PFC Scions of the sky key (Inactive)

Game Master Merisal The Risen


601 to 638 of 638 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Mural 1 (dwarf in cave shielding eyes)
K Religion: 1d20 + 2 ⇒ (4) + 2 = 6

Mural 2 (fireball in sky)
K Geography DC 15: 1d20 + 2 ⇒ (12) + 2 = 14

Mural 3 (two dwarves in battle)

Mural 4 (four symbols)
Perception DC 15: 1d20 + 2 ⇒ (8) + 2 = 10

Mural 5 (landscape)

Considering his companions comments, the half-orc eyes the murals with interest. "Hmm....that all makes sense actually." he remarks with a nod.

Settling his eyes on the final picture he mumbles "Could it not be a simple depiction of this place? I mean, the gold symbolizes mining, right? And dwarves love their rocks. Meanwhile the lizard with the plant....perhaps stating the fauna in the region helps keep the predators at bay?"

Yeah...not sure beyond what Kaya and Ahmande stated. I would lean towards the earthfall theory.

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"I ain't one fer akademiks, but sounds ta me like Kaya 'n Ahmandé's got the right of it."

Not going to bother embarrassing myself with the rolls, lol


Maps and slides

The Golden Guardian nods approvingly as Kaya explains the first five murals. “You truly are the worthy bearers of the talisman, so I shall tell you a story that Sigrin of Ashkurhall, the founder of this place, once told me."
“Long ago, when Sigrin’s father ruled as king, the dwarves rose from the depths and built a citadel so mighty that even a titan would gaze upon it in awe. Centuries later, a shower of stars rained upon a land not far from the dwarven hold. The dwarves marched to investigate. They found many wonderful things, the greatest of which was the mysterious artifact they named the Sky Key."
“But dark times soon followed, for their cousins from the underworld fell upon the dwarven citadel. Caught unprepared, the dwarves knew they could not hold off against the siege. The king ordered all but his most trusted guards to leave, and stayed behind to buy his people timed to escape. Before Sigrin and her three siblings left to lead the dwarves to safety, the king gave each of them a piece of the Sky Key, and kept one for himself. The dwarves traveled far and wide, but the dangerous journey across the unknown land caused rifts in their clan. One by one, the king’s children went their separate ways, each taking a piece of the key and a part of the clan. Sigrin’s dwarves made their way to this continent, and though they found it quite inhospitable, they pressed on. After much searching, they found gold and started building this place. Their prosperity grew with each passing decade.”

Grinning, the Guardian continues, “That’s when I entered the picture. We didn’t get along at first, but I came to realize they were decent people, who appreciated stone and gold as much as I did."
“Their luck did not last, however. A sickness came over the dwarves, and the survivors were too few in number to continue their lineage. Rather than slowly die out here, they chose to leave. However, they wanted someone to watch over this place. They chose me. Sigrin went to her grippli allies and gave them her piece of the key. Where the dwarves were going, they couldn’t hold onto their memories and traditions. I think Sigrin made up a monstrous story about me—I probably deserved it,”
the Guardian says with a grin, “but the story was to protect this place and the piece of the key.”
The Guardian stares at the last mural for a long time. “The dwarves left to join their cousins who lived in the jungle to the east. They never came back.”

Posted in the discussion thread what the all the murals actually mean even the ones I have not described

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

NICE! I enjoyed reading all that.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Tenibri looks at the Guardian with awe. "That's... awesome! And sad. So you've just been waiting here this whole time, for someone like us to come with the piece of the Key? Did you ever wish the dwarves would come back?"

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya starts looking around the room for a good place to set up in case Aspis agents bust in to cause trouble.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

And with that roll she probably thinks standing directly in front of the door with a sign over her heart saying 'stab here' is the best idea...


