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John Spalding's page

RPG Superstar 2011 Top 32. Pathfinder Society Member. 334 posts (422 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 7 aliases.


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Andoran RPG Superstar 2011 Top 32

Do you know who is posting weird book codes in chat?

Can you confirm that it is a staffer?

Andoran RPG Superstar 2011 Top 32

Jim Groves wrote:
Ross Byers wrote:
zylphryx wrote:

Though it would be interesting to run the cypher through the various core books based on the relative "age" of the gods listed, oldest to youngest to correspond to the core book number in sequence of publication.

So you would have the following gods:

Pharasma - The Bone Lands in a Spiral
Lamashtu - The Skull of Mashaag
Sarenrae - The Birth of Light and Truth
Desna - The Eight Scrolls
Abadar - The Order of Numbers
Calistria - The Book of Joy (Shelyn's is Melodies of Inner Beauty)
??? - Our Master's Book (I'm thinking Aroden ... based off the line "since our master left" ... which would make the title History and Future of Humanity)

I'm not sure your ordering is right. We have no reliable way of dating the non-ascended Gods.
No.. But you just made me think of something Ross. The gods are also used as the names of the month

There is some kind of order to those book names too. It looks like the book names roughly correspond to the first number in each set of numbers.

Andoran RPG Superstar 2011 Top 32

Mark Moreland wrote:
N'wah wrote:
It's not like any of these books actually exist, anyway. It's not like I can turn to Chapter 9 of The Book of Numbers.
You can't, but I can. I just have to type a few things up here on my trusty old computer, call it canon, and, voila!

So, this is some kind of staffer Easter egg hunt to promo the gods book?

Andoran RPG Superstar 2011 Top 32

Yeah, and there are too many numbers to reference an actual Bible.

For example, I thought 9: 22: 8 might reference Ruth 22:8 9th book of the Bible, chapter 22, verse 8. But, Ruth doesn't have that many chapters and there isn't a 247th book of the Bible.

Andoran RPG Superstar 2011 Top 32

Oh, good point. That's a better guess than MAC addresses. Though, most books don't have a chapter: verse organization.

Andoran RPG Superstar 2011 Top 32

Did they say anything else? Give any clues?

Andoran RPG Superstar 2011 Top 32

At first I thought it was probably just some scraping or mining bot. Especially because the numbers look like IP addresses or MAC addresses, some kind of indexing system.

But at least some of those are the names of actual, in game books. E.g. "Bone Lands in a Spiral" caught my eye. That is a Pharasmin holy text. I check them out and so are a few others. "The Skull of Mashaag" is a Lamashtan book. The Eight Scrolls is a Desna thing. So, it looks likes a human being was involved.

Andoran RPG Superstar 2011 Top 32

Zantumal wrote:
T Chang wrote:
What level will the special be? I like to bring a character that can play at the highest tier, and that takes some planning.
If it is similar to last year, it will be available to all levels. HOWEVER - No information has been released yet so stay tuned and check back sometime approximately May.

Pretty sure last year capped at 15...

Andoran RPG Superstar 2011 Top 32

I think it would be better to announce the new AP at the banquet and do the AP Q and A the day after. Announcing the AP first at the banquet builds excitement and would make the AP Q&A more focused and fun.

Also, the big banquet hall looks like you could use the room dividers to make smaller spaces. Smaller spaces would reduce the room noise from jet take off to loud stadium. By Sunday, more GMs would still have voices.

Andoran RPG Superstar 2011 Top 32

FalconEx wrote:

Secondly: When you start with an animal companion, do you assume you start with the things needed for their handling, i.e. a horse with a bridle, falcon with a glove?

Nope but you can purchase these items with starting gold. Check the goods and services part of the core rulebook or the mundane gear portion of ultimate equipment. If using digital resources: rts.html

Andoran RPG Superstar 2011 Top 32

My advice is to not play an Eldritch Knight.

The archmage path essentially gives you full BAB for one path ability: Shapeshifting Mastery.

Because you can get the BAB so cheaply, I wouldn't spend levels on it.

Likewise, as noted above, avoiding arcane spell failure is very cheap because component freedom allows you to ignore somatic components.

Because you can get BAB and armor on the cheap, I would look for more attractive options for class levels. If you like class mashups, mythic arcane trickster is nasty.

Andoran RPG Superstar 2011 Top 32

I think one of the ways to do a Dragon AP is to break one of the central Golarion taboos and use half-dragons. Especially if you do it in a way that doesn't involve promiscuous dragons.

