PFC Scions of the sky key
(Inactive)
Game Master
Merisal The Risen
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Know religion: 1d20 + 5 ⇒ (20) + 5 = 25
"Careful, some of that stuff is used by the draco-droppings in their 'religious' rituals. Who knows what kind of smell will get all over you if you get too close."
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
Heal (10): 1d20 - 2 ⇒ (17) - 2 = 15
Craft Alchemy (14): 1d20 + 1 ⇒ (19) + 1 = 20
K Religion (14): 1d20 + 2 ⇒ (17) + 2 = 19
Spellcraft (18): 1d20 + 6 ⇒ (17) + 6 = 23
Nodding to Ahmande and Kord, he adds "Those guys are certainly dead....they just haven't been buried yet."
Shaking his head as he leaves the room, he remarks "These are a strange group." Catching something from the corner of his eye, he turns quickly and smiles. "Hey, that could be useful later. That red stuff turns one back to flesh after being stoned."
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya heard the chatter and pipes up, ”or bring the Aspis lady back. I wouldn’t wish that fate even on a known enemy. Might be able to get some info too.”
After a short pause, ”but uh... let’s at least wait until we deal with the critter in here.”
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Wise words Kaya. We must first find this Stinkeye and deal with it and perhaps then we can save the aspis agent." Ren says in agreement.
Taking some of the red stuff, Ren nods his thank to Gruk, "I will carry some of this, and someone else should do so also if possible. Just in case."
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
If the red stuff is in multiple containers, Ahmande will carry some as well.
"Okay, let's continue on." Ahmande approaches the dwarven statue, still alert and ready to avert his gaze if he sees a creature.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Maps and slides
Sadly there is only one jar of red gel at low tier the other two have been used. You are wise enough to know that if left here you can come back to use it on whoever is unlucky enough to become stone. As stone statues tend not to go anywhere
At the center of a large fountain, a white marble statue of a dwarf in scholarly robes faces east in a defiant posture. In one hand, the dwarf holds a staff, and in the other an open book. While most of the statue’s elaborate details are still intact, its face has crumbled away, and water pours down from two holes where the statue’s eyes had once been.
A small strange lizard like creature with deep set eyes emerges from the south and with a keening cry looks towards the group. Who can quite clearly see it wears a collar. Ahmande and Kord sense the creatures harmful gaze but both shake off its effects

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
GM Merisial the risen wrote: %GZIP%H4sIAAAAAAAAAGVUS47dRgzcDzB34AEGzzACA9l44aWRZQIExmAWVIt66qjVVJrdo8grX 8PX80lS
bM2LZ5CNPk/sqmKx+B5Vw9PvPKaD6ixFKBppxptmob+4kE5UZKSrJOJKSXeqUYoXk/oJqrvSzM9 C
g0imZjJe6Is2YoDt0YQka7vOVJWW7Mdn4MSJkkyVOuWB6sCZgq5A4bB4LYAoVsigfVZ5BhGUtZx a
WI5XkIP0U1ah90Kf7HzClWsToyp5pKzVS69KnI/dKR/fedv3d/d3n2pvJUiu0ptlSlyuQpO2XDn m
B/yyz7EKrVyGdIM+S8edy0Qxk4VZcQ6+FR3AO3HAVdiqf0WhTJFzpU2ttgKln3N3eOY8PnQFJxR Q
RkM9SKYJ1FCP8z/Nhku6weZBdbnQn3OEoBWYLserTnE/vn0HeeJBC0P4KGgkWZ+I1ZgSMCuH+gC D
T6nQYRRKW9HgSLzzcXLv7K5s2orRqHumqeh6TlwTGuxm/o/4wJeZRzQYzlRcutNkK4PbauEMg1P 8
ymXEbYH9Rdh9QWDqDL2ykUk9kWQVzMNeqJ1KG4q6PK9mWkAR8xUoBwKqC8aucBNGevm1aNvcK+0 h
+7v5LEOSPi2TnrIdb2570IQpIkfzCnzpJL8pVJpkOxu9SfUWyzq1RFf+ijZbxVAgx2ZePB1TN1e m
SQLubsCjbYp5lY99DbhADYIR6P0vT5+rs2MP0MXAFlO05f4u+upZS5Xe/0paMGgk9wWkH3lrFHu U
sSQMc1fhbF3BJrXE6XB/ulAegF4P2rXAKMNCp+OCEESfvPke754QByBbEL7+il5HxC6pOdAo/yA X
joIdiQlX9s3Ajq36fLq2FeS0vLDHwDVikyEVojLSj/uAUSFr25YimHGWb9V4/S8QzRpCg7XyvwC T
c6Snq4/vbl78fHrj8zm0VWuEKPj32vc+Kzf/w9Mfr6bqgVjtllHwjhqA9ZbgX9Poaxk0BQAA
o.O That halfling? ;-)
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Hey now! Don’t malign my language... sure it’s hard to understand but we can communicate great amounts of information!
