Pathfinder Player Companion: Heroes of the High Court (PFRPG)

3.60/5 (based on 8 ratings)
Pathfinder Player Companion: Heroes of the High Court (PFRPG)
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Discover Your Noble Side!

Adventure is not limited to forbidding dungeons and grimy back alleys; sometimes the greatest risks and rewards are found in the gleaming halls of queens and emperors. Pathfinder Player Companion: Heroes of the High Court presents everything you need to take your escapades into the royal courts and noble houses of Golarion. Learn how to dress and act in high society, gain access to the echelons of political power, and take advantage of the privileges afforded to those who have mastered the arts of courtly intrigue!

Inside this book, you'll find:

  • Archetypes for a variety of classes, such as the court fool bard to the butterfly blade slayer, who performs a noble's dirty work in the shadows.
  • Equipment and magical courtly regalia suitable for any ruler, including thrones that grant great power to whoever earns the right to sit upon them!
  • New traits, feats, and spells for characters who wish to mingle with nobility, as well as new tactics that let a participant of a verbal duel cut her opponent down to size.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-920-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
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Surprisingly Heroic

4/5

This is not a well-titled book. When you think of a book with this title, you think of a middling to mediocre heavily flavor-focused book with at best some fluff archetypes that are kind of forgettable after a week or two. What you don’t expect is a whole host of really cool archetypes, flavorful items and abilities that hold up mechanically, and even new options for verbal duels of all things. Not everything’s a slam dunk of course, there’s a few less interesting or questionable archetypes scattered throughout the book (like the Paladin that trades out a bunch of stuff to basically become a Swashbuckler) but there’s also a bunch of really good archetypes included, like the Fighter archetype that gets Strength-based Combat Reflexes, and the Silksworn Occultist, a great archetype for the class that only gets better as it wears increasing amounts of bling.

Definitely worth a look, especially for someone who wants a character that's regal and wants to show it in style.


Serviceable but Uninspired

3/5

I decided to pick up Heroes of the High Court because a PC I'd been running for a while is a noblewoman and I thought I might find some good material for her in a book designed for PCs involved with royalty and noble intrigue. Alas, my character died this past weekend (aboleths!), but I'll still review this book anyway. As with all entries in the Pathfinder Player Companion line, this is a 32-page full colour book. The inside back cover is a reproduction of the cover, while the inside front cover is a depiction of six different signet rings and possible interpretations they could hold. It's a weird feature, but not necessarily a bad one (at least for people, like me, with zero in the way of artistic ability). The interior is literally divided into about fifteen different two-page long sections, which makes summary a bit of a chore. But if you stick with me, I'll try to move fast.

1. "Introduction/Rules Index": There's a couple of exceedingly-obvious paragraphs of introduction, followed by very short (one paragraph each) descriptions of some of the more prominent noble courts in the official campaign setting of Golarion: the Black Dome (Sothis), Castle Overwatch (Lastwall), the Imperial Palace of Egorian (Cheliax), the Imperial Palace of Oppara (Taldor), the Palace of Fallen Stars (Numeria), Queen Edasseril's Court (Kyonin), and the Umbral Court (Nidal). Each court receives a background trait; most are Social traits, but a couple are Magic or even Combat. Most don't actually have much to do with nobility in particular, and relate more to the culture of the region than anything.

2. "Playing a Noble": This section introduces five new feats (three of which are Story Feats), each of which is themed around being a different type of noble: Aspiring Noble, Enlightened Noble, Noble Impostor, Noble Stipend, and Self-Exiled Noble. Next, there's over a dozen new benefits that can be taken with the Noble Scion feat (from the Inner Sea World Guide book) relating to different regions of Golarion. Most of the benefits are fairly minor.

3. "Court Entertainers": Two new archetypes, one for Bards ("Court Fool") and one for Skalds ("Court Poet"), as well as three new Bardic masterpieces. I really like the Court Fool archetype and it seems like a natural role for a Bard, but the Skald archetype is a bit strange as it involves improving allies' "aesthetic sensibilities" (non-physical attributes).

