avr |
Cool, you should be able to afford an Effortless Lace to make one of the scimitars light.
On a 15 point buy you might prefer to go strength based. Which means you can go pure slayer and save a bunch of feats.
STR 15+1 level +2 race = 18
DEX 14
CON 14
INT 10
WIS 12
CHA 7 (everybody hates on the Drizz.)
1: Power Attack
Slayer Talent 2: Ranger Combat Style (TWF)
3: Amateur Swashbuckler (Opportune Parry & Riposte) (max 1 in the pool, but you will refill it regularly)
Slayer Talent 4: Combat Trick: Step Up
5: Following Step
Slayer Talent 6: Ranger Cbt Style (ITWF)
Step Up/Following Step are useful to stop people denying you your full attack.
rorek55 |
Drizzt is a favorite character of mine. I honestly feel he was very well written, specifically in the newer novels of Gauntlgrym.
and to be honest, most everyone I talk to enjoys the character and books as well, it's just the fact that suddenly everyone started playing him and good guy drow become the sparkling vampires of pathfinder/D&D
honest opinions-
drizzt is more a fighter than a hunter or ranger. His animal companion is not an animal companion, its a figurine of power. (though you can work it so it IS an AC in the game)
Drizzt is a highly defensive fighter, using combat expertise, two weapon shield etc to protect himself.
are you wanting a "copy" of drizzt from the books? or do you want someone else -based- off of him?
Zilfrel Findadur |
Don't expect him to be near drizzt capabilities ever, Drizzt is more like a 25 point buy noble drow, despite the fact that lots of my friends tell me he's not a noble drow, i think he is.
Drizzt will be a Fighter/Ranger and if you want to depict him correctly, he has mythic tiers for sure, 3 minimum.
blackbloodtroll |
I totally forgot something.
This feat is also available:
Deadly Agility (Combat)
You have learned how to use your agility to greater purpose in battle.
Prerequisite(s): Weapon Finesse, base attack bonus +1.
Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.
This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons.
wraithstrike |
So, this concept is pretty straight forward.
Half-Elf(Half-Drow).
Two weapon fighting.
15 point buy.
Twin Scimitars.
Extra goodness: Weapon Finesse is available as a trait.
You know what this is, what is the best way to build it?
That scimitar is not a light weapon so your attacks are going to suffer. Are there any houserules that will allow you to make it into a light weapon?
Charon's Little Helper |
How could he not be a noble drow? He's the second son of a matron mother! It's almost impossible for him to be more noble than that!
Well - technically he was the third son of a matron mother - he was just Secondboy because his eldest brother had been murdered horribly the same day he was born. :P
Claxon |
Honestly, turn the scimitar into kukris and just do a pretty standard TWF build. I would say go with straight levels in Ranger. Consider Slayer for an easier to use version of Favored Enemy. This is contingent on you having access to deadly agility as an option. With that, kukris, and piranha strike you will make a deadly and efficient combination.
Charon's Little Helper |
If 3.5 stuff is allowed - there was a prestge class called Dervish (In Complete Warrior I think) which was basically created to allow you to play Drizzt clones. It got to treat scimitars as light weapons - a special ability to dance around while full attacking a limited # of times per day (Think how rage worked in 3.5) - etc
It was arguably a bit OP - though not grossly so. And in general martial characters are somewhat more powerful in Pathfinder vs 3.5, so it'd probably be okay as is. Though you may want to convert dervish dances per day to a number of rounds per day - using the barbarian rage conversion as a baseline.
wraithstrike |
If 3.5 stuff is allowed - there was a prestge class called Dervish (In Complete Warrior I think) which was basically created to allow you to play Drizzt clones. It got to treat scimitars as light weapons - a special ability to dance around while full attacking a limited # of times per day (Think how rage worked in 3.5) - etc
It was arguably a bit OP - though not grossly so. And in general martial characters are somewhat more powerful in Pathfinder vs 3.5, so it'd probably be okay as is. Though you may want to convert dervish dances per day to a number of rounds per day - using the barbarian rage conversion as a baseline.
I remember that class. That dance of death is probably what got it the OP tag, but that was the level 10 ability IIRC.
