Molric

Rogar Stonebow's page

Organized Play Member. 2,103 posts (2,733 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.



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SO as the title states, is it possible to empower the Holy Sword Spell? so instead of gaining +2d6, you would get +2d6x1.5?

or would it be (2d6+5)x1.5

or would it be (2d6+5+damage from smite+ damage from specialization+ 1.5 two handed weapon strength bonus)x1.5 ?


Does your image count as an object? If it does how would it work?

You can temporarily transform an illusory object into a real one. As a full-round action, you can expend one use of mythic power to temporarily transform a single object created by an illusion spell that you cast into a physical, non-magical version of that object. The object lasts for 10 minutes per tier, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion has expired). During that time, the illusion gains all the physical properties of the depicted illusory object. You must touch the illusion to use this ability, and the object can be no larger than 5 cubic feet per tier. For example, if you create an illusory stone door, you transform it into an actual non-magical stone door.


What happens if you use the spell Hydraulic Torrent vs an Incorporeal creature?

The two possibilities I see are thus:

1. It has a 50% chance of affecting the creature and pushing it away because

Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.

2. It will not affect the ghost because

Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions.

What are your thoughts?


My question is if I am using the kinetic blade, and I have the telekinetic blast, if I am using a scimitar and add my blast to it, does it still crit on an 18-20 or only on 20?

Thanks


So I came across this alchemist ability called Anointing Uses. It allows the alchemist to increase the Caster Level of a magic item by his/her Intelligence modifier. It seems to me that you could get some really cool effects from doing this for bargain prices.

The one I can think of at the top of my head is the Quarterstaff of Entwined Serpents. If you have at least 22 intelligence, you can bring the CL to Level 9, and get to cast fully leveled magic missiles every round essentially. Not a major deal, but not bad either.

Also all wands, and necklace of Fireballs...

Has anyone else come across a great item to use it with?


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So I created a class because I wanted a character that can be great at impersonating other people, even other races. while being fairly decent in combat. It is similar to the wild shape ability but different. The "mage" part is a misnomer, as he can not really cast spells, but it was the only name I could think of. Please take a look at it and give me some helpful advice. Thanks

here


Say you cast ancestral gift and you create a flaming great sword. Normally with 18 strength you would deal 2d6+6 and 1d6 fire damage, but with an empowered sword, you instead deal 1.5×(2d6+6 and 1d6 fire).

Would this be correct?


DUVAL!!!!


Can reloading hands reload siege firearms?


1. Can you use Arcane strike with a blunderbuss scatter attack?
- I would think not because the scatter weapon property specifically states that it doesn't gain additional damage from damage increasing feats.
2. Do shots from the blunderbuss firing a scatter still count as Magical?
- I would say yes, as the scatter property doesn't nullify the feat just stops the damage from taking place.
3. If using the Gloves of Arcane Striking, while Firing a scatter shot from the blunderbuss, do the gloves grant additional damage to the adjacent enemies equal to your Arcane strike bonus?
- I would say yes, as the damage is not coming from a feat but a magical item.
4. If the caster was a siege mage, and is connected to a cannon or catapult, does the Arcane strike affect those weapons?
- I would say yes as arcane doesn't specifically call out wielding but says your weapon.
5. If the answer to number 3 is yes, would you also assume the same would apply to grapeshot fired from a cannon?
- Again, I would say yes. Same reason.


We are playing Reign of Winter and our DM is giving us a free Coven Hex if we all play a witch. I have decided to play a gnome gravewalker witch with a one level dip into seige mage wizard. My idea is to have a small army of undead moving around a large canon or catapult while I control it from a tiny hut or something. It seems like it would be both amusing and unique in its play experience, and sense the undead will primarily be used as slave labor and not direct combat. It shouldn't slow down encounters like most army of undeads.

I plan on taking the feats Charnel Soldiers and stealth synergy

My questions.
1. Am I correct in thinking that with an army of undead, our stealth should be through the roof?

2. What schools can I do without, keeping in mind it's only 1 level. (1 for sure is necromancy as my witch is already covering those spells.)

3. What are some must have feats?

4. What are some must have items?

5 anything else.


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What are your thoughts on the best archtype. The criteria they need to fulfill as much of as possible, except for 1. Which is required.

