Clanartus Viliras

"The Rat"'s page

5 posts. Alias of evandariel.


Full Name

The Rat

Race

Human, Chelaxian

Classes/Levels

Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar

Gender

Male

Size

Medium

Age

Unknown

Alignment

Neutral Good

Languages

Common, Varisian, Shoanti, Orc, Dwarven, Infernal, Drasnian Sign Language

Occupation

Social ID: Kheldar

Strength 10
Dexterity 20
Constitution 12
Intelligence 14
Wisdom 12
Charisma 16

About "The Rat"

Human, Chelaxian
Gender: Male
Size: Medium
Age: 36 (Middle-Aged)
Alignment: Neutral Good
Languages: Common, Varisian, Shoanti, Orc, Dwarven, Drasnian Sign Language

STR 10 +0
DEX 20 +5 (+2 race, +1 level 4, +2 item)
CON 12 +1
INT 14 +2
WIS 12 +1
CHA 16 +3

Defense:

HP : 64 (7d8 + 7 con)
AC : 21, FF 16, Touch 15 (10 base, 5 dex, 5 armor, 1 shield)
CMD : 20 (10 base, 5 bab, 0 str, 5 dex)

Fort: +4 (2 base, 1 con, 1 resistance)
Ref : +11 (5 base, 5 dex, 1 resistance)
Will: +7 (5 base, 1 wis, 1 resistance)
Special: None

Special Qualities: Unshakable, Dual Identity, Seamless Guise, Many Guises, Quick Change.

Offense:

BAB : +5
CMB : +10 (5 BAB, 5 dex)
Init: +5 (5 dex)
Spd : 30 ft

Special Attacks: Hidden Strike (+4d8/4d4), Power Attack (-2/+4), Deadly Aim (-2/+4), Combat Expertise (-2/+2), Weapon Finesse, Startling Appearance.

Attacks: +1 Agile Dagger, +12, (1d4+11/19-20/x2), 10ft, P/S; MW Brass Knuckles, +11, (1d3/x2), B

Skills:

6 (class) + 1 (human) + 1 (favored) + 2 (int) + 2 (background)/level, 84 total.

Acrobatics* +15/20 (7 ranks + 3 class + 5 dex), +5 competence to move through threatened space/opponent
Bluff +15 (7 ranks + 3 class + 3 cha + 2 trait), +2 to use/gather info in Korvosa
Climb +5 (2 ranks + 3 class + 0 str)
Diplomacy +13 (7 ranks + 3 class + 3 cha), +2 to use/gather info in Korvosa
Disable Device +17 (7 ranks + 3 class + 5 dex + 2 circ)
Disguise +14/34 (6 ranks + 3 class + 3 cha + 2 circ), +20 to appear as an identity
Escape Artist +9 (1 ranks + 3 class + 5 dex)
Intimidate +7 (1 ranks + 3 class + 3 cha)
Perception +14 (7 ranks + 3 class + 1 wis + 3 feat)
Sense Motive +8 (4 ranks + 3 class + 1 wis)
Sleight of Hand +15 (7 ranks + 3 class + 5 dex)
Stealth +20 (7 ranks + 3 class + 5 dex + 5 comp)
Use Magic Device +13 (7 rank + 3 class + 3 cha)
*All jumps count as running jumps if ki pool not empty

--Social Skills--
Acting +10 (2 rank + 3 class + 3 cha + 2 circ)
Appraise +6/8 (1 ranks + 3 class + 2 int), +2 if valued by weight
Know Local +6 (1 ranks + 3 class + 2 int), +2 to use/gather info in Korvosa
Merchant +13 (7 ranks + 3 class + 1 wis + 2 circ), earn double the normal gold
Linguistics +5 (3 ranks + 2 int)

Feats:

Skill Focus (Perception): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Weapon Focus (Thrown): You gain a +1 bonus on all attack rolls you make using the selected weapons.
Startoss Style: While using this style, you gain a bonus on damage rolls made with the weapon equal to 2 + 2 per style feat you possess that lists Startoss Style as a prerequisite (maximum +6 damage).
Startoss Comet: As a standard action, you can make a single ranged thrown weapon attack at your full attack bonus with the chosen weapon. If you hit, you deal damage normally and can make a second attack (at your full attack bonus) against a target within one range increment of the first. You determine cover for this attack from the first target’s space instead of your space.
Leadership: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. Score: 13.

Class Abilities:

Vigilante (Teisatsu): Simple/Teisatsu Weapon proficiency, Light/Medium Armor proficiency, 1 bonus feat, +5BAB, +2/5/5 F/R/W, 6 SP
Dual Identity: Two alignments, names, scrying doesnt work on inactive identity, 1 minute to change.
Seamless Guise: Should anyone suspect The Rat of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity.
Stalker Specialization: Hidden Strike +4d8/4d4. The Rat can select Stalker Talents (except Rogue talent), Ki Powers, or Shadow Tricks as vigilante talents.
Unshakable: Starting at 3rd level, The Rat adds his class level to the DC of any attempts to Intimidate him.
Startling Appearance: Whenever The Rat attempts an attack against a foe that is completely unaware of his presence the foe is treated as flat-footed for the rest of his turn. Foes attacked take a -4 penalty to attack him.
Ki Pool: 6/day (1/2 level + charisma). As long as The Rat has at least 1 point in his ki pool, he treats any Acrobatics skill check made to jump as if he had a running start.