Charon's Little Helper |
Charon's Little Helper wrote:I remember that class. That dance of death is probably what got it the OP tag, but that was the level 10 ability IIRC.If 3.5 stuff is allowed - there was a prestge class called Dervish (In Complete Warrior I think) which was basically created to allow you to play Drizzt clones. It got to treat scimitars as light weapons - a special ability to dance around while full attacking a limited # of times per day (Think how rage worked in 3.5) - etc
It was arguably a bit OP - though not grossly so. And in general martial characters are somewhat more powerful in Pathfinder vs 3.5, so it'd probably be okay as is. Though you may want to convert dervish dances per day to a number of rounds per day - using the barbarian rage conversion as a baseline.
Plus the dervish dance was basically a watered down pounce ability. (had to move between each attack - could provoke AOOs - and that's not as easy to avoid with Pathfinder tumbling rules vs the always DC15 of 3.5) And even though it was designed to TWF with scimitars - that wasn't required to use dervish dance, so you could power attack with a greatsword with it.
wraithstrike |
wraithstrike wrote:Plus the dervish dance was basically a watered down pounce ability. (had to move between each attack - could provoke AOOs - and that's not as easy to avoid with Pathfinder tumbling rules vs the always DC15 of 3.5) And even though it was designed to TWF with scimitars - that wasn't required to use dervish dance, so you could power attack with a greatsword with it.Charon's Little Helper wrote:I remember that class. That dance of death is probably what got it the OP tag, but that was the level 10 ability IIRC.If 3.5 stuff is allowed - there was a prestge class called Dervish (In Complete Warrior I think) which was basically created to allow you to play Drizzt clones. It got to treat scimitars as light weapons - a special ability to dance around while full attacking a limited # of times per day (Think how rage worked in 3.5) - etc
It was arguably a bit OP - though not grossly so. And in general martial characters are somewhat more powerful in Pathfinder vs 3.5, so it'd probably be okay as is. Though you may want to convert dervish dances per day to a number of rounds per day - using the barbarian rage conversion as a baseline.
I was thinking of Thousand Cuts, not the Dervish Dance. Thousand Cuts doubled your attacks, and did not require you to move. That was the one that was complained about.
edit: but this could only be done once per day
Claxon |
In regards to effortless lace, doesn't anyone feel it's cheesy? To me it's a very b$!~$#!* item. Besides which, if you lose your weapon or the lace gets sundered then you can be up s& creek.
I prefer not to be so reliant on such specific items to be effective.
Also, what wrong with re-flavoring kukris into slightly smaller reversed bend scimitars?
wraithstrike |
In regards to effortless lace, doesn't anyone feel it's cheesy? To me it's a very b@%*!%+% item. Besides which, if you lose your weapon or the lace gets sundered then you can be up s!@+ creek.
I prefer not to be so reliant on such specific items to be effective.
Also, what wrong with re-flavoring kukris into slightly smaller reversed bend scimitars?
I don't like how easy the lace is to be destroyed either. I would rather it cost more or even be a weapon enhancement so it is more reliable.
As to the flavoring idea, this is a case where someone specifically wants the scimitar, and not just the flavor. If extra resources are going to be used I would think the wakizashis as a scimitar rather than use the lace. However we will see if the OP is more receptive to that than using actual scimitars.
LoneKnave |
Charon's Little Helper wrote:wraithstrike wrote:Plus the dervish dance was basically a watered down pounce ability. (had to move between each attack - could provoke AOOs - and that's not as easy to avoid with Pathfinder tumbling rules vs the always DC15 of 3.5) And even though it was designed to TWF with scimitars - that wasn't required to use dervish dance, so you could power attack with a greatsword with it.Charon's Little Helper wrote:I remember that class. That dance of death is probably what got it the OP tag, but that was the level 10 ability IIRC.If 3.5 stuff is allowed - there was a prestge class called Dervish (In Complete Warrior I think) which was basically created to allow you to play Drizzt clones. It got to treat scimitars as light weapons - a special ability to dance around while full attacking a limited # of times per day (Think how rage worked in 3.5) - etc
It was arguably a bit OP - though not grossly so. And in general martial characters are somewhat more powerful in Pathfinder vs 3.5, so it'd probably be okay as is. Though you may want to convert dervish dances per day to a number of rounds per day - using the barbarian rage conversion as a baseline.
