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GameMastery Module D2: Seven Swords of Sin (OGL) Print Edition
Paizo Publishing, LLC
A dungeon adventure for 7th-level characters.
Long hidden away in remote vaults and guarded by powerful wards, the ancient Seven Swords of Sin have been stolen and brought together again for a terrible cause.
Seven Swords of Sin is a lethal adventure that pits players against a vile enchantress, Tirana, in a trap-laden and monster-guarded dungeon. Only the brave (and perhaps foolish) can survive Tirana's lair and rescue the fabled Seven Swords of Sin from her heinous plot to unlock their deadly powers.
Seven Swords of Sin will be released at Gen Con Indy 2007 and will be the featured adventure in the first Gen Con Paizo Publishing "delve" event. Seven Swords of Sin's plot was written by James Sutter but its rooms were written via an internal Paizo Publishing "Deadliest Room Contest" in which many of the Paizo staff collaborated to make the most viscerally pleasing dungeon possible.
If you want to give your players a challenge, run them through the bloodiest, most heinous rooms the Paizo Publishing employees could think of.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
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Set in Varisia, the home of Paizo's original material, this adventure concerns long-lost swords which once belonged to the Runelords who ruled the Empire of Thassilon. Knowing that if they themselves quarrelled it would bring widescale destruction to the land, these wizards each created a sword embued with a faint trace of their power, and when they had a difference of opinion the swords were entrusted to champions who'd fight to the death to decide the matter. But that was long ago and few people even know of the swords, let alone know where they are now... or do they?
The characters are hired by the Church of Abadar, who apparently used to possess the Sword of Lust but it has been stolen and they want it back. Worse, they have heard rumours that someone is trying to collect all seven swords, each named after one of the seven deadly sins. To undertake this task, they need to travel to a town that's a haven for all the worst folk, thieves and cutthroats and even more unpleasant people, where the person thought responsible for the theft lives. Once there, asking around should eventually lead them to the underground lair of the thief - and what follows is a good dungeon-delve, with plenty of traps to keep the party on their toes.
You either love or hate puzzle/trap dungeons, and if you and your players enjoy them this is an excellent one with a whole raft of intriging and puzzling rooms to investigate and survive. It might make a good one-night stand, something outwith your normal campaign, and if you choose that option there are 4 pre-generated characters provided to allow you to jump straight in.
Overall, it is an interesting and well-constructed delve and certainly from this side of the DM's screen it holds together fairly coherently, although I think that it might appear a random succession of rooms to the characters. Good entertainment!
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As a DM who takes perverse glee from killing his players (though it doesn't happen nearly often enough - darn you, clever players), I am very excited about this adventure! Just looking at those pictures from Gen Con of the dungeon maps covered in red dots of death made me froth at the mouth... figuratively, of course :)
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Where are those pics at Evil?
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Thaedras wrote:
Where are those pics at Evil?
On the Paizo blog. There is a picture of the dugeon with red dots for where PCs died and a score card for the author of the room and how many died in that room. I did not play the delve but it appeared to be fun, as I watched a bit of it several times.
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Got the pdf. Just want to commend the artists involved. All of the art in the magazine (maps included) are superb.
The TPK I played at gencon was pretty fun, too.
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Just opened the .pdf as well, and wow, BEAUTIFUL stuff. Have only skimmed the contents, but the art is gorgeous, and the actual contents look pretty devious.
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PZO9503
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4ed. 4 word game,
16 seconds ago
by
Aberzombie
The Mostly Good Second Darkness PbP,
1 minute ago
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Zavos Szmyr
GameMastery Flip-Mat: Tavern,
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Radavel
Post Count Thread,
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seekerofshadowlight
PARANOIA!!!,
3 minutes ago
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Horton-TPK
Please revert Power Attack and Combat Expertise.,
4 minutes ago
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Freehold DM
The worst thing,
8 minutes ago
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blackrose_angel
Good comics to restart with,
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Freehold DM
I am very opposed to shortening Second Darkness by 10 pages and adding Set Piece Adventures,
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doppelganger
Another Who Could Wup Somebody Thread, Only it ain't Conan.,
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Louis Agresta
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Dust in the Wind!,
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Worldwide Web,
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Crouching Fighter, Tinted Dragon,
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Nov 14, 2008
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