Gunchemist Optimization


Advice


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Race: Unsure
Class: Gunslinger 5/Alchemist 2/???
Premise: After getting Dex to damage at level 5, go 2 levels of alchemist and pick up extra arm twice (one with the extra discover feat) to reload the pistols, then start picking up the twf feats and go to town with 6+ shots per full attack. I just need to fill in the blanks a bit.

Race-wise, human gives me a bonus feat, half elf can let me use the favored class options for both classes, elf has stats in the right places, and there are probably several more that I can't think of off the top of my head.

Likewise after level 7 I'm not sure what class(es) to take. Fighter would give me bonus feats, Ranger could possibly be nice since it skips prereqs, something with a good will save progression would obviously be appreciated, and I could keep going alchemist for more extracts and gunslinger for higher level deeds.

Where do you think I should go with it?
Let's stick with PRD material only for now.

The Exchange

It doesn't work.

Vestigial arm doesn't let you do that kind of stuff anymore, they faqd that not long ago.


Rushley son of Halum wrote:

It doesn't work.

Vestigial arm doesn't let you do that kind of stuff anymore, they faqd that not long ago.

Still only two weapon fighting, but using the extra arms to reload since the weapon cord nerf


It is a shame to constrain yourself to the prd when you can have acces to the pfsrd and the Archives of Nethys[/url]

Also, check the Algunist. It capitalises on the leaping shot dead, but it can give you ideas.


It is a shame to constrain yourself to the prd when you can have acces to the pfsrd and the Archives of Nethys[/url]

Also, check the Algunist. It capitalizes on the leaping shot dead, but it can give you ideas.


XMorsX wrote:

It is a shame to constrain yourself to the prd when you can have access to the pfsrd and the Archives of Nethys

Also, check the Algunist. It capitalizes on the leaping shot dead, but it can give you ideas.

Well I can navigate the prd much easier since it's layed out like the books. Trying to keep it simple for now.

I guess right now I'm weighing the benefits of Gun 5/Alch15 vs Gun18/Alch 2 or some other combo.

The Exchange

Darigaaz the Igniter wrote:
Rushley son of Halum wrote:

It doesn't work.

Vestigial arm doesn't let you do that kind of stuff anymore, they faqd that not long ago.

Still only two weapon fighting, but using the extra arms to reload since the weapon cord nerf

No one likes that guy. Don't be that guy. You're going to make them nerf vestigial arms even more, don't do it.


You are aware of all the many complaints about how the combination you are going for actively makes the game less fun for others, right?


Don't listen to these guys, go ahead and make your character.

But who -is- your character? Why do they have this combination? What is the story behind it?


Cheapy wrote:
You are aware of all the many complaints about how the combination you are going for actively makes the game less fun for others, right?

Out of curiosity, how many people make the same complaints about archers?


Darigaaz the Igniter wrote:
XMorsX wrote:

It is a shame to constrain yourself to the prd when you can have access to the pfsrd and the Archives of Nethys

Also, check the Algunist. It capitalizes on the leaping shot dead, but it can give you ideas.

Well I can navigate the prd much easier since it's layed out like the books. Trying to keep it simple for now.

I guess right now I'm weighing the benefits of Gun 5/Alch15 vs Gun18/Alch 2 or some other combo.

You need at least 4 lvls of Alchemist, so that you can take the Vestigial Arm discovery twice and the Tentacle discovery once. This way you will be able to hold 4 weapons and reload them just fine. After the 4 lvls of alchemist, it is your decision how you will procede.

I would probably go something like this:

Pistolero 5 / Alchemist 4 / Weapon Master fighter 3 / Alchemist 6 / Rogue 2

Weapon master will give you access to weapon training + gloves of dueling (trench fighter is even better if it is allowed for double Dex-to damage).

Rogue will let you take the grit talent that should be altered to the extra deed feat (consult your GM first). If he does not agree skip it.

Alchemist 10 / 12 gives the most valuable progression IMO.

EDIT: Multiweapon Fighting is vital for such a build.


Extra Arms and Tentacle were faq'd to be disallowed with multiweapon fighting.

Vamptastic wrote:

Don't listen to these guys, go ahead and make your character.

But who -is- your character? Why do they have this combination? What is the story behind it?

He's a gunslinger looking to improve his use of his trademark weapon, and since he's already using alchemy to make his ammo he gets an easy turn down that path.


You are either two weapon fighting and using extra arms/tentacle for reloading, or you are using the leaping shot deed, which is not a full attack but an attack with all held firearms.


No, that's alright but it's superficial. Keep going. Who -is- he?


Vamptastic wrote:
No, that's alright but it's superficial. Keep going. Who -is- he?

I won't know that till I play him.


Oh, wow. I love that answer. Good job.


Best way to pull off Pistol Dual-Wielding is Tiefling, no need to take 2 levels in alchemist. If you're set on Alchemist levels however, the bonus to crafting might make it slightly easier to craft alchemical cartridges.


Vamptastic wrote:
No, that's alright but it's superficial. Keep going. Who -is- he?

This is an optimization thread. His backstory has no bearing.


Alistus wrote:
Best way to pull off Pistol Dual-Wielding is Tiefling, no need to take 2 levels in alchemist. If you're set on Alchemist levels however, the bonus to crafting might make it slightly easier to craft alchemical cartridges.

Prehensile Tail is a bit iffy about what it can and can't do. It CAN draw a weapon as a free action and hold things, but whether that counts as a free hand for reloading would be a gm call.

3 level of weapon master are alright, but mostly I'd need them for the extra feats, not the weapon training. If anything that would be another 4 levels so I qualify for weapon specialization. Still not sure though.

I looked at pistolero and I do like the 11th level ability to never misfire.

Likewise, I'm debating normal alchemist vs vivisectionist. Yes, sneak attack would be hard to pull off consistently, but since I'm already using guns what's the benefit of bombs? Especially since it's likely I'll have a relatively low Int score, just enough to be able to use my extracts.


If you're going gunslinger for DEX to damage, maybe trench fighter would be better? They get DEX to damage at 3rd or 4th, I think.

Also, just ignore anyone saying your concept is badwrongfun. Play what you want.


About the FAQ, well, then with Alchemist you get nothing more than the Tiefling. The prehensile tail cannot reload a gun, but it is a free acton to switch the gun between your arm and the tail, freeing your arm in order to freely reload your guns.


XMorsX wrote:
About the FAQ, well, then with Alchemist you get nothing more than the Tiefling. The prehensile tail cannot reload a gun, but it is a free acton to switch the gun between your arm and the tail, freeing your arm in order to freely reload your guns.

This guy knows what's up. But I was definitely not intending to tell you your build idea was bad, I like the idea alot, and It'll save you alot of time(and possibly money).

Silver Crusade

Is Weaponmaster a huge thing here, because going Trench Fighter saves you 2 levels that you could be Alching it up. But I guess that depends if you care about the Alch progression, or if it's just a means to an end for getting reloading easier.

Either way, play your character the way you want, not like they could debuff Vestigial Arm anymore without saying "This hand comes without fingers...suck it."

EDIT: Didn't see the PRD only thing, that makes changing things a lot harder.


Fighter is tempting for the bonus feats, but actual weapon master is debatable.

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