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Dario Nardi wrote:
I signed up for a Monday morning game with my buddy that had room for 1 more person. Yay! -- EXCEPT... while it says by the game "On your schedule", it doesn't actually appear on my schedule, no matter refreshing or remove/re-add...? How can I find out if it's really on my schedule? (Also, when I register, the number of players stays at 11 rather than moving to 12). PS. There's no schedule conflicts. Help me Obiwan!
I have the same issue.
That's impressive. How did you do that after the FAQ on spell like abilities.?
Maybe a wait and see approach is warranted. The Con doesn't start for almost a month and open registration hasn't filled. Certainly, the sky may fall, some evens may fill. And, if that happens, AND you can't fix it in the intervening month, you might be hosed. BUT, it is certainly possible that events don't fill or do become open between now and Memorial Day.
Also, have you considered having a buddy with a different schedule log in for you to pick games? If the number of games I could legally play was really small, I would think about that option.
Sara Marie wrote:
Its something we can look into possibly for future years, but my understanding is that it is not currently possible for us to separate showing the lottery results and open registration. Some of these little logistical challenges come up each year as we continue to expand and we are always looking for things that need to be improved, (though no promise for what we are able or not able to change for future processes).
Just to be clear, both open registration and lottery results are scheduled to be released tomorrow at 2 PST?
Leigh A wrote:
There are scheduled PFS games in the morning and evening slots. The games with chronicle numbers and the specials give PFS credit.
If you want to get more PFS credit, give it a day, then look for Warhorn links to schedule mid day PFS. I suspect others may also be interested in doing some PFS.
Hunt, the PugWumpus wrote:
I managed to solve the puzzles last year, so I am guessing it isn't a math problem.
I am also pretty sure this puzzle doesn't use the same book code as last year. Using that code, you would get nonsense like:
Table * no valid result* hard Chapter
Right now, you may sign up for lottery games, but not other games. Click on te paizo con logo in the upper left, ten click on events. You can choose lottery items using the check boxes on the left side of the screen on the events page. When the lottery period ends, your choices are fixed and the algorithm will sort people.
After that, open registration for other games begins
Be sure to read the campaign rules. But, generally (doing only PFS Scenarios and not electing slow progression and not dying, etc) you need 3 scenarios to level. Each grants 1 XP and you need 3 to level.
Jessica Price wrote:
<resigned sigh> It's okay. People keep calling me Jennifer, and on the Catholic forum where they suggest I'm in league with the Antichrist, they keep calling me "Jessica Prince" so, y'know, anything you'd do to my name wouldn't be new.
I hesitate to ask, but why are you getting so much traction on Catholic forums.
I know the call for GM volunteers was closed in like 10 minutes as they had the numbers they needed. I know three star GM's and above that weren't able to volunteer because the spaces were already filled. I know the new hotel is supposed to be much larger than last years hotel.
I hope the room is larger and that there is more space this year. That room was super loud, with many people stacked on each other. I love the PFS special, but like Henry V, "I pray thee, wish not one man more."
More generally, I think the staffers devised an elegant solution, two specials. 420 people will play a special. I am betting the number of people who, after making a reasonable effort in event trading and looking for dropped lottery events, do not get into one of the specials and really wanted to, will be small.
This is my first PaizoCon and I have little idea what is going on or how I am supposed to sign up for events. There is a lottery, and it seems that I am supposed to put in for what I want to play and how bad 0-4. So if you want to play put 4 and if you don't want to play 0? If you put 4 for something you want more than something else and say put a 3 then you might not get in to either, that's not so bad I'll just go and do a PFS event, well it looks like there are only 6 seats in the time slot for the event I want what if 7 people sign up for it? Why isn't everything in a lottery? My girlfriend is my "buddy" and we want to play together on everything, if I win a lotto does she as well? It allows me to sign up for events that will only hold 6 players as well, should I sign up for those incase I don't win any lottery choices? If I sign up for those and win a lotto should I cancel the event sign up? My buddy is also able to sign up for different events than me, should we both just try to get into the same stuff and make our preference sheet identical?
