
Sayer_of_Nay |

Summoners are interesting. The nebulous nature of the eidolon means that no two summoners are truly alike. Their eidolons can come from anywhere or be practically anything (within the rules, of course).
I'd like to hear about your summoners. I'll start with the one and only one I got to play. Fat Tony was a halfling, ranked Enforcer in the Halfling Mafia based out of the River Kingdoms. His eidolon, a strange toad/turtle monstrosity named Big D, did most of the enforcing; Fat Tony preferred to eat copious amounts of food while this took place. They made a good team. Fat Tony did the talking (in a thick New York accent) and Big D did the stomping.

drbuzzard |
3 people marked this as a favorite. |

My summoner (from PFS) is Mother Magda, with her Eidolon Mary.
Magda is a frustrated mother who was abandoned by her husband when she was unable to bear children. In desperation she began in investigate the mystic arts to see if there was a solution to her problem.
She eventually developed the ability to summon a 'daughter'. This 'daughter' is named Mary. Magda dresses her up like a little girl in cute dresses and bows in her hair.
Don't mind the large muscles, the sharp claws, and the tough hide.
Mother Magda is very protective of her daughter, when she's not siccing her on someone who deserves to be torn to bits.

Varthanna |
1 person marked this as a favorite. |
My summoner was a shy, socially-stunted half-elf. He was very strong and could dabble in magic (I played him sort of like a magus... He had an 18 str and 13 charisma)
His eidolon was what he always wanted to be, a subconscious project. Bold, arrogant, cocky, womanizing, inhumanly beautiful (looked alot like an aasimar version of the summoner, but taller, smmetrical, etc).
It was an abusive relationship. The eidolon would pester the summoner to not fall asleep, because he liked being on the planet and not "that hell hole" of his mind. He was frequently physically attack the summoner, but never with the intent to kill. Indeed, he was very protective of the summoner because he knew if the summoner died, he'd disappear forever.

Cheapy |

My summoner (custom archetype) is blessed by Desna to lead an army against evil and is accompanied by a "guardian angel" of sorts that's currently a celestial butterfly familiar. He's ever inquisitive and explorative (as any good follow of Desna should be!), and is known for summoning flocks of birds to tear enemies to shreds.
We're on track to reclaim the Stolen Lands, and I plan on making part of them a sanctuary for Desna.

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I actually have a couple but I'll chose my current PFS version. My summoner is played as a Half-elf ninja name Hokuto a strong, stealthy Leader-to-be. His Clan specialized in calling creatures from their planes through special pacts, allowing them to bring monsters to fight for them when needed. His particular sect normally summons Dogs, Birds, Celestials and Demons. He wields a sword named Onigumo (Demon Spider), that was forged from a bebilth's fang..a weapon passed down through generations of leaders after his ancestor slayed the beast.
His Eidolon is Actually the ancestor that slayed the bebilith long ago named Saizo, He uses A Kusarigama (Bite) Nekode (claws) and Tendrils of Shadow ( Tentacles). His soul was sworn to the clan with protecting and teaching the newest leader in times of Strife, until such time that they are strong enough on their own to rise up and quell their foes. He is 300-something years old and constantly nags.

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Guioh is an expy of Yu-Gui-Oh!. Essentially he's a gamesman and he considers his Eidlon the in progress trump card. He views conflict much like he does with the game board, his summons, his eidolon, and his battlefield control spells as elements of game changing.
His big hobby is summoner duels, essentially played until one calls quits.

Azten |

Guioh is an expy of Yu-Gui-Oh!. Essentially he's a gamesman and he considers his Eidlon the in progress trump card. He views conflict much like he does with the game board, his summons, his eidolon, and his battlefield control spells as elements of game changing.
His big hobby is summoner duels, essentially played until one calls quits.
I'm such a nerd that this reminds me of the story arc where the had "Deck Masters"...