Maps and slides

SHe is actually looking round when the kobolds burst in shouting "Aspis are coming, They fell into all the traps but there are too many. Stinkeye chomped on the leg of one of them but they right behind us"

"I WILL DEFEND THE TEMPLE SEE THEY DON'T CIRCLE ROUND BEHIND ME" the gargoyle booms out as he flies towards the open doors

You have ascended up to the warhammer head to view the murals. You noticed when you travelled along the shaft it had been carved to resemble a wooden shaft which made it as tricky as the stairs to negotiate (dc 12 acrobatics or fall 15 feet if moving above half speed)
There will be twice the number of villains actually scripted for this fight but the gargoyle will take 1 half you will take your set (take it as a race to see who can finish their group first) Please state your first round of actions. The arrival of the Aspis is obviously imminent

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya stays put and eyes the entrance as she speaks, "pearl of power return to me my Shield." A small pearl broach pinned to her cloak glows briefly, then the air around her shimmers briefly and fades. She watches the door and waits, blood pumping in her ears.

Pearl of Power to renew and then cast "Shield", +4 AC/FF

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

With a grin, Gruk begins to chant in a strange tongue. During the incantation, he touches different part of his clothing, causing a change in his attire. Bruises, and gashes form over apparent tattered clothing. An oversized Aspis Pendant appears over his heart.

Cast Disguise Self

Turning back to the group, he announces. "I think I may confuse them a tad, whatcha think? Do I look good? OH! Yeah...don't forget I"m on your side!"

Without another word, he quickly starts down the ramp. Taking a couple steps, his feet slide out from under him. "AIEEEEEE! Blasted Pathfinders!" he calls out.

Several Dice Rolls:

Disguise: 1d20 + 3 + 10 ⇒ (15) + 3 + 10 = 28
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8
**Acrobatics (To Reduce Fall Damage): 1d20 + 6 ⇒ (7) + 6 = 13
Bluff: 1d20 + 8 ⇒ (5) + 8 = 13

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé runs out onto the handle and begins inspiring the other Pathfinders.

"We've defeated the Aspis before! Remember the grippli village; they didn't get us then and they can't take us down now. We have the Golden Guardian on our side!"

Actions:

Move: 20' (15' normal, 5' half-speed on handle = 25' movement cost)
Standard: start bardic performance: inspire courage

PRD wrote:

Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bardic Performance: 9/10 rounds remaining

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren calls to Desna to bless the group in the upcoming confrontation.

"Oh Lady Luck, please gift us of your blessing. We honor the path before us."

Bless, duration=2 min / effect=+1 morale bonus on attack rolls and on saving throws against fear effects.


Maps and slides

The Aspis burst in half of them looking stony faced try to take on the Guardian the other bolt towards the hammerhead where you are. In total there are six humans (two looking very stocky but totally not dwarfs) and two hyenas the hyena that raced up the stairs finds its feet scrabbling to cope with the hammer shaft and falls near Gruk

round 1 party is up
Party is blessed and inspired

Gruk fall damage: 1d6 ⇒ 2
hyena fall damage: 1d6 ⇒ 6


Ahmande
Gruk -2 prone
Kaya
Kord
Yridhrendir

Hyena -6 prone
Aspis

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Drawing his blade, he leans heavily on it as he shakily gets to his feet. "Oh, friends! Thank goodness you're here!" Gruk cries out to the Aspis.

"Those vile pathfinders forced me to help them get in this temple. LETS KILL THEM!"

Bluff: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya smiles at Gruk's attempt, steps up and focuses on her aim. She fires at the lead Aspis. It's the easiest shot and I have no reason to worry about any specific enemy more than another.

Actions/Rolls:
5 foot step, Standard to Fire at Yellow, Move to reload crossbow.

Crossbow + Bless + I.C.: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26 for Cold Iron/Piercing + I.C.: 1d6 + 1 ⇒ (2) + 1 = 3


Maps and slides

”Did they rob you of all our pay too?” shouts one of the greys ”Never mind em pathfinders give us a flank on this animated statue!” Shouts another. Kaya shoots an arrow into the stocky axe wielder whose wounds worsen

round 1 bold is up
Party is blessed and inspired

[dice=Gruk fall damage]1d6
[dice=hyena fall damage]1d6


Ahmande

Gruk -2 prone
Kaya
Cord
Yridhrendir

Hyena -6 prone
Aspis ‘dwarf’ -3
Blue Aspis
White Aspis

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Seeing the enemy trying to close on their position, the paladin races forward in an attempt to block them from getting any closer.