I would dig an AP where fiends use magic to make half-dragon and half-fiend monsters. Half-dragons get the central conceits: flight, breath weapons, mellee nastiness, etc, but are stunningly diverse.

Plus, qlippoth dragons would be awesome.

Andoran RPG Superstar 2011 Top 32

I think I would dig the following - an AP where the focus is less on saving the world from cataclysm (e.g. defeating the BBEG) and more on saving or rescuing a good guy from an undeserved poor fate.

In particular, a "save Jatembe from some terrible fate AP" would be fun. Especially if the aim was not to get Jatembe to fix a problem but to rescue a deserving soul.

Jatembe works as a focus because maybe, along the way, you save his 10 dudes or become his new set of dudes. Or have to establish some new dudes.

Plus getting to kill the Gorilla king would be cool and could definitely be squeezed in as a boss in book 4 or 5.

Andoran RPG Superstar 2011 Top 32

114 HP wont cut it. Most of WotR is over 11th level.

2 Mythic scorching rays kill it if they hit and eidolons dont usually have awesome touch AC. It will pretty much always die if hit by 2 augmented magic missiles. So basically any 12th level mage with 4 tiers and quicken (or a rod) can more or less instantly kill that eidolon. Moreover they can do it without a weird build or crazy resources... a common feat and augmenting very common spells.

By book 5 the enemies are going to commonly have caster levels of 20 plus. 20d10 of damage is straight to unconsciousness if the monster rolls well. 20d8 makes you a one hit kill.

So yeah, spells will eat you alive.

Andoran RPG Superstar 2011 Top 32

Ben Bruck and I were lucky enough to play Unspeakable Futures at PaizoCon. It was a great time.

Andoran RPG Superstar 2011 Top 32

Spells are gonna eat him alive.

Andoran RPG Superstar 2011 Top 32

Kolokotroni wrote:
Lamontius wrote:

cool kolokotroni can you tell me more about what is wrong with my home game, since I would really like to do this individual and specific and individually unique thing the proper and correct way

I have no idea what you do in your home game. I was identifying an extreme that I think is by its very nature flawed. I can see no rational or objective reason to allow all paizo made material but have a blanket ban on 3rd party material. Even pfs doesnt do that. If you can think of a reason I have not thought of I'd love for you to enlighten me. But for me at least, I cant think of one.

The rule is easily adjudicated. The rule limits the costs of acquiring information. The rule helps organize what is and is not allowed when multiple people sometimes GM. Not my feeling, but animus to 3pp is pretty common. Some of that animus is rational given the content that came out during the 3.0 days. It isn't unreasonable to decide getting burned is a good reason to stop buying 3pp stuff. Conversely, some people may just prefer paizo and the corporate and design philosophy they advance.

Andoran RPG Superstar 2011 Top 32

EccentricOwl wrote:
tonyz wrote:

Curse is about as fantastic as Kingmaker, maybe a little less so.

Legacy of Fire is very fantastic, particularly in the later modules. Currently playing S&S so I don't have any opinion on it.

Okay, that's good to know. So no major planes-walking craziness? Or if there is, it's rare? That's awesome. Any gigantic world-changing evil monsters from Wonderland?

The latter half of Legacy of Fire is all about plane hopping.

Andoran RPG Superstar 2011 Top 32

Because the game is designed to be offense dominant because offense dominance induces the behavior the game necessarily wants you to engage in.

Defense dominance tends to encourage slow slogging combat or,and this is worse for the game, no combat.

Deterrence dominance similarly incentivizes doing nothing.

See, e.g.

Andoran RPG Superstar 2011 Top 32

No barbarians is kind of surprising. The lack of monks really isn't, the one in KM retired to swap to sorcerer and never looked back.

The most surprising is how infrequently someone played a skills-based class like rogue or alchemist even ranger. The three most played classes are all 2 skills per level and low int.

