
GM Merisial the risen |

The elves on the catwalk resemble the Aspis agents that did not survive the chase with the T rex. The voice in the elders hut is definitely not grippli but it is angry.
aspis a: 1d20 + 4 ⇒ (4) + 4 = 8
aspis b: 1d20 + 3 ⇒ (8) + 3 = 11
aspis c: 1d20 + 9 ⇒ (15) + 9 = 24
Kord: 1d20 + 1 ⇒ (9) + 1 = 10
Yridhrendir : 1d20 ⇒ 6
Kaya : 1d20 + 4 ⇒ (6) + 4 = 10
Ahmande : 1d20 + 3 ⇒ (20) + 3 = 23
Gruk : 1d20 + 4 ⇒ (18) + 4 = 22
Initiative
Kord
Yridhrendir
surprise actions
Yridhrendir your perception gives you nothing you don’t already know so your surprise round action please
Cat
Ahmande
Gruk
Elves
Kaya
Kord
The voice
Yridhrendir

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"May Desna protect you Kord." Ren says, casting, shield of faith on Kord, just before he runs off.
+2 deflection to AC/1 min to Kord.

GM Merisial the risen |

PaizoConOz begins. My posting maybe erratic for the next few days
The panther attacks Kord
bite: 1d20 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 6 ⇒ (4) + 6 = 10
Or it might be playing
Initiative bold to act
Cat
Ahmande
Gruk
Elves
Kaya
Kord
The voice
Yridhrendir

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"We were sent on a quest, started in a bog
Outran a tall dragon
Left them aspis guys laggen
Now me must save these poor Frogs!"
Announces the half-orc, as he tosses the ladder back up to the platform. "Froglets! If you're there, we got those eggs you needed!"
Move put ladder up - Standard Start Inspire Courage

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Ahmandé draws a wand from his side. A newer wand for the bard, it appears to be carved from the horn of some vicious beast. He points it towards the cat, and activates the wand.
A glorious, shimmering eagle appears behind the cat, and immediately swoops down upon the feline, striking with beak and both talons!
Move: draw wand of summon monster I (CL3)
Standard: activate wand of summon monster I (CL3) to summon a celestial eagle, duration 3 rounds
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10–1. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
Eagle (celestial) CR 1
XP 400
Celestial eagle (Pathfinder RPG Bestiary, 118)
NG Small animal
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
Resist acid 5, cold 5, electricity 5; SR 6
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee bite +3 (1d4), 2 talons +3 (1d4)
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +10; Racial Modifiers +8 Perception
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (6) You have Spell Resistance.
Full Round: Full attack
(Assuming Kord is underneath the elf on the bridge to get the flank. If not, Kord was just attacked by the cat, so there must be some position from which the eagle can flank; it will start there instead.)
Bite, IC, flanking: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage, IC, smite evil, P: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Talon, IC, flanking: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage, IC, smite evil, P: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Talon, IC, flanking: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage, IC, smite evil, P: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Summon Monster I: 2/3 rounds remaining

GM Merisial the risen |

The summoned eagle manages to lay a talon on cats flank drawing blood
As you get a better look at the pointy ears on the grippli walks you see they are half-elves one moves away from the main hut as he draws his bow to get a better shot at Gruk
red's arrow: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
red arrow damage: 1d8 + 2 ⇒ (5) + 2 = 7
"Take that ya filthy tusker. Dont want your screaming caterwauling round here"
The other draws her bow and kicks the ladder back down
Initiative
Cat -5 (neutral)
Ahmande
Gruk -7
Elves
Kaya
Kord
The voice
Yridhrendir
(ladder currently on ground)

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Kaya rushes into the clearing and yells at the half-elf, "NOBODY CALLS MY FRIEND THAT!!!"
She drops her crossbow and moves the ladder back up into position. Motioning for her allies to go up the ladder she adds, "Kick his ass!"
Move into Clearing, Drop Crossbow as a Free, Move to put ladder up.