Lottery events are done that way due to high demand and usually very limited slots. PFS is less in demand and thus the lottery is less useful. If you are prompt in the open event selection, you can usually get all the PFS you want, though perhaps not exactly when you want. Honestly, if PFS tables got filled by lottery, I bet fewer of them would muster on time. People would not show up, because the game isn't a top priority for them and you'd have to scramble to fill the table. It happens with 3pp lottery events every year I have been.
For lottery events leave a zero in anything you don't want to play, or where you would prefer an open event, like PFS or a presentation event.
Then, of the things that look fun, rank them higher the more you want to play them. Buddies get seated together for lottery events. So, it may behoove you and your lottery buddy to make similar lottery picks. But, non lottery events are open. Both you and your buddy need to go register for the event once open registration starts.
For now, things are simple, lottery events can be selected ( from now until Monday ). Nothing else is open.
I think your assessment of how many people attend and how many people volunteer an can be fit in a room is incorrect. I am pretty sure, at least for the last two years, that more people could not have been put in the room. It was full. And, people couldn't get in. And, some of those people watched the open event page closely.
I let a trusted player manage initiative. As a GM, I have enough to do, and managing initiative is a ministerial task. As an added bonus, you can keep players on their toes by adding extra initiatives or setting a thing to happen at initiative 0.
I think most of my crew does the same now, having concluded that keeping initiative yourself isn't all that helpful.
Special events, including games with Paizo staffers and some 3pp stuff is filled by lottery. For example, I have played an Unspeakable Futures game with James Jacobs and the yearly tournament - Green Blood on a Black Rock. Basically, tons of cool stuff gets listed with blurbs and you rank what sounds good to you -- the rest comes down to luck of the draw.
((There are a few more wrinkles, likely explained in the Faq, like the buddy system and trading.))
Your character doesn't have to be skilled or well-polished to talk. In a good game, diverse characters with diverse skills drive an interesting story. So enjoy your strengths and weaknesses.
Being bad at diplomacy and bluff doesn't mean you must stay quiet. I mean, aren't the least diplomatic people you know loud. Aren't the worst bluffers people who tell facile lies. Isn't the least effective intimidation an act so scary people conclude you are too bonkers to work with.
So speak up. Offer bad plans. Offer unintentional insults. Make unwise concessions. Draw erroneous conclusions. Get into the conversation. Obviously, there are limits, you need to know when you being in on it makes life less fun for the next guy. But a FUN game can involve your character being bad at some aspect of the game.
That said, make sure you are a good fit. If it is a group where people wanna talk to every monster and that sounds terrible to you, it may be a bad fit. From your short description, it seems like their objection is to you ending taking abruptly with violence. If done frequently, that's pretty annoying because you are changing the style of the game from one they enjoy.
A couple friends and I tossed around the idea of running a tongue-in-cheek, Inner Sea Region themed Model UN. Instead of representing real countries, you would choose/be assigned an Inner Sea country and represent them for a few hours, like some of us did in high school. We would have a fake agenda (with appropriately themed items like "Comprehensive Onyx Regulation and Other Limits on Necromancy" or "Model Laws Concerning the Use of Enchantment in International Trade" or "Economic Development: Turning Ladders into Ten Foot Poles" [I am aware of the PFRPG price change]) and maybe some more "gamey" elements (e.g. Fort saves or die when the room fills with poison).
I don't want to request a spot on the calendar unless people are interested (and I understand that the idea is pretty far afield from what one normally does with a slot). But, it could be fun if people are interested, so let me know.
Vic Wertz wrote:
Unfortunately, the Pathfinder Adventure Card Game Class Decks, which are required for playing in the Pathfinder Society Adventure Card Guild Organized Play program, have been delayed yet again, and the new retail release date for the Class Decks will be October 1. As a result, the Adventure Card Guild retail launch is delayed to the same date.
Have you all considered not giving a new date until product exists in your hands, i.e. until you know you can make shipments happen. At least for this line,the date announcements have repeatedly been inaccurate. Other than the printer's (at this point suspect) assurances, is there any reason to believe this ship date is accurate?
Barachiel Shina wrote:
Maybe you didn't intend to come as as demanding, but this seems a wee bit rude. Moreover, there are two kind of obvious explanations. First, Paizo is not really in the business of helping people make homebrew systems work or making sure all of the 3PP stuff they see fit into their game. Doing so doesn't (at least directly) make them any money, and may,in fact displace future book sales.