4. "Royal Defenders": Three new archetypes, one for Fighters ("High Guardian"), one for Gunslingers of all things ("Thronewarden"), and one for Witches ("Witch-Watcher"). Witches also get two new hexes and a new patron choice, Protection. The Gunslinger archetype seems okay to me, the Witch archetype really needs much more flavour (it's very bland conceptually), and the Fighter archetype seems like a really bad choice, as the character loses several bonus combat feats in exchange for getting very specific feats with restrictions on them.

5. "Arcane Retainers": Four new spells, three new Alchemist discoveries, and a new Alchemist archetype ("Royal Alchemist"). The artwork accompanying this archetype is pretty cool, but the archetype itself seems like a very, very complicated way to essentially give allies some modest bonuses against disease and poison. I've noticed a trend in Pathfinder game design of giving various class features "pools" of points that do various different things depending on the number of points spent, and I'm not sure if it's a good one for gameplay.

6. "Orders of Chivalry": One new archetype for Cavaliers ("Gallant"), one for Paladins ("Virtuous Bravo"), and the introduction of a new category of magic items called Favors. The Gallant really doesn't do much, but the Virtuous Bravo basically adds Swashbuckler class abilities to a Paladin chassis and definitely provides a different feel for a character with them. Favors are one-use only minor magic items given to a character as a reward or token of admiration for services rendered; I like the concept, though most are pretty expensive considering their minor mechanical effects.

7. "Courtly Races": All of the Core Rulebook races get short (two to three paragraph) entries on what their royal courts are like, along with an alternate racial trait. My favourite of the bunch is "Conservative Diplomacy" for dwarves, which says that they treat any roll of 5 or less on a Diplomacy check as a 5, but any roll of 15 or better as a 15. The mechanical effect ties in really well with the flavour explanation and it makes perfect sense.

8. "Courts of the East": This section contains description of noble life in Jalmeray and Katheer (two areas of the campaign setting that don't receive as much coverage as others), which is more useful than the fairly generic description in the previous section. There's also two new feats, a new Oracle archetype ("Inerrant Voice"), and a new Psychic discipline ("Pageantry"). I have to confess to not knowing much about Psychics (apart from a terribly inept attempt to create one), but the Pageantry discipline looks pretty powerful; I will note, however, that the abilities it grants do not seem particularly well-tied to a "pageantry" theme. Function should follow form here, and it doesn't.

9. "Courts of the Dragon Empires": Brief overviews of four Tian royal courts are provided: Minkai, Po Li, Tianjing, and Xa Hoi. There's also four new feats and a new Occultist ritual. Again, I appreciate seeing some options themed around areas of Golarion outside the Inner Sea, even if the options aren't always as well-tied to the flavour as they should be.

10. "Ecclesiastical Courts": This section includes very brief (one paragraph each) introductions to the royal courts of Cheliax, Mendev, Druma, Razmiran, and Nidal, along with five new feats loosely themed to each. I really like the feats in this section: creative and useful. Two new clerical subdomains are also added, "Chivalry" and "Sovereignty."

11. "Invested with Divinity": This entire section is about a major new Monk archetype, the "Invested Regent." Again, the archetype grants a pool of points which which the character can do special things (and this pool is separate than the Monk's Ki pool). There's three new feats, each of which requires the archetype as a prerequisite. The powers granted to a character with the archetype just don't seem to have much to do with the flavour of the concept, and appeared to be a bit randomly chosen to me.

12. "Enemies of Rule": An archetype each for the Slayer ("Butterfly Blade") and Vigilante ("Dragonscale Loyalist") and three new spells for infiltrating and detecting impostors. The archetypes in this section were much better than in the previous section, and it's good to see Vigilantes getting some attention in a book that would seem to be a natural place for them to shine.