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya peaks around the corner past Ren and then points across to a door (Nalzak's Room), "I'll keep covering you all, good luck!"
Of course covering them requires I look at stuff so I'll probably be the one petrified! Deep breaths... you can keep up a brave face. It'll probably be a fun experience and maybe even one I can come back from!

Maps and slides
You move towards a large fountain. At its centre, a white marble statue of a dwarf stands and you see a tiny gecko come from the other side of the statue and disappears back behind it. In a strange sense of deja vu it scampers around again but this time does not remerge.
The dwarf statue is clad in scholarly robes faces east in a defiant posture. In one hand, the dwarf holds a staff, and in the other an open book. While most of the statue’s elaborate details are still intact, its face has crumbled away, and water pours down from two holes where the statue’s eyes had once been.
Kaya thinks she recognises elements of dwarven script in the book but before she can properly understand it a cry of a small lizard like creature to her left gets everyones attention. The strange brow ridge around its eyes seem half formed and it appears to be wearing a collar.
Sorry for the delay was busy yesterday and couldn't repost what the site ate. Hope you don't mind the matrix reference with the gecko

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Knowledge (arcana) DC 12: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (arcana) DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
Ahmandé shakes off the strange attraction he had to the creature's eyes, but is able to figure a few things out nonetheless. Keeping the creature in his peripheral vision, he explains "This must be Stinkeye. Definitely some kind of basilisk, but it's behaving strangely; normally it would be attacking us by now, but it's strangely docile. See that collar? I bet it's more of a pet than anything else. Let's try to capture it."
"Remember, we need the kobolds' help here; we don't want to kill their pet if we don't have to!"
Ahmandé's hand slowly slips into his bag, where he pulls out a small pinch of fine sand as he begins an incantation.
Starting to cast sleep, which is a full round casting time.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
knowledge arcana: 1d20 + 5 ⇒ (9) + 5 = 14
sense motive: 1d20 + 7 ⇒ (19) + 7 = 26
"I concur with Ahmandé. If it is docile, we should do our best to capture it. That said, I don't really know what we can hold it in. If we don't act quickly it may decide we aren't friendly and attack. Anyone good with animals?"
Ren stands in front of Ahmandé, his shield up protectively, but keeps his gaze upon the ground before him.
Full Defense +4 to AC = AC:21 T:14 FF:17. BTW nice job on the sleep spell. Fingers
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya stands stock still, trying to not disturb the spell being cast and wracking her brain for more information about this cute little lizard.
K: Arcana: 1d20 + 7 ⇒ (11) + 7 = 18
She quietly fills in the extra details about the gaze attack (see hidden spoiler in GM post).
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
"Oh!" gasps the half-orc, quickly looking away. "Where'd that come from? Oh, yes. I probably is that creature of theirs."
"I'm not overly skilled in dealing with pets...it is a cute one though." he replies. "Let's hope Ahmande's thing shows it we're friendly."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
GM Merisial the risen wrote: ...and in another corner lies a grotesque, stuffed leather bag with two oval patches sewn on it. "Didn't someone find a ball back there? Think its his? Maybe he wants to play, or maybe he's just hungry. It's not like he's aggressive 'er anything."
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"However odd it may sound, playing ball with a basilisk, it isn't any stranger than having a tame basilisk is in the first place. It is worth a try."
I don't remember anyone specifically picking it up, but I could easily go back for it unless someone else already said they were taking it along. If no one has it, Ren will excuse himself to retrieve it.
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
I think Ahmande grabbed it. Kaya is waiting to see how the spell will resolve.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
It's hanging from Ahmandé's belt.
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
Spotting the play thing he becomes concerned the beast may wander off, Gruk cautiously snags the ball.
Holding it up for the animal to see, his eyes averted, he calls out "Is this what you want? Is it boy? You want your...uh...binky? Yeah? I know you do! You's a good boy! If you stay there, maybe I'll throw it."
