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Ms. Pleiades wrote:

There seems to be a lot of vitriol that comes with dumping a pile of goblin/orc/kobold babies on the players.

Has anyone ever experimented/played/GMed in a situation where rather than a group of infants, the players just encounter one youth/adolescent? Is this typically better-received?

My group encountered an orc child in a 4e game. His dad was a rather evil Orc Chieftain, but he was still a kid, young enough to be impressionable. I adopted him, to the utter disdain of the party ranger. By the end of the story, he was pretty functional. He had the occasional temper fit, but the cleric and I could keep him in check if he got too angry about something.


How could he not be a noble drow? He's the second son of a matron mother! It's almost impossible for him to be more noble than that!


I imagine Hercules as not being very high level, but having a template of some sort, being a demigod and all. And the Lernean Hydra didn't have the "twice as many head rule."


Gandalf had giant eagles as friends, and the God of Horses on speed dial. What point was there in flying?

Edit : Also, Merlin isn't actually a wizard. He's a bard with Wild Shape.


Could you soul bind the fighter after you killed him to keep him from coming back? Or plane shift him to lucifer or something?


Yeah, one of my core tenets in both games and real life is if you see a child lost in the woods, it's a trap. Either take them out or go very much around, quietly.


Trees that grow 25k diamonds would be nice, but the GM would implode my demiplane if I did that. I already have to hold back during our games to keep the nerf hammers away. That's why I was considering food. If I can't get very much money from it, I could just give it away. At CL15 when I can get Bountiful, that's 150 10ft cubes, so enough food to feed 150 people. Might bring some wildlife / livestock in as well, have a Astral farm, and give all of the food to different cities. Though I need more people to harvest it then. I could get golems I guess, but that just exacerbates the money problems.


Yeah, basically the ranger in my home game seems to get a bit more evil in each session. So I was planning to make a Demiplane, and take a small number of people there, and let them live there permanently. I was just wondering if it would be profitable at all to have them sell what they didn't need.


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Hello all. I was wondering about the bountiful ability of create Demiplane. It says that the Demiplane will produce enough food to feed one medium creature for every 10ft cube of the Demiplane. It is possible to remove this food from the Demiplane? Specifically, take it to a city and sell it?


Well, not Christian per say. I'm not sure what to call it. I suppose we would just say Faithful or Loyal to God?


At that point in time, Job's wife and children would have gone to paradise, where pretty much everyone went until Jesus pulled everyone out there, IIRC. I don't think they ever say if his children were Christian or not, but with a dad as faithful as Job, I'd think so.


See, that's what I've never really understood. If God knows everything that was, is, and will ever be, there just seems to be no pattern, no reason to His "Plan." He talks to us for a few hundred years, wipes away sin with Christ, then just decides he's going to take a few millennia off and relax why we kill each other for no reason.


Wouldn't it be rather hard for satan to challenge God, seeing as God is omniscient? God allowed satan to work on job because he already knew job would stay faithful. He already knew he'd win the bet.


I believe animating a dog corpse will give you a dog zombie/skeleton. I'm not sure about ghouls. I've never encountered a dog ghoul/ghast/mummy before, but it might be possible.


Animate Dead : Lesser is the simplest raise spell. You spend 25gp/HD of onyx, and raise one corpse as either a skeleton or zombie. The corpse must be either small or medium, and you cannot apply templates like bloody or fast.
Animate Dead is the up-grade to Lesser, allowing you to raise as many corpses in one casting as you like, up to double your caster level in HD, and at the 25gp/HD of onyx.

1) Note that you can only control undead equal to 4HD * your caster level. so at 4th level, you can control 16HD worth of undead, and raise 8HD at a time with Animate Dead.

Create Undead and Create Undead : Greater allow you to create intelligent undead, giving you better undead as your caster level increases.

Note : The only way to control Intelligent undead is by using either the Command Undead spell, or the Command Undead Feat. You must beat their will save to control them this way. Using the feat, intelligent undead get a new saving throw every day to break the enchantment. The spell lasts for one day per caster level.


Final Fantasy 8. They fell from the moon. Season to taste.


Hmm...I'm torn. I'd be an elf, level 3. On the one hand, I'd love to be a druid, saurian preferably. On the other hand, It would be amazing (if not downright dangerous), but, a necromancer cleric. Though I'm christian, and despite being very dedicated, I don't think He would take to kindly to me raising undead in his name. So, yeah. Elf Saurian Druid then.


Couldn't he just take the Martial Artist archetype for the monk? It allows you to be non-lawful, I believe.

Edit: Drat! I've been on these forums for a while, but had to go and actually make an account to post this, and got ninja'd doing it, lol.