13. "Conduct and Decorum": This section introduces some new ways to use existing skills, such as using a Knowledge (nobility) check instead of Sense Motive to determine if someone is feigning noble blood. I like the concept overall, though some of the options seem more complicated than necessary in order to accomplish a relatively rare task. The verbal duel rules from Ultimate Intrigue receive support with four new tactics; I'm a big believer that new rules sub-systems should be supported beyond the book they're introduced in, so I was happy to see this.

14. "Courtly Regalia": Seven new mundane and magical articles of clothing or accessories to make every noble look (and act) their best. My favourite by far is "Phantom Entourage", which does exactly as the name implies--it creates illusory assorted sycophants and hangers-on to make it clear to everyone just how important the (actually unimportant) wearer is. There's also a new Occultist archetype called the "Silksworn." The concept has been quite popular in the Paizo forums, though again I'll cop to not knowing enough about the class to offer an opinion.

15. "Implements of Rule": Several new magic items, including crowns and scepters, as well as a new type of magic items, thrones. Thrones are interesting because they provide benefits to the monarch sitting on them as well as anyone who makes an obeisance (like kneeling or other gesture of allegiance) before it. I could imagine thrones as an excellent way to add some interesting effects to "boss fights" without risking PCs getting their hands on something so powerful that it will upend campaign balance.

So you can see from the summary above that the book is chock-full of new options. Contrary to what one might expect, there's no particular focus on the classes that seem more naturally aligned to courtly settings (like Bards, Paladins, Vigilantes in their social guises, etc.). Instead, this book has a "satisfy everyone with something for everyone" approach. My feelings after reading it are of mild disappointment. There's no heart or style to the book; the writing in each section is functional but pedestrian, and it's never inspiring or passionate about a rarely-touched area of Pathfinder gameplay that deserves better. I know most buyers of these books want as much "crunch" as can possibly be fitted between two covers, but the book suffers for it in terms of cohesiveness and enduring contribution to the game.


Intriguing new archetypes and items

5/5

I ordered this right as I saw it available. My current character is a noble, so thought it would be useful for her for some different flavor. I wasn't wrong, but was also pleasantly surprised by the various archetypes, items, and spells available.

The archetypes, as with others in the same vein, don't completely replace a class'so abilities, but rather give them noble (or anti-noble) flare. Some even change classes a fair bit (dex paladin??), but that's par the course for archetypes.

Additional excitement came to be when I read into the info for verbal duels; so much can be done with that, adding a new dynamic to game play.

The items are interesting without being overpowered or too situational- not everything needs to be a Legendary Sword of Legend. In particular, I love the item that gives a character it's own illusory hangers-on... could donly both useful and hilarious things with that!

All in all I like it, and am looking forward to using some of these items and rules in game soon.


A few noble gems among the common riff raff

3/5

Do you want a lot of rules and options to help run a campaign set in royal courts and other elite social environments? Buy Ultimate Intrigue!

But this book is ok, too. You'll find many archetypes and feats that are of the usual quality (forgettable but not offensively bad) and a few well polished diamonds.

My favorites:

1. A bardic masterpiece that replicates the Commune spell
2. The Protective Luck hex makes enemies roll twice and take the worst when attacking an ally
3. A paladin archetype that gives lots of swashbuckler abilities at reasonable cost
4. A strong level 4 occult ritual that can serve as a daily party buff
5. A monk archetype that lets you swap feats for SLAs or advanced feats (w/o preqs) fueled by a new (Cha based) pool of energy separate from your ki, it's also well supported by feats, a case can be made for treating this as a standard archetype you need to justify not taking
6. The Perceive Betrayal spell, which is great for bodyguard or intrigue situations
7. New skill options for existing social skills, much better than the UI "here's a feat to do something you were obviously capable of by default before we published this" approach
8. The Silksworn Occultist. Easily the best 6th level caster when it comes to actual spell casting and SLAs, 9th level casters would be jealous if they weren't, you know, 9th level casters. But for breath and effectiveness in using the abilities and spell levels it does have it's really, really good.
9. The Chastising Baton, a magical rod. Adds +1 DC to all compulsion spells, and sickens the target for 1 round if they make their save. Only 5,000 gp and a new must have for serious Mesmerists, Psychics, and Enchanters.