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"Gotta tell ya cat, ain't nothin' personal. Yer just servin' the wrong master."
Flail of Releasing cats from Bondage and Servitude (P.A./Flank): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 for FREEDOM (from this mortal coil): 1d10 + 7 ⇒ (7) + 7 = 14

GM Merisial the risen |

Kaya puts the ladder back up as Kord strikes the scarred panther which whimpers in response. It definitely doesn't like your game."Safira! Attack!" calls a a voice from above as human man emerges from the hut above a dagger in either hand. The panther looks around for an escape route in response and takes off to the north closely followed by Ahmande's summon which disappears
I think the bird disappears as it reaches the edge of the summon range. But even if it stays its chasing the panther and both are now out of this combat. Technically should have waited until Yridhrendir's turn but I didn't want to bog down combat further than needed
Initiative
Yridhrendir
Ahmande
Gruk -7
Half Elves
Kaya
Kord
Human
(ladder currently up)

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Ahmandé moves over to get a view of the half-elves on the elevated walk, drawing his bow as he moves.
"What have you done to the grippli village? You Aspis are out of control!"
He reaches his hand into the pouch by his side, keeping his eyes focused on the man that just emerged from the hut. Drawing out a small pinch of butter, he whispers a single word: "চর্বি লাগানো," smearing the butter between his fingers as he whispers. A wide swatch of grease appears, coating the walkway under the man, plenty of which immediately drops into the pond below.
Move: 20'
Standard: cast Grease on area outlined in grey
(Reflex DC 14 or fall prone)
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

GM Merisial the risen |

acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16
acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5
falling damage: 2d6 ⇒ (2, 2) = 4
The human expertly keeps his balance on the rope bridge however his efforts to stay upright causes the whole bridge to sway unexpectedly which causes his companion to fall.
"Merde" he says as he finds himself prone next to Kord
Initiative
Yridhrendir
Ahmande
Gruk -3
Green -4 prone
Red
Kaya
Kord
Human
(ladder currently up)

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"Ren, check the forcast. Anything about rainin' Aspis?" The paladin looks down at the elven invader as he readjusts his grip. "I bet taday ain't goin' like ya planned. I'm not gonna lie to ya elf, this is gonna hurt!"

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"A pointy-eared took aim from up high
At me did his stupid arrow fly
My priesty healed me
I could just let it be...
But I say now we make him cry!" spouts the half-orc, with a broad smile upon his face. Scurrying up the ladder held by Kaya, he prepares to take his revenge, blade in hand.
Continue Inspire Courage - Double Move

GM Merisial the risen |

With a cry of "Traitor!" Red shoots at the cleric that healed the halforc now climbing the ladder and out of his sight. But his anger does not make for good shooting and the arrow pings off Yridhrendirs armour. The on the floor draws his sword and stabs desperately at Kord but seems more concerned about keeping the sword ready to deflect the flail than actually hitting Kord
greens desperate defensive stab: 1d20 + 3 + 2 - 4 - 4 ⇒ (4) + 3 + 2 - 4 - 4 = 1
Yridhrendir
Ahmande
Gruk -3
Green -4 prone
Red
Kaya
Kord
Human
(Gruk currently 15 feet up ladder 5 feet to top)

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Kaya picks up her dropped crossbow and hustles over to and up against a large stump, hoping it provides at least some cover against the remaining archer. She taunts him to try to split the enemy's focus, "Hahah! Is that the best you can do?"
Move to pick up crossbow, Move 20 feet.