Andoran RPG Superstar 2011 Top 32

LoF: Cleric, Paladin, Wizard, Druid
KM: Druid, Fighter, Bard, Cavalier/Cleric, Summoner, Monk/sorcerer Ranger (retired)
CC: Sorcerer, Ranger, Cleric, Paladin, Fighter??
SK&SH: Alchemist, Wizard, Fighter, Gunslinger/Bard, Oracle, Fighter/Sorc/DD
S*: Cleric, Wizard, Bard, Fighter
RoW: Witch, Paladin, Magus, Cleric, Rogue, Gunslinger
WotR: Druid, paladin, Cleric, Inquisitor

Alchemist: 1
Barbarian: 0
Bard: 2.5
Cleric: 5.5
Cavalier: .5
Druid: 3
Fighter: 4.5
Gunslinger: 1.5
Inquisitor: 1
Magus: 1
Monk: .5
Oracle: 1
Rogue: 1
Paladin: 4
Sorcerer: 2
Summoner 1
Witch: 1
Wizard: 2

Andoran RPG Superstar 2011 Top 32

3 people marked this as a favorite.
Reckless wrote:
Jim Groves wrote:

If you and Geraint don't understand how this can be interpreted as a wretched thing to write—allow me to so inform you. It was horrible.

Oh no, I get how it was interpreted. Jessica made it clear in her first post how it was interpreted.

I also read his clarification of his concerns after the interpretation.

Then I read Jessica's response to his the clarification, and I was horrified that a Paizo employee posted such a dismissive, unthoughtful, and awful response to a customer's explanation of intent, and ended with the demonstratively uncommunicative internet slang phrase "Full Stop."

I've already weighed in on my feelings on the work done on this product in my review, a few days ago. ** spoiler omitted **

Geraint's problem is that his new interpretation stretches credulity in light of his other comments. His complaint here followed another, similarly uncalled for dig in which he felt the need to castigate an intern by name. For example, "The first taste anyone has of an AP is written by an intern..." That is not, on a fair reading, a comment on Paizo's selection of authors. The post ALSO contained what could have otherwise been a fair request to assign certain authors, but that was not all it contained.

In general, I think an apology for a misunderstanding or for causing offense goes a long way. But when you give a non-apology apology and pretend you haven't said what demonstrably you have said, it doesn't go so far.

As to Jessica, first, full stop is not an internet colloquialism, it is the British word for the period punctuation mark, , that has been used to describe that mark since at least 1593. Second, you get some leeway in standing up for support staff when people treat them poorly AT WORK. While Paizo is fun and games for most of us, it is work for that intern. I would expect most employees to stand up for their support staff who get unfairly treated at work.

Andoran RPG Superstar 2011 Top 32

8 people marked this as a favorite.
GeraintElberion wrote:

Can I ask Paizo what the rationale is for farming most people's first taste of the AP out to an intern?

And, if it comes down to money,then Paizo really need to start printing and selling 5-packs again. I'd be thrilled to see five RotRL-quality player's guides added to my AP subscription.

This is abusive. Even before the update from Daigle, you had no reason to link the specific items you take issue with to any particular person. Assuming that his work is poor (or not to your taste) because his is an intern is baseless.

Andoran RPG Superstar 2011 Top 32

magnuskn wrote:

I hear you on most of the traits allowing people from outside of Mendev (although I think they very strongly "encourage" player characters to come from there ), but these traits are bad for free character generation, much more so than any other group of traits I've seen from past player's guides. I'm very disappointed and this is not an encouraging start to the AP.

First, taking these traits is not required. If none fit, cool, move along. You don't seem to like the basic purpose of campaign traits which is to define one life event which ties you to the campaign. Here, the campaign has 2 big aspects 1) you are part of a crusade which fights demons and has a long history and 2) you are mythic. Having campaign traits ignore one or the other would be a disservice.

Second, there are much more character defining traits than these. Traits which dictate significant life events are *not* new to this AP. Curse of the Crimson Throne traits are pretty similar in terms of story, each ties you to one crime boss in one city, one makes you framed for murder another can make you a drug addict. In the game world those are far more notable than you worship a deity or have cool parents or are an orphan. Likewise, Jade Regent traits all connect you to one of a few NPCs all of whom live in(or are linked to) the same city. One chooses your entire family for you.

Plus these traits are pretty standard adventure backgrounds:

Saved by a key NPC/mysterious figure; adventuring parents; exposed to badwrong energy (2x); orphan with cool parents; visited by the divine/some great power.

Third, even with your group which, to be fair, appears to have far more characters stomping on the same roles than would usually be the case, there is no reason to have the PCs all be forced into the same role/backstory:

Champion and Guardian for paladin1/barbarian, marshal paladin2, heirophant cleric, archmage or trickster bard is probably the most obvious set up, and each would have their own trait. That did not take a ton of mythic system mastery.