1. Most or full use of archtype, no 1 or 2 level dips.
2. An archtype that you see more than the base class.
3. The new abilities granted are unique, make sense, and can see play time.
4. New abilities do not replace fundamental core of the class so that it stops being that class.
5. Just flat out more powerful than the base class.
6. Well written and clearly understood intent. Intent matches words.


It seems to me that it would indeed be possible. As its the same kingdom, the same class, and they are related. Combined duration factor for the above would yield +9 which would result in a permanent duration.


With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.

So a level 5 cleric kills off a summoned wererat rogue/2 will that creature count towards deadly juggernaut?


Just a quick question. My Brain has stopped working some time ago, but I was looking at the sprite swarm, and for Defenses they have DR 2/Cold Iron, Immune weapon damage. Does the DR 2/Cold actually come into play if they are immune to weapon damage anyways?

Also, If I were to make them into an undead sprite swarm, what would their DR look like? What would their CR rating be afterwards?


what damage would a mountain trolls bite be (2d10) if enlarged, and also strong Jawed?

6d8?


Can you make using the spell hellmouth lash, since you treat your tongue as a whip?


What are the different ways a kineticist can do to get multiple attacks using their blasts.

What feats and infusions are necessary? or is there an archtype?


So a ray of frost would have a range of 150 feet?


and then the stone gets reduced to slag...

can it regenerate later?


And vice versa?


So I want to play a magus who wields a flame blade. Would the arcane pool enhance the flameblade?


It matters not the class.


How would you work it?


Umd wands, staves, and scrolls is one way, with the staff or scroll the being the better options. There is some feat that allows your familiar to cast spells either through tattoo or some other way. I'm guessing the scribe scroll feat may be the simplest way to do it with UMD.

your thoughts?


That was question 1.
Question 2. What happens if you slice a troll proportionally equal down the center of the body?
Question 3. Would a troll burger stand make money?


The Origins of the shadowling is known only to the God's if even they know. It is rumored by scholars however, they can be created by the death of a pregnant woman by a shadow or greater shadow using their incorporeal touch attack. If the child is delivered by some means after its mother's death it is hypothesized that child will be a shadowling. However, like the aasimars and tieflings, shadowlings can be born from normal parents whom did not know that somewhere in their lineage was a shadowling. Couplings between two shadowlings always breed true.

The differences among the shadowlings are usually noticed between their size. As they have been born from both small sized and medium sized races. It is unknown if any have been born from any of the giant races, but it is only conjecture that they are killed immediately. In the case of shadowlings who are born of a normal parent, their nature is usually not discovered until early or mid-adolescence. Shadowlings are weak but also agile and charismatic.

They do tend to find jobs that keep them indoors due to their light sensitivity. Shadowlings often become adventurers because they are often feared for their strange eyes black eyes. In fact, they are often accused of being tieflings with ties to Hell or the Abyss. Instead, they have ties to the plane of shadow.

Shadowling Adventures most often take levels in rangers, rogues, and sorcerers, but they can excel in any class.

Shadowling Advanced Race (15 RP)

Race Humanoid 0 RP

Size Medium or Small 0 RP

Base Speed Quality Normal 0 RP

Ability Score Standard 0 RP -2 Strength; +2 Dexterity; +2 Charisma

Language Quality Standard 0 RP As this race can be born from any standard Race, the player can choose any standard race language to be used in addition to Common. For shadowlings with high Intelligence scores, they can also start with Celestial, Abyssal, and Infernal.

Defense Racial Traits
Resist Level Drain 1 RP

Shadow Blending 1 RP

Shadow Resistance 2 RP

Undead Resistance 1 RP

Standard Traits
Stalker 1 RP

Static Bonus Feat 2 RP Blind-Fighting

Magical Racial Traits
Shadow Magic 2 RP

Advanced Traits (Magical)
Shadow Travel 5 RP

Spell Like Ability, Greater 4 RP Shadow Projection

Senses Racial Traits
Darkvision 2 RP

Weakness Racial Traits
Light Blindness -2 RP

Negative Energy Affinity -1 RP


Does the spell shadow projection qualify for the advanced magical trait Spell Like Ability, Greater?


So, how would this work? I always hear that corpses stop being creatures and become objects. If that is so, it can be targeted by permanency and have invisibility become permanent. Then, you cast Raise Dead on the corpse, or animate dead, or what ever.....

