Which class to round out my group?


Advice


I'm part of a group that will be playing through one of the APs.

So far our group consists of:
Gnome cavalier
Half-orc magus
Half-orc oracle (heaven probably)
Eld druid treesinger

Im a decent optimizer myself, but not so familiar with Pathfinder. However I'm more interested in making sure our group has a smooth ride, letting everyone enjoy the ride rather than dominating the battlefield.

So my question to you is, can you make suggestions onwhich class or archetype to play? Or at least help me identify the weaknesses in the group that need shoring up?

The only thing I not interested in playing is wizard. If it matters, we're doing the kingmaker ap.


You seem to be lacking a skill monkey, which can help, rogue, ranger, or alchemist are my suggestions, urban ranger for the ranger (they get disable device), bard would be good too, skills and party buffing, those are where I would start


Especially since all of your other party members are capable front liners alchemist with his bombs (ranged AoE) and ranger with a bow (and maybe a falcata/great sword just in case)


I would go with a bard or inquisitor to handle the skills and be a basic problem solver.


I would've said summoner because
Well
Your basically playing an eidolon with the leadership feat
BUt
Skills are useful
Rogues are good
Give it a bow and some sneaky shenanigans
Maybe the AoO with a bow feats?


Slayer, Bard or inquisitor


Skill monkey is a good point.

I'll need to give inquisitor a better look, no idea how that class plays. Is an inquistor a melee heavy or more caster type?
I think that also makes the summoner with an eidolon built for rogue skills an option.

Would an arcane duelist bard be an option or would that take away too many of the problem solving skills? Maybe with a bow.

And where can I find the slayer? I don't think I've seen in it before?


I think a buffing wizard or blaster would fill holes in the party actually. A Bard would also work really well.


The slayer is from the advanced class guide playtest.
The inquisitor is more a ranged or melee combatant than a spellcaster. But I just build one to be a party's main healer. Have not played him yet, though. Consider him a lot like a divine bard when it comes to spellcasting. Few would call a bard as primary spellcaster.


Honestly I agree with inquisitor on this one


I would go Bard over Inquisitor: you already have 2 good divine caster, but just one 1/2 arcane caster. Also, the Bard is nearly the king of skill monkey and could easily buff you cavalier and your magus.


Inquisitors make strong ranged characters, which your group is lacking. They can also be fairly decent at switch hitting since Bane and Judgements don't care about what weapon you are using.

I'd also suggest Bard though. You can make an ok ranged bard (composite shortbows aren't bad and inspire courage helps you as much as everyone else) and they make incredibly strong buff casters, with some flexibility to also do some battlefield control.

EDIT: Arcane Duelist's keep inspire courage, which is the one thing that most parties anticipate having from a bard. Free Arcane Strike feat is not bad, since archery all but requires a few important feats. They have the bonded weapon weakness which some GMs may take advantage of and giving up bardic knowledge, versatile performance and lore master hurts a bit in the skills department. Overall, not a horrible choice as a first character as it focuses the bard from being jack of all trades, master of none to more of a martial focus and provides a few situationally useful bonus feats. I'd suggest a Longspear as your back up weapon, with a Shortbow as your primary one. Wear a Cestus/Spiked Gauntlet as well.


Bard, definitely, for previously stated reasons.


With bard,a aasimars aren't the worst you can do
The ember kind are the best bard stats I think?
Not exactly sure
If you are planning a long game, the fear performance is pretty good, and you can bump it super high with the aasimar favored class


I disagree on the ember kind. I prefer Musetouched, Int and dex cancel each other out, BUT you get +2 on all perform and diplomacy checks. HELLO versitale performance!

RPG Superstar 2012 Top 32

i'd also suggest a bard... party buffs are great, their spell list covers a lot of the types of arcane spells that a magus will be lacking, bardic knowledge makes you ok at knowledge checks without even investing ranks (or, even better, with 1 rank in each to get that sweet sweet class skill bonus), and you'll have a bunch of skills (including 'face' skills, which will be very important if there's a kingdom building aspect).

and musetouched is better than emberkin (IMO)


You lack a strong arcane caster and skill monkey. If you don't want to play I wizard I recommend a half elf seeker sage sorcerer. The human FCB will give you a significantly larger pool of spells, paragon surge can give you access to any others later on, your are Int based and so have loads of skill points and you gain trapfinding and can disable magical traps.


hmm, thanks for the answers. Bard does seem to be a good one. I'll need to look for builds for bard, if only to avoid any traps or pit falls.