Maps and slides
So did Ahmande, Gruk Kord and Yridhrendir avert their eyes
avert on 51+: 4d100 ⇒ (41, 93, 64, 56) = 254
ahmande fort save: 1d20 + 2 ⇒ (15) + 2 = 17
Ahmande can't help but look as he casts his spell but it appears to have no effect on the young basilisk. Fortunately the basilisks gaze has no effect on Ahmande. Gruks words are equally ineffective as it scampers towards him. but it seems to keep a wary distance from the rest of the party.
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
Keeping his syes averted, Gruk tosses the ball out of the room. "Go get it buddy." he coos.
Once the animal has fled the room, he looks around, "Everyone ok? What should we do about this creature now?"
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya shivers, "well I don't really want to kill the little thing but... I also don't want to end up like these poor people. Maybe it's commands are spoken in Draconic?"
She looks around, "Or maybe we could lock it back into it's pen or something?"
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
"Yeah, toss the ball in the pen and let's figure it out later. We got bigger problems at the moment, 'n don't need Gruk's puppy accidentally stoning us."
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
"Yeah, that was a bit too close. It doesn't seem too threatening, but I still couldn't help looking. It would probably stone someone it thought was a friend."
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
"Good idea!" remarks Gruk. "Now...I just gotta get that ball back without getting stoned myself."
With a sharp whistle, he calls out "Here boy! Bring me your binky! I'll toss it again."
Keeping his eyes closed, he tries to retrieve the ball from the beast and proceeds to feel his way through the room. Only when he hears the animal behind him does he dare sneak a peak to ensure he's headed the right way.
Upon arriving at the basilisk's lair, the half-orc tosses the ball into the room and quickly shuts the door. "Sorry buddy, but this is for your good as well as ours."
Maps and slides
Gruk manages to coax the beast back into its pen (possibly starting to stone up along the way but the wand of lesser restoration fixes that)
Kaya works out the book on the statue once read “Home is far behind, our kin scattered to the four winds, but we endure.”
the other rooms in this area are
B5. Nalzak’s House
Many bits and pieces of metal lie on stone shelves carved into the walls. Several ornaments made from animal bones hang from the ceiling. A crude, one-foot-tall statue of a horned and winged creature stands on a stone table set next to a wall.
B8 The dwarf place
A stone pillar bearing numerous lines of runic text stands amid pieces of stone furniture and heaps of miscellaneous junk
Kaya realises the inscriptions are dwarf names followed by numbers. The numbers at the bottom half of the list are all very similar
The double doors lead to the golden gaurdian area there is a statue of an aspis you could destone
Your next move is?

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
K: Nature: 1d20 + 7 ⇒ (18) + 7 = 25
Kaya looks intently at the statue, "hmm..."
"Well that is odd..."
"Very interesting!"
She realizes that her teammates are waiting for her to add something useful. Her eyes go wide and her cheeks blush, "um well... sorry, got engrossed in figuring this thing out."
She rattles off an explanation, "gold plated gargoyle it seems. Probably our 'golden guardian' but I'm guessing this is just a crude image of it in a sleeping stage. Not sure what we will face now."
Heal: 1d20 ⇒ 19
Kaya looks around at the next room, "This is an infirmiry for sure, see how everything would have been layed out."
Linguistics: 1d20 + 7 ⇒ (2) + 7 = 9
She inspects the names and numbers, "I can't figure this one out though. But I think we should save the goop for the way out. We don't want to have to babysit an Aspis prisoner and maybe we will need it anyway. Let's keep moving."
She stands back a little bit from the double doors with her crossbow out, waiting.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Intelligence: 1d20 + 1 ⇒ (11) + 1 = 12
”Well, I’m stumped by that as well.” Ren says, rubbing his chin.
”I mean I would guess the numbers are some form of identifying mark, but what it identifies eludes me.” he says with a furrowed brow, finishing his thought on the dwarven names and numbers.
”We should free the woman, if in fact we can. It’s possible she could be of help to us, even though she bears the mark of the Aspis. I just can’t abide not helping someone when we have the means to do so.”

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Craft (traps) DC 13, no tools: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19
Ahmande points to all the bits of metal on the table. "I'm no expert, but these must be trap parts. You know how these kobolds are."
Intelligence DC 15: 1d20 + 1 ⇒ (20) + 1 = 21
"These must be death dates. And here, where the numbers start to get very similar? The dwarves must have started dying off in great numbers towards the end." (Shades of Moria, perhaps?)