Does it remain invisible until dispelled?
Does it remain invisible till it makes an attack, thus becoming
visible, and then after a short time go back to being invisible?
Does it remain invisible till it makes an attack, and invisibility is
broken forever? (Wasting the money to make it permanent)
Does it become visible the moment the corpse returns to being a
creature?

What if you target a chair, and make the chair permanently invisible. Then cast animate object on the chair. Does the chair become a creature for a short period of time? (thus fall under the ruling from above?)


If you follow the faq, it says to find the next d8 in the progression and make it that many d6's instead. If we were to do that. You would actually loose damage. I can't find anything official addressing this specifically.


Ok, so I know you need to be within 30 feet of a target to inflict your evil eye upon it. However, if you or the target moves beyond that 30 foot range does it remain active?


Say that I am level 15, I have with me 15 huge sized bastard swords that deal 3d6 damage. Does thespell do 3 extra damage per successful hit for a total of 45 extra damage if they all hit?


1 person marked this as FAQ candidate.

What about empower?


A natural attack that
Increases damage with size
Can be affected my magic such as magic fang
Can be used with a flurry of blows.


Such as from fleet charge?

I ask because a swift action spell does not provoke attacks of opportunity?


The rules are paizo only, two classes only unless its a prestige class.

I'm assuming it might be a diviner kensai.


So I wanted a class similar to the old warlock, but a little different, so I came up with this Invoker. I think it is pretty cool, but you tell me. Is it over or under powered? Fun or not? let me know what you think.

The Invoker


So I am trying to come up with enough diverse gestalt builds that can be effective and fun. My most recent idea is to go master summoner and cavalier. I'm imagining a man riding on horseback who sees his enemies. First round he summons (1d4+2)×1.5 <average 6> lantern archons. Then as a swift action he gives all allies the teamwork feat Target of Opportunity. Each of them fire both of their rays bypassing DR. I then fire a shot and they each get a third shot. Alternately I could wait till round two and after summoning an additional 6 archons, I could then give all allies the teamwork feat. Third round I could cast haste That would be a ton of shots that bypasses DR.

Thoughts?


I understand that immunity to fatigue doesn't mean immunity to exhaustion. I was wondering if this was the same.

This question should also apply to a penalty such from ray of enfeeblement?


Monk of many Styles 2/ Brawler 1/ Eldritch Guardian

DWARF
20 pt buy

Str 14, Dex 14, Con 16, Int 9, Wis 18, Cha 5 (extra points for leveling put in Wis)

MONK of many styles
1st power attack
bonus scorpion style
2nd
Bonus cockatrice strike

Brawler
3rd Combat Expertise

Eldritch Guardian
5th Boon Companion
7th Improved Familiar
Bonus weapon focus scimitar
9th toughness
Bonus improved critical
11th Ability Focus Cockatrice Strike
Bonus Butterfly Sting

That is my plan. Lyrakie crits on a 15+ then passes on the crit to you. You get your chance to cockatrice strike.

Suggestions or Critiques?


I was hoping to choose Butterfly Sting as a combat feat, thinking that it would be one, but it looks like it is not. I have seen it classified as a critical feat. Anyone know?


I was guessing it did stack but was not sure.


Does only one of them work, or do both work?


Would the divine bond and arcane pool weapon abilities work well together? Possibly adding +3 to your current weapon by level 5?

If one focuses on keeping the stats at 14 each for str, con, int, and charisma, would it work?


I want to be a spell caster that uses silent and still spell for all of my spells. I want to make the best use of Wayang spell hunter trait, and magical lineage trait. Would it best to use them both on shadow conjuration, or to use one on Shadow Conjuration, and the other on Shadow Conjuration Greater?


Would the shadow retain the look and form of the dragon?

If so, does it still get its greater reach with a "bite"?

Would it retain its defensive abilities while gaining the Shadow's?

Anything else of particular note?

Full Name

Kinshara Medaan

Race

Human (Mwangi - Bonuwat)

Classes/Levels

Cleric of Iomedae 2

Gender

Female

Size

Medium

Age

25

Alignment

Lawful Good

Deity

Iomedae

Location

Falcon's Hollow

Languages

Polyglot, Sylvan, Taldane

Strength 16
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 14
Charisma 10

About Kinshara Medaan

Relationships with Falcon's Hollow Locals:
Note: Kinshara spent a several months working for the Lumber Consortium a few years ago, but found their practices shortsighted and distasteful, prompting her to leave before her contract expired.