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Guioh is an expy of Yu-Gui-Oh!. Essentially he's a gamesman and he considers his Eidlon the in progress trump card. He views conflict much like he does with the game board, his summons, his eidolon, and his battlefield control spells as elements of game changing.
His big hobby is summoner duels, essentially played until one calls quits.
Gui( Yami Yugi voice): You've activated My Readied Action! ACID PIT! With this spell your creature plummets to the bottom taking Falling and Acid Damage, but thats not All, Your equipment suffers as well because My Dark Magician uses his Spell-like abilty, Hold MONSTER! Trapping your creature in the pit every round unless he makes a save.
Opponent: What!? Agghh This can't Be!
Gui: Oh Yes it can, Now Dark MAgician, Magic Missle ATTACK!

LagunaWSU2 |

I love the fact that you can now make your summon a healer. I play a christian like summoner who has an angel that can duel wield swords and cast a minor heal or two. Is good fun.
I really like the roleplay aspect of summoner, too. Its a very, very powerful social tool to be able to conjure huge powerful beings instantly.

The NPC |

I have a con character.
Terrence Darkwell
Occultist and Synthesist
He had a natural ability to work magic but it never quite sparked like his Grandmother's did (Her being a famous Sorceress). He worked with his ability to hone it. Now due to some events in his life and some personal issues he became something of a misanthrope (disliking humanity, especially himself) and turned to summoning and being a synthesist to try to stop being human. So he would prefer to go around in his synthesized form whenever he could.
One of the big conflicts in his mind though was that he was a man of faith. So while he didn't put any value on (demi)Humanity he knew the gods did even if he couldn't comprehend why. So he helped people when there was trouble though he never participated in actions that could lead to more people being made and was in general a not very social person.
This would change over time as people managed to show him what they could do at their height. He had a grudging respect for what people were capable of. Later he met a noteworthy witch that despite himself he found himself falling for her. She felt the same way, however she realized he was not yet ready for any kind of relationship and so took a hard line with him, "I'm willing to help but you have fix yourself before we can be together."
He struggled with this but he eventually learned and his great test came when when she took a blow that mortally wounded her. She was trying to save some people from a monster's cruel trap that was fastly killing them. His spell energy and other abilities had been spent and he had only time to either her or the poeple. He had earned a favor from a goddess a couple years ago that he hadn't called in yet. He asked for them all to be saved. The goddess said that the favor would save either her or the people not both but "what good are they? They are only people after all. In fact she is only a person as well." He wept for the first time in his adult life and wished that the people would be saved. There was a flash of light the monster was dead, the people safe, and the witch lived as well.
He was a much kinder person after that and the witch knowing what he did accepted him.
That was bit longer than intended and probably beyond the scope of what you wanted. Sorry.

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Fast, nimble and full of endurance but incredibly weak, Shadrach the Half-Elf was picked on and bullied as a child. His father, a semi-infamous Sorcerer, rumored to have consorted with demons and devils only added fuel to the fire that was Shadrach's misery. Quick of wit, and friendly enough with the people around him, he harbored a secret desire for vengeance and revenge against the strong who oppressed him.
Using his minor magical ability and his fathers crystal ball, Shadrach opened a conduit to the outer planes and made contact with a being of immense power...in exchange for allowing this being to infest Shadrachs very self, it would grant him extraordinary power, and a fraction of the beings soul to come forth and do battle for the weak Half Elf.
In a vomitous spew, Shadrach falls to his knees and spits out ectoplasm by the bucketful, which forms into an immense tentacled creature known only as "Bulimia". This creature, a shard of the master which inhabits Shadrach, walks around much like a landsquid, but can hit foes from a deceptively far distance. It uses the small claws at the end of each tentacle with devastating effect, rending into its enemies with a merciless abandon. It never makes a noise, and many people have said that Bulimia is a silent killer, often kept hidden from even the family members from those who it strikes.

