Are there any players out there who do not plan out their characters level progression?
I've grown tired of players who have every skill and feat planned to 20th level. It leaves no scope for the character to grow and develop because of the encounters and experiences they face.
A common example is the "I must wield one type of weapon and commit all my feats to it!" then a nice piece of gear is found and they PCs just sell it.
I'd love a game system where you don't know what you get at the next level, of course this would only work once per player per class.
Maybe a more gestalt approach would work. You build a base character who can fight and as she progresses in levels she seeks out things she'd like to do - become a mage, a rogue, join a church etc
The weapon example seems silly to me. I believe tabletop RPG's should be like playing your way through an epic fantasy series. The story shouldn't be set in stone, but I think what most DM's are looking for at the end of a campaign is a sense that an epic story was achieved and the characters feel like important, momentous heroes. I can't remember the last such series I read where any of the main characters just switched weapon types midstream. The only one I can think of is Mat Cauthon from Wheel of Time using a quarterstaff then switching to the ashendarei (a polearm), but even those weapons were basically used the same way. Drizzt Do'Urden skipped a freaking artifact longsword because he favored his scimitar. Heroes stick with the same weapon.
Although, doesn't seem like you're interested in discussing this, just starting a "get off my lawn" style thread. You ask for everyone's thoughts then don't bother reading them, or if so not responding?