Name: Milon Rhoddam
Relationship: Acquaintence
History: I don't know enough about him to say much.

Name: Laurel
Relationship: Friend
History: Kinshara worked for Laurel's shop during her stay in Falcon's Hollow and they became friends. Laurel is the only person in the town with whom Kinshara confided her disdain for the Lumber Consortium's clear-cutting practices. Kinshara left the town suddenly, but said her goodbyes to Laurel before she left.

Name: Vamros Harg
Relationship: Acquaintence
History: Vamros oversaw the termination of Kinshara's contract when she left Falcon's Hollow. She came to him directly and paid the relevant fees for breaking her work contract.

Name: Lady Cirthana
Relationship: Acquaintence
History: Kinshara has sent a letter of introduction ahead of her return to Falcon's Hollow. She anticipates that she will be working closely with Lady Cirthana.


Backstory Characters:
* Pariwa (father) – disappeared during a sudden storm two months before Kinshara was born. His family and village presume him dead.
* Sarumrin (mother) – died in a fire during the razing of Owarisu
* Bapsapi (brother) – was forced to provide for the family after his father's death at the age of 14. Acted as a father-figure for Kinshara. Bapsapi was away on a fishing expedition when the Aspis Consortium attacked & Kinshara does not know of his fate.
* Paliwe (brother) – ten years older than Kinshara. Paliwe married a Zenj woman named Xa'uri two years before the attack on Owarisu. Paliwe was killed by Aspis Consortium agents while trying to defend his family.
* Xa'uri (sister-in-law) – killed alongside her husband during the raid on Owarisu
* Risala – (friend) – two years older than Kinshara. Taken as a slave by the Consortium and sold to gnoll slavers. Kinshara isn't aware of Risala's fate.
* Evalice Sardrani – (enemy) – Aspis agent responsible for the attack on Owarisu

Backstory:
Kinshara grew up in the coastal village of Owarisu on the western edges of the Laughing Jungle among the Bonuwat tribes. Her father Pariwa was claimed by the sea shortly before her birth, leaving her oldest brother Bapsapi to provide for the family. Kinshara dreamed of growing up to join her brothers in fishing the ocean to help her family earn a living and was entranced by the sound of the waves. Paliwe, the second son of the family, entertained the young girl by teaching her the basics of sailing.

When she was twelve years old, Kinshara was sailing with her friend Risala when they encountered foreigners sailing on the waters outside their village. The woman leading the group introduced herself to the girls as Evalice Sardrani, and the pair were immediately charmed by the exotic lady. Explaining that she had come in search of their village, Evalice offered each of them a finely crafted bronze ring if they would guide her to their village. Seeing no harm in introducing the elegant woman to Owarisu, the friends agreed.

When they arrived, Evalice sought a meeting with the tribal elders and offered them gifts of gold to be allowed access to the tribal burial grounds a short distance inland. The Bonuwat elders were not so primitive as she had supposed, however, and recognized her offering as a relative pittance and knew of the disreputable nature of her Aspis Consortium organization. Moreover, they informed her that outsiders were not permitted in their ancestral burial grounds and that their village's traditions were not for sale. A heated argument ensued, and the tribe threw Evalice out of their village.

Two months later, Evalice Sardrani returned to Owarisu at the head of two dozen mercenaries in the middle of the night. After setting fire to buildings on the village's outskirts, the mercenaries drove the panicked women and children toward the ocean, where many were taken as slaves. Kinshara saw her brother Paliwe and her sister-in-law Xa'uri run through as they attempted to fend off the Aspis marines before she was captured. Evalice thanked the young girl for leading her to Owarisu and took back the bronze ring as the mercenaries loaded her into the slave ship.

After being transferred to gnoll slavers, Kinshara saw Risala sold again to Shackles pirates. The gnolls failed to sell her again in Rahadoum before setting sail for Absalom with thirty other slaves. Malnourished, beaten & grieving the loss of her family, Kinshara fell into a hopeless stupor during the long voyage. Her fate turned again, however, as the gnoll ship was attacked twenty miles away from Absalom by Eagle Knights who slew the gnolls and pronounced freedom to the prisoners. Caught up in her depression and unable to understand her rescuers, Kinshara barely noticed.