"I think I agree with Ren. There's no harm in releasing the Aspis agent now; she may decide to aid us here if we can show her there's no threat from the basilisk. In the worst case, she leaves; she's not going to attack six of us together."
Once they've processed all that they've found out here, Ahmande joins Kaya at the double doors. He inspects the doors carefully--this is a kobold lair, after all--before proceeding any further.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya's mind runs through a play she saw a few years ago. Two enemies teamed up to defeat a greater threat, but at the very end when everyone thought they might become friends, one turned on the other and knifed him in the back. I don't want to be the one getting gutted, I better say something.
Kaya adds a counterpoint about the Aspis Agent, "they also travel in packs and we haven't seen her friends yet. If we take her with us, the second they attack I expect she will flip back to them. Let's just wait until we leave."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
"Or let her pay her penance for all time while serving as a warning to others. I'm good with that. Friggen snake."

Maps and slides
(ok going to move tou into the final encounter area)
A huge block of intricately sculpted stone in the shape of a warhammer ,Torag's holy symbol, dominates the center of this vast temple chamber. To the east, a flight of stairs leads up to a walkway, which connects to the stone block’s surface. Six pillars lie around the edges of the room, each decorated with carved patterns of scales and dragon heads. Several large paintings of dragons adorn the floor.
A group of kobolds is frantically praying to a massive golden statue as if they wanted it to wake up. The winged statue is standing atop a fifteen-foot-tall block of stone, its back against a wall decorated with many gold-leaf murals depicting historical scenes.
Suddenly, the statue starts moving, flexing its wings, and roaring in a voice resembling a metallic hunting horn. It roars in anger: “YOU SHOULD NOT HAVE COME HERE!” and starts moving menacingly
toward you taking flight as the kobolds stare in awe.
Dimensions The ceiling is 25 feet above you the walkway is fifteen feet above you. Going up the steps at normal speed requires a dc 12 acrobatics check fail this check by 5 and you trip. Or you can treat as difficult terrain. (a five foot step also involves an acrobatics check)
Whichever one of you has the clay egg thinks this would be a great time to use it

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Knowledge (dungeoneering) DC 12: 1d20 + 2 ⇒ (8) + 2 = 10
Perception DC 17: 1d20 + 6 ⇒ (8) + 6 = 14
We never set down who was carrying the egg. Since I'm the one posting, I'm going to say that Ahmandé had it.
"Whaaaaaat is that?!?" Ahmandé gasps in awe. "Is that the guardian? Does that mean that now is the time to crack this... weapon?... open?" He's withdrawn the clay egg from his bag, and is holding it in two hands. Looking from one Pathfinder to the other, he sees nods from most everyone, though they range from hesitant to confident.
Ahmandé nods himself. Still gripping the egg firmly in two hands, he 'cracks' it up against the nearest wall, hoping to split it into two good halves and release... whatever... is stored inside!
...and I guess I'm assuming that this is the right way to use it. The grippli didn't really indicate how it was to be used...
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Kaya's eyes go wide, "um well... I don't know? But watch out for those pillars, they could collapse pretty easy."
Read the spoiler for details on how to collapse them, otherwise be aware of your location near them.

Maps and slides
Ahmande cracks the egg to reveal a piece of sky metal in a strange symbol. It may even be part of the sky key. Upon seeing it the guardians attitude (and altitude) changes it lands in front of you and opens out its wings and booms out "WELCOME! FRIENDS OF ASHKURHALL!" And stands absolutely still. The kobolds who just started a chant of "Golden God! Golden God! suddenly fall silent again. They then start jabbering amongst themselves and then present five accusations against you
• “What is this? You put a curse on our Golden God with
that trinket!”
• “The idiot human who collapsed the corridor was a
friend of yours, wasn’t he?”
• “You attacked kobolds a few weeks ago just outside
these ruins, didn’t you?”
• “How did you get past Stinkeye? Did you murder him?”
• “You have been stealing our stuff!”
The guardian then asks "HOW DO YOU RESPOND"
As there are five of you I'd like to respond to one accusation each. Your responses can be apologetic (diplomacy) evasive (bluff) or beligerent (intimidate) You can nominate a spokesperson for your answer but no spokesperson can speak more than three times
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya responds quickly to the first accusation, "no of course not! We would never intentionally curse this fine being. If nothing else, this should show that we are here for peaceful purposes as your guardian is giving us an opportunity to explain ourselves. Please, just hear us out."