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"Don't think that's gonna be enough protection for ya. Hold still now..." With that, the paladin brings his mace down in an overhand chop.
[dice=Flail of "I warned you"]1d20+4[/dice] for Feel the pain!: 1d10 + 7 ⇒ (8) + 7 = 15

GM Merisial the risen |

Kaya grabs her crossbow. Kord smashes the half elf into the ground. The human up top throws a dagger into Gruk who hangs on to the ladder thanks to his Orishas heritage. The human tries to move out of the greasy bit of the catwalk but lands on his arse but at least manages to stay on the cat walk
Yridhrendir
Ahmande
Gruk -11 ferocity
Red
Kord
Kaya
Human
Gruk 15 feet up ladder

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Channel positive healing: 1d6 ⇒ 2
Select out any nearby enemy I can see, up to 2 targets.
Ren holds out his symbol of Desna, calling ”May Desna light your path!”, and light pours forth from it, healing some of Gruk’s wounds.

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Ahmandé begins concentrating on a new spell, drawing power inward as he focuses the magic.
Full round: begin casting sleep, 1 round casting time

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CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Pointy head insist on poking.
It thinks he may cause my croaking.
He should learn the deal
For many of us can heal.
He'd be better off sitting and stroking..." he calls out with a smile.
Pausing on the stairs, he summons up an old chant from his youth. "bound batlh, SoHvaD quv, rIQ vor neH 'ej HIjonHa"Touching the site of the fresh wound, it begins to mend.
"Honor bound, honor thee, heal these wounds and set me free."
Continue Perform as free -- Standard cast CLW

GM Merisial the risen |

Ahmande and Gruk cast their spells and Yridhrendir channels excluding the elf Kord just pulverised. Momentarily distracted by the three grippli elders escaping out of the far side of the central hut red takes aim at Ahmande as he continues to cast his spell but the arrow flies over Ahmande's head
Bold to act
Yridhrendir
Ahmande
Gruk -4
Red
Kord
Kaya
Human prone
Gruk 15 feet up ladder

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Kaya loads a bolt, takes a breath to focus, pops out from behind the tree and fires at the remaining archer.
Crossbow: 1d20 + 6 ⇒ (4) + 6 = 10 for Piercing: 1d6 ⇒ 2
"Ha! That was um... a warning shot! You better surrender before it's too late!"
Bluff: 1d20 + 2 ⇒ (14) + 2 = 16

GM Merisial the risen |

dagger throw at Gruk: 1d20 + 8 ⇒ (3) + 8 = 11
dagger damage: 1d4 + 4 ⇒ (1) + 4 = 5
will save: 1d20 + 2 ⇒ (18) + 2 = 20
sense motive: 1d20 ⇒ 18
As Kaya tries to excuse her miss the half elf slams back "You couldn't hit the side of a barn door with that thing!"
Kord gets halfway up the ladder but the human above pulls another dagger to throw at Gruk as he gets up but this one misses. He stifles a yawn as Ahmande's sleep spell fails to take hold
Bold to act
Yridhrendir
Ahmande
Gruk -4
Red
Kord
Kaya
Human
Gruk 15 feet up ladder
Kord 10 feet up ladder

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His spell a failure, Ahmandé finally pulls an arrow from its quiver and lines up a shot on the man attacking Gruk. He gets the man in his sights and lets the arrow fly.
Standard: attack purple
Shortbow, IC: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11 (still prone?)
Damage, IC: 1d6 + 1 ⇒ (2) + 1 = 3

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Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11
"Pointed ears continues to fight because
It thinks it matters what it does.
Soon it will see
as we cheer with glee.
Its time better spent submitting without abuzz."
Reaching the top of the ladder, Gruk steps into the slick mess on the platform. Pausing for a breath, his falchion begins to glow as he plunges it down at the elven man.
MWK Falchion, IC, Counts as Magical: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 2d4 + 4 + 1 + 1 ⇒ (2, 2) + 4 + 1 + 1 = 10