Second, Paizo has both directly and indirectly addressed this issue in several books. Ultimate Magic discusses spell design, at length, sometimes pointing out how the spell lists of various classes differ (e.g. damage caps). Moreover, the Words of Power system provides a great deal of insight into how spell lists differ. Finally, the spells themselves, printed across scores of books, are clear benchmarks for what each type of spell list is supposed to contain.
Finally, if you really like 3PP content, it seems pretty reasonable to ask the 3PP publisher to update their spell lists.
Flat the Impaler wrote:
The ability to heal somewhat mitigates the discharge issue.
To a certain extent, aren't private entities supposed to engage in viewpoint discrimination? I don't expect Christian churches to explain why the Taoists really did get things right or vice-versa. Nor do I expect NARAL to present abortion horror stories. I don't expect Libertarians to support big government programs.
I think we need people who advocate for a position and do so rigorously. What we should expect is charitable modes of argument, being hard on problems and soft on people, basic honesty, etc.
Paizo has been very open on the point of view it as advances. They tolerate other views and seem honest about what they are up to. That's pretty much all you should ask for. Not every forum need to be open to every view.
This may not help you, but this is a house rule I am playing with for Iron Gods:
By RAW, one gets an ability score boost at 4, 8, 12 etc. You increase a single stat by one point. This bonus encourages SAD characters to hyper-focus and provides very little help to MAD characters.
My system was designed to undo that.
Instead, at each level, you gain 1 point buy point. You may spent it immediately or save it. For example, if you had an 11 Int at level 1 (not counting magic or racial boosts), upon reaching level 2, you could spend your one point buy point to increase your Int to 12. However, you could not increase your 15 Str to 16 Str because that costs 3 points.
I extended the PB table for people to use when leveling up (I don't let people start with a 19 before racial mods).
Addition to PB table:
Basically, you get a lot more boost out of increasing poor stats. You can turn a MAD build like:
14, 14, 13, 12, 10, 10
16, 16, 16, 14, 10, 10.
While a very focused point buy like this:
18, 10, 10, 10, 10, 8
can either do this:
22, 10, 10, 10, 10, 8
20, 14, 12, 12, 10, 10.
In my experience 3pp stuff most frequently gets banned because Nobody wants to have to go through it and think about the way it affects the game. Or, because MOST (but not all) 3pp stuff from the 3.0 and 3.5 days was terrible and people have long memories. Paizo products only may not be the best rule or the most fair rule but it is an an easy to make and easily to adjudicate rule.
Use haunts. They fit the same general role.
Or, use environmental effects, like water filled rooms, poisoned air filled rooms. Areas with weather effects or weird magic traits.
Or use traps that are manually activated. A couple of archetypes have trap class features or special abilities to trigger traps.
Lord Snow wrote:
Seems like you're the kind of person who can take what was given to them and run with it. I think I can, too, but I also need a metric to determine which AP to run with my extremely limited Pathfinder playing time. And while "I like Egyptian themed adventures" is as good a tiebreaker as any, I always go for the AP that has me more excited about the plot/execution than the premise.
I think it's hard to boil any AP down to a single metric, and for me, as a GM, ease of running is HUGE and way more important than it being a good read as GM.
For example, Kingmaker was easy to run and fun, after making one small edit ...squishing the content of multiple hexes into a single adventuring day to reduce Nova-ing.
Skull and Shackles required more work because major NPCs were pushovers or (for my purposes) really badly built.
So, for ease of running, Kingmaker comes out ahead.
I also think that giving GMs space to make stories by giving them tools to use rather than plots to use may not be interesting to *you* to read, but I enjoy it. I enjoy the little interpersonal puzzle of fitting things together - players and NPCs. Certainly less compelling on my first read through, but also frequently better in play.
In my view, books that give those sorts of tools to the GM tend to emphasize GM talent. Bad GMing is made worse and good GMing is made better. (Like paint by numbers helps very poor artists paint better, but certainly wouldn't improve the work of the great masters). I am ok with that design because I usually play with talented GMs. Other people's mileage may vary.