Andoran RPG Superstar 2011 Top 32

Adam Daigle wrote:
John Spalding wrote:
Do campaign traits count as rules?
Oh, sorry. In my brain, campaign traits were a given, so my quick post totally didn't take into consideration I'd worry people about them not making it in. There will absolutely be campaign traits, the same ones that are appearing in Player Companion: Demon Hunter's Handbook.

I guessed as much. It would be sad to see them cut. Plus, this really seems like a good adventure for them. I loved the peg-leg trait from Skull and Shackles and the similarly fun themed traits.

Andoran RPG Superstar 2011 Top 32

Do campaign traits count as rules?

Andoran RPG Superstar 2011 Top 32

If you buy gear, I would have it avoid Big 6 items and go for utility and survivability. E.g. not bracers of armor or barding, but maybe a ring of energy resistance vs. its weakness. And not an amulet of mighty fists, but maybe a ring of freedom of movement.

I.e. dragons are already really tough for their CR when compared to comparable encounters (solo monsters). But there are annoying weaknesses to shore up and flavor to add.

Andoran RPG Superstar 2011 Top 32

I played one in Shattered Star from level 1 until level 17 or 18. It was a good time. I rarely channeled in combat because the healing was quite small and the negative effects quite weak. I loved the divinations though. For me the trade was worth it.

In my view, it was very well balanced vs. a vanilla cleric.

Andoran RPG Superstar 2011 Top 32

Black Moria wrote:
Lord_Krachah wrote:

Based on the Titles the ancient intolerant mummy could be Menedes I.

I think you have hit the nail on the head.

Secrets of the Sphinx (book 4) is most probably the Black Sphinx, the tomb of the Sky Pharaoh.

And the Pyramid of the Sky Pharaoh (book 6) pretty much speaks for itself.

So Menedes I seems a real good fit for the ancient mummy.

I may be incorrect, but I seem to recall Hakotep being identified as the Sky Pharaoh in the 2013-2014 catalog they passed out at PaizoCon.

I am excited about the Egyptian pantheon that re being introduced as the Old Gods of Osirion. I am tentatively hoping that Mummy's Mask pits old gods against the new.

Andoran RPG Superstar 2011 Top 32

Burning class levels to get claws is a tough sell for me. Tieflings and catfolk (& others) can get claws in exchange for less valuable resources.

Andoran RPG Superstar 2011 Top 32

I am bringing a lvl 15 archer and my buddy has a lvl 15 cleric.

Andoran RPG Superstar 2011 Top 32

I may bump my archer bard up with AP credit. I could hit 14.

Andoran RPG Superstar 2011 Top 32

I feel like character names are frequently used to describe a particular tactic. usually a cowardly or ineffective one E.g. bluff checks to play dead when at few hit points is "Varg-ing" at our table.

Andoran RPG Superstar 2011 Top 32


Feats: Spell Focus (Evocation), GSF (Evocation), Elemental Focus (fire), GEF (Fire), Dazing Spell, Quicken Spell, Maximize Spell, Spell Perfection (Firesnake), Improved Init

With a 28 Charisma, which isn't much of a stretch at this level, you can toss out a DC 31(10 base + 5 spell + 8 feats +8 ability score) spell for damage and a Reflex save vs. a medium duration (5 round) debilitating condition. There are not a ton of top tier classes with decent reflex saves, and, more importantly, few that are tough against a the magus or bodyguard character.

Plus, as a druid you can rock a huge AC, tons of maneuverability, and a crazy will save. You also can cast heal, which is a great spell. Bsically, gib the party with daze, the summon to fill the battlefield with bodies.

Andoran RPG Superstar 2011 Top 32

So, I played one/am playing one in PFS. In my view you have a couple resource pools:

1) Revelations
2) Feats
3) Spells
4) Skills

I took le-archetypes/seeker That let me use my skills to cover another party role beyond healer. "Healer" as role does not require any skills. I used my skills to diversify roles.

Spells: There is only so much healing a party needs. With free healing spells known, you can do this without dedicating additional resources. Choose a focus and be good at it.

Feats: I will echo the advice above. Either grab selective channel and then focus on other things, or grab the whole channel line of feats and be dedicated to that. I chose enchantment spells and grabbed spell focus and greater spell focus, etc.

Revelations: Safe curing is a nice perk. Life link slowly reduces in utility and is never really a marquee ability. The quicken heal at lvl 7 is a nice touch and can come through in a pinch.

Race: Aasimars get an alternate favored class bonus that can crank up your channel ability.

