwork feats with the whole group for the duration of the adventure?


Hello, to follow on Bad guy one post,

My GF Sacred Fist Warpriest has a Master of Many Styles 1 level dip and she took Magical Knack as a trait to compensate the loss of caster level, following this errata she'll now drop the Master of Many style dip to go full Warpriest... is she allowed to change her trait to something useful ?


It was an absolutely awesome scenario, played the Slayer and we did really well. (5 man group, we didn't use the artist and dropped the brawler for the dragon)

We started by sabotaging the cages while the Leader was busy talking with the staff and continued to the statues where the professional stuck 322's homunculus on the statues.

We stole the key with the leader chatting up and charming Janira while having a walk in the garden, asking her to remove her cloak while the professional was doing what she does best.

We then bluffed the chief of the guards, with the brawler paralyzing him when the leader was pretending to be sick and calling for help next to the forest. (left him with a nice Aspis Consortium badge on him, K-O'ed)

We managed to get in without being spotted by the guards, crushed the foos with the slayer and rogue starting the fight with a surprise round while being invisible, and landed a neat confusion on the gunslinger while the paladin landed a smite evil on the chaotic neutral rogue, in the meantime the slayer was ripping the caster to shreds.

We had a fantastic DM and had a bit of luck against the BBGG (DM rolled a 26 total damage on the first chain lightning, and I managed to land a 52 damages crit on the BBGG when he still had 6 mirror images up, followed by a steady 25-30 points of damages on the next turn... while he still had 5 mirror images up)


Just need to meet the BAB prerequ for that one but that's planned :D

And Gene I know the feat setup isn't really original for a Sacred Fist, hence why it's stated in the first post :) !


K, thanks for the confirmation :) !

So I can do the following:
Round 1: swift action: Pummeling style
Round 2: swift action: Dragon style (keeping the pummeling style thanks to fuse style)

... And kick ass with both styles actives, unlocking both of their specific "bonus" feats (i.e pummeling charge and dragon ferocity)


Hello there,

My GF has a Sacred Fist warpriest with a one level dip in Monk (master of many styles). She's currently Warpriest 5 / Master of Many Styles 1

She has a quite usual feat setup for a sacred fist: Pummeling Style, Pummeling Charge, Dragon Style and Dragon Ferocity

At her level she can combine two styles altogether, our usual DM tells us that using Pummeling Charge is already considered as fusing two style altogether with Pummeling Style, preventing her from fusing Dragon Style and Pummeling Style altogether.

I tend to disagree, to me it looks like fusing styles is meant to fuse feat that have "Style" in their name, not feats improving a fighting stance like pummeling charge or dragon ferocity.

In short: can she fuse Dragon Style and Pummeling Style, adding the goodies like Pummeling Charge and Dragon Ferocity for free?

Or can she only fuse Pummeling Style + Pummeling Charge, or Dragon Style + Dragon Ferocity (or Pummeling Style + Dragon Style but w/o the bonuses from charge and ferocity)

Many thanks in advance for your replies


In my opinion I'd use their BAB. Description is quite precise stating everything that's using the skald's statistics instead of the allies' one.


Many thanks Nefreet ! Apologies for the mistake


I have the same opinion as you kinevon, that's how we've been playing it to avoid odd situation/questions for now (with people able to choose bonuses strictly affecting their weapon type only)... but this might seems a bit OP so I understand if Paizo would have us play it differently.

Another odd question, as you said you can only enchant piercing/slashing weapons with keen bonus, Skald can provide this bonus to his mates given that their weapon is already +1... does it really affect only slashing/piercing weapons in this case? We've some example of weapons which can become keen weapons when they usually aren't (bow from Dragon's Demand part 1), but that's only through specific AR.


5 people marked this as FAQ candidate.

Hey there,

Need your opinion on the Skald's Spell Warrior main attribute, the Enhance Weapons song:

Text states:

//
At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose.

These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability's cost (see Table: Melee Weapon Special Abilities). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.

The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon.
//

Does the skald choose the bonus for the whole party? Does each player announce the chosen bonuses when the skald starts singing?

If the skald choose the bonuses, if he's level 5 and decides to provide flaming/keen enchantments to the party, what about masterwork weapons? Are they unaffected? Do each players masterwork weapons become +1 and players choose the 2nd bonus? And finally, will this be covered in the ACG errata coming in a few days?

So far we've been playing it with the option that when the skald starts singing each player choose based on it's character's knowledge of the fight which bonus he wants to apply (Skald grants you a +2 bonus, how will you spend it? Answer may varies depending if the character is crit oriented, ranged or melee), but not every one reads it the same way, so I wish to collect a bit of various point of views on the question, and maybe an official ruling.


Cool Stuff ! Eager to play ! As we dont have the character vault will you provide the roll20 game link before? That way we can fill the character sheets :) !


Do you accept people for whose mother language ain't English?

My spoken English is pretty decent but my girlfriend has a strong French accent and not the best understanding of spoken English sometimes :-D, but I'm here to translate if need be...

Skald 5
Warpriest 5


UndeadMitch wrote:


Once again, this isn't an attempt to take a shot at Kevin or you, I actually agree that this should just be left the way it is. But, it has become somewhat of a trend for people to bring up an issue only to have people just lobby for the thing to just get removed (SLA's counting for prereqs, feral child/true primitive, et al).

Big question is: would changing it affect (negatively ofc) your gaming experience in any way ?

Btw I brought up this issue because I honestly didn't know the answer to my question, not trying to lobby anything...


The Fox's solution seems great. Declaring the scenario/module normal or slow on the sign-in sheet would most of the time* prevent such abuse.

*In any case, there isn't much DMs can do if players check out the chronicle sheet in advance.


Glad my thread gets people to chat about the issue :) !

Indeed in this situation I'm not in any way trying to abuse the system (don't see how anyway...), it purely about letting two character catch up while keeping playing altogether, and the fact I'm 4.1 i/o 4.0 prevents me from doing so.

Anyway, one of the player playing next Saturday is used to dm regularly, pretty sure I'll be able to play this module again soon.


Playing a pregen doesn't sound very appealing to me I'm afraid, I'd rather wait on another occasion to play it with one of my character.

Thanks everyone for the imput and the fast replies !


Errr, ok thanks, was hoping that the fact I do not actually play the character at level 5 would allow me to make that choice after the module.

Guess that means no pfs for me next week-end :-( !


Hey there,

A small rule question for my first post here :) ! I'm not sure if I'm posting it at the right place but since it's PFS-related I'm hoping this is the place.

Anyway. Here is small problem I'm facing. I'm usually playing a character exclusively altogether with my gf, next week-end I have the possibility to play a 3 xp module without her since she's out of the country for the week-end.

Before playing this scenario we'll both be 4.1 (level 4, with one scenario played at level 4)

Playing this scenario will earn me 3 xp. Can I choose to play level 5 on the slow track after that scenario (which will put me at 5.1 w/o playing at level 5) to allow our characters to catch up at level 6?

at the moment: 4.1 4.1
Module:
4.2
5
5.1

Scenario 5.2 4.2
Scenario 5.3 5
Scenario 5.4 5.1
Scenario 5.5 5.2
Scenario 6 6