Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric then casts the same spell on Darya that he cast on Uriel.

"Just in case you were worried I'm playing favorites!" he quips.

Heroism on Darya!


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Reflex: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Reflex: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
After applying Fire Resistance 5, I take a total of 5 damage.

Impossibly fast, Uriel leaps forward and hacks at the rightward Brimorak with his blade!
Using one MP for Fleet Charge, move up to my speed and make an attack as a swift action. That single attack (not the full attack to come after) gains a bonus equal to my tier (+2) and bypasses DR)

Attack, Fleet Charge w/Power Attack: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Damage, Slashing, Cold Iron: 1d10 + 10 ⇒ (1) + 10 = 11
Crit?
Attack, Fleet Charge w/Power Attack: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Damage, Slashing, Cold Iron: 1d10 + 10 ⇒ (10) + 10 = 20

Attack, Fleet Charge w/Power Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage, Slashing, Cold Iron: 1d10 + 10 ⇒ (1) + 10 = 11

Attack, Fleet Charge w/Power Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage, Slashing, Cold Iron: 1d10 + 10 ⇒ (1) + 10 = 11

Attack, Fleet Charge w/Power Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, Slashing, Cold Iron: 1d10 + 10 ⇒ (1) + 10 = 11
Crit?
Attack, Fleet Charge w/Power Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage, Slashing, Cold Iron: 1d10 + 10 ⇒ (2) + 10 = 12

I love this campaign so much.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Did the vrock leave?


For some reason I didn't get RSS updates for these posts.

The Vrock is dead.

Daria surges towards the brimorak ahead of her and slashes into it. The strikes leave it heavily wounded.

Kemat unleashes her spell, and as it washes over the brimoraks it seems to fizzle, leaving them unaffected.

Neither roll is good enough to penetrate SR.

Arloric steps up behind Darya, and taps her as he casts his spell.

Uriel surges forward with incredible speed and hammers his target furiously. All but one of his blows land, and the brimorak is gravely wounded.

Round 3

Effects: Haste (all), Heroism (Uriel, Darya)

Brimorak 2, Brimorak 1
Telerin, Arloric, Darya, Uriel, Alexa, <---

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FYI. I just checked the rules on SR, and you only get a roll for each creature if you are using a spell that explicitly targets more than one creature. For area of effect spells, there's just one roll for SR.


@Alexa and @Telerin are up. Forgot to bold Alexa in the last round summary, above.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

let me go through the posts to see what I can come up with


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Reflex Save 1: 1d20 + 7 ⇒ (17) + 7 = 24
Reflex Save 2: 1d20 + 7 ⇒ (18) + 7 = 25

Alexa effortlessly evades the incoming fireballs and waits for the paladins to finish up.

Narrow hallway means I don't have much room to maneuver.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

[ooc[ I want to make sure that I do this right if I cast a spell that requires a SR roll, I roll a d20+caster level+Spellpenetration feat? Would my riftwarden class come into play? [/ooc]


A roll against spell resistance is d20 + your caster level + any bonuses from feats etc. Riftwarden adds +1 level to your spellcasting class at a 3/4 advancement (+0 at 1st, and +1 at 2nd-4th). So evoker 5/riftwarden 2 means your caster level is 6, and your roll would be d20+6 (caster level) +2 (spell penetration)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elven wizardress casts magic missile at the demon in front of her
3d4 + 3 + 4 ⇒ (1, 2, 3) + 3 + 4 = 13

SR
1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29 spell penetration and elf magic

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