Andoran RPG Superstar 2011 Top 32

MaxAstro wrote:
Apparently manxome is a word that means "A creature that inspires cool templates". Consider both of those stolen, guys. :p

I don't know what you intend to apply it to, but have fun. Let me know how it turns out.

Andoran RPG Superstar 2011 Top 32

1 person marked this as a favorite.

A manxome creature has extended its life through the consideration of paradoxes, puzzling koans, and non-sense poetry. Its primal strangeness

Creating a Manxome creature

“Manxome” is an inherited or acquired template that can be added to any living, corporeal creature with an Intelligence score of 4 or more. A manxome creature retains the base creature's statistics and special abilities except as noted here.

CR: +2

Defensive Abilities The creature gains damage reduction 10/lawful.

Special Abilities: A manxome creature gains the following special abilities:

Ageless (Ex): A manxome creature does not age and is immune to any effect which causes a creature to age.

Bewildering Aura (Su): When a manxome creature is under the effects of any mind-affecting effect, a manxome creature may activate his aura of bewilderment as an immediate action. Every creature in a 30 foot radius must succeed on a Will save (DC 10 + 1/2 manxome's creatures HD + manxome creature’s Cha modifier) or be affected by the mind-affecting effect which triggered the aura. The aura ends whenever the triggering effect ends. A manxome creature can only have a single bewildering aura at a time.

Paradox Armor (Su): A manxome creature gains a +5 dodge bonus to AC. However, if a manxone creature has full concealment against an attacker, that attacker ignores the manxome's creature's dodge and natural armor bonuses.

Transcend Divination (Su): A manxome creature is immune to any divination effect. The creature targeting a manxome creature with any divination must succeed at a Will save (DC 10 + 1/2 manxome's creatures HD + manxome creature’s Cha modifier) or be affected by insanity.

Word of Puzzlement (Su): As a full round action, a manxome creature can utter a word of puzzlement. All creatures who hear this effect must succeed at a Will save (DC 10 + 1/2 manxome's creatures HD + manxome creature’s Cha modifier) or lose their ability to communicate in any language. This causes 50% spell-failure for spellcasters. This is a mind-affecting effect.

Skills: A manxome creature instantly fades from memory which grants it a +20 racial bonus to stealth and permits it to hide in plain sight.

Andoran RPG Superstar 2011 Top 32

ciretose wrote:
Matthew Downie wrote:
A lot of items are better than feats. A Cloak of Resistance +2 gives you the equivalent of 3 feats (Iron Will, etc) for 4000gp.
And these items are of equal value to every class in the game, so there is no issue of balance.

That clearly isn't true for all items which replicate a feat:

Keen and Improved Critical have the same effect.
Dervish Dance and Agile have similar effects.

Andoran RPG Superstar 2011 Top 32

I say people FAQ this and hope for a Dev comment.

Andoran RPG Superstar 2011 Top 32

Just beat him down over time. He either stands and trades with your or he hops in and out. The latter is slower, but the end result is the same. If you mitigate his damage at all it is easy. For example, stoneskin and basically ignore most of his damage.

You can magic missile if your concern is hitting touch AC or saves.
The paladin can almost assuredly hit with smite.

The cleric/inquisitor can almost assuredly turn off the monk's AC with dispel magic. I.e. he has like 22 AC max before items (10 base +2 monk bonus + 5 wisdom +5 dex). The rest comes from gear and consumables. He probably lacks enough cash to kit himself out in permanent gear. So, some of his AC probably comes from consumables. Dispel that and knock his AC down considerably. When his AC becomes more manageable, say 25, the paladin and inquisitor will murder him.

Andoran RPG Superstar 2011 Top 32

Our local VC (and others) have said that only 4 star GMs and VCs may run the retirement arc. I cannot find any reference to this rule and have been told it used to be a rule but has since been abrogated.

Additionally, we are tentatively planning on cycling GM duties. Is there a good reason not to?

Andoran RPG Superstar 2011 Top 32

1 person marked this as a favorite.
Alice Margatroid wrote:

Rather than problematic as in "overpowered", I'd like to see problematic as in "anticlimactic" spells removed.

Personally, my least favourite spells (that my group and I have an unspoken agreement to avoid using most of the time) are pretty much all divination spells. I'd remove most of the entire bloody school if I could.

1) Coming up with prophetic auguries and such on the fly is annoying.

2) Most of the spells exist purely to ruin suspense or allow a group to side-step the majority of the plot to skip to the end.

3) Scry and die. 'Nuff said.