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
Kaya will willingly convey anyone else's responses if they are diplomatically worded and whispered to her. Up to 2 more times of course... then she gets tired of talking. :D
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
"No! We didn't hurt Stinkeye! We found his ball, and made friends. Gruk here led him back to his cell; he's there now, safe and happy!"
Ahmandé, despite that bad roll, can be someone's sponsored speaker as well.
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
K Engineering DC 12: 1d20 + 2 ⇒ (9) + 2 = 11
With a nod to Kaya, Gruk mumbles, "I'll take your word for it."
Hearing their accusers call out, with his companions each rebuking in turn, he finds himself stuck on a particular accusation.
'Attacked kobolds? Hmm... Well, we may have fought a few...'
Putting as big a smile as he could on his face, the half-orc turns to the kobolds. "Us? Fight kobolds? Nope. Must have been those Aspis Agents. I don't know if you're aware, but they like to steal things and enslave people. They do it all the time. We good pathfinders strive to save smart creatures from their dastardly deeds!"
Bluff: 1d20 + 8 ⇒ (16) + 8 = 24
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"We have certainly not been stealing your stuff!" Ren says with complete confidence. "We have been very respectful for as long as we have been here. We have only recovered what belonged to others."
diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20
"Yeah, he was one of us. Tell me you want to do sumthin` about it."
Maps and slides
”Well we should prepare to meet these Aspis. I shall check on Stinkeye. Welcome to Ashkurhall!” The blind kobold chief Nalzak does not sound entirely sincere but realises he is not going to get anywhere without the golden guardian intervening on the kobolds behalf. All the kobolds scurry out to see what has happened in the area outside the temple
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
o.O
Watching the little creatures rush out, Gruk turns back to the remaining...thing. "So, Golden Guardian, just you and us now it seems. We good?"
Maps and slides
”NOT QUITE, YOU DO NOT LOOK LIKE DWARF FRIENDS TO ME, TRUE FRIENDS OF ASHKURHALL CAN EXPLAIN THE HISTORY OF ASHKURHALL AS SEEN IN THESE MURALS” the guardian leads you towards murals decorating the temple walls by the ceiling
description of the murals in my next post tomorrow
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya's eyes go wide with glee, "OH MY GOSH YES I WANT TO SEE THE MURAL'S AND THANK YOU FOR NOT KILLING US WE ARE FRIENDS OF THE DWARVES WELL AT LEAST ONE I THINK AND HE'S... outside... um. Yes Please Show me the Murals kind sir."" As she talks her hands slip the crossbow back over her shoulder and she darts over to follow the guardian.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"This should be very interesting." Ren says with a raised eyebrow and a small grin.
I wonder what answers we will have? Kord has a unique perspective coming from his chosen faith so that alone should provide great insight."
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande follows the golden statue with interest; excited to see what he can learn from the murals.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kord steps toward the guardian. "As a warrior of Torag, I have to question why you are consortin' with them draco-rat kobolds. I just don't seem right ta have them walkin' through the place like they own it. Just what is yer job exactly?"

Maps and slides
The guardian glares at Kord icily As if to say please dont point out the major plot hole in the scenario
For fun try to decipher these without hints All dcs on the hint checks are 15 Kord gets +2 as follower of Torag
The first mural depicts a dwarf in a cave gazing up and shielding her eyes with a hand.
Hint Knowledge (history) or Knowledge (religion):dc 15
The second mural depicts a fireball with long, trailing streaks descending from the sky.
Hint Knowledge (history) or Knowledge (geography)
The third mural depicts two dwarves locked in battle. One of them has long, braided hair while the other is bald.
hint Knowledge (local) or Knowledge (dungeoneering)
The fourth mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.
Hint Appraise or Perception:
The fifth mural depicts rolling hills with dark gray, rocky soil, punctuated with veins of gold. A vine covered in lavender flowers crushes a giant lizard like a constricting serpent.
Hint Knowledge (geography) or Knowledge (nature):

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya confers with her allies on each mural, but does not give a guess to the 'guardian' until the group agrees upon a response.
The first mural depicts a dwarf in a cave gazing up and shielding her eyes with a hand.
"Hrmm, that might be the first dwarf emerging from a cave and seeing sun for the first time."
K: History DC 15: 1d20 + 7 ⇒ (10) + 7 = 17
The second mural depicts a fireball with long, trailing streaks descending from the sky.
"Well, wasn't there some sort of big meteor that hit up north somewhere. Deposited a bunch of metals? That could be that."
K: History DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
The third mural depicts two dwarves locked in battle. One of them has long, braided hair while the other is bald.
