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Pathfinder Player Companion: Elemental Master's Handbook (PFRPG)

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Bend nature's wrath to your will! Whether as a spellcasting elementalist or a martial master imbued with primal fury, all the unstoppable might of air, earth, fire, and water are at your command with Pathfinder Player Companion: Elemental Master's Handbook! Learn how to take control of the forces of creation with new spells, magic items, incredible abilities, and more, each perfect for heroes seeking to dominate the wild elements. Whether you choose to scour the land in fire or crush your foes beneath the waves, nature's most powerful forces are at your command!

ISBN-13: 978-1-60125-965-3

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Preorder - Expected approximately .

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Product Discussion (106)
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Paizo Employee Community & Digital Content Director

2 people marked this as a favorite.

Now available for preorder! Cover image and description are not final and may vary before release!


3 people marked this as a favorite.

In before the inevitable Kineticist discussion!

I'm personally interested in seeing some more elementally themed caster archetypes/feats for non-Sorcerers.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Well you have my interest:)


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber

Hmm, I hope there will be ways via feats (possibly metamagic?) and similar things to help bypass energy resistance or immunity, and that there's a way for a kineticist to gain access to such feats as well, perhaps something along the lines of Expanded Metakinesis. After all, hard to be a master of an element if creatures of that element keep shutting you down...

Also kind of hope for variants on the elemental polymorph line that let you emulate things like lightning elementals and magma elementals. And, of course, some options for kineticists to summon them as well.

Some feats for the sha'ir archetype for the occultist also seem appropriate. I would mention expansions on the elemental wizard spell lists, but we did get that in Planes of Power, though I wouldn't mind including some Campaign Setting and Player's Companion options as well.

Also hope for a decent selection of new spells, there's a ton of spells with the [cold] or [fire] descriptors, but it's always felt like the others don't get the same kind of love.

A feat or something that allows elemental bloodline bloodragers to assume the form of a lightning elemental or something similar would also be quite cool. Or perhaps just a variant bloodline for such options?

Some material for unchained summoners who pick an elemental eidolon could also be interesting, whether some new evolutions to grant more elemental powers, or possibly even feats that enhance existing elemental attributes, whether for the eidolon or the summoner. One thing I would particularly like would be a feat or something that allows the summoner with an elemental eidolon to get a few elemental spells on their spell list...

Some feats for elemental bloodline sorcerers that enhance their elemental affinities further could also be pretty fun, as well as related bloodlines, perhaps (aquatic, deep earth, stormborn, etc.)

I'd also like some more material for ifrits, oreads, sylphs, undines, and perhaps suli, but this may not be the best book for it...I'd especially like some alternate racial traits that help make them better kineticists, though.

Oh! And now that I think about it, a spell for turning into an aether elemental or an option for the various elemental bloodlines to choose aether instead of air/earth/fire/water would also be pretty cool. Or a variant bloodline for aether. Also, being able to grab an aether elemental as an eidolon would be very cool as well.


2 people marked this as a favorite.

I just hope the elemental stuff also means something for guys that like dragons.


4 people marked this as a favorite.

Ok so the one problem that I would like to be addressed is one I believe a lot of people have asked about,

If you are playing a solo element Fire kineticist, how can you deal with Non-elemental creatures, Non-spell resistant enemies who have resistance or immunity to fire?

I mean for crying out load, The Healer's Handbook has spells AND and archetype for cleric that allows them to do a fire attack that deals half untypical damage that can bypass such things!

Even if you need to have primary element fire and expanded element fire TWICE to get such an infusion for your fire blasts, there would be many of us who would appreciate it.

Including Yoon by the way, just saying....

I mean for crying. Out loud we got so many options for cold, why not fire.....


7 people marked this as a favorite.

Bro everyone likes dragons...until there chewing on your bones.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would enjoy elemental goodness for martials with a nature theme, like Rangers and Hunters


Pathfinder Adventure Path, Roleplaying Game Subscriber

Hopefully some fun stuff for kineticist, especially dealing damage to energy immune creatures.

Hopefully some elemental themed archetypes for martial classes like swashbuckler(air), barbarian(earth), fighter(fire), ranger(water).

Some cool elemental feats for the genie-kin races like ones to increase there energy resistance and even grant them immunity.

More elemental themed feats anyone can use as well.


