PFC Scions of the sky key (Inactive)

Game Master Merisal The Risen


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Maps and slides

Yes the catwalks are that awkward designed for small gripplis not medium humanoids

Kord floats to the ground under the influence of kayas spell. he feels the egg he is carrying settle slightly as he lands (probably allright but may not have survived a proper fall)

The human stands up and stabs at Gruk to not much effect assuming Gruk doesnt smash him right back down again as he provokes the aoo

Spoiler:
stab attempt: 1d20 + 7 ⇒ (10) + 7 = 17
stab damage: 1d4 + 4 ⇒ (3) + 4 = 7

Bold to act
Kord on ground
Gruk Aoo
Yridhrendir
Ahmande
Gruk normal round actions[/b]
Red -4
Kord -9
Kaya
Human -10


Maps and slides

** repeat stuff omitted **

Bold to act
Kord on ground
Gruk Aoo
Yridhrendir
Ahmande
Gruk normal round actions

Red -4
Kord -9
Kaya
Human -10

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Bah, this is starting to ruin my good mood. The paladin unslings his pack, leaving it on the ground and heads back to the ladder and starts to climb...again!

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Didn't Kord avoid the damage from the fall because of the featherfall? It still shows him as damaged in the GM's last post. BTW where specifically is the ladder now? Maybe make a drawing on the map, unless it has to be right were it is for some structural reason.

Ren shifts to get a better angle on his next shot vs the red clad elf. Unfortunately the bolt misses, striking harmlessly off the wooden door frame next to the elf.

light crossbow vs Red: 1d20 + 1 ⇒ (11) + 1 = 12 Didn't want to waste Kaya's effort to buff me. Sorry Kaya.

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

AoO: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
AoO Damage?: 2d4 + 4 + 1 + 1 ⇒ (3, 3) + 4 + 1 + 1 = 12

Slashing at the man as he stands, Gruk continues to recite poetry to inspire his allies.

Exhausted...sorry no flavor poem tonight. I'll try to make up for it in my last round of performance

If Human still up:

Reenergizing his blade, he slashes at the man again.

Scimitar Vs Human: 1d20 + 1 ⇒ (7) + 1 = 8
Damage?: 2d4 + 4 + 1 + 1 ⇒ (2, 3) + 4 + 1 + 1 = 11

If Human falls:

Moving towards the final opponent, he calls out "I suggest you surrender now. Otherwise we'll end you."

Move to just behind Kord

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Kaya had requested Ahmandé's help resetting the ladder for Kord to climb up again, was that necessary? If so, how many of what kind of actions?

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Thanks to Kaya, I didn't take any damage from the fall. It was the arrow that caused me to loose my balance that hurt. OUCH!

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya just wanted the ladder moved to the other rope bridge, it was already up. I was trying to avoid getting Kord back onto the really wobbly rope bridge. You are also welcome to just take a shot at the enemies instead of worrying about the ladder.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé is willing to help; it's a good idea. Just trying to clarify what that involves so I know how to write his actions up.


Maps and slides

Edited

Gruk swings hard at the man as he gets up. He rides the blow and then dodges the follow up from Gruk. Yridhrendir misses the half elf who shoots another arrow at Kord this one only slightly grazes him. As Kaya and Ahmande put the ladder into position for Kord the human steps back on to the wonky catwalk keeps his balance and drops a dagger to pull out and drink a potion that heals some of his wounds. He smiles at gruk as he drops the potions bottle and pulls another dagger in one smooth action

sorry the site still being annoying I wont redo the rolls for the human but put you all in one group to speed things up. Kord can attempt a dc 5 climb check to get up the ladder in one turn rather than 2

red's arrow: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
arrow damage: 1d8 + 2 ⇒ (1) + 2 = 3
Bold to act
Yridhrendir
Ahmande
Gruk

Kord -13
Kaya

Human -16 and still standing
Red -4

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

bold?


Maps and slides

also realised the human can't five foot step into difficult terrain so provokes an aoo from gruk as he pulls the potion where he is

gruk attack: 1d20 + 1 ⇒ (18) + 1 = 19
gruk confirm: 1d20 + 1 ⇒ (20) + 1 = 21
guk damage: 4d4 + 12 ⇒ (4, 2, 2, 3) + 12 = 23

Gruk cuts the human in two. Red drops his bow and flees

Combat over

The grippli elders emerge from the edge of the forest

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya let's out a whoop of glee, moves over quickly to the Grippli Elders and bombards them with questions. "Are any of you injured? Did they manage to steal anything? Was anyone kidnapped? We can try to chase the one that fled if needed."

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Joining the woman, Gruk grants the froglets a toothy grin. "We've got your eggs. You guys ok?"