Tiny Coffee Golem |

Fast, nimble and full of endurance but incredibly weak, Shadrach the Half-Elf was picked on and bullied as a child. His father, a semi-infamous Sorcerer, rumored to have consorted with demons and devils only added fuel to the fire that was Shadrach's misery. Quick of wit, and friendly enough with the people around him, he harbored a secret desire for vengeance and revenge against the strong who oppressed him.
Using his minor magical ability and his fathers crystal ball, Shadrach opened a conduit to the outer planes and made contact with a being of immense power...in exchange for allowing this being to infest Shadrachs very self, it would grant him extraordinary power, and a fraction of the beings soul to come forth and do battle for the weak Half Elf.
In a vomitous spew, Shadrach falls to his knees and spits out ectoplasm by the bucketful, which forms into an immense tentacled creature known only as "Bulimia". This creature, a shard of the master which inhabits Shadrach, walks around much like a landsquid, but can hit foes from a deceptively far distance. It uses the small claws at the end of each tentacle with devastating effect, rending into its enemies with a merciless abandon. It never makes a noise, and many people have said that Bulimia is a silent killer, often kept hidden from even the family members from those who it strikes.
its like a mystic after school special.

Shizzle69 |

My summoner is named Slobad. He is a planar traveling goblin who has in his possesion the trapped soul of the greatest goblin to ever live, Squee. He uses this soul orb to power his serpentine hoverbike at ludicrus speeds. The bike is equipped with 2 crossbows. One for slobad and one for squee. The love zooming around the battlefield pincusioning any and everything with bolts. Sometime Slobad will call some of his buddies he has met in his travels, but he mostly loves watching things burn.
When not slaying evil, and phyrexians, he works as the front man for a freak show in his parties traveling circus. He loves reshaping squee into all sorts of fantastical forms. Squee, being the greatest goblin of all, enjoys scaring the willies out of all of the customers as well as burning down with his new main man Slobad.

LilithsThrall |
I have a con character.
Terrence Darkwell
Occultist and Synthesist
He had a natural ability to work magic but it never quite sparked like his Grandmother's did (Her being a famous Sorceress). He worked with his ability to hone it. Now due to some events in his life and some personal issues he became something of a misanthrope (disliking humanity, especially himself) and turned to summoning and being a synthesist to try to stop being human. So he would prefer to go around in his synthesized form whenever he could.One of the big conflicts in his mind though was that he was a man of faith. So while he didn't put any value on (demi)Humanity he knew the gods did even if he couldn't comprehend why. So he helped people when there was trouble though he never participated in actions that could lead to more people being made and was in general a not very social person.
This would change over time as people managed to show him what they could do at their height. He had a grudging respect for what people were capable of. Later he met a noteworthy witch that despite himself he found himself falling for her. She felt the same way, however she realized he was not yet ready for any kind of relationship and so took a hard line with him, "I'm willing to help but you have fix yourself before we can be together."
He struggled with this but he eventually learned and his great test came when when she took a blow that mortally wounded her. She was trying to save some people from a monster's cruel trap that was fastly killing them. His spell energy and other abilities had been spent and he had only time to either her or the poeple. He had earned a favor from a goddess a couple years ago that he hadn't called in yet. He asked for them all to be saved. The goddess said that the favor would save either her or the people not both but "what good are they? They are only people after all. In fact she is only a person as well." He wept for the first time in his adult life and wished that the people would be saved. There was...
Yes, but how much damage per round does he do?
;>

TheAntiElite |

With the spouse and I's private personal campaign having evolved from 1st Ed to 2nd to 3.x to Pathfinder, some changes to the world have been either refluffed, revamped, or completely re-statted depending on the changes made.
APG lead to some interesting refluffing of two of the major protagonists' children, specifically a family of dragons. The eldest son is a paladin, the second a magus, the first daughter is an abjuration specialist wizard; the second daughter is the only one taking additional levels in 'dragon', while the third son is something of a rogue/bard hybrid with emphasis on spellstealing (as his father was originally a 2E spellfilch).
This leaves the final daughter, who takes after both parents equally, but is something of a daddy's little girl, and especially runty in size...while disproportionately powerful for an ickle gold dragon child.
She's not stupid, by any means, but she's...special. She's all kinds of 'ooh shiny', and mischievous, childlike and made of adorable menace when she chooses...and she's a summoner.
Mostly she just tends to make use of all the spells in the Summoner's list, and is really, REALLY good at summoning things and binding them, but she has yet to reveal her Eidolon.
When she does, I'm planning it to look like what people expect her to look like when she 'grows up' - big damned shiny gold dragon of triumphant doom.
She's staying physically small though, and will be inclined to appear as a little half-elven child with oversize horns when she's not in adorable whelpish form.