WOW! Just WOW...


Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber

I would like to have truefrost elixir reprinted sometime with variants for acid, electricity, and fire, perhaps even negative energy...this could be a decent book for them to appear in?

Shadow Lodge

4 people marked this as a favorite.

Elemental Clerics please.


1 person marked this as a favorite.

I hope in expanded options for elemental empowering of physical attacks

Maybe some new options stemming from Elemental Fist


Pathfinder Companion Subscriber

Nifty! You just cannot let me cancel my subscription, can you?! Heaven forbid that I save money...nope! More Pathfinder for my already significant collection.

Looks like promising stuff in here...me likey.

Dark Archive

Kineticist material would rock (pun intended). 9th level wild talents for some of the elements that don't have them? (Aether and Air)


Have high hopes for this.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

I am sure kineticist will get at least something in this book but not nearly what we will get in psychic anthology.

I am hoping that the earth themed abilities will be less acid focused and more actual earth(earth, crystal, sand, stone, etc.) based.

Some elemental focused/themed rouge talents, witch hexes, rage powers, etc.

Elemental options for animal companions, phantoms, etc.

Occultist implements based on the elemental magic schools.

Elemental based options for druids' nature bond ability.

Planar focused hunter archetype that gives them a elemental eidolon.


1 person marked this as a favorite.

Ninjagoooo!


More love for elemental wizards. At the very least, an updated elemental wizard spell list.


Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber
Saint Bernard wrote:
More love for elemental wizards. At the very least, an updated elemental wizard spell list.

Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?


Pathfinder Companion Subscriber
Luthorne wrote:
Saint Bernard wrote:
More love for elemental wizards. At the very least, an updated elemental wizard spell list.
Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?

Since this was just out a month or two ago, putting it in an already small page count book of 32 would be a bit pointless, IMO.


I'd like to see some alternate racial traits that make elemental races better at elemental things besides sorcerer bloodlines, like the keneticist as people have said.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Alternate racial traits for the genie-kin to make them better at being kineticist would be cool.


Some feats or options to make the Kineticist Elemental Ascetic archetype more viable would be awesome. And would fit the "martial master imbued with primal fury" description very well...

Here's hoping!

(Though given how high the quality level of the player companion series has been over the last year or two, I'm pretty sure that whatever it contains will be awesome!)

Silver Crusade

4 people marked this as a favorite.

Something tells me I'm going to have to keep an eye on this for my guides, I still need to add the new healer's handbook talents.


I'm glad to see people in this thread still like dragons.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Of course there are people that like dragons...and not just linnorms;)


Luthorne wrote:
Saint Bernard wrote:
More love for elemental wizards. At the very least, an updated elemental wizard spell list.
Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?

Was not aware of that.

Thanks


elemental cleric would be cool like the Shujenja (may of spelled that wrong) from 3rd edition.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Elemental planes themed ranger archetype that helps them survive in those environments and gives them elemental based/themed abilities.


Luthorne wrote:
Saint Bernard wrote:
More love for elemental wizards. At the very least, an updated elemental wizard spell list.
Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?

Are Wood, Void and Metal included there?


Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber
deuxhero wrote:
Luthorne wrote:
Saint Bernard wrote:
More love for elemental wizards. At the very least, an updated elemental wizard spell list.
Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?
Are Wood, Void and Metal included there?

Metal and wood are, void - barring the ones listed as 'any' - is not, as it comes from a player's companion.


2 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Will it just focus on the four elements(air, earth, fire, and water) or will we get other element concepts like aether, force, sonic, positive/negative energy, wood, metal, etc.?


Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion Subscriber
Dragon78 wrote:
Will it just focus on the four elements(air, earth, fire, and water) or will we get other element concepts like aether, force, sonic, positive/negative energy, wood, metal, etc.?

*puts on prediction cap, since that's about all we can do right now*

Well, sonic and force aren't elemental concepts (like wood or void), and don't have major planes (like positive and negative energy), so those seem very unlikely. This is the elemental book, so it'd also be a bit odd for positive/negative energy to show up except as something getting traded out. Aether is only tangentially related to the elements, so I wouldn't bet on that, but since it does have first-party elementals, I wouldn't be too surprised. The five-element system seems likely to be in, maybe as a small section?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Well it will be awhile before it comes out, so who knows.