"Um... I'm guessing that was some sort of major clan battle."
K: Local DC 15: 1d20 + 7 ⇒ (15) + 7 = 22
The fourth mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.
"Oh yeah, that totally is a compass thingy. I recognize that for sure. Super easy."
Appraise DC 15: 1d20 + 3 ⇒ (17) + 3 = 20
The fifth mural depicts rolling hills with dark gray, rocky soil, punctuated with veins of gold. A vine covered in lavender flowers crushes a giant lizard like a constricting serpent.
HEY! The lizard is like where we just came back from and the flower monsters are like we dealt with here last time. I wonder what it means together."
K: Nature DC 15: 1d20 + 7 ⇒ (14) + 7 = 21
She summarizes her thoughts, "I'm guessing it is showing this clan's history. Leaving their caves, then having that meteor thing, then probably fighting a civil war, then splitting, maybe into four tribes, then finding this place and settling down." She shrugs, "but that's just my guesses right now. I'll have to think on these murals more."
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Mural 1 (dwarf in cave shielding eyes)
Knowledge (religion) DC 15: 1d20 + 6 ⇒ (1) + 6 = 7
Mural 2 (fireball in sky)
Knowledge (geography) DC 15: 1d20 + 2 ⇒ (8) + 2 = 10
Mural 3 (two dwarves in battle)
Knowledge (local) DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
Mural 4 (four symbols)
Perception DC 15: 1d20 + 6 ⇒ (1) + 6 = 7
Mural 5 (landscape)
Knowledge (nature) DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
Ahmandé looks at the murals with definite interest, but is having a hard time parsing most of them. "Kaya, I think you're right about the first one, but I'd bet you that the second one is depicting Earthfall. The others... I don't know. Somethings tugging at me about a couple of them, but I'm not sure. I need to study them a little more." (Hints on 3 and 5 please!)

Maps and slides
A set of three Pathfinder Society Scenarios designed for levels 1-5
The aim is to start part 1 straight away and include parts 2 and 3 in the gameday
This is CORE campaign run
Welcome to my Play-by-Post!
Here's the ctrl+P for all my games: Shamelessly cribbing from Dungeon master S
1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS at about season 2. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Agent for manchester England. If you're ever in the area, or you need help finding games/conventions in the UK. PM me.
3. I post with reasonable of frequency. That being said, if you guys can post 1/day That would be awesome if it gets slower sometimes I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. I will take submissions for 24 hours and then hold a lottery
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
I will bot characters in combat using conservative tactics maintaining bardic performance or rage is as much as I will expend resources. If a life or death decision is pending for a character I will wait for a post
I will leave recruitment open for 24 hours and then do a lottery submissions Good luck everyone. Lottery will be totally random for first four picks and then favour balance and tier for final 2 slots
Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;
Player Name: Tarondor
PC Name: Amun-Heth
PFS#: 2405-14
Faction: Scarab Sages
Day Job: None
Perception and vision/senses: Perception +6
Initiative: +2
Notes: N/A
Sounds like fun!
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Player Name: Rob Riemersma aka Zin Z'arin
PC Name: Ahmande
PFS#: 192785-4
Faction: Liberty's Edge
Day Job: Perform (act): 1d20 + 7 ⇒ (20) + 7 = 27
Perception and vision/senses: +5, low-light vision
Initiative: +5
Notes: 1st level CORE elven bard; not much that you wouldn't expect to see
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
My wife and I are interested. We will get back to you before the deadline. I would be bringing a lvl 1 Wizard (this character) and she a lvl 1 Druid "Niza and Albis". It would be her first PbP but she has played pathfinder quite a bit. She should not have any issues keeping up the 1/day posting rate.
Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;
I missed the CORE thing. Please withdraw Amun-Heth from consideration.
Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1
Instead of Amun-Heth, I proffer Maranax, a stuffy eleven wizard.
Player Name: Tarondor
PC Name: Maranax
PFS#: 2405-11
Faction: Scarab Sages
Day Job: None
Perception and vision/senses: Perception +8
Initiative: +8
Notes: None
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
If there is still room for a paladin, Kord here would love to join you.