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Mosley Oakland and the Derplehound
Believe it or not, Mosley Oakland was once a wealthy clothing merchant in Taldor. A summoner in name only, he was a merchant foremost and his Eidolon, the Derplehound, was simply a curious pet. He had a beautiful Mwangi wife from a highly regarded noble house, a sizable estate and Tian Xia silks that no other importer could access. Word was that all his far more courageous adventuring friends from the Taldane summoning school he attended sourced these textile fineries for his business. And he did well. For five years his business prospered, until the Qadiran conflict closed his trade routes, inflicted nightmarish tariffs and halted his profits. In just two years his business closed its doors and the Oakland name was riddled with debt. Faced with crippling interest payments, and an even more expensive wife to support, Mosley Oakland disappeared from his home and was never seen again.
Unbeknownst to most, Oakland fled to Absalom to sign himself up with the Pathfinder Society, where he hopes to rebuild his riches and previous glory. Some have seen him briefly appear in Oppara on occasion. Some have seen the Derplehound make itself a nuisance in a few localised Absalom butchers.

Gilfalas |

My summoner is a half elf named William. He and his sister Luvanya are the result of a traveling elf merchant falling for a Varisian dancing girl.
When they were 7 and 6, respectively, their caravan was attacked by orc raiders and their parents died protecting them. They were eventually found by a priest of Desna who popped them into an orphanage that they soon ran away from. Living on the streets of Magnemar down in the Shadow, they fought and stole what they needed to survive.
One day William broke into a small basement to see what he could grab to eat from the cellar when a large paw promptly plopped down on his chest and held him in place. That was when he met 'Old Cap', a former mercenary and leader of an old adventuring company and his Eidolon 'Stupid Bastard'.
Cap saw a spark of magic in William and eventully taught him the ways of the summoner, after making him work off the damage he did breaking in of course. Through cap, Luvanya got a job tending to horses (which she absolutely adored) with one of Cap's old adventuring buddies, Sir Martinese, a cavalier, also retired.
William is a little trouble maker, handy with the girls, fast as all hell but not very strong. In contrast his 'little' sister was a physical juggernaught and took to the squires role readily.
They eventually took a trip to Sandpoint to deliver a message from Sir Martinese to the priest at the temple and that is their start to Rise of the Runelords, William the fledgling Summoner and Lu the newly promoted Cavalier.
William is a high dex, high cha character who is going to completely ignore spell related feats. The party I am with are almost all new players and have no idea what optimization is. That said he is working the 2 Weapon combat chain and is taking some teamwork feats with his Eidolon, Goliath, who looks like a cross between an earth elemental and a Mabari Warhound, and his sister Luvanya.
All three work very well together in battle, but the brother and sister bicker insesantly out of combat, agreeing on nearly nothing.
Goliath is, at this point (level 3) a pretty vanilla quad Eidolon with bite, claws, Str Boost, NA boost, damage increase on both claws and a +8 on Perception from skill boost (which has saved the party over and over and over again). William is taking the additional EP level boosts and has taken one Extra Evolution feat. He has weapon finnesse for his high dex and the teamwork feat that adds 1D6 damage when flanking.
Goliath is also somewhat lippy. His attitude is a cross between Jarvis the computer in Iron Man and Alfred the Butler from Batman. A good servant, loyal but gets his shots in on the boss when he is being an idiot.
The ref gave out a bonus feat at level 1 so he took martial Weapon short sword and will be duel wielding them eventually. William is like a neighborhood bravo, flashing two blades in black studded leather armor and a winning smile, blond haired and green eyed, the girls all find him Charming (he has the Trait so they have too, hehe).
Not optimized by any means but will definatley be effective in a team. He will concentrate on party buffs as opposed to any offensive spell casting.

