Molric

Rogar Stonebow's page

Organized Play Member. 2,103 posts (2,733 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.


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So I created a class because I wanted a character that can be great at impersonating other people, even other races. while being fairly decent in combat. It is similar to the wild shape ability but different. The "mage" part is a misnomer, as he can not really cast spells, but it was the only name I could think of. Please take a look at it and give me some helpful advice. Thanks

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Ravingdork wrote:

Right up until they molatov your body from 11 feet away.

For anyone who is interested, this is what I ultimately ended up doing.

I played a Mythic Beast bonded witch, my familiar was a construct and had regeneration. My witch took a level of Oracle to be able to cast silence spell for free. He also had the feats still spell and eschew materials. This way, i could cast spells immediately as soon as I took over a body. I took the Mythic ability that allowed me to share half my damage with my familiar. I would also often take over a body with high DR

I would also cast ablative armor.

What this looks like is this:
Say I currently have DR 15, I get attacked for 80 damage.

First my familiar takes half, it is now 40 damage. Then my 15 DR kicks in, and its down to 25. Then my ablative armor kicks in and I take 20 lethal damage and 5 non lethal damage unless I am possesing an intelligent undead, and I am immune to nonlethal. In any case a low level heal will take out the non lethal easily.


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Rogar Stonebow wrote:

So what I do is I craft an adamantium statue that is large sized that has my Magic Jar gem set within its head. I make it the statue so that my body can fit within it. I get inside of it and possess object it, then wait for a suitable host for me to magic jar into. My body is protected at all times by 20 hardness. Plus my statue is then animated by animate object. Its an out right powerful combo!

Some times I cast shadow projection instead of magic jar. Usually if strength drain would be beneficial


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Honestly, as long as the DM will allow a reversal of fortune if it turns out that a bonus to a save would have made a difference, it really doesn't matter. It costs the table 10 extra seconds. No big deal.


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Gulthor wrote:
Zhayne wrote:
Unbegreiflich wrote:
a raging unchained barbarian android would be cool! I'll name him Win10. He got his barbarian powers when an update went awry... his 'mother' had the same problem but was a mostly comatose high level witch with a blue veil known as 'Blue-Screen-of-Death' as she had a lot of XP.
She really must have enjoyed looking at the Vista outside her home.
I think this character could really excel.

and have a great outlook!


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I would stop using scrolls to buff the party. Let them see the difference. If they want the party to use consumables. Then they should share in the cost.


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I would make the item survival skill dependent. Where it gives a plus 2 benefit with a roll of 5 on survival, add aplus 1 for every 10 points above 5.


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I would be happy with one spell. Awaken...

I would use it on abused animals and give them the ability to take revenge on their abusers.

That and my back yard would be full of intelligent trees.


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A lot of people here are getting hung up on "willfully commit an evil act"

Instead they should focus on the part where says "or break the paladin code"

Using poison is not an evil act. If a paladin wins a combat by unknowingly using poison, the opponent still loses by an unhonorable means.

Unknowingly uses poison is still using poison.


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Fuzzy-Wuzzy wrote:
You can make a slow elevator with a box, rope, pulleys, a great big wheel, and oxen in the basement. No modern/magic stuff required. (Substitute your favorite beast of burden for oxen.)

Hydrolifts would work just fine as was previously mentioned. They are tubes filled with water, the pressure in the tubes can be adjusted with pumps and what not. Or you can use ballasts. Very low tech cyberpunk.


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What are your thoughts on the best archtype. The criteria they need to fulfill as much of as possible, except for 1. Which is required.

1. Most or full use of archtype, no 1 or 2 level dips.
2. An archtype that you see more than the base class.
3. The new abilities granted are unique, make sense, and can see play time.
4. New abilities do not replace fundamental core of the class so that it stops being that class.
5. Just flat out more powerful than the base class.
6. Well written and clearly understood intent. Intent matches words.


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Floating Disk is awesome for the double hackbut. It works for the culverin to. Cast your floating disk, cast wall of stone if you want to base it. Now it goes where you do.


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kinevon wrote:
Just remember, you have to rub the ring the right way, too. ;)

If I am not mistaken, the ring isn't just an ordinary ring, in fact it is a nipple ring!


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This needs to be removed from the Rules Forum and placed in either advice or suggestions/homebrew


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TheOddGoblin wrote:
Are there any ways to do this? I'm open to any race/build options but it must be Paizo material. 3rd party content is not allowed.

A level 10 beast bonded witch can pull this off with a real dragon. Once your level 10. Let your familiar die. But it doesn't die. It shares your head as if your head was the gem of a permanent magic jar spell. Get within range of a dragon and evil eye the dragon, cackle, and then do something else to reduce its saves, cackle again. Then force it to make a will save. If it fails. Your familiar is a full fledged dragon!


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Look to the spell Flesh to ooze. It might just flesh out some of the wrinkles in this argument. (See what I did there?) It's a level 6 spell that says it works like baleful polymorph except your an ooze. It goes on to say that if the ooze that is of the splitting variety and is split, one half retains the memories and etc... while the other half becomes a normal ooze gaining the ooze type.