Her rescue finally began to seem real when she saw the docks of Almas. After the Eagle Knights found a translator, they informed her that they were unable to return her to the Mwangi Expanse and that her slave contract had been purchased by a merchant in Absalom before the slavers left Rahadoum. Out of necessity, she would remain in the borders of Andoran as a refugee. Lost among strange people in a strange land, Kinshara gathered her courage and set about learning Taldane and the customs of her new hosts. A charitable organization arranged for a new home for the young girl with an older couple in Riverford nearby. Though grateful for their efforts to help her, Kinshara never grew close to her caretakers and left her new home at the age of eighteen to seek her own fortunes.

Kinshara's found herself in Falcon's Hollow, working for Laurel at the Roots & Remedies as a clerk. Within a few months, she found her stay in the town intolerable. She left her work, paying the relevant fines to terminate her contract early, after which she sought employment working on a river barge.

Statistics:
Human (Mwangi - Bonuwat) Level 2 Cleric of Iomedae – Kinshara Medaan 
Age 25; Height 5' 3"; Weight 135 lbs 
LG Medium humanoid (human) 
Init +4; Senses Perception +2 
DEFENSE 
AC 17, touch 12, flat-footed 15, CMD 16 (+3 armor, +2 dex, +1 dodge, +1 shield) 
Hit Points 20 (+13 cleric, +2 constitution, +2 favored class bonus, +3 toughness) 
Fort +4, Ref +2, Will +5
OFFENSE 
Speed 30 ft. 
Melee +4 Longsword (1d8+3/19-20/x2), +4 Dagger (1d4+3/19-20/x2), +4 CMB 
Ranged +3 Dagger (1d4+3/19-20/x2) 10 ft, +3 Javelins (1d6+3/x2) 30 ft 
Spells Known (CL 2nd; concentration +6) 
1st (1+d+1/day) — Bless, Detect Evil, Protection from Evil, Shield of Faith (d) 
Orisons — Create Water, Stabilize, Light, Guidance 
Special Abilities — Channel Positive Energy (1d6 heal, 1d6+2 harm, 3/day, DC 11 (ignore channel resistance)), Touch of Glory 5/day 
STATISTICS 
Str 16, Dex 14, Con 13, Int 12, Wis 14, Cha 10 
Feats – Toughness, Dodge 
Traits – Reactionary, Focused Mind 
Skills (ACP -2, ranks: +2 Cleric +1 Human +1 Intelligence) – Diplomacy +5, Heal +7, Knowledge (Religion) +6, Profession (Clerk) +6, Profession (Sailor) +6, Profession (Soldier) +7, Sense Motive +7 
Skill Ranks – Diplomacy 2 rank, Heal 2 rank, Knowledge (Religion) 2 rank, Sense Motive 2 rank 
Background Skill Ranks - Profession (Clerk) 1 rank, Profession (Sailor) 1 rank, Profession (Soldier) 2 
Languages – Polyglot, Sylvan, Taldane 
SQ – Aura of Good (Cleric 2), Spontaneous Casting (Positive Energy), Glory (Heroism) Domain, Sun Domain
Combat Gear – Studded Leather (20 lbs, 20 gp), Buckler (5 lbs, 5 gp), Longsword (4 lbs, 15 gp), Dagger (1 lbs, 2 gp), 3 Javelins (6 lbs, 3 gp) 
Other Gear 50 pp, 60 gp, 8 sp, Spell Component Pouch (2 lbs, 5 gp), Explorer's Outfit (8 lbs, free), Backpack (2 lbs, 2 gp), Flint & Steel (0 lbs, 1 gp), Mess Kit (1 lb, 0.2 gp), 50' Silk Rope (5 lbs, 10 gp), Soap (1 lb, 0.5 gp) 
2 sunrods (2 lbs, 4 gp), 5 days trail rations (5 lbs, 2.5 gp), waterskin (4 lbs, 1 gp), wooden holy symbol (0 lbs, 1 gp), Fancy Peasant Clothes (1 gp)
Carrying Capacity Light: 76, Medium: 153, Heavy: 230 
Total Carried 66 lbs