Eildath |

Mathias is a dhampir, a renegade son of an Ustalav noble who decided that the ways of his immortal father and his kinfolk were not for him. He's not exactly a good person, but neither is he evil like his vampiric progenitors. His struggle is to better understand humanity and to learn not to despise the weaker creatures - a struggle especially among the prejudiced people in his native land, who see his pallid appearance and sharpened teeth as a clear sign that he is a monster.
To protect himself and to dedicate himself to Pharasma, he summons forth Xead. Xead is a gaunt figure wrapped in dark robes, a skull-like mask staring out from within. He does not fight with natural weapons (though he has powerful claws on his legs), instead using a scythe. He's recently grown black-feathered wings, though he soon may learn to fly without them.
And yes, Mathias and Xead are exactly who you think they are, if you're a fan of certain Konami games...

Necromancer |
1 person marked this as a favorite. |

NPC ally for group after they clear The Haunting of Harrowstone.
Dr. Yegor Cherno was a rising physician in Caliphas blessed with a beautiful wife, Ilsa, and a generous mentor who took him on as a partner. Cherno's focus of study was mental health: the new frontier of Avistan medicine. Ilsa was proud of her husband's accomplishments and remained faithful and content. The young doctor's success brought fame and new patients to the hospital (which slowly became an asylum).
Cherno had become accustomed to an easy pace and gentle, troubled souls who actually sought help. The newer patients were violent and emotionally unpredictable, committed by the city, and constantly seeking escape routes. The young doctor's time was quickly consumed and Isla saw her husband less and less. In Cherno's absence, Ilsa developed what seemed like a slight cough that she promptly ignored. Her husband had so much on his mind as it was.
One day a violent, nameless young woman was brought to the hospital. Her symptoms seemed endless and Dr. Cherno took on yet another impossible case. After the nurses managed to wipe away years of grime and neglect, the woman's natural allure was obvious to anyone. It wasn't long before Cherno, long deprived of a wife's touch by his work and professional ethic, found himself attracted to his new strange and comely patient. While certainly not orthodox (and damned unethical), the young doctor's 'therapy' offered a sense of security to the troubled young woman.
Eventually, Ilsa's health could no longer be concealed and Cherno was forced to neglect his patients and attend his wife. In the end, Pharasma won out and Ilsa Cherno was buried only two years after her marriage. Dr. Cherno's special patient did not take his absence kindly, particularly when informed that he was home caring for his wife. The nurse responsible for sharing the information was rewarded by facial mutilation and near-death. Cherno's peers decided to address the patient's lunacy in the traditional manner.
The young doctor returned to find his patient lobotomized. The combined shock of recent events took Dr. Cherno's sanity and locked it away for a little while. After euthanizing the poor nameless woman, Dr. Yegor Cherno fled Caliphas haunted by guilt and regret.
Over the years, Cherno studied magic in an attempt at therapy. His 'sanity' returned in the form of a young troubled woman who looks so very much like his late wife, Ilsa. She rarely speaks, but is quite polite. Eventually her hair will grow back and if only Cherno could reason her out of that straightjacket... Maybe he'll manage to help her with that cough.

DrowVampyre |

The only one I've played (and only for a few sessions sadly) was Euphemia Della Serra, a minor Taldoran socialite who leads a double life as an adventurer after her soul was bonded with a demon's. She was basically based on Witchblade, a synthesist summoner (bipedal of course, focusing on claw evolutions and such, for when she was in "armor mode").

Gilfalas |

Lol, I'm noticing a large population of half-elves thus far.
In my defense I can only say that my race was chosen for my when the woman playing my sister decided she was going to multiclass with some fighter so chose Half Elf. :)
Only AFTER that did I realise that Half Elves got that nice EP Bonus.

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I just love:
Magdalena and Mary (Have you seen Dario Argento's Phenomena? You might like the finale)
Shadrach and Bulimia (Does it take ten minutes of vomiting to summon him?)
Cherno and Ilsa freaked me the hell out. (Have you played Silent Hill 2? Does Ilsa have a poisonous bite attack? A cough/breath weapon?)
It seems there's a lot of Id/Ego/SuperEgo ideas coming out with the manifestation of Eidolons. Maybe this whole 'unexplored desire/personality' could provide some basis to new archetypes or prestige classes for summoners in the future?