There you go. RAW baleful polymorph doesn't grant you a change in "type". You can also extrapolate that to mean that polymorph any object doesn't grant a change in type.


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Those rangers and hunters would be hunted down by an army of druids.


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Master of Shadows wrote:
Casual Viking wrote:
Why do you think your interpretation (admittedly, obviously the most straight-forward interpretation) of the written rule is in any way more officially right than actual official interpretation?
Is there an FAQ? Because if not, there is no official interpretation.

The developer makes it official for pfs only.


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Ok. Nothing new has been brought up on either side. It's time to call the thread done, start a new thread with a FAQ request.


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One feat, shadow dodge.

Touch AC through the roof!


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At intelligence 7, a paladin mount must adhere to a strict code of ethics or loose their paladin mount powers.


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For a years, I immersed myself in the dragon lance series. This is where I formed my near concrete baseline personal ideal of elven cultures: Dagonesti, kagonesti, qualinesti, and sylvanesti elves. The kagonesti (wild) elves being the ones who had the more symbiotic relationship with their inhabited land.


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What is the pairing


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IgnisCaelum wrote:
Yeah, there are feats needed before the faerie dragons can fly

Which is why your particular dragon started adventuring. All of the other dragons laughed and called him names. (They could fly from birth without a feat)


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I need the feat for my deaf cursed oracle witch build using shadow projection as my super saipan attack form.


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Fergie wrote:

He he! 42 Posts on this page, and NONE of them have been selected as "Favorites"!

This topic should probably die now...

What does that have to do with the price of beans sold in China?


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Jeven wrote:
alexd1976 wrote:
Jeven wrote:
alexd1976 wrote:
You do not require the Fly skill to use the spell, why do people keep saying that?

Why does the spell say "The subject gains a bonus on Fly skill checks equal to 1/2 your caster level"?

If the spell does not use the Fly(Dex) skill why does it grant you a skill bonus in that dexterity skill? If Fly was a purely mental spell then a dexterity skill would be somewhat superfluous as dexterity is a physical attribute.

It grants you a bonus to the skill because the spell says so.

You do NOT have to roll on the skill to use the spell.

The spell can create situations where you are required to roll.

Lets say you want to go zooming on a downward angle down a tight staircase in a castle. Fly skill check.

Going in a straight line while outside? You don't need to roll.

It's right there in the skill. You don't roll every time you move while flying.

Trying to argue that a skill determines how a spell works is like trying to argue that a students level of education determines a teachers qualifications.

It's backwards.

You need to be able to fly to use the skill.
You do NOT need the skill to be able to fly.

The question is whether the Fly spell is purely mental or if it requires physical action. If it is the former then it would work when you are paralyzed, if it is the latter then it would not.

That is why I referred to the Fly(Dex) skill mentioned in the spell description. This implies physical action as dexterity (with its dependent skills) is a physical not mental attribute.

Your forgetting the third option. Being both a mental and physical assited act.

Obviously using the fly spell normally, there is nothing you do with your muscles that make and continue your motion in flight. Therefore movement is dependent on the mental control of the active spell. However you are still subject to wind. Slight movements of the hands at high speeds affect direction. Large movements can assist in tight turns hence a fly check, incorrectly done can cause a problem.


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I had a gnome who had the feat that allowed him to concentrate on an illusion spell as a swift action. He would buy a horse then have a semi-permanent illusion spell of smoke coming out of the horses nostrils. He would ride to the next town and teell people how the horse was the result of a breeding of a great stallion and a nightmare. He would then trade the horse for another one and 75 gold. He would continue to repeat the process over and over. Great money for a level one character.


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This is pretty creative.


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If you cast haste on a succubus, would that allow speed dating, or at least a quickie? What if she has rapid grappler?


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Manwolf wrote:

This question came up in another thread where a question arose about the DC to jump over a succubus grappling a druid. And when I mean that it came up, I sorta kinda mean I'm the one who asked it.

So if a druid is in a grapple with a succubus and the druid wild shapes into a bear, and the succubus attempts an act of passion, is the succubus then committing beastiality?

I'm pretty sure this is where we get the half demon template from.


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Actually, there is a programmed image in the great library of Absolam called, How to train a dragon. I'm pretty sure the dragon used was a juvenile black dragon.


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Purple Dragon Knight wrote:
Y there's always that pesky rule that says the DM is the final arbiter on how many free actions you can do in a round. ...

However, he better be constant on how many free actions he allows or else face mutiny.


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Charon's Little Helper wrote:
DM_Blake wrote:
(kind of like how slang words become official English once everybody is saying them).
fo'shizzle!

I refuse to recognize that as a word.


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Taking the first 40 damage off of a single attack, then dividing the remaining damage by 4, resulting in the damage you actually take is pretty strong. Adding to that fast healing or regeneration and you have yourself a pretty durable character.