Posting from work right now, but will add the other info later today
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Hello everyone! I am a friendly cleric of Desna, looking to celebrate freedom and dreams in the Society and help keep your travels are safe.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Player: TriShadow
PC Name: Kord Shatterspine
PFS #: 151777-17
Faction: Sovereign Court
Day Job: None
Perception:+0 (Dark vision 60')
Initiative: +1
Notes: Detect Evil @ will
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
Player Name: RePete
PC Name: Gruk Williamson
PFS#: 126566-14
Faction: Sovereign Court
Day Job: Perform Comedy: 1d20 + 7 ⇒ (14) + 7 = 21
Perception and vision/senses: Darkvision (-2)
Initiative: +4
Special Note: DC to intimidate me is increased by 3 (trait)
Gruk is a level 1 Bard, with a big 2-hander. Haven't got his stats online yet, but should have his profile updated in a day or two.
(Alternatively, I could bring a level 1 sorcerer if both myself and the other bard got in)
NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1
Hello, I would be the wife of Kaya's player. We would like to be considered, thanks!
Player: Crystal H.
Character Name: Niza and Albis
PFS #: 191888-2 (Core)
Faction: Dark Archives
Day Job: Profession (Librarian): 1d20 + 10 ⇒ (9) + 10 = 19
Perception and Vision/Sense: +9 (Low-Light)
Initiative +1
Special Notes: Wolf Animal Companion
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
And once my wife got off the computer I could apply! :P
Player: Pete H.
Character Name: Kaya Leafwing
PFS #: 123584-6 (Core)
Faction: Grand Lodge
Day Job: Craft (Jewelry): 1d20 + 9 ⇒ (17) + 9 = 26
Perception and Vision/Sense: +2
Initiative: +4
Special Notes: Forewarned (see spoiler)
Maps and slides
Recruitment closed
Ahmande
Maranax
Kord Shatterspine
Gruk Williamson
Niza and Albis
Kaya Leafwing
Please introduce yourselves in the gameplay thread
I know why was it the cleric who didn't give his details properly
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
I was in a hurry. No excuses. I am usually much better about such things. Maybe next time! Have a great time!
Maps and slides
Ýridhrendir wrote: I was in a hurry. No excuses. I am usually much better about such things. Maybe next time! Have a great time! Hope you find another game soon
Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1
Gah. I'm a dope. All this was sounding a bit familiar and on reflection, I've already played this trilogy with a different character. I have no stars left for replay, either.
My apologies, but I must withdraw.
Maps and slides
Extending invitation to Yridhrendir to join us

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
I would love to join. Thank you for thinking of me. :)
Player: Greymore
Character: Ýridhrendir
PFS#: 133512-19
Faction: Liberty's Edge
Day Job: none currently
Perception and vision/senses: +8,low-light vision
Initiative: 0
Notes: half-elf cleric of Desna
Liberation Domain (Su):(1/day) You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Travel Domain Increase your base speed by 10 feet.
Agile Feet (6/day) (Su) Free Action:For 1 rd, you ignore difficult terrain.
Elven Immunities - Sleep You are immune to magic sleep effects.
That's about it. Let me know if you need or want anything else.
Maps and slides
Recruitment closed
6 level 1s standard low tier
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Good reminder on the core gear restriction, I did not even think about that..

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
I'm just looking to get some clarity and maybe plan out what we do as a group. Also, I do very much appreciate the below GM ooc post as otherwise we would just be randomly trying skills until blue in the face.
GM wrote: looking for one character to respond to this with either a knowledge geography or survival check as well as some speech. The praetor is one who acts on evidence not hearsay according to Aya Allahe so please remember that in your response. This little scene is set up to give you three chances to impress the Praetor before the final diplomacy check which may gain bonuses. But how you present the rolls will give some bonuses or penalties to your results So the question, are we looking for only one person to make the attempt, for everyone to attempt it or for some combination that includes aid another checks?
The followup to that is if it is just one person are we allowed to discuss ooc who should make each check?
I've mainly held off posting anything because I don't want to step on someone else's skills, but if I can aid someone I would do so as much as allowed.
If we aren't allowed to know specifics, no worries. But I figured it can't harm to ask.
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Awesome answer in Gameplay thread, thanks!

Maps and slides
Kaya Leafwing wrote: I'm just looking to get some clarity and maybe plan out what we do as a group. Also, I do very much appreciate the below GM ooc post as otherwise we would just be randomly trying skills until blue in the face.
GM wrote: looking for one character to respond to this with either a knowledge geography or survival check as well as some speech. The praetor is one who acts on evidence not hearsay according to Aya Allahe so please remember that in your response. This little scene is set up to give you three chances to impress the Praetor before the final diplomacy check which may gain bonuses. But how you present the rolls will give some bonuses or penalties to your results So the question, are we looking for only one person to make the attempt, for everyone to attempt it or for some combination that includes aid another checks?