Talents:

Social Talents:
Social Grace: Whenever Kheldar is in his social identity, he receives a +4 circumstance bonus on checks with Profession(merchant) and Diplomacy. At 9th level and every 4 levels thereafter, he can select another skill.
Entrepreneur (Ex): Kheldar can use Bluff and Diplomacy to earn money as if he were using a Profession skill. He gains the skill unlock powers for Profession(merchant). With 5 ranks, he earns gold pieces equal to his check (instead of half).
Many Guises (Ex): Kheldar can take on any number of mundane guises. Whenever he changes his identity, he has a third option (instead of social or vigilante): he can become mundane. The mundane identity is not a specific individual. Each one is created at the moment it is assumed, and quickly forgotten as soon as it is removed. While in a mundane identity, the vigilante does not gain the benefit of either his social or vigilante identity, but instead appears as a member of his race, usually a common laborer, farmer, or peasant of any gender. His alignment is treated as neutral when he is in his mundane identity. While in this identity, he receives a +20 circumstance bonus on Disguise checks to appear like an ordinary member of his race. Spells and abilities that are looking for Kheldar in either of his other identities fail while he is in his mundane identity. He must build the appearance for this identity using whatever clothing and tools he has at his disposal. While he can use magic (such as a hat of disguise), his mundane identity can never be anything other than an ordinary member of a society or large group (subject to GM discretion).
Quick Change (Ex): Kheldar learned to shift between his identities with ease. Instead of needing 1 minute to change his identity, he can do so as a full-round action. If, after a quick change, he encounters any creature familiar with both of his identities, he must attempt a Disguise check to avoid the creature seeing through his hastily donned disguise and realizing that the identities are, in fact, the same person. Kheldar can spend 1 additional round adjusting and perfecting his appearance and persona to negate the need for this check.

Vigilante Talents:
Unexpected Strike: The Rat gains Quick Draw as a bonus feat. At 8th level, he can draw hidden weapons as a swift action.
Up Close and Personal: When The Rat attempts an Acrobatics check to move through an opponent’s space during a move action, he can attempt a single melee attack against that opponent as a swift action. If the Acrobatics check succeeds, this attack applies the vigilante’s hidden strike damage as if the foe were unaware of The Rat. Otherwise, he applies the hidden strike damage he would deal if the target were denied its Dexterity bonus to AC.

Ki Abilities: (6 ki/day)
As long as The Rat has at least 1 point in his ki pool, he treats any Acrobatics skill check made to jump as if he had a running start.
The Rat can make one additional attack at his highest attack bonus, but he can do so only when making a full attack (1 ki, swift action).
The Rat can increase his speed by 20 feet for 1 round (1 ki, swift action).
The Rat can give himself a +4 insight bonus on Stealth checks for 1 round (1 ki, swift action).

Traits:

Strong Arm, Supple Wrist: Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown.
Family Honor: +2 to Bluff skill.

Racial Abilities:

+2 Dexterity
Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Favored Class (Vigilante): Gain 1 HP, 1 Skill Point, or +1/2 on the Disguise bonus provided by seamless guise.

Equipment:

Traveler's Outfit (free, currently disguised as a noble outfit)
Sleeves of Many Garments (200gp, disguise outfit)
Pocketed Vest (10gp?)
Scriverners Kit (2gp)
MW Tool, Bartering - Ledger, abbacus, etc (50gp)
Mithral Kikko, hidden (1030gp, +5/+6/0)
MW Kote (155gp, +1/0/0)
Stalker Mask (3500gp, +5 competence to Stealth, 1/day assume seen creature's likeness for 1hr, +1 attk/dmg vs them)
Daredevil Softpaw Boots (1400gp, +5 competence to Acrobatics vs AOO 10rds/day, +2 attack if successful)
Cloak of Resistance +1 (1000gp, +1 resistance to saves)
Gloves of Dexterity +2 (4000gp, +2 dexterity score)
Signet Ring (5gp)
Blinkback Belt (5000gp, thrown weapons returns instantly)
+1 Agile Dagger (8000gp, use dexterity to damage instead of strength)
Dagger, Kunai, 15 Shuriken (7gp)
Blue Book of Korvosa (5gp)
4 Belt Pouches, Wine Skin (4gp)
2 Candles (2cp)
Wax (1gp)
MW Thieves' Tools (100gp)
Juggler's Kit (15gp)
Disguise Kit (50gp)
Merchant's Scale (2gp)
Rope, Silk (10gp)
Grappling Hook (1gp)
Bandolier (89gp, 5cp including contents)
Ioun Torch
2 Iron Vials
Flask
Chalk/Charcoal/Twine
Small Mirror
5 Shuriken
Signal Whistle
Bird Call Whistle
Darkflare

In apartment:
Backpack (2gp)
Bedroll (1sp)
Blanket (5sp)
Survival Kit (5gp), with Mess Kit
Grooming Kit (1gp)

Money (15gp, 3sp, 3cp)
Loaned to Yarblek (400gp)

Leadership:

Henchmen/Cohorts/Hirelings:
(cohort score: 7+3+4) 5th level cohort (max level-2): Yarblek. Assists in running business and hiding suspicion.

(follower score: 7+3+6) 25 1st level/2 2nd level/1 3rd level: followers. Some followers assist with the business enterprise, and some are spread around Korvosa to form a reliable network.

The Rat:

He stands at roughly five and a half feet tall, maybe a bit less, and moves as though he were a man in his prime. Black, supple leather like the skin of a reptile covers his body head to foot, seeming to be slightly opaque at times. Several interesting gadgets adorn his forearms and waist, but most of the time are invisible under the heavy dark-grey stone colored cloak he wears. It is an exceptionally made cloak, and you can almost feel the warmth come off of it. His face is hidden under the hood of the cloak, but when the light does penetrate the hood, a black skull mask is seen, which looks to wrap around the entire head. It is hard to find any weapons on the man, even a simple crossbow.

The Rat is a master of infiltration, daring stunts, and daggers. He has a firm distaste for the mistreating of people, and will hunt those who do. He loves to liberate evil-doer's belongings, putting them to better use elsewhere.