Easy Magic Jar Questions I Couldn't Find Answers To


Rules Questions


So, just a few:

1 Does the caster keep his feats in the new body?

2 The turn you use magic jar, or in this case marionette possesion, do you get to try to take over the person as part of your standard action? Or is it standard to enter the jar and then your next full round for a possesion. The answer to this may be different between magic jar and marionette possesion.

3 If a character using the spell is neutrally aligned, is the spell still blocked by protection from evil?

4 Do continual spell effects like Protection From Evil/etc follow the soul or the caster's body?

Answers are helpful, thanks. ^_^

And Merry Christmas.


Feats that depend on his physical form would not function. Further feats that alter his physical form wont work (I think).

So feats like Angel Wings would not grant your new form wings. Not would a feat like aspect of the beast would not impart the benefit to a new body. However, a feat like power attack will function just fine.

If you are completely neutrally aligned then yes, none of the protection from _____ spells will work to stop you. Which is actually b%$@$#@#. There should be a protection from neutrality (along both good/evil and law/chaos axis). So if you want to focus on this trick, it isn't a bad idea to be true neutral.


Keep in mind the target for marionette possession is a willing creature. It's not a cheap magic jar.


I'm aware. The creature in question is unconscious. :)
And thank you for your answer. :)


Wow Such Doge wrote:
I'm aware. The creature in question is unconscious. :)

Why would that make the creature "willing"?


Unconscious creatures are counted as willing for spells.


CWheezy wrote:
Unconscious creatures are counted as willing for spells.

Are they? I did not know that; it's not part of the definition of unconsciousness.


Because pathfinder is very well designed, it is under aiming a spell- targets


Indeed.
Such is the case. ^_^


You learn something new every day. Thanks for the enlightenment.


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Yep, pathfinder's definition of consent is... let's just say, don't pass out at the office party.


So, anyone got two more answers in em? ;)


Effects that target souls are very explicitly stated as such. Thus, if it targets a 'creature' and not its soul then it affects the body only.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
VRMH wrote:
CWheezy wrote:
Unconscious creatures are counted as willing for spells.

Are they? I did not know that; it's not part of the definition of unconsciousness.

Unconscious characters are still allowed will saves. So no, unconscious does not mean willing. You can't use marionette possession on an enemy simply by clubbing them.

Spells cast on a body, including posession from evil don't travel with your life force when you use magic jar.


Rules wrote:
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

The spell's target is a willing creature.

There is no circumstance in which a saving throw is needed.
You are either willing or not.


LazarX wrote:


Unconscious characters are still allowed will saves. So no, unconscious does not mean willing. You can't use marionette possession on an enemy simply by clubbing them.

Spells cast on a body, including posession from evil don't travel with your life force when you use magic jar.

False, with the rules quote above me. Unconscious does mean willing


♣♠Magic♦♥ wrote:

The spell's target is a willing creature.

There is no circumstance in which a saving throw is needed.
You are either willing or not.

While logical, this isn't quite true.

The spell's target is "a willing creature", but it also allows for a Will save. And - unless I'm unaware again - unconcious creatures do get to roll Will saves.


Yep. They're willing, but they still get a save.


The D20pfsrd (the only source I have) says the spell's saving throw is none, but it hasn't been added to official errata yet.

I'm also fairly certain sleeping creatures automatically fail saves.

RPG Superstar 2012 Top 16

If that was true, you wouldn't get a save against dream and nightmare spells.

You'll have to find a rules quote that unconscious people are treated as willing. Seems a bit extreme.

==Aelryinth


Aelryinth wrote:

If that was true, you wouldn't get a save against dream and nightmare spells.

You'll have to find a rules quote that unconscious people are treated as willing. Seems a bit extreme.

==Aelryinth

It's under "Aiming a Spell", Magic section, CRB.


Also in my quote above.


Aelryinth wrote:

If that was true, you wouldn't get a save against dream and nightmare spells.

You'll have to find a rules quote that unconscious people are treated as willing. Seems a bit extreme.

==Aelryinth

It is literally posted in the thread


♣♠Magic♦♥ wrote:


I'm also fairly certain sleeping creatures automatically fail saves.

They do not, so the can still resist things like magic jar


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Being willing only matters for spells that differentiate between willing and unwilling targets. The target still gets a save generally.

Wow Such Doge wrote:
Does the caster keep his feats in the new body?

Yes. However, whether or not he can use them may be dependent on the new form. For example, if the caster has Weapon Focus (claws), but his new body has only a bite attack, the feat does him little good.