GM Merisial the risen |

As per the descriptive text above the human is back on his feet. I forgot to adjust the map. Yes the sleep spell does resolve at the start of Ahmande's turn but that was going to happen so I resolved it against the only valid enemy target. Ahmande would know halfelves have elven immunity to sleep spells.
Edit. screw it we will go with ladder against cat walk as advertised
Gruk gets up close and personal with the human however his falchion fails to find his target as his foe nimbly dodges. The halfelf at the back fires at Kaya
red arrow: 1d20 + 4 ⇒ (10) + 4 = 14
bluff: 1d20 - 1 ⇒ (6) - 1 = 5
kaya sense motive: 1d20 ⇒ 4
"That's a warning shot" he calls out but Kaya is probably the only one to be convinced
Bold to act
Yridhrendir
Ahmande
Gruk -4
Red
Kord
Kaya
Human
Gruk on greasy catwalk
Kord 10 feet up ladder

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Kaya, flustered and confused by the enemy as they trade projectile misses steps forward, loads another bolt and fires.
Crossbow + PBS: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for Piercing + PBS: 1d6 + 1 ⇒ (3) + 1 = 4
If it hits she will let out a whoop of joy and say, ”and that was a warning shot... to your face!”
Could someone move Kaya 5 ft diagonally closer to the half elf on the shelf? My phone doesn’t like the map. Thanks!

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Could someone move Kaya 5 ft diagonally closer to the half elf on the shelf? My phone doesn’t like the map. Thanks!
Done

GM Merisial the risen |

Kaya's bolt hits the halfelf as Kord clambers on to the cat walk. The human slips as he tries to edge backwards and decides he has had enough of the grease area and crawls out of it
Bold to act
Gruk -4 attack of opportunity only
Yridhrendir
Ahmande
Gruk -4 Normal actions
Red -4
Kord
Kaya
Human prone
Gruk on greasy catwalk
Kord on catwalk

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AoO: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage?: 2d4 + 4 + 1 + 1 ⇒ (1, 3) + 4 + 1 + 1 = 10
Normal Round Stuffs
"A slimy catwalk can be tricky
Can slip and slide off a side in a jiffy.
Kaya'll catch me if I fall.
So I'm safe after all.
In truth, any woman'd do. Can't be picky!"
Summoning up another bit of magic, his blade continues to glow as he brings it down.
Falchion Attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage?: 2d4 + 4 + 1 + 1 ⇒ (3, 2) + 4 + 1 + 1 = 11
Carefully picking his way across the grease, Gruk to the half-elf, summoning his personal magic to enhance his blade.
Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20
Double Move to Green 'X'

GM Merisial the risen |

Gruk falchion strikes the human for a solid blow to the arm drawing blood. “You be sure to say hi to Kaya from me” snarls back the human. Gruk’s second blow does not catch the human but does show a bronze serpent badge underneath his leather armouras he tries to fend off Gruk with his two daggers. You can see 3empty dagger sheaves and two more daggers as well on top of his armour
Bold to act
Gruk
Yridhrendir
Ahmande
Red -4
Kord
Kaya
Human Fiveknives prone -10
Gruk on greasy catwalk
Kord on catwalk

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Ren levels his cross bow at Red and pulls the trigger...
light crossbow vs red: 1d20 ⇒ 8
... but his shot goes wide. He quickly reloads after his failed attack.

GM Merisial the risen |

Yridhrendir misses with his shot and Ahmande dismisses the grease spell now it hampers his allies more than the Aspis the half elf obviously stung by Kaya’s bolt fires another “warning shot”
red arrow: 1d20 + 4 ⇒ (2) + 4 = 6
Bold to act
Yridhrendir
Ahmande
Gruk -4 Normal actions
Red -4
Kord
Kaya
Human prone
Gruk on catwalk
Kord on catwalk

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Post eaten apparently... /sigh
Kaya shoots at the enemy archer... a lot less interestingly than was up before.
Crossbow + PBS: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 for Piercing + PBS: 1d6 + 1 ⇒ (2) + 1 = 3