Maps and slides

"You have eggs!" Finyik the hunter is over joyed to have eggs to nurture. Mother Bogwynne is relieved the Aspis are gone and looks to Diblop who nods and scuries off into the jungle taking a young grippli with him.

Mother Bogwynne raises a hand and lifts her head as if performing a blessing, and dozens of gripplis gather to listen. “More than a thousand cycles ago, the dwarven refugees came to us from the distant north, fleeing a home lost ages ago. We aided the dwarves and welcomed them as neighbors in the nearby hills—a land even harsher than our own. When they fled their home for a second time, we offered them aid once more, though they requested only that we honor their memory and accept a gift: this talisman that bears the power to defeat the golden beast that now haunts Ashkurhall.”

Diblop returns and holds up a melon-sized ovoid made of clay and contimues the story “The descendants of Sigrin spoke of this as their greatest treasure, which they had left behind. It is a legacy that continues to this day, for none have ever braved the Golden Guardian to claim the riches as their own.”

A chorus of croaking vocalizations follows the elders's story, and Mother Bogwynne adds, “The talisman’s power is hidden within, and it must be unsealed in the beast’s presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We now entrust you with this relic of our people; use it wisely.” Elder Diblop offers you the clay egg

Congratulations you have successfully completed kaava quarry will sort chronicles once I know the gameday event number

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

WOHOO AN EGG OF DOOM!!!

Thank you all for an excellent session. We kicked some major ass.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Grats to everyone!

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

So...no omelettes then?

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Well... we were only able to recover '4' eggs. ;)

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Thanks for running!

With a slight bow to the grippli, Gruk smiles. "We thank you for this gift and wish you glory and luck in the days to come."


Maps and slides

Upon your return to Fort Bandu, you receive a letter from Venture-Captain Ambrus Valsin (see maps)

Before heading out to the old ruins of Ashkurhall again you can buy some supplies and check out local rumours

To know about the Aspis Gather Info or Knowledge Nobility dc 15:

A contingent of Aspis mercenaries was seen approaching the Bandu Hills from the northwest—the direction of Bloodcove.

check of 20+

Spoiler:
The leader of the group is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert
tracker and hunter.

check of25+

Spoiler:
According to some rumors, Zaril Namoth takes trophies from the people he tracks down and kills. Some say he needs their heads for dark rituals he learned while held by the Bekyar—a people infamous for kidnapping, cannibalism, and demon worship.

For information on the golden guardian knowledge (arcana), Knowledge (local), or Knowledge (religion) dc10:

Almost everyone at Fort Bandu knows the legend of the Golden Guardian, but no one seems to know anything substantial.
Check 15+
Spoiler:
Since the stories about the local boogeyman have circulated in the region for centuries, most people speculate that the creature is immortal or not a living creature.

Check 20+

Spoiler:
Some people believe it is a gold dragon, while others say it is probably a living statue, a golden machine, or a god-like entity. The only thing the locals are unanimous about is that only a special weapon lost to antiquity can defeat the Golden Guardian.

Kobold latest Diplomacy (gather information), Knowledge (history), or Knowledge (local) dc15+:

Until recently, the kobolds have largely kept to themselves. Most local people didn’t even know about the kobolds before the incident with Sharrowsmith.

Check 25+

Spoiler:
Decades ago, a local boy went missing but returned weeks later with amazing stories about a hidden city protected by cruel traps that he only narrowly escaped. Hearing these stories grant a +1 bonus on all skill checks and saving throws to find, disable, bypass, and evade traps during this adventure.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Diplomacy(gather info on Aspis): 1d20 + 6 ⇒ (16) + 6 = 22
After his normal rounds, Ren tells the group of some interesting pieces of information he picked up...

"I recently heard that Zaril Namoth, an aristocrat from Ustalav, was seen leading a contingent of Aspis mercenaries toward the Bandu Hills. He was coming from the northwest, likely from Bloodcove. He has a reputation as an excellent tracker and hunter."

Know Arcana(golden guardian): 1d20 + 5 ⇒ (18) + 5 = 23

"Perhaps he is after the Golden Guardian... I am sure you have all heard the legends but the tales I am talking about are a bit more specific on what the guardian actually is. Some think it is a gold dragon, while others say it is a living statue, or a golden machine. I even heard one person say it was a god-like entity. The one thing they all have in common is that only a special weapon can defeat the Golden Guardian, and that weapon is lost to antiquity."

Diplomacy(gather info/kobolds): 1d20 + 6 ⇒ (20) + 6 = 26

"We know that the nearby kobolds have kept to themselves, at least as far as the locals are concerned, till the incident with Sharrowsmith. Decades ago, a local boy went missing but returned weeks later with amazing stories about a hidden city protected by cruel traps that he only narrowly escaped. I cataloged some of the traps listed in the stories. In the event we ever go there, maybe it will be of help."