I was thinking of Thousand Cuts, not the Dervish Dance. Thousand Cuts doubled your attacks, and did not require you to move. That was the one that was complained about.
edit: but this could only be done once per day
Thousand cuts was really fun if you also got Time Stands Still from Diamond Mind. I'd build a character for that.
LazarX |
So, this concept is pretty straight forward.
Half-Elf(Half-Drow).
Two weapon fighting.
15 point buy.
Twin Scimitars.
Extra goodness: Weapon Finesse is available as a trait.
You know what this is, what is the best way to build it?
And I take it from the name that he's Scottish and played by Peter Capaldi?
gamer-printer |
As a 3PP alternative to ranger and keeping the 2-weapon fighting motif, I could see a drow take on samurai. From Rite Publishing Way of the Samurai (PFRPG) is the nitojutsu sensei (2-weapon master) samurai archetype - no animal companion of course, and based on the life of Miyamoto Musashi. This archetype is not dependant on a mount as other samurai are. This samurai is considered more ronin, than that of most samurai which fits the drow as an outcast motif of Drizzt.
rorek55 |
level 6 drizzt build 15pt buy
fighter 6(two weapon warrior OR mobile fighter, your choice)
Traits: weapon finesse (you said this was an option yes?), reckless (acrobatics)
alternate half-elf racial: ancestral arms
Stats:
Str: 10
Dex: 18 (16+2)
Con: 12
Int: 13
Wis: 12
Cha: 08
(you still have the floating +1 if you wanted to put it in Int,)
Feats:
1- exotic weapon proficiency wakaizashi (flavor them as scimitars), weapon focus Wakizashi, deadly agility
2-two weapon fighting
3- Extra traits (seeker+ whatever you want) if you don't want perception as a class skill, swap this out for combat expertise
4- weapon specilization wakizashi
5- Iron will
6- Improved Two weapon fighting
Items and gear I will leave up to you
rorek55 |
I really do not want to reflavor weapons.
In this instance, I want them to be true Scimitars.
well here are the options-
ask the GM to rule scimitars as light weapons (which, tbh, isn't asking much)
use the lace trick,
or eat the bullet and take -4/-4 until level 11 (if you go Two weapon warrior)
blackbloodtroll |
Effortless Lace seems the best route.
There will be a good number of fellow buffers, as well.
Other than listed, there are aren't any other houserules.
Some additional things from Path of War may be allowed, but that's not something I would like to depend on.
It needs to have enough aspects to have that "Hey, that PC sounds very much like..." feel, but not necessarily an exact reproduction.
boring7 |
Lace is good enough. Too bad Dervish Dance denies dual-wielding.
I seem to recall descriptions suggesting he spent a lot of time running on walls and doing crazy acrobatics, so you'll need the physical skills.
Did Drizzle have issues with sunlight? I know it was a thing but it was also of varying hindrance depending on both edition and narrative.
I seem to recall drow ALL had magic resistance back then, but I don't know if it came up in the books.
Imbicatus |
Lace is good enough. Too bad Dervish Dance denies dual-wielding.
I seem to recall descriptions suggesting he spent a lot of time running on walls and doing crazy acrobatics, so you'll need the physical skills.
Did Drizzle have issues with sunlight? I know it was a thing but it was also of varying hindrance depending on both edition and narrative.
I seem to recall drow ALL had magic resistance back then, but I don't know if it came up in the books.
In the books, he lost both light blindness and some of the more advanced drow noble magic because he was on the surface too long.
Inlaa |
Panther can just be bought.
The DM will likely just make it conveniently unavailable, often.
Nature Soul > Animal Ally. Two feat cost, but you can grab the pet that way if you really want to, and it'll be as good as a Ranger's animal companion.
Though I like the idea of just having a panther you wrassled into being your pet one day. You act like it's your noble friend but really it hates your half-drow butt and walks away every time a fight starts.