Necromancer |

Cherno and Ilsa freaked me the hell out. (Have you played Silent Hill 2? Does Ilsa have a poisonous bite attack? A cough/breath weapon?)
Yes, I have. Probably won't. Not yet, but she might.
It seems there's a lot of Id/Ego/SuperEgo ideas coming out with the manifestation of Eidolons. Maybe this whole 'unexplored desire/personality' could provide some basis to new archetypes or prestige classes for summoners in the future?
I hope so, because this is how I've come to see the summoner.

TheAntiElite |

Lol, I'm noticing a large population of half-elves thus far.
In the case of the dragon summoner, it's 'cause her mommy and daddy were originally an elf and a human, before THEY became dragons. Even though she's a dragon, she gravitates to an appropriate half-elven form. The other of his offspring range in their appearance in humanoid form along the human and elven sliding scale.

Charberus |
Bea Stoutroot is a gnome Summoner Synthesist (serpatine). She is a shocktrooper for the army, and favors a hydra form. She likes to get into the middle of fights, with multiple heads chewing enemies to death. Few can withstand her awesome multiple bite attacks. After battles, she gets bored and some of the heads argue and nip at each other, or tend to chew and fling dead bodies about like a toy.
She is given as an NPC that I control. Sometimes, I like her more then my main.

UltimaGabe |

I haven't actually played this character, but I thought it up a while ago and thought it would be a riot to play in a lighthearted campaign.
The character is a pirate. Let's call him Jack. Jack was mutinied by his crew and left to die on a tiny deserted island with no food or water. He knew he was going to die, alone, with a need for revenge, so he prayed one true heartfelt prayer to his deity, Besmara the Pirate Queen, to grant him a ship that would let him hunt down his mutinous crew and kill them.
Lo and behold, he sees a ship, far, far away on the horizon. So far away it looks tiny! And it gets closer... and closer... and closer... and he realizes it's not on the horizon, but just a little distance away. In front of him, floating in the water, is a three-foot-long demonic ship, with a tiny demonic crew scurrying about, raising the sails, loading the cannons, and so on.
Well, not being one to look a gift horse in the mouth, Captain Jack hops aboard his tiny ship, and sails off into the sunset (looking quite ridiculous standing on a boat barely big enough for him to stand on) in search of the crew that he may some day kill.
In game mechanics, Jack's Eidolon is a medium serpentine creature described as a tiny, demonic, cartoonily-proportioned ship. Every time it makes a melee attack, that attack is described as something you'd expect from the ship (such as a ram from the demonic maidenhead or a very-short-range shot from its tiny cannons). Over time, it would get the reach evolution, allowing it to "shoot" targets farther away, and it could even grow larger as Jack levels up (eventually becoming huge, which still is nowhere near the size of an actual ship, but by that point it's big enough that he can squeeze himself through the door to the Captain's Quarters and sleep on its humorously-small bed). At first, it has a swim speed, but can also sail across land (leaving a small wake, as if it were in water) and eventually can sail straight up walls and possibly even on the air itself.

Sayer_of_Nay |

NPC ally for group after they clear The Haunting of Harrowstone.
Dr. Yegor Cherno was a rising physician in Caliphas blessed with a beautiful wife, Ilsa, and a generous mentor who took him on as a partner. Cherno's focus of study was mental health: the new frontier of Avistan medicine. Ilsa was proud of her husband's accomplishments and remained faithful and content. The young doctor's success brought fame and new patients to the hospital (which slowly became an asylum).
Cherno had become accustomed to an easy pace and gentle, troubled souls who actually sought help. The newer patients were violent and emotionally unpredictable, committed by the city, and constantly seeking escape routes. The young doctor's time was quickly consumed and Isla saw her husband less and less. In Cherno's absence, Ilsa developed what seemed like a slight cough that she promptly ignored. Her husband had so much on his mind as it was.
One day a violent, nameless young woman was brought to the hospital. Her symptoms seemed endless and Dr. Cherno took on yet another impossible case. After the nurses managed to wipe away years of grime and neglect, the woman's natural allure was obvious to anyone. It wasn't long before Cherno, long deprived of a wife's touch by his work and professional ethic, found himself attracted to his new strange and comely patient. While certainly not orthodox (and damned unethical), the young doctor's 'therapy' offered a sense of security to the troubled young woman.
Eventually, Ilsa's health could no longer be concealed and Cherno was forced to neglect his patients and attend his wife. In the end, Pharasma won out and Ilsa Cherno was buried only two years after her marriage. Dr. Cherno's special patient did not take his absence kindly, particularly when informed that he was home caring for his wife. The nurse responsible for sharing the information was rewarded by facial mutilation and near-death. Cherno's peers decided to address the patient's lunacy in the traditional...
That's a very creepy background to me. Nice!

