Ghostly Guard

evandariel's page

Organized Play Member. 119 posts (3,625 including aliases). No reviews. No lists. No wishlists. 14 aliases.



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GM Mort wrote:
Well my Strange Aeons game ended in book 3,I suspect in part because the party found the Dreamlands section weird. Like they never get any loot that can be taken back to Golarion. I think the PCs have to be self motivated for this AP.

100% not because of loot. I liked the dreamlands section myself.


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Wow Mark you sound very different all of a sudden.


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So it works on madness checks.


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Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Just use the tech tree from civ.


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oh hey we also have all of ivars gear in a bag with his corpse. We can sell that off yeah?


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Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent pulls out a vial and drinks the contents. His arms grow noticeably longer, and he then reaches through the doorway to attempt to push the door shut on the blood geyser.

Strength: 1d20 + 4 ⇒ (12) + 4 = 16

Using long arm extract.


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Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent looks at Seamus expecting him to discuss the gangsta of doppels, but when he doesn't automatically speak up, replies.

"The ones near you lived here. They are hiding from the dangers there and are no threat. There are a group of cultists claiming to worship some Orpiment, who fight with them. Then there is a group of doppelgangers. Shapeshifters. We do not know why they are here or how they arrived, yet. Your turn."


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Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent groans as Seamus shouts that he has the keys, he grabs it and uses it on the lock as fast as he can.

I assume move to retrieve and STD to open.


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Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent watches the buffoon enter and mutters something that causes Joseph to wince.

After he thinks for a moment, he finally speaks in a silky, almost sinister voice, going through the list of suspects and what he knows about each for the benefit of the others. With a grunt he stands up, looking at the 'charmer.'

"Either way. Pieter sounds like he may be a handful for someone, were he to become disagreeable.. Though I'm sure you could find something to barter him your safety for." he says rather pointedly.


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I got 3 kids and the wife and I work a lot. :) I get to check games while working but not spend time with the family, so they tend to consume my free time on weekends lol


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Male Human (Chelaxian) Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Cohort: Yarblek; Vigilante: The Rat

Yeah happy Brexit 1776!


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Ke last post April 14. Open recruitment? The slowness is killing my desire to play lol.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Or at least we get a sense motive for innuendo via bluff.


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Sweet! Good luck everyone.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric acts happy to see the Derro. "Oh, my little friend, can you help me? ... Some other Derro were very mean to us and we don't know where they went."

Diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37

As he speaks in soothing tones, he transfers the wine in the chalice to a flask and puts both the chalice and wine in his pack. Handy...


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu charges, jumping through the air with his weapon trained on the eel attacking leialoha.

Acrobatics: 1d20 + 23 ⇒ (6) + 23 = 29

Swim: 1d20 + 15 ⇒ (6) + 15 = 21

Attack, PA, RA, SW, charge: 1d20 + 21 - 3 ⇒ (5) + 21 - 3 = 23
Damage: 1d10 + 13 + 9 ⇒ (10) + 13 + 9 = 32

He lands in the water with a splash, stabbing at the eel.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric stabs with his spear at the one behind him to make room for the others, if possible. Add the bonus for attacking prone if needed

attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 1 ⇒ (3) + 1 = 4

He also uses misfortune on Hagrym, hoping he can fell the zombies close to him. immediate action, reroll hagrym


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This place is crawling with lawyers!


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I just wanted to point out the irony in a lawyer named Mr. Bird who works at a law firm called Sturgis. Stirges of course being bloodsucking bird monsters.

That is all.


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Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

But our characters obviously have obsessive compulsive disorder, for example leaving no trap unsprung and no orphaned monsters without a job.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric could flip a coin... Lol. Do either of you already have a magic weapon? Higher wealth level?


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Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk squints distrustfully at the talking stag, "Hello, neighbor. We seek someone who was taken against their will. The trail leads here. We were just attacked by some rather unfriendly sprites.". He looks closely at the creature, "What is your true form?"

Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu wishes he could help Aurora, but with no means to do so he simply says, "Only you can prevent forest fires."


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Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

pew pew