The followup to that is if it is just one person are we allowed to discuss ooc who should make each check?
I've mainly held off posting anything because I don't want to step on someone else's skills, but if I can aid someone I would do so as much as allowed.
If we aren't allowed to know specifics, no worries. But I figured it can't harm to ask.
In a face to face game these kinds of questions can be sorted in five minutes. In Pbp more like two days. This is one reason I have switched to an everybody roll approach. It keeps everyone involved and the game flowing without breaking into ooc discussion. Hope everyone agrees creative solutions is not just for players.
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Holy crappoly my dice are rolling hot. I'm afraid averages will balance y'all so don't expect much from me in combat! :D
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kord, you are under no obligation to use your wand on us. I was mentioning it in game to help our cause.
If you do chose to cast it on us, I'll respond appropriately in game! :D
Maps and slides
You aced the final diplomacy check (i rolled it for you because although i was enjoying the back and forth the final check seemed going over old ground) the result is you get an endure elements potion apiece. The conversation about for Fort Bandu people was a reflection of the previous conversation about being prepared for the hardships of the Fort Bandu area
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
No worries if we have to use the wand, that's why its there. Maybe the Aspis don't help one another, but WE do!
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
I am sure your wand will come in handy out here Kord. Thank you for the purchase!
I would also like to grab some extra provisions, just basic water and food, in case we end up spending a longer time than we think. I can prepare create water after today, but until then, it doesn't hurt to have any extra. 5gp for 10 days of trail rations and 4 waterskins for 4gp should do it.
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya will top off her water skin and spend 2g for 4 days of rations if available as well.
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kaya will use three charges on her wand as offered. Thanks for channeling Ren!j
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
As the leafray flies away, Gruk looks to the blade laying at his side.
'Probably would have been more useful in my hands...' he considers.
:-P No AoO from this guy...
NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1
FYI: Albis is a white wolf... not a cheetah. :)
Maps and slides
Niza and Albis wrote: FYI: Albis is a white wolf... not a cheetah. :) So sorry wolf and cheetah stat blocks look so similar
Maps and slides
Sorry going to pause this game until monday when i hope to begin the next encounter. (Trying to help organise a starfinder launch at my local FLGS)
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
No worries at all. There is a lot going on with GenCon anyway. Best wishes for a great launch!
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
FYI, I'm currently in the process of moving to a new house.
I've currently been able to keep up with posting for the most part, but there's always the possibility that this could slip; please bot me if needed. Specifically, my internet service is being transferred tomorrow (Sat 19 Aug). This is the riskiest part of my move as regards these PbP games; if I disappear tomorrow, know that I'll be trying desperately hard to get things back in order so that I can play again ASAP. (Hopefully, everything is seamless and you never notice any interruption to my posting.)
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Well best wishes in the new place. Always exciting and worrisome at the same time when moving.
At least for this game, it is on hold till Monday, so that gives you one less thing to think about this weekend.
Congratulations on the new place!
Maps and slides
Chronicles are delayed brief highlights 1xp 2 prestige 515 gold plus dayjobs items at low tier elixir of vision and elixir of fire breath at standard prices
Hope to get scans done tomorrow but reporting is done. Part 2 (the gameday game Kaaba quarry) will start Monday
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Great game! Awesome gutsy move there Kord, I approve.
So, heads up to all. My wife (Niza) will be not returning for session 2. She has 2 fall semester classes that just started. She has also been tired due to some recent news that we have learned.
(WE ARE HAVING TWINS!!!)
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Congratz! Wow! That is a lot to take in for three sentences.
CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.
Quite the enjoyable game all and I look forward to the next one beginning.
Grats to you both!
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
First, WOW! Congratulations!
And second, I had a great time and I look forward to the second part also. Great team here. Thanks for including me.
Maps and slides
Wow awesome news. Congratulations
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Hi all, I'm on vacation, and it's a long one; I don't get back home until late on 11 Sept. I'll never be far from internet, so I intend to keep posting throughout, but it will probably be only once per day, and if I'm not up when I happen to be on, I might miss a post that day. Please don't let me hold up the game if that happens, please bot me.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Chronicle looks great! That levels me to second. Looking forward to the next one.
NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0
Kord Shatterspine wrote: Chronicle looks great! That levels me to second. Looking forward to the next one. ditto!
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Chronicle is perfect and I'm looking forward to the next one as well. :)
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Yup, Ahmandé leveled up from that too.
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