My biggest disappointment is the Pageantry Discipline for Psychics. It has promise, but makes a big, easily avoided mistake in the spell list that overlooks a well known OA errata, and the first discipline ability by possible intent is basically useless, but as actually written is too powerful. Better editing would have made this a good addition, but I don't see how it can be saved without a comprehensive FAQ that a Player's Companion won't get. Maybe PFS clarifications can at least fix the bonus spell list error.


2/5


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Silver Crusade

3 people marked this as a favorite.

Thank goodness.

My chap with the Extremely Fashionable trait despairs at the state of his slovenly fellow PCs. They haven't changed out of their free 1st level clothing yet.

Hopefully this book will keep the riff-raff out.


1 person marked this as a favorite.

I'm surprised this one hasn't gotten more discussion - must be all the congregation around the dragon book.

In any case, I'm excited. ^_^

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Dragon78 passed on this one, so we're not getting the weekly "I hope the cover gets updated soon" post ;-)


Well, I'm surely not going to end my subscription because of this book, but it's not all that highly interesting to me, I think.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

"everything you need to take your adventures into the royal courts and noble houses of the Pathfinder campaign setting"

Well, maybe. It seems to me that a discussion of armory, or more popularly heraldry (the system by which coats of arms and other armorial bearings are devised, described, and regulated) would be a natural for a book like this, but based on James Jacobs' statements that there is little interest, if any, in the subject at Paizo, I'm betting there won't be much, if anything, on it in this book. OTOH, maybe that won't disappoint any customers, except for me. :-)

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Ed Reppert wrote:

"everything you need to take your adventures into the royal courts and noble houses of the Pathfinder campaign setting"

Well, maybe. It seems to me that a discussion of armory, or more popularly heraldry (the system by which coats of arms and other armorial bearings are devised, described, and regulated) would be a natural for a book like this, but based on James Jacobs' statements that there is little interest, if any, in the subject at Paizo, I'm betting there won't be much, if anything, on it in this book. OTOH, maybe that won't disappoint any customers, except for me. :-)

Look, you need to hire a history major to do this right, else Jake the OCD heraldry fan will drown the forum in raging flame about how the coat of arms of House Jeggare is a BLATANT RIPOFF of the CoA of Drusecu family (Romania, XIII century) and also how it fails to follow the established Eastern European tradition of having griffons stick out their tongue while present on the arms. I can why Paizo thinks the return of investment on this is crappy.

Liberty's Edge

3 people marked this as a favorite.

That said, some pointers on how the elite distinguishes itself from the common people in the various cultures of the Inner Sea (and beyond) would be great to more faithfully create and play high society adventurers ;-)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Good point Raven Black. It´s a player companion though and that could at least be 50% in a campaign setting.
To avoid misunderstandings, this is not a call for Inner Sea High Courts!

Next Inner Sea book should be: "Inner Sea Immigrants" featuring immigrants from Tian Xia, Arcadia, Casmaron and elsewhere. Eox and the black dominion if need be.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Jake's arguments would be irrelevant, of course, since Golarion is not Earth.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Ed Reppert wrote:
Jake's arguments would be irrelevant, of course, since Golarion is not Earth.

Sure it isn't, but it draws enough from Earth cultures as to invite comparisons. See: every argument about how a Golarion creature that is lifted from Earth myth/folklore/cryptozoology is or is not true to the source material.


4 people marked this as a favorite.

Will there be an Uptown Girl archetype for any class?


1 person marked this as a favorite.

Gah. Another Joel song that will be stuck in my head. You truly are the embodiment of evil! :p

Also still think evil princesses and linnorms will be involved...


5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Thomas Seitz wrote:

Gah. Another Joel song that will be stuck in my head. You truly are the embodiment of evil! :p

Also still think evil princesses and linnorms will be involved...