GM Merisial the risen |

dagger damage: 1d4 + 4 ⇒ (2) + 4 = 6
attack vs rope ac 5: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
attack vs gruk: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
[dice=red acrobatics]1d20+3/dice]
Kord moves past the fallen Aspis heedless of his threat but a sharp pain in his calf tells him the prone figure is not a foe to underestimate. Kaya shoots but fails to anticipate how much the half elf will back away from Kord
The aspis swipes at rope holding up the catwalk and cuts it making the rope swing dangerously. He also stabs at Gruk but the now swinging catwalk makes him a harder target
the left catwalk is now difficult terrain and the acrobatics check to stay up there if you charge, run or take damage is harder for those on it
Bold to act
Yridhrendir
Ahmande
Gruk -4
Red -4
Kord -6
Kaya
Human prone
Gruk on dodgy catwalk
Kord on catwalk

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"Be careful there, Gruk! Don't let him take out the other rope!" Ahmandé lines another arrow up in his sights, and lets it loose at the half-elf on the far catwalk.
Standard: attack red
Shortbow, IC: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage, P, IC: 1d6 + 1 ⇒ (4) + 1 = 5

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Ren moves closer so he can channel Desna's healing energy into both Gruk and Kord. He prays aloud, "Desna! Hear me and grant my friends the benefits of your healing light once again!" He concentrates and forcibly withholds Desna's healing from his enemies.
Selective Channel Positive: 1d6 ⇒ 6

GM Merisial the risen |

Yridhrendir channels to fully heal the party. Ahmande is put off by how close Kord is to his target
sorry Gruk finding a safe place to stand will involve a move although a really good crit before hand may negate the aoo. Directly south of your hurt opponent is not safe. (I appear to have allowed him to heal magically as a free action. Story for that it has been corrected)
Bold to act
Yridhrendir
Ahmande
Gruk
Red -4
Kord
Kaya
Human prone -10
Gruk on dodgy catwalk
Kord on catwalk

GM Merisial the risen |

Gruk is attacked: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
red steps back and shoots Kord : 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23
Arrow damage: 1d8 + 2 ⇒ (8) + 2 = 10
Kord acrobatics: 1d20 - 3 ⇒ (10) - 3 = 7
Gruk swipes at the Aspis and then moves past the into the hut the Aspis proves poor at attack Gruk as he moves past
The archer steps back and fires an arrow at Kord hitting him. Kord seeks to step up in response but the catwalk shifts under him and the ground beckons
Kord -9
Kaya
To act

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Kaya screams “featherfall” as Kord flips over the edge, her ring glows and the spell activates.
Immediate action to Cast Featherfall on Kord using Bonded Object ability. I’ll add links to abilities/spells used later today but wanted to get this post up quickly.

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Acro: 1d20 - 6 ⇒ (9) - 6 = 3
"Oh for the love of-" during his fall he gives Kaya a nod of thanks. "Much appreciated!"
Just checking, earlier I was on the regular catwalk, not the 'dodgy' one. Does taking any damage automatically force us off the catwalk?

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Kaya rushes over and touches Ren on the shoulder, "See the Future, strike true!" Just after this she looks at Ahmand and adds, "help me get this ladder over to the other catwalk if you can, let's get Kord back up there!
Move 20 ft to Ren, Standard to casts Diviner's Fortune on Ren which equals a +1 on most d20 rolls his next turn.
Earlier Abilities/Spells as promised.
Feather Fall and Arcane Bond and specifically the spoilered below part was used.

GM Merisial the risen |

Yes the catwalks are that awkward designed for small gripplis not medium humanoids
Kord floats to the ground under the influence of kayas spell. he feels the egg he is carrying settle slightly as he lands (probably allright but may not have survived a proper fall)
The human stands up and stabs at Gruk to not much effect assuming Gruk doesnt smash him right back down again as he provokes the aoo
stab damage: 1d4 + 4 ⇒ (3) + 4 = 7
Bold to act
Kord on ground
Gruk Aoo
Yridhrendir
Ahmande
Gruk normal round actions[/b]
Red -4
Kord -9
Kaya
Human -10