Wow Such Doge wrote:
The turn you use magic jar, or in this case marionette possesion, do you get to try to take over the person as part of your standard action? Or is it standard to enter the jar and then your next full round for a possesion. The answer to this may be different between magic jar and marionette possesion.

For magic jar, I've always understood it to mean that you could possess a target as part of the casting, since you must specifically target a creature (otherwise, it wouldn't need a target line). Any additional possession attempts are a full round action.

Wow Such Doge wrote:
If a character using the spell is neutrally aligned, is the spell still blocked by protection from evil?

I'm pretty certain that is the case, yes. Note that other, similar wards, such as protection from good would block you as well.

Wow Such Doge wrote:
Do continual spell effects like Protection From Evil/etc follow the soul or the caster's body?

This is something I've been looking to get answered for years, and have several threads on the matter already.

I strongly suspect that your soul is considered you, not your body, and that your magical effects follow you/your soul. The rules hint at this with a variety of abilities, effects, and spells, that always seem to indicate you as being your soul or your consciousness--though it is hardly defined.

I hope that helps.


Ravingdork wrote:

Being willing only matters for spells that differentiate between willing and unwilling targets. The target still gets a save generally.

Indeed. Now, the author wanted that spell to loose the ST, but as written...

Wow Such Doge wrote:
If a character using the spell is neutrally aligned, is the spell still blocked by protection from evil?
Ravingdork wrote:
I'm pretty certain that is the case, yes. Note that other, similar wards, such as protection from good would block you as well.

I think it's literally the GM's call:

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.


Narquelion wrote:
Wow Such Doge wrote:
If a character using the spell is neutrally aligned, is the spell still blocked by protection from evil?
Ravingdork wrote:
I'm pretty certain that is the case, yes. Note that other, similar wards, such as protection from good would block you as well.

I think it's literally the GM's call:

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

There was a FAQ for the intent on protection from evil:

Quote:

Protection From Evil: Does the "protection against possession and mental control" aspect work against non-evil controlling spells and effects?

No. The spell says "This second effect only functions against spells and effects created by evil creatures or objects." So if a chaotic neutral enemy casts charm person on you, protection from evil doesn't have any effect because neither the spell nor the caster is evil.

However, there is a portion of magic jar that makes it seem like protection of evil would always block it:

Quote:
It is blocked by protection from evil or a similar ward.


That could just be a not-too-well-written reminder how protection from evil or a similar ward (like protection from good/chaos/law) works is the caster of magic jar is of the right alignment, especially given that the text of protection from evil use that very spell as an example...

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Lathiira wrote:
Aelryinth wrote:

If that was true, you wouldn't get a save against dream and nightmare spells.

You'll have to find a rules quote that unconscious people are treated as willing. Seems a bit extreme.

==Aelryinth

It's under "Aiming a Spell", Magic section, CRB.

This is the text you're referring to, I'm assuming.

Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

This is the text for the unconcious condition.

Unconscious

Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.

Not that the description for the condition does not support the text you're referring to under Aiming a Spell. Reading the greater context would suggest that this interpretation is implied for allies using cure spells on comrades that have been brought down to unconciousness. i.e. someone being cured by a cleric is not required to roll a saving roll against the spell. However someone using hostile magic on a subject would still be faced with a save as many spells and effects that target specifically asleep characters DO allow them a saving throw.


To quote some random previous poster, "Yep. They're willing, but they still get a save."

Grand Lodge

LazarX wrote:
Lathiira wrote:
Aelryinth wrote:

If that was true, you wouldn't get a save against dream and nightmare spells.

You'll have to find a rules quote that unconscious people are treated as willing. Seems a bit extreme.

==Aelryinth

It's under "Aiming a Spell", Magic section, CRB.

This is the text you're referring to, I'm assuming.

Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

This is the text for the unconcious condition.

Unconscious

Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.

Not that the description for the condition does not support the text you're referring to under Aiming a Spell. Reading the greater context would suggest that this interpretation is implied for allies using cure spells on comrades that have been brought down to unconciousness. i.e. someone being cured by a cleric is not required to roll a saving roll against the spell. However someone using hostile magic on a subject would still be faced with a save as many spells and effects that target specifically asleep characters DO allow them a saving throw.

Except that, y'know, that's not how the rules work. Since the Unconscious condition doesn't directly contradict Aiming a Spell, the rules under Aiming a Spell still apply.

You still get a saving throw if unconscious, you just become a valid target for things like Teleport, which explicitly require a willing target.


It is mostly for no save spells that fail when the opponent is not willing

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