Will it be stuck in your head...for The Longest Time?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
The Raven Black wrote:
That said, some pointers on how the elite distinguishes itself from the common people in the various cultures of the Inner Sea (and beyond) would be great to more faithfully create and play high society adventurers ;-)

Money. Or, rather, gold. And power.

-Skeld

Sovereign Court

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

It's probably too late to introduce this to Golarion cannon, but I always liked the idea of "high" court languages and "low" regular-people versions. Like "High Taldane" spoken by anyone who is anyone in Oppara, and "Low Taldane," aka "Common" spoken by riffraff around the Inner Sea.


Luthorne wrote:
Thomas Seitz wrote:

Gah. Another Joel song that will be stuck in my head. You truly are the embodiment of evil! :p

Also still think evil princesses and linnorms will be involved...

Will it be stuck in your head...for The Longest Time?

If I knew where you lived Luthorne I'd be at your door right now...

(note to hug him, not kill him)

Liberty's Edge

Skeld wrote:
The Raven Black wrote:
That said, some pointers on how the elite distinguishes itself from the common people in the various cultures of the Inner Sea (and beyond) would be great to more faithfully create and play high society adventurers ;-)

Money. Or, rather, gold. And power.

-Skeld

I was thinking of the little things that show in an adequate fashion that you do possess these and indeed belong to the elite (vs both the plebs and the parvenus)

For example : tastefully arranged smears that would be cleaned by Prestidigitation to show that you have actual servants taking care of your wardrobe

Sovereign Court

The problem with this is that, just like in the real world, class gives such incredible advantages that party balance should be destroyed.

The Golarion equivalent of Prince Harry begins play with a+5 flaming burst longsword, +5 celestial armour, similarly awesome other items, permanent buffs from a level 18+ caster... And a squad of 20 level 10+ rangers to protect him.

PCs have to play down-on-their-luck nobles who somehow lacks the networking and background experiences/advantages. So, not-really-nobles...

Liberty's Edge

GeraintElberion wrote:

The problem with this is that, just like in the real world, class gives such incredible advantages that party balance should be destroyed.

The Golarion equivalent of Prince Harry begins play with a+5 flaming burst longsword, +5 celestial armour, similarly awesome other items, permanent buffs from a level 18+ caster... And a squad of 20 level 10+ rangers to protect him.

PCs have to play down-on-their-luck nobles who somehow lacks the networking and background experiences/advantages. So, not-really-nobles...

Based on most statblocks in the campaign setting, Prince Harry of Golarion also has 5+ levels in PC classes ;-)

And his royal grandma is level 10+ :-))

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I hope the cover gets updated soon...


Fourshadow wrote:
Ah, this work was in Andoran, Birthplace of Freedom. Kind of ironic you should use this art as a place holder for a High Court book when Andoran doesn't truly have a High Court as it is a democracy.

Hmmm. No "High Court" politics a democracy. When I think of all the deal brokering and shenanigans that occur in the White House it seems that a whole campaign based on intrigue could be founded in a democratic nation.

Dark Archive

1 person marked this as a favorite.

I want something for DROW in this.
Nowhere is more intrigue than in drow noble houses.


Well, I love these types of adventures, so I'm interested. But I'm also worried. Are there going to be a lot of Rumermonger-esk "stuff you thought you could do automatically now requires two feats"?


Ben,

I don't think that will come into play. At least I doubt it.

Marco,

I don't think drow will be in this since I don't think this will deal much with the Darklands.


1 person marked this as a favorite.

It's the "High" Court, not "Dark" or "Low" Courts. Drow live BELOW the surface, remember? No high court there.


I think that's been established Four...


1 person marked this as a favorite.
Fourshadow wrote:
It's the "High" Court, not "Dark" or "Low" Courts. Drow live BELOW the surface, remember? No high court there.

We have seen what you did there, and we have recorded it in the High section of the underground portion of our Registry.


5 people marked this as a favorite.