Acro: 1d20 - 6 ⇒ (19) - 6 = 13

He gets to the top of the stairs to create a bottleneck. Gripping his flail casually, Kord takes stock of the fools running up the stairs. With a grin, "Not today. See, I ain't been doin' too much recently, and Ah've been pretty bored. So, you have really come at a good time fer me. Ya want to defile a paladin's temple in front of him? You may want to reconsider."

Intimidate: 1d20 + 11 ⇒ (13) + 11 = 24

Double move

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande continues to pick his way across the carved hammer handle walkway, able to keep his footing as Kord blows past him. He continues to inspire his allies to fight hard against the Aspis as he moves.

He slips a small bit of butter out of his pouch. Rubbing it between his fingers, he conjures a patch of slippery grease to coat a patch at the top of the stairs.

Actions:

Free: continue to Inspire Courage
Move: 15' at half speed (no Acrobatics required)
Standard: cast grease

Reflex DC 14 or fall

Grease wrote:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Bardic Performance: 8/10 rounds remaining

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren rushes forward, pulling alongside Kord to block the Aspis in.

Double move into position.


Maps and slides

The aspis all fall down. The front two attack defensively as they Foolishly they decide to try get back up again one gets a lucky shot on Kord with her torch for five damage

Including the hyena who does not appear to like Gruk

dice rolls:

6d20 ⇒ (10, 10, 7, 17, 20, 18) = 82
torch damage: 1d3 + 5 + 1 - 2 ⇒ (1) + 5 + 1 - 2 = 5

finding portrait to accurately depict current state of aspis the one that just jabbed Kord with his torch has provoked an attack of opportunity from both Kord and Yridhrendir

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Party up or just the AoO’s? Also, I approve of the portrait, lol.

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"Ow! You little son of a.." The exact wording of the insult that followed is swallowed up by the sound of a flail crashing into the Aspis agent's shoulder.

AoO Flail, Power Attack: 1d20 + 4 ⇒ (14) + 4 = 181d10 + 7 ⇒ (1) + 7 = 8


Maps and slides

doh party up also someone put that Hyena adjacent to Gruk
Also remove Kord's target from the board as the torch wielded crunches to the floor

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

It's not clear which of the Aspis tokens is the torch bearer. I've removed yellow from the board; if it was a different target, let me know and I'll fix. I've also moved the hyena into the square nearest Gruk.

Ahmande continues sharing inspiring stories of Pathfinders fighting in ancient dwarven halls as he retrieves his bow, knocking an arrow and firing at the only target he can see on the stairs.

Actions:

Free: continue bardic performance
Move: retrieve longbow
Standard: attack white

Shortbow, inspire courage: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage, P, inspire courage: 1d6 + 1 ⇒ (2) + 1 = 3

Bardic Performance: 7/10 rounds remaining

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya steps up, mulls over her options, then decides to try to help Gruk.

Kord, as usual, seems to need minimal assistance. I better help the jokester. If the guardian gets overwhelmed he'll be down there on his own.

Actions/Rolls:
5 foot step, Standard to Fire at Hyena, Move to reload crossbow.

Crossbow + Bless + I.C. + PBS - No Precise: 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (6) + 6 + 1 + 1 + 1 - 4 = 11 for Cold Iron/Piercing + I.C. + PBS: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

So, as AoO's happen first, am I correct in assuming that I took no damage then (from the torch attack)?

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

The paladin shows no sign of slowing as he rounds the corner and brings his weapon around in a deadly arc.

Flail, PA, Inspire: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 251d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Confirm?: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d10 + 7 + 1 ⇒ (3) + 7 + 1 = 11

"Can anyone see what them k'bolds 're up to? Ah just don't trust 'em!"

