Holy Vindicator

Ýridhrendir's page

177 posts. Organized Play character for Greymore.


Race

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7

Classes/Levels

Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

About Ýridhrendir

Ýridhrendir

Male half-elf cleric of Desna 3
CG Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +8
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 24 (3d8+6)
Fort +5, Ref +2, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mwk morningstar +4 (1d8+1) or
. . starknife +3 (1d4+1/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 14, 2d6)
Cleric Spells Prepared (CL 3rd; concentration +8)
. . 2nd—remove paralysis[D], resist energy, spiritual weapon
. . 1st—divine favor, longstrider[D], shield of faith (2)
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . D Domain spell; Domains Liberation, Travel
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Statistics
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Str 12, Dex 10, Con 12, Int 12, Wis 17, Cha 15
Base Atk +2; CMB +3; CMD 13
Feats Extra Channel, Selective Channeling, Skill Focus (Perception)
Traits focused mind, sacred conduit
Skills Diplomacy +6, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Profession (astronomer) +7, Sense Motive +7, Spellcraft +5, Survival +4 (+6 to avoid becoming lost); Racial Modifiers +2 Perception

Languages Common, Elven, Orc

SQ agile feet (6/day), elf blood, liberation (3 rounds/day)
Combat Gear cold iron crossbow bolts (20), oil of bless weapon (2), universal solvent (2), wand of bless (50 charges), wand of cure light wounds (45/50), acid, alchemist's fire, antitoxin (2), caltrops (2), holy water (4), smokestick; Other Gear +1 breastplate, +1 buckler, crossbow bolts (20), light crossbow, mwk morningstar, starknife, cloak of resistance +1, wayfinder[ISWG], backpack, bedroll, belt pouch, bullseye lantern, canvas (10'x10'.), canvas (sq. yd.), climber's kit, crowbar, flint and steel, grappling hook, hammer, oil(3), piton, silk rope (100 ft.), tanglefoot bag(3), tindertwig, trail rations (10), waterskin (5), wooden holy symbol of Desna, 181 gp, 9 sp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Liberation (3 rounds/day) (Su) Act as if you had freedom of movement for 3 rounds/day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
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Player: Greymore
Character: Ýridhrendir
PFS#: 133512-19
Faction: Liberty's Edge
Character level(for subtier determination): 2
Normal or Slow track: Normal
Day Job: [dice=Profession: Astronomer]d20+7[/dice]