Hearing these stories grants a +1 bonus on all skill checks and saving throws to find, disable, bypass, and evade traps during this adventure. Yay! :)

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Well, you rolled higher than I am physically capable of Ren. Grats!

Listening intently as the religious man shares his knowledge and tails, Gruk's face shows an expression of confusion. "What do you mean lost to antiquity? Didn't we just trade those eggs for that weapon?"

"You know, the bit with the dragon chasing us and the pointy head shooting at Kaya?" he asks, rubbing his chin. Considering the possibility of encountering a kobold city, he adds "I don't speak kobold. Perhaps we should grab a scroll to help with that, unless one of you know the tongue."

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Diplomacy to Gather Information on the Aspis: 1d20 + 8 ⇒ (5) + 8 = 13

Ren maxed the two other checks and disclosed the info so no need to roll those, right?

Kaya comes back from asking around and shrugs, "I couldn't find out anything else." She winks at Ren, "though it seems like you knew exactly what buttons to push."

She turns to Gruk, "well... I can cast something to understand them. But speaking back to them would be quite a different story." She smiles, "but I bet they speak common and would love to do so with you after you woo them with your diplomatic skills!"

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

With unfelt enthusiasm, "Hrumph...Well, this sounds delightful. We better get moving while we have some daylight left."

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya shuffles through her gear, making sure everything is in its place. She looks over her wands, "do we still need to handle the elements out there? I seem to recall it being a tad hot."

She is ready to go whenever.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (local): 1d20 + 7 ⇒ (7) + 7 = 14
Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

Ahmandé isn't able to add anything to what Ren has already revealed about the information in Valsin's note; he nods at the cleric with a deep amount of respect at his information-gathering abilities.
____________
Ready to go!

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

"Oh how silly of me Gruk! I am sorry if I spoke poorly before. What I meant to say was it is commonly thought to be lost to antiquity. Of course we know it is not any longer." Ren says, somewhat flustered, but generally still pleased with the response from the group.


Maps and slides

you know kobolds speak draconic in core zapping yourself and them with a wand of comprehend language is your only real option. A scroll of tongues is possible but would need a caster level check share language potions require an apg source

You have also noticed the heat is a bit less intense as you journeyed back


Maps and slides

You make your final purchases. (one scroll of tongues I believe) and set off.

Save for torrential rain alternating with scorching heat, the journey from Fort Bandu to Mount Nakyuk progresses smoothly. Ancient, crumbling stone buildings choked with vines and adorned with bone fetishes emerge from a patch of thick jungle underbrush. A scattering of bones and discarded tools hints that this location was recently inhabited. A gaping stairwell yawns behind a blood-spattered altar, descending to the mysterious dark depths where the Golden Guardian makes its home.

You have come to the area where you rescued the miners and the stairway the kobolds came out of leads down. You have not seen fresh signs of kobolds. Just out of curiosity who is carrying the clay egg of doom

Kord and Gruk:
Two granite statues of dwarves in full armor stand guard in the entrance hall, flanking the entrance to a corridor to the south.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya hefts her loaded bow and casts light on it. She looks into the gloomy stairwell, "shall we?

I'd vote for a ranged person or Kord, since he is toughest I think. I'd prefer not having it as I"m a tad squishy but wouldn't say no.

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Toughest you think? I must not be doing my job.

"Hey Ren, do ya see any magic oogie boogie around?"

assuming the answer is 'no'

Perception: 1d20 ⇒ 16

Kord carefully eyes the statues. He murmurs a brief prayer as he steps between them.

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

"Neat statues here. Judging by our recent endeavors, I suspect something is preparing to attack us, so be prepared." whispers the half-orc as he tries to move forward quietly.

Once he can see between the statues, he peers through the darkness.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya will poke her head in and cast detect magic into the room at Kord's urging.

if any auras:

K: Arcana: 1d20 + 7 ⇒ (19) + 7 = 26 or if it is a magic itemSpellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé steps up beside Gruk and draws his bow, training it down the hallway, ready to fire if a threat appears.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Maps and slides

Ok time to get this show back on the road

As Kayas light comes into the room you can see antelope skull patterns painted in red ochre cover each statue’s face. In the wall to the south are two rust-stained iron doors. The one on the left has some crowbar like chisel marks and appears to have been crudely jammed shut. You can hear a brief squeaky conversation in some strange tongue and then the sound of a door being opened and shut there is no more sounds and no kobolds are in sight. The corridor you think goes a little bit longer but from where you are the light does not give a clear picture of what lies at the end

(it was a whispered conversation but apparently most of the party have good ears)

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya's soft voice squeaks out, "the call is yours Kord. Door number one, door number two or the hallway. I'll cover door number one either way."