I can't tell you all how excited I am for this book. ^_^


11 people marked this as a favorite.
Isabelle Lee wrote:
I can't tell you all how excited I am for this book. ^_^

Boy those contributor NDAs are *strict*


1 person marked this as a favorite.

*is excited for Isabelle too*

If only because maybe now we'll see blood thirsty princesses keeping captive linnorms and their treasure. ;)

Contributor

7 people marked this as a favorite.
djones wrote:
Isabelle Lee wrote:
I can't tell you all how excited I am for this book. ^_^
Boy those contributor NDAs are *strict*

I can neither confirm nor deny the strictness of the contributor NDAs.


This looks pretty interesting. Could of used something like this a while ago actually.

I'm getting a weird feeling that we will be getting a new oracle mystery in this. Possibly something like a Passion one.


1 person marked this as a favorite.
Hayato Ken wrote:

Good point Raven Black. It´s a player companion though and that could at least be 50% in a campaign setting.

To avoid misunderstandings, this is not a call for Inner Sea High Courts!

Next Inner Sea book should be: "Inner Sea Immigrants" featuring immigrants from Tian Xia, Arcadia, Casmaron and elsewhere. Eox and the black dominion if need be.

Okay, then I'll call for an Inner Sea High Courts book. Although, I do have to admit that an "Immigrants" book sounds interesting, too.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
Dragon78 passed on this one, so we're not getting the weekly "I hope the cover gets updated soon" post ;-)

Okay, I'll do it then.

I hope the cover gets updated soon!

However, I cannot promise to repeat this post every week until it happens -- in fact, I probably won't. ;)


1 person marked this as a favorite.
Kalindlara wrote:
Mariel Uth Kaldar wrote:
This looks like it will be a neat book. One of the things I liked in the 3.5 Dragonlance setting was the use of the noble class. Is there something similar in Pathfinder?

The vigilante's social identity and the phantom thief rogue archetype both do a decent job, in my opinion. ^_^

In addition, the noble scion prestige class (noted earlier) is an option as you level up.

Very nice! Thanks for this information.


I will join in.

I hope that the cover gets updated soon.


Me too; really looking forward to this book!


I'm sure we'll get updated by December.

Also I still support evil princesses kidnapping poor linnorms and making them fight for sport! ;)


If we are still in time to get a longsword/medium armor Brawler in this book, plz freelancers.


Secret Wizard wrote:
If we are still in time to get a longsword/medium armor Brawler in this book, plz freelancers.

You are way, way too late to affect this book's contents, I'm afraid. ^_^


3 people marked this as a favorite.

Am I too late to ask for evil princesses kidnapping poor linnorms?


I'm quite excited for this book, just as I was for ultimate intrigue, an my birthday is on January 11th, so I was wondering if the pdf will be available for purchase then (it's a Wednesday this year, and that's usually when these go on sale)?

Dark Archive

So far the january products are scheduled for january 25th... ;-(


3 people marked this as a favorite.
Thomas Seitz wrote:
Am I too late to ask for evil princesses kidnapping poor linnorms?

You can never be too late to ask for that.

Liberty's Edge

7 people marked this as a favorite.
Thomas Seitz wrote:
Am I too late to ask for evil princesses kidnapping poor linnorms?

I keep telling people, we already have one.

Her name is White Estrid.


1 person marked this as a favorite.

Very interested in this, as are my players.


1 person marked this as a favorite.
CBDunkerson wrote:
Thomas Seitz wrote:
Am I too late to ask for evil princesses kidnapping poor linnorms?

I keep telling people, we already have one.

Her name is White Estrid.

CB,

We need more. Plus White Estrid isn't evil.


3 people marked this as a favorite.
Thomas Seitz wrote:
CBDunkerson wrote:
Thomas Seitz wrote:
Am I too late to ask for evil princesses kidnapping poor linnorms?

I keep telling people, we already have one.

Her name is White Estrid.

CB,

We need more. Plus White Estrid isn't evil.

The linnorm might disagree with you on that point.


John,

Maybe but I think I'd rather see evil princesses.

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