Demos Titus's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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Why was this banned? And why hasn't it been unbanned? I think that is one of the most frustrating things with PFS is the arbitrary banning of things. An I missing some ridiculous, overpowered, broken ability on this archetype?

Sorry for the necromancy. Aggravated to do a complete build and to only then realize the archetype is banned. Don't know why I care actually as PFS will be abandoning 1st edition soon.


1 person marked this as FAQ candidate.

Has this been answered by a FAQ yet? I have a skald build that I would really like to have clarification on.


Drake Brimstone wrote:
I have a whipmaster that, unlike many, is completely unaffected by the scorpion whip change because I never bothered to use a scorpion whip. I just took the feats as soon as I could to allow lethal damage with a regular whip.

My whip master also uses whip not scorpion whip. However he is Warpriest of Selkit, whose favored weapon is a scorpion whip. So I no longer have proficiency and weapon focus whip but proficiency weapon focus scorpion whip. Without those he can't use his whip as a sacred weapon and Whip mastery feat tree is illegal.


So the new errata on ultimate combat clarified that scorpion whip and whip are two separate proficiencies and have rendered my level 9 Warpriest/Lore Warden whip build currently unable to use a whip and all of his whip mastery feats now illegal. What are my options? I am in the middle of an Emerald Spire campaign and no characters can take his place. Can I switch deities? Do I have to retrain to do that? Is it free or do I have to pay for it?


There goes my plan for a monkey with a wand quiver that takes all the wands from all the characters and wanders around the battle buffing and healing everyone.


If I take the feat Evolved Familiar and use it to get the skilled evolution and put it in use magic device, can my familiar now use UMD since it has a +8 racial bonus to the skill. Allowing it use wands and such or is there a blanket ban that covers it?


I apologize for bringing back a dead thread. I don't usually use the messageboards and didn't realize that was a breach of etiquette. Nor could I see the little dates on my phone.

Apology accepted Kelly Youngblood, I understand being tired. I appreciate you taking the time to apologize and also what venture captains and lieutenants do for us.

People have taken the time to send me private messages and I have received some very helpful advice for posting in the future and will try to follow it.

Note: I wasn't being sarcastic toward High Horse I was actually thanking him for his post.


Glad to see venture captains welcoming players to the message boards. I have stayed away due to them being generally unnavigable, now I have another reason. As a relative newbie, one of my biggest issues with the society is being able to find answers, especially in the message boards. Looks like I was right. High horse thanks for the constructive response.


Why not open up the gun weilding archetypes only to characters that possess 1 or more levels of gunslinger and/or add the rule that a character can only ever receive 1 "free" class granted firearm. Thus you keep guns and gunslingers limited (or as limited as they would be anyway) while opening up those options.


Demos Titus wrote:


2. Opportune Parry/Riposte (Ex)-At first level as long as the swashbuckler has at least 1 panache point he may attempt to parry any attack of opportunity made against him or any melee attack resulting from engaging barb. The swashbuckler makes an attack role as if making an attack of opportunity and if his attack role is greater than the attack roll of the attacking creature, the attack automatically misses. Immediately after a successful parry a...

Everyone is commenting on Engaging Barb but it was this change to Parry/Riposte that I was hoping people would look at. It allows the SB to move through combat provoking AoO parrying them and Riposting them if he has available panache and his own AoO. I think this gives him the mobility in combat that he was lacking, allowing him a chance to parry any incoming AoO. I think it plays into the flavor as he moves around in combat seemingly vulnerable only to twist the opponents attack back on himself.

I only created the Engaging Barb so that the SB would have a chance to use his parry if opponents decided to ignore him with their AoO.


OK, to start with I have only played pathfinder a few times and I am just coming back into role-playing and its been a long time since I played 3.5 as well. I read most of the first thread and got about a third of the way through this one. So I apologize in advance if anything like this was already suggested. It seems that the major complaints about the class are lack of mobility and no real reason to put points into Charisma.
I have a couple of changes to suggest that might help.

1. Engaging Barb (Ex)- At first level the swashbuckler is able to employ his dazzling wit to trick his enemy into attacking. A sly and well placed jab of the tongue causes the enemy to jab with his weapon. A swashbuckler may spend 1 panache point to force an enemy to target his next attack at the swashbuckler. The target of the swashbuckler's Engaging Barb rolls a WILL save DC 10+Swashbuckler Level +CHA mod, if he fails, his next attack (regardless of type) must be directed at the Swashbuckler. This attack suffers a penalty equal to the CHA MOD of the Swashbuckler. ALT RULE-If the player supplies his own witty barb when using this ability the GM may allow a bonus to DC on the save up to CHA mod of swashbuckler. If a Swashbuckler targets another swashbuckler with this ability that swashbuckler may respond with his own Engaging Barb,in which case the swashbucklers roll opposing D20 + SW level + CHA Mod. Only the loser is affected by Engaging Barb.
Example: You seem a decent fellow, I hate to kill you.
You seem a decent fellow, I hate to die.

2. Opportune Parry/Riposte (Ex)-At first level as long as the swashbuckler has at least 1 panache point he may attempt to parry any attack of opportunity made against him or any melee attack resulting from engaging barb. The swashbuckler makes an attack role as if making an attack of opportunity and if his attack role is greater than the attack roll of the attacking creature, the attack automatically misses. Immediately after a successful parry a swashbuckler may spend 1 panache point to make an attack of opportunity against the creature whose attack he just blocked provided he is with in reach.

I believe the changes to the opportune parry riposte should allow the swashbuckler the combat mobility this class needs even if it does take away the ability to parry regular attacks. I believe it fits with the flavor of the swashbuckler as he moves in out taunting his enemy into thinking he is vulnerable and attack only to have the swashbuckler turn his own attack back on him.

Any thoughts, criticism, attacks are all most welcome.


All I wanted was a halfling gunslinger that could use its CHA instead of WIS for Grit. I wish they had made that a racial trait instead of having to take the Mysterious Stranger archetype to do it. I really don't like it outside of the ability swap. I will most likely just make him a Pistolero now.