I am hoping for some crystal themed kineticst wild talents, spells, archetypes, and/or magic items.

Liberty's Edge

Well some alternate forms of blasts/composite could be interesting. Triple elemental composites that have higher burn, but create charged metal, molten glass storms etc could also be fun, though I am not sure they will use it that way. Regardless it's still a good time to speculate on the contents.

Dark Archive

Pathfinder Adventure Path Subscriber
Vidmaster7 wrote:
elemental cleric would be cool like the Shujenja (may of spelled that wrong) from 3rd edition.

The shugenja is a tengu oracle Archetype in Adv Race Guide, so unlikely to make an appearance here.


2 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

We also use some more sand based/themed spells and kineticist powers.


Pathfinder Legends Subscriber; Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Figures the first PC to come out after I'll have canceled my subscription sounds totally awesome and is something I'll probably really, really want. :-/


Pathfinder Adventure Path, Roleplaying Game Subscriber

Any know were the mock-up cover art comes from?


Pathfinder Campaign Setting, Companion Subscriber

I would definitely love some more actual earth, sand, stone, etc material vs acid stuff.

I get that acid is the 'energy' that corresponds to earth, but there's so little other earth based spells, its hard to make a cool earth themed caster that isn't mostly acid based.

Dark Archive

Dragon78 wrote:
Any know were the mock-up cover art comes from?

Legacy of Fire definetly.

I think it's from book 5 (AP#23).

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Tales Subscriber

school familiar options for elemental schools ?


Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber
Monkeygod wrote:

I would definitely love some more actual earth, sand, stone, etc material vs acid stuff.

I get that acid is the 'energy' that corresponds to earth, but there's so little other earth based spells, its hard to make a cool earth themed caster that isn't mostly acid based.

And yet there are more spells with the earth descriptor than the acid descriptor.

Sticking to the Pathfinder RPG line just for the sake of simplicity...

Spoiler:

[Acid] - acid arrow, acid fog, acid pit, acid splash, acidic spray, bloatbomb, burst of nettles, caustic eruption, conjure black pudding, corrosive consumption, corrosive touch, detonate*, draconic reservoir*, dragon's breath*, elemental aura*, elemental touch*, eruptive pustules, hellmouth lash*, transmute blood to acid, trial of fire and acid, and vitriolic mist.

Total: 21.

*Spells where acid is just one of several options, so only potentially an [acid] spell. If these aren't counted, goes down to fifteen spells.

[Earth] - binding earth, binding earth (mass), calcific touch, clashing rocks, earth glide, earthquake, elemental speech*, expeditious excavation, groundswell, heart of the metal, ironskin, magic boulder, meld into stone, mighty fist of the earth, molten orb, move earth, mudball, obsidian flow, raging rubble, rampart, repel metal or stone, scouring winds, shifting sand, soften earth and stone, spike stones, stone call, stone discus, stone fist, stone shape, stone shield, tar pool, thunderstomp, thunderstomp (greater), transmute mud to rock, transmute rock to mud, wall of lava, wall of stone, and world wave.

Total: 38.

*Spells where earth is just one of several options, so only potentially an [earth] spell. If this one isn't counted, goes down to thirty-seven spells.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Not a single one of those spells is crystal based and only one sand based one. Also only a couple metal based ones and some of them combine other elements like fire.


Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber
Dragon78 wrote:
Not a single one of those spells is crystal based and only one sand based one. Also only a couple metal based ones and some of them combine other elements like fire.

And the post I was responding to said 'earth, sand, stone, etc material', so I don't see what that has to do with my point...? I wasn't responding to your posts, after all...or even saying there shouldn't be such spells...


1 person marked this as a favorite.

I am really hoping to see more information for the 5 element system.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I hope aether gets at least some love in this one and not just for kineticist ether.

Liberty's Edge

Could we finally see an option for Tiny Elementals, to allow spellcasters seamless familiar continuity pre Improved Familiar.

It's always grated me that you have to run with a rabbit or a gecko for four levels before you can finally have an elemental familiar. It doesn't make sense to me that the familiar is so interchangeable to the spellcaster that they will just hop from one to another. I'd rather just have a tiny elemental that can fill the level 1-4 gap, and which you can RP as growing into the small elemental when you hit level 5 and get Improved Familiar.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Since this is a players companion book the likely hood of getting monster stats is very low.

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