Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;
Vincent pulls out a vial and drinks the contents. His arms grow noticeably longer, and he then reaches through the doorway to attempt to push the door shut on the blood geyser. Strength: 1d20 + 4 ⇒ (12) + 4 = 16 Using long arm extract.
Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;
Vincent looks at Seamus expecting him to discuss the gangsta of doppels, but when he doesn't automatically speak up, replies. "The ones near you lived here. They are hiding from the dangers there and are no threat. There are a group of cultists claiming to worship some Orpiment, who fight with them. Then there is a group of doppelgangers. Shapeshifters. We do not know why they are here or how they arrived, yet. Your turn."
Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;
Vincent groans as Seamus shouts that he has the keys, he grabs it and uses it on the lock as fast as he can. I assume move to retrieve and STD to open.
Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;
Vincent watches the buffoon enter and mutters something that causes Joseph to wince. After he thinks for a moment, he finally speaks in a silky, almost sinister voice, going through the list of suspects and what he knows about each for the benefit of the others. With a grunt he stands up, looking at the 'charmer.' "Either way. Pieter sounds like he may be a handful for someone, were he to become disagreeable.. Though I'm sure you could find something to barter him your safety for." he says rather pointedly.
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Cyric acts happy to see the Derro. "Oh, my little friend, can you help me? ... Some other Derro were very mean to us and we don't know where they went." Diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37 As he speaks in soothing tones, he transfers the wine in the chalice to a flask and puts both the chalice and wine in his pack. Handy...
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu charges, jumping through the air with his weapon trained on the eel attacking leialoha. Acrobatics: 1d20 + 23 ⇒ (6) + 23 = 29 Swim: 1d20 + 15 ⇒ (6) + 15 = 21 Attack, PA, RA, SW, charge: 1d20 + 21 - 3 ⇒ (5) + 21 - 3 = 23
He lands in the water with a splash, stabbing at the eel.
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Cyric stabs with his spear at the one behind him to make room for the others, if possible. Add the bonus for attacking prone if needed attack: 1d20 + 2 ⇒ (8) + 2 = 10
He also uses misfortune on Hagrym, hoping he can fell the zombies close to him. immediate action, reroll hagrym
Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13
Sparhawk squints distrustfully at the talking stag, "Hello, neighbor. We seek someone who was taken against their will. The trail leads here. We were just attacked by some rather unfriendly sprites.". He looks closely at the creature, "What is your true form?" Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu wishes he could help Aurora, but with no means to do so he simply says, "Only you can prevent forest fires." |