4) The school as a whole is boring. There's no flashy effects or fun combat tools. It's literally just a whole kit dedicated to avoiding the fun parts of the game, i.e. dangerous encounters.

I feel the exact opposite way. I love when players want prophetic auguries and cryptic rhymes. I feel like divinations are the easiest way to let players into a story element that would otherwise be hard to convey.

Andoran RPG Superstar 2011 Top 32


Small: You are unusually small for your kind. Regardless of race, you are now a small creature and gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

This is a sweet boon.

Andoran RPG Superstar 2011 Top 32

Previous years seem to limit the special to 1-11. With the increased focus and availability of 12+ play, will the special at PaizoCon allow lvl 12+ characters to play, or should those of us with high level characters chill at 11.2?

Our local group doesn't want to run the retirement arc if doing so will cause us to get shut out of this year's metaplot. Especially if it means we

Season 4 potential spoiler/wild guess:
lose the chance to fight Krune.

Andoran RPG Superstar 2011 Top 32


There are a number of wind spells to use against archers. Fickle winds being the best option.

As to being charged, that sounds like a party formation problem. Keep in the middle and keep some space between PCs and it makes charging tough.

The teleport thing doesn't sound so bad because you should only be eating one or two attacks per round. It is usually a standard action. So on your turn, eat the AoO and get out of mellee range. If it comes after you again, repeat. Basically, avoid taking a full attack action and you should fare better.

I would think about equipment options to remedy the low hp issue and maybe look at fireshield, cloak of dreams, or similar magic to make hitting you less attractive.

Andoran RPG Superstar 2011 Top 32

Purple Fluffy CatBunnyGnome wrote:

John, I don't think you're going to see someone giving out the boons from the scenarios ... but yes there is a very cool one ... Play and see :)

This was a fun scenario from a player perspective... though a word of caution, I really don't recommend playing up unless you have a well balanced group of almost all tier appropriate ... 5 slightly underpowered with the healer being level 5 was a tricky one at the end.

I was actually asking to see if I should run that over another mod. The interesting boons in season are a big part of the fun so far. Mostly as the group considers the moral quandaries and wonders what effects their choices will have down the line.

Andoran RPG Superstar 2011 Top 32

I would be wary of splitting it at the +1 level mostly because the +1 mw enhancement bonus to hit gets absorbed in a magic weapon.

Thus the +2/+0 would have exactly that, a +1/+1 player gets that, but the one you describe as +0/+2 actually gets +1/+2. Because 1/+2 is strictly better than +1/+1, you are getting something for nothing.

At higher levels you have to start making DR decisions- how do you determine if it overcomes silver/cold iron/alignment DR? is it the max of the two, the minimum, or the average.

Also, how does a spell like magic weapon interact with the spell?

I don't oppose the idea, but you do have to answer some questions if you go forward with that.

Andoran RPG Superstar 2011 Top 32

Are there cool boons off this adventure? I have seen a ton of cool season 4 boons thus far but mostly at 7-11.

Andoran RPG Superstar 2011 Top 32

Bitter Thorn wrote:

Charisma can be especially useful in Kingmaker. We had a sorceress and oracle of life in our group, and that worked out well for us.

+1 on Kingmaker being conducive to crafting magic items.

To an extent, you have the ability to use any primary score to help the group. But if you want to be King (or queen or whatever) Charisma is the way to go.

But more generally, if you want to be king, think about the kind of kingdom you want and go from there:

My group had a haven for fey, forest creatures, and chelaxian slave runaways. But if you wanted a darker feel, you could be a bones oracle or necromancer and make it a place for undead, etc.

KIngmaker is a sandbox, so really the themes you bring to the table really make the game.

Andoran RPG Superstar 2011 Top 32

sieylianna wrote:

I don't think this is going to work out. Bards are skill based characters and dumping Wisdom, Dexterity hurts your skill numbers. 18 Strength is too much. 10 Dexterity is too little.

The other thing I will caution you about in PFS is that Bards are expected to Inspire Courage. If you can't do that, then you may face issues with acceptance. This is more of an issue in a smaller gaming circle.

PFS is a great place to try things out and people can get overly worked up. If you want to play a bruiser bard, do it, and ignore those who complain about your build.

Also, frankly, bards have tons of ways to do their skills and some good skill options are not dex or wis based like knowledge and social skills which, to me, are the central bard skill strength (or can be).

The dawn dervish is a solid build, albeit pretty terrible at 1-2. At 3 it starts getting good pretty quickly.

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