Jeffrey Palmer |

I'm currently DMing Second Darkness as a solo adventure for a Tiefling Summoner (true Netural) with a big arse biped eidolon. He's taken a level of fighter to help himself stay alive, but mostly has focused on using summoned monsters, his eidolon and friendly NPCs to survive. We’re currently about to finish Children of the Void.
I'm using the idea that this character’s being a summoner is a unique thing (i.e. no other summoners in Golarion). The home-brewed metaplot is that the character is actually a Glabrezu demon that was punished by having its soul split into separate parts. The eidolon represents the pure demonic part of the soul and the tiefling is the reasoning/rational portion.
As the chronicle continues, the character will realize that his "childhood" was a farce and that his true nature is far more complex than just being a tiefling. Eventually, he’ll realize that supernatural forces have deliberately sent him on this path for their own nefarious purposes and that his destiny will be to prevent Asmodeus from converting the Drow and saving the world from falling meteorites!

Freedom16 |

Kral-drek, a tiefling summoners evolutionist whose eidolon is his dark ancestery manifested. In truth he was once human, a daemon or some other fiend was curious about placing the essence of a Qlippoth into a mortals body and Kral-drek is the result of this vile eperiment. When he stepped back onto the material plane, he was know a tiefling and with the maddening cries of his Qlippoth side wanting revenge he began a search for arcane lore dealing with summoning and its varients. It was his first battle with a demon was when he was able to bring his other side into its fleshy form, and with the flesh of a fallen demon his companion was able to grow and evolve into a more distinct form reflecting its aberrant horrific nature.
The eidolon is named Jarlapx and Kral-dreks path as a evolutionist allows his other half to take on new forms and experience new sensations and even inspire madness in his mortal chain. They wander the demon waste survivng on demon flesh and anything they get their claws on. Jarlapx wishes to destroy the one who bound him to mortal flesh and Kral-drek just wants peace for a good moment without a maddening gibber in his ear.

Ramarren |

This was built for a Kingmaker game. Bexer is a Synthesist Summoner with a Numerian device replacing his heart..
Background:
Baron Arturo de Bonn traveled all across the Inner Sea Region as part of his duties as one of Taldor's ambassadors, shuttled from nation to nation to intervene in various diplomatic crises. His wife Dreana and son Bexerian traveled with him, providing his heir with exposure to a wide range of cultures at a young age.
That all ended in Bexerian's 12th year. During negotiations with the court of the Black Sovereign in Starfall, the Baron's suite was attacked by one of Numeria's Gearsmen. The Baron and Baroness were killed instantly, and Bexerian barely escaped, running in terror from the pursuing Gearsman.
His memories of the chase are faint, ending with him falling through a doorway in one of the corridors of Silvermount. There, in a room full of tiny flashing lights, he saw a strange device hanging within a column of light. His last memory was of a voice speaking in a strange language, and then darkness.
When Bexerian awoke, the room was dark but for a fading glow, by which he could see that the device had been implanted in his chest, only a small
metal disc and a silvery squiggle showing. Confused, he struck at the device (which a voice in his mind called the 'Cyclo-Heart'). There was a sense of metal encasing him, and again he blacked out, awakening three days and fifty miles later.
Since then, Bexerian (now calling himself Bexer) has been learning to control and work with the strange metal armor that encases him, and speaks in his head in a strange, cold voice, filling his head with things he can't possibly know.
Someone asked me if I was trying to build the Guyver...nope, the inspiration for this is here.

