An interplanetary adventure for 16th-level characters.
For millennia, a complex plot has brewed in a demonic jungle on the surface of the moon—a plan by the patient and sinister succubi of the Moonscar to kidnap and brainwash the people of Golarion. Now a long-dormant portal linking the moon to Golarion has returned to life, accelerating the demon queen’s designs. Only the brave PCs can venture to the surface of the moon, navigate the treacherous Abyssal jungle called the Moonscar, and delve into the depths of the Insatiable Queen’s subterranean palace of torture, seduction, and depravity. Can the heroes rescue the kidnapped people of Golarion and return them to their positions of power and prominence, or is it too late for the unfortunate victims of the demon queen of the moon?
The Moonscar is an adventure of extraplanetary exploration for 16th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also includes a gazetteer of a wilderness region of Golarion that contains a gate to the moon amid the ruins of an ancient astronomical research station, a detailed dungeon complex beneath the surface of a lunar jungle, and a brand-new space monster, all of which can be easily adapted for use in any campaign setting.
Written by Richard Pett.
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
I have a slight dissatisfaction with this module. It's a nice look at the Moonscar and what's going on there as well as a goldmine for NPCs and villains for my own campaigns, so I don't regret buying it for a moment. But it just falls a little flat when you consider the possibilities of the subject matter.
To be clear, I'm not into the organized play style of gaming that you get with Pathfinder Society but I realize that these modules are released with an eye for that and make allowances. A skilled DM will also be able to embellish and enhance the material, which provides a good foundation.
At the core, my disatisfaction comes with the villains. For who they are and what they're capable off, the adventure's a bit too strightforward, a bit too clean and a bit too much of a dungeon crawl when it could have been so much more.
The Moonscar is set on Golarion's moon, and - as expected - takes a dark approach to the setting, with the part of the moon being described being an Abyssal blight on the moon, inhabited by a Queen of Succubi and her court. As the adventure starts, a gate has been opened between the earth and the moon, and the Queen is sending her minions through to kidnap important people, whom she will brainwash and send back as her slaves.
Unfortunately, although the adventure does a good job of describing the Shrine of the Queen, it does a much poorer job of describing the moon's surface; a lot of potential is wasted here with the wilderness section basically just being combat encounters. You could very easily transplant the adventure to the Abyss and lose nothing.
The adventure is combat-heavy with a few tricks and traps, and although there are some role-playing opportunities, they don't rise to the level of Richard Pett's best works.