Cant tell if it's just the blue token or if the big white square in front of me is a bad guy. If I have to 5' step, then I will, otherwise I will stand and swing.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

The big white square is Ahmande's grease spell. You need Acrobatics checks to move in there (details in this post.

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

'Hmm...decisions...decisions...' considers Gruk as he looks from one group of Aspis to another, and finally back to the wolf nearby.

Holding his Falchion high, he mumbles a few words. The blade flares up with light, and he sneers "Get your mutt off me! Anyway to treat a friend?! By Asmodeus' light, I'll solve the problem myself!"

Turning to the wolf, he swings the glowing blade high.

Mechanics:

Free: Activate Arcane Strike - Standard: Slash at the wolfy
MWK Falchion (Arcane Strike, ISC, Bless): 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15
Damage? (Arcane Strike, ISC): 2d4 + 4 + 1 + 1 ⇒ (4, 4) + 4 + 1 + 1 = 14

Bluff?: 1d20 + 8 ⇒ (2) + 8 = 10

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren walks forward, careful in his steps so as to avoid slipping and falling on the slick floor, his weapon ready to strike the prone Aspis agents.

acrobatics DC 10: 1d20 ⇒ 10 Phew!

"Fitting you are slithering on the ground, snakes!"

Once within reach of the enemy he brings his weapon down with great force... White target

morningstar+bless+ic vs prone: 1d20 + 3 + 1 + 1 + 4 ⇒ (18) + 3 + 1 + 1 + 4 = 27
blunt dmg: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Acro for Grease spell: 1d20 - 6 ⇒ (19) - 6 = 13

Turns out the I could not 5' step, so I guess I needed the roll!


Maps and slides

No they stabbed at you to start fighting defensively on the ground to give them a bit of a boost to ac getting up from the ground the axe guy was the torch guy. Sorry was alate night and I didnt want to make a lot of time explaining what was going on clearly. Clearly a mistake (like most things the aspis are doing)

In all that comotion I forgot to describe the guardians actions he nails the hyena on the first round and another torch wielding 'axeman' in the second the Aspis prove equally ineffective at hurting the guardian

Meanwhile Gruk slices his hyena mutt in two and Kord smashes the brains of another Aspis into the wall

Yridhrendirs opponent wibces but stabs back with his longsword

longsword: 1d20 + 3 - 2 - 2 ⇒ (15) + 3 - 2 - 2 = 14
longsword damage: 1d8 - 1 ⇒ (3) - 1 = 2

Scared and slightly green looking The aspis look very ineffectual

Everything you have done since arriving has contributed to the defense points of the kobolds which in turn weakens the aspis So the aspis are sickened and shaken which makes them rather ineffectual. Not killing kobolds = defense points. Not killing Stinkeye = defense points. Not setting off or disarming traps = defense points getting the guardian onside =defense points. The only one you missed resetting the traps behind the porticullis (also not smashing portcullis = defense points)


Maps and slides

Spoiler:
kord attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Kord smashes the remaining Aspis down the stairs he falls down like a ag doll.

moments later the guardian finishes off the other Aspis and asks "IS THAT IT?" You remember that the Aspis had some kind of aristocratic leader and there has been no sign of him yet

Sorry didnt mention it was Party up did I? You have a round or two to prepare for the second wave I will prepare your chronicles

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

The Aspis have all been eliminated, right? I only ask because they're still shown on the map.

Ahmande dismisses the grease spell, speaking some simple words that cause the greasy coating on the stairs to fade away. He carefully picks his way to the landing, getting off the rounded handle portion of the walkway.

Standing at the top of the stairs, he draws out his bow and knocks and arrow, ready to fire on any other Aspis that appear.

Ahmande would ultimately like to be standing where the white aspis is on the map now.


Maps and slides

True. Fixed the map

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Maintaining his disguise, Gruk makes his way towards the wall. "Well, that went well." he remarks. "Shall we have another go?"