Rathendar |

Sayid Ip'Irkan is my Half Elf summoner in Legacy of Fire. His eidolon is a multilimbed biped with powers that draw on all four elemental themes and appears to be a fusion of the four types of geniekind. His Eidolon's name is drawn from it's truename and as it manifests stronger i add new syllables to it.
Visually it's like a mix of India Mythos traits with Arabian. So like images of Kali with her 6 arms (among others) each pair of limbs seems to hold an element. Fire, water, air, with the body made of earth/rock.

Oterisk |

I had come up with the idea of a bleached gnome who fell asleep in Numeria and woke up with a strange symbol on his forehead. After this, strange things kept coming out of his head, sometimes during periods of stress, or trying to remember a dream he had. Often the things were monsters or robots, and one that continued to show up was a medium sized mechanical purple worm. Eventually he made his way back to his homeland to find most of his friends dead, and that 400 years had past without him even realizing it.
Its kinda a combination Rip Van Winkle and FLCL. In combat he would use a strange metal and wood contraption that made an awful noise every time it was used. Eventually I wanted to make it do electrical damage.

Nazard |
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I have not yet had the pleasure of playing a summoner, but after flipping through the new UM evolutions and finding Head, I suddenly have an urge to play a two-headed eidolon modeled after Statler and Waldorf from the Muppets, heckling the rest of the party every time they miss or do something dumb.

Sayer_of_Nay |

I have not yet had the pleasure of playing a summoner, but after flipping through the new UM evolutions and finding Head, I suddenly have an urge to play a two-headed eidolon modeled after Statler and Waldorf from the Muppets, heckling the rest of the party every time they miss or do something dumb.
That's just evil.

Grendel Todd RPG Superstar 2012 Top 32 |

Sweedums is a half-orc Broodmaster from the Shackles who is a CN devotee of Yog-Sothoth. With a Wis of 3 & a Cha of 18 (and the Trait, "Amazingly Ugly"), he swaggers about in Ming the Merciless drag with his two Eidolons Squeamish & Snuggler, a pair of little horrors who tend to roll their eyes at his more wild pronouncements. Snuggler is a 3' long bipedal green cockroach with exceptional survival skills, scent and the ability to cling to walls (like, well, a cockroach). Squeamish is an octipoidal monstrosity who's aura keeps most animals away, and who has proven to be an excellent violinist (ever since the party rogue bit it, leaving behind her small masterwork violin).
Sweedum's outspoken desire to rule the world & bring back the Old Ones notwithstanding, he's proven to be a reliable member of his party (when not mind-controlled by an enemy, something they don't find hard to do), so the predominantly good adventurers he travels with are usually willing to overlook his "eccentricities" (usually joining his Eidolons in rolling their eyes and sighing exasperatedly at his crazier statements).

BigNorseWolf |

The summoner in our group is a sexually questioning half elf Cal'Vin, The son of a human farm-woman and a silver tongued Elven bard. He was picked on in the human village he grew up in, and his Edilion was an imaginary friend until it contacted him from its outer plane residence. After an "incident" where the imaginary friend materialized to defend Cal'vin and severely injured someone, the pair have taken to adventuring to get out of town.
Selene, a cat like edilion (the rest of the party insists on calling him hobbes) Usually has to check what gender they are when they're summoned, depending on the mood of the summoner (something the cat finds incredibly amusing.) He/she usually comments on the choice and bemoaning the lack of this planes something called "professional help"
His current nemesis is either His older twin brother Al'ric or the encumberence rules.

Sayer_of_Nay |

The summoner in our group is a sexually questioning half elf Cal'Vin, The son of a human farm-woman and a silver tongued Elven bard. He was picked on in the human village he grew up in, and his Edilion was an imaginary friend until it contacted him from its outer plane residence. After an "incident" where the imaginary friend materialized to defend Cal'vin and severely injured someone, the pair have taken to adventuring to get out of town.
Selene, a cat like edilion (the rest of the party insists on calling him hobbes) Usually has to check what gender they are when they're summoned, depending on the mood of the summoner (something the cat finds incredibly amusing.) He/she usually comments on the choice and bemoaning the lack of this planes something called "professional help"
His current nemesis is either His older twin brother Al'ric or the encumberence rules.
Lol, Cal'Vin and Hobbes. I would have made Cal'Vin a halfling or gnome, personally. :D