She trains her crossbow on the first door and readies to shoot any enemy that attacks out of it or charges through it with a weapon drawn.

Stealth to Whisper: 1d20 + 7 ⇒ (1) + 7 = 8

Readied Action/Rolls:
Standard to Ready the above action. Cover left up to GM. No Precise Shot yet.

Attack + PBS: 1d20 + 7 ⇒ (9) + 7 = 16 for Cold Iron/Piercing + PBS: 1d6 + 1 ⇒ (5) + 1 = 6

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"Imma take a look behind door number one here." Kord keeps a firm grasp on his weapon as he opens the door.

North Door (aka Door #1, aka Door on the left)

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

With his morningstar out and ready, Ren moves up close to Kord.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé makes sure that he has Kord covered with his bow out and ready, just in case.

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Stepping in front of the statue, Gruk nods to Kord.

"I'm ready" he whispers, keeping his blade ready.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Maps and slides

Kord bashes open the jammed door and is met by a waft of stale air coming out the room. A pile of rocks sits on the dust covered
floor in one corner of the room.

dust dc 13 survival or perception:
The dust bears the boot prints of one medium sized humanoid

far door dc 12 perception:
This door is bent inwards as if there was something piling up and pushing against it from the other side

rocks perception dc10:
The rocks are no haphazard pile

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya steps up and peers into the room, looking intently at what is visible.

Perception: Dust DC 13: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: Far Door DC 12: 1d20 + 2 ⇒ (8) + 2 = 10
Perception: Rocks DC 10: 1d20 + 2 ⇒ (6) + 2 = 8

She tries to keep her voice low as she points out the footprint in the dust, "that's a big footprint. Aren't Kobolds about my size? Maybe Aspis is here already."

Stealth to whisper: 1d20 + 7 ⇒ (10) + 7 = 17

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Perception: 1d20 ⇒ 2
Perception: 1d20 ⇒ 4
Perception: 1d20 ⇒ 12

"Looks like they stacked those rocks up. Could be religious. Could be a trap. Aw Hades! For all I know, it could be decorations. But if yer right about the Snakes, we really ain't got the time to be going slow."

Keeping an eye on the rocks, Kord crosses the chamber to the door on the far east wall.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Kord appears to not be smashing anyone to death, and Kaya's entered the room, so it must at least be safe. Ahmandé steps inside and takes his own look around.

Perception, dust: 1d20 + 6 ⇒ (10) + 6 = 16
Perception, far door: 1d20 + 6 ⇒ (6) + 6 = 12
Perception, rocks: 1d20 + 6 ⇒ (16) + 6 = 22

He notes everything that Kaya and Kord have already pointed out... but his attention is drawn instead to the far door. "Uh, take a look at that. Doesn't it look like that door is leaning in? Like maybe something from the other side is... or hopefully was... pressing on it from the other side?"

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Perception 1: 1d20 + 2 ⇒ (6) + 2 = 8
Perception 2: 1d20 + 2 ⇒ (9) + 2 = 11
Perception 3: 1d20 + 2 ⇒ (2) + 2 = 4

Stepping into the room with his companions, Gruk looks around. "Dunno what you all are going on about. Seems normal enough to me." he whispers. Nodding to Kord to open the door, he waits nearby.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10


Maps and slides

With the staleness of the air in this room you soon realise that this room has not been open in some time. Possibly a month or so before you rescued the miners. With Ahmande’s warning Kord sees the nature of the door in front of him.

Kord also notices there is something not rock underneath the pile of rocks. Moving the rocks to get underneath seems simple enough...

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"Hold on, I think there's somethin' under these rocks. Maybe it's a cairn of some kind? Let me take a look. Keep an eye on that door, will ya?"

Kord sets his weapon down as he begins to sort through the rubble.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren wordlessly helps Kord move the rocks in an effort to help speed up the search.


Maps and slides

The rocks cover a satchel inside are a couple of notes in what you recognise to be Sharrowsmiths hand. One mentions there is never a perfect time but the business can survive in Aya's capable hands for a few weeks. The second that there are signs of kobolds about but he is sure there is a temple under here. This room looks a safe place to rest and store supplies as the kobolds don't appear to bother with it. There are also two wands and two potions which team detect magic can determine are Cure light wand 12 charges, lesser restoration wand 5 charges and 2 potions of cure moderate wounds

ooc comments:
Yes that's the low tier treasure. You worried yet? I know I get twitchy when wands of lesser restoration appear in the loot

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