Leaning against the wall, he begins panting and once all are ready, he cries out "Help! Need reinforcements! The pathfinders have the guardian on their side!"

Bluff: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya moves back a little bit to get a better angle on the door and see the whole room. "I'll stick close to the alter and murals in case they sneak past. I can also shoot decently from here and can see most of the room. Kick some slithering butt!"

Readied Action/Rolls:
Ready to shoot any Aspis that show up in the room.

Crossbow + Bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for Cold Iron/Piercing: 1d6 ⇒ 5

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren holds his weapon defensively, ready for anything. His eyes dart left to right and his head swivels to take in all directions.

Total defense(+4 dodge bonus to AC for one round.) till he gets to act.


Maps and slides

The guardian takes up station behind Kaya giving her a clear view of the entrance. two more bruised looking Aspis burst in and are initially fooled by Gruk before a loud voice booms "Fools I did not hire him" and a large spear strikes at Gruk as its large wielder breaks his invisibility spell
spear: 1d20 + 3 ⇒ (16) + 3 = 19
spear damage: 1d10 + 4 ⇒ (9) + 4 = 13nearly skewering Gruk

Kord takes opportunity attacks as he closes on his shrinking foe
2d20 ⇒ (18, 1) = 19 a minor blow from the Aspis barely hits and the shrinking figure nearly drops his spear as they both shrink

More combat ensues and the aspis butt is kicked

The guardian helps you and the kobolds clear the debris where Sharrowsmith collapsed the tunnel (kobolds didnt break the place merely redocarated) and you recover his body and stuff as Aya and Ambrus requested.

With Zaril Namoth and his Aspis Consortium expedition
thwarted, the Golden Guardian and kobolds assist the
you in clearing the collapsed corridor of rubble. There
they uncover the remains of Venture-Captain Nieford
Sharrowsmith, which are badly damaged but identifiable
thanks to his crushed wayfinder and other belongings.
The kobolds allow the you to extract the body and its
possessions in peace, but afterward the small humanoids
ae very relieved when you leave.

You return to Nantambu, Aya Allahe is there
to receive them. She listens to your recounting of
their mission, and when she learns of Sharrowsmith’s
death, she nods sadly and voices her thanks.
“Nantambu will not be the same without my friend Nieford
Sharrowsmith. When he was younger, he traveled to all
corners of the Mwangi Expanse and truly made the region
his home, despite having been born hundreds of miles away
in Avistan. He never truly lost his adventuring spirit, and as
this lodge grew, he found his hours dedicated more and more
to paperwork and less and less to exploring the lands’ rich
history. I know his soul would take no offense at my saying
he died as he would have wished—active, engaged, and in
the field. I take solace in being able to provide him proper
funerary rites.
“With his passing, Sharrowsmith’s Exports has no venturecaptain,
but I have corresponded with Nieford’s colleague
Ambrus Valsin and agreed to act as the temporary manager
of the lodge. After all, the full extent of the Pathfinders’
involvement in Nantambu has remained a something of an
open secret, and it would be an embarrassment for anyone
but a friend or family member to take command of the
business so soon after the owner’s death.”
“I dearly appreciate what you have done for the Society, for
your venture-captain, and for me.”
Aya Allahe also examines the metal component the
PCs found in the Krihirik talisman. After a moment’s
study, she quickly stands, recovers a piece of stationary
bearing five graphite illustrations, and slowly smiles.
“This is remarkable,” she announces. “The shape of
the talisman matches one of the drawings Ambrus
Valsin sent me. What you have found is a piece of the
Sky Key, the device even now the rest of the Society is
at its wits’ end attempting to reassemble!” Then, with
quiet affection, she murmurs to the Sky Key component,
“Congratulations, Nieford. You and your agents have
once again done what the rest of the Society could
not—a fitting tribute, and a fine legacy.”

1 to 50 of 638 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFC on sharrowsmiths trail All Messageboards

Want to post a reply? Sign in.