My race is human, due to rp reasons. Although ingame the character will be the half-brother of the half-orc magus

Is a summoner with an eidolon built for rogue skills, still suitable for the niches described? A summoner's spell repertoire is mainly focused towards buffs as I've been told. And I could use the summon monsters for my main contribution to damage and would allow me flexibilty.


OH
Well crap
I didn't even realize you were doing kingmaker
He'll yeah bard all the way


I never thought to give eidolon a skills like that
Most of the onesi create are beefy claw monsters that don't have the right kinda...hand...things to do that with
If you look at the skilled evolution, that will probably help
Idk if those would be class skills for an eidolon

The Exchange

Looks to me like the general bases are covered. Aside from advising human (which you're going for anyway) I'd say - play whatever pleases you. A character focusing on ranged weapons might cover the only (slight) weak spot I see in the group.

About being half-sibling to the half-orc magus: you'll probably want to determine birth order and legitimacy, since the dynamic between the two of you will be affected a lot by such things.


Bard can work fine here, though Wizard would be stronger and synergize with your Magus brother better. If you want to be the king you need maximum charisma, so Sorcerers, caster Oracles, caster Bards and the like are what you should play if you want to be in charge.


I'm the official son from a political loveless marriage, but the half orc is the son from the woman our father loved and thus actually the son our father favours. The half-orc will be taking the "Bastard" trait even.


Bard is great. If you want to go Summoner, Master Summoner is well designed for your Eidelon to be a skill monkey while you get some nifty buff spells and can summon ridiculously effectively- and that from level one because your guys last minutes per level. your Eidelon can also buff via wands while you do whatever- which would really help fill in the lack of arcane casting.


Bard or inquisitor - Focus on social skills, stealth/scout/perception/disable, and personal or group buff spells.

Scarab Sages

Tale wrote:


So far our group consists of:
Gnome cavalier
Half-orc magus
Half-orc oracle (heaven probably)
Eld druid treesinger

This actually might not be a bad occasion to try being an Arcane Trickster: You need someone who can do the whole thievery spiel, is versatile in combat, and your party couldn't hurt for more arcane magic than you presently have. I'd ultimately suggest a Half-Elf Rogue/Witch. I go with Witch because your party appears to presently have more Charisma than Intelligence, and you said you didn't want to be a Wizard. If having to care for a somewhat vulnerable living spellbook concerns you, I'd readily suggest being a Gravewalker Witch, which by 3rd level lets you do an awesome "voodoo doll" trick, and the fact that you'll have Rogue levels too should help mitigate the early dearth of power some have reported the archetype experiencing. If you want advice on Rogue Archetypes, let me first say that there'd be nothing wrong with a "standard" Rogue, but if you want something a little quirkier, then Burglar, Scout, Scroll Scoundrel, and Trapsmith all look good for your purposes.

Also, see if you and your DM find any of this appealing!


The problem with the witch: the spell list is not as good as the wizard and the best part of the class, the hex, will not level up. White haired witch sounds better IMO.


Ramble level: ***

You have a party member focusing on each of the mental attributes, which means that you most likely have your core knowledges and social skills taken care of, though it's never bad to double up. I personally think an Alchemist or Bard would be a healthy addition to the party, in that order. Although, the alchemist does feel somewhat similar to a wizard during play. In my opinion, it's almost a halfway point between the magus and the wizard, being somewhat capable in combat (Somewhat supremely glorious if done properly and shamelessly) as well as on the arcane front, but not quite as directly geared towards one style as the magus. Basically, I consider it complex for a first run.

In total I think you folks need a smattering of roguish skills and a little more physical oomph, and so I recommend a ranged combat alchemist, standard bard, archery ranger (take a good look at this one), inquisitor, or even a barbarian (because putting that cavalier to shame would be funny).

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