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hmmm, how about a samsaran beast bonded witch with an inevitable, arbiter as an improved familiar.

The idea is that, will attack you and find that they do very little damage to you so that, after that the attackers will want to avoid attacking you because their attacks are wasted. So they will want to attack something else. they will try to go around you, and you hit them for strength damage.

Important feats are combat reflexes, combat patrol, eschew materials, silent spell, and still spell. Important spells are enlarge, Vampiric Touch, long arm, defending bone, ablative armor, shadow projection, and scroll of shield other (used by familiar, may need 2 of them).

cast enlarge. you are now large sized and have a large sized shadow.

cast shadow projection, you are now a large sized shadow

Cast the remaining spells with eschew materials, silent spell, and still spell feats. It may require multiple castings to get them to stick.

You have a reach of 20 at level 11

You are able to hex enemies still and lower their AC, Saves, etc..

You take only 0 damage from physical attacks.

You take only 25% damage from magical physical attacks. Half damage
disappears due to you being incorporeal, Half of remaining damage gets absorbed by your familiar. However You don't even take 25% because DR 5/bludgeoning kicks in, and first 5 of each attack gets converted into non-lethal damage which disappears due to you being immune to non-lethal damage.

Lets say a devil hits you for 50 damage with a glaive. Half of that is gone because your incorporeal. that leaves you with 25 damage. Half of that goes to your nearly impervious familiar. it takes away 12 damage. That leaves 13 damage, 5 damage gets blocked by defending bone leaving 8 damage. 5 damage gets turned into non-lethal damage that disappears because your undead and are immune to it. That leaves with 3 damage that you take.

When enemies see that they are ineffective, they will go to someone else, all the while you are draining their strength away.


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Tacticslion wrote:
thegreenteagamer wrote:
By the way, since the subject is actually "ask for favorites" and not "let's just goof off with TL", I should probably point out I'm very proud of this one.
Though it's James' thread, my guess has always been "aboleths, dragon turtles, and kraken" though that's just a "fill in the holes" kind of thing I've appended in my own mind. :D

I really didn't know you can fill in potholes with those things. Think PETA will be mad?


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Would jealosy be motive to kill Bruce Lee, "The Dragon"


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Tacticslion wrote:
Strategytiger wrote:

1. You can't stat Chuck Norris, just like you can't stat Iomedae or Norgorber or Calistria. It's just against Pathfinder's rules.

2. That doesn't negate the awesomeness of my Norris Chucks idea.

1) Already way ahead of you. You can't stat the Chuck Norris. These are not the Chuck Norris. These are "a" Chuck Norris(es). Hence.

2) Never said it did. But I already laid all the groundwork for this suggestion in my post that you missed (hence mentioning it the first time), and the second suggestion fails in the face of the inability to make simulacra of Chuck Norris, as he has no stats, and thus can't be created at "half stats".

Rogar: That would explain much about the persecution those who follow the way of the 'chuck receive, wouldn't it?

I believe that it would.


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Strategytiger wrote:
...now do "Norris Chucks", a pair of Chuck Norri (the official plural for more than one Norris), attached by a pair of adamantine masterwork manacles at the wrist, that a storm giant monk wields to swing around and double-roundhouse-kick folks in the face.

Preposterous! Norri.... a pair of Norris thats thats...there can be only one.

Assuming that more than one existed on the same plane of existance would cause natural disasters everywhere. It would probably pull the moon from orbit even!


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Talonhawke wrote:
All I can about him is this. TacticsLion since I have been on these forums almost 4 years now I have debated rules both on your side and against it. In that time you have always been well spoken well thought out and willing to listen to the other side without insults or accusations. I love reading your post and will enjoy doing so until you are no longer among us.

Do you know something we don't?

Is he being summarily removed from office?


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Jaelithe wrote:
Randarak wrote:
It's Hedley, Hedley Lamarr...

Yeah, I walked right into that one, didn't I?

Nice, Randarak. :)

nice movie reference though.


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xanthemann wrote:
Nothing rhymes with 'orange', 'silver' or 'purple'.

does "door hinge" qualify as a word that rhymes with orange?


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In early preparation for a Gestalt Campaign, My DM is letting us build our own race if we want. My wife wants to play a Kitai Type character, using Barbarian and Rogue as her classes. As far as Race goes, I was thinking Building one would be better suited. How would you do it?

I want to Build a High Court Sidhe Lord's Bastard for my Character. Any suggestions on that one as well?


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Dukeh555...maybe if you threw in the scimitars...


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For wizards and fighters, they are classes where training is considered necessary. In my opinion, classes like the summoner don't have trainers. As their abilities are fundamentally apart of them.


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Pay for what it takes to retrain archtype. The cost of new eidolon is built into change


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Redesign your eidolon from scratch


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It would be easier as a familiar. Especially if you are a beast-bonded witch. Casting a permanent reduce person on a scarlet spider familiar. Then at 7th level your familiar takes leadership. The spiders leadership score would tell you the cohort level. The cohort level would be the hitdice the swarm has.

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