I put together a backstory for my guy (borrowing strongly from the Enemy Mine book) and it has a Parent.
The great War has raged since the first of the People created a civilisation and banded together to kill the great Enemy.
Close they came, hundreds of the Enemy were killed, and the remainder were driven into the desolate places. That first Civilisation achieved heights we now can only dream of, and peace was upon the high places and the low places.
But for all their wisdom and power the first People had not learned the most important lesson - the First Lesson - and allowed the Enemy to grow in the desolate places while they turned on each other. But the Enemy had learned the First Lesson from the People, and put aside their petty rivalries and infighting, uniting and building their strength, waiting for a chance to strike.
When the People faced their greatest challenge the Enemy returned, and the People were caught unaware. Civilisation toppled in the face of the War.
Since that time the War has raged. The People outnumber the Enemy, but every Enemy has a raw power only the greatest of the People could match.
The People try to reclaim the great weapons built during the peace, but the Enemy is ever ready to deny them to the People.
One such attempt was led by Jeriba of Gothig of Shigan, ranked Great Teacher. Jeriba led her descendents for seven centuries on a quest to recapture, restore and revitalise one of the great cities of the first People. Labouring in secret they hid from one of the oldest and greatest of the Enemy, who slumbered nearby. Upon the first empowerings of the city’s devices the Enemy awoke and destroyed Jeriba’s line. Jeriba survived by taking refuge inside one of the great buildings. The Enemy destroyed the entrances, burying the building and condemning Jeriba to slow death.
Then something unprecedented happened. One of the slave-people came to the city. The empowering of the city had opened a strange portal to the place where the slave-people lived, named Ustalav. This slave-people was Petros of the line of Lorrimor, ranked Great Teacher by the slave-people.
Petros was able to enter the building where Jeriba was trapped due to his tiny size. Jeriba attempted to compel him, but he was of the free slave-people, and a Great Teacher among his own kind, and was able to protect his mind. Also trapped by the Enemy, the two agreed to ally. Many many days were spent planning and studying. Jeriba distracted the Enemy so Petros could explore the city. Petros returned with information and they both learned.
Eventually Petros awakened the engines of the city, and spent it spiralling up with the Enemy trapped inside. The city rose till the Enemy could not breathe, and died choking and screaming.
Jeriba did this knowing it would mean death - but a heroes death, defeating one of the ancients of the Enemy. Before dying Jeriba told Petros of a way to use her transport to return to the place of the People.
Perhaps in repayment of the debt incurred to him, or because of the great deed he had helped accomplish, or to prevent betraying their oathed alliance, Jeriba did one last thing. Bringing forth a stored child, Zamiss, Jeriba named Petros Regent and Custodian of the Shigan Line and charged him to bring the child before the People.
For one of the slave-people to come before the people was for to become property or food. But Petros did so. When he came before them and brought the child the People were amazed.
Much legal research followed and amazment grew to outrage.
Finally it was stated thus by the Custodians of the Lines of the People. Jeriba - though possibly insane - had acted within the Law of the First Lesson. As Custodian of the Shigan line Jeriba could appoint whosoever Jeriba wished as Heir. None could gainsay this without Breaking the Law. The actions of Jeriba had killed an Eldest of the Enemy, and thus Jeriba - and her line - was accorded all the honours of one of the great Heroes of the People. To attack such a line until the losses caused in the pursuit of such heroism was also Breaking the Law. The People and property of the line of Shigan were therefore inviolate save by the permission of the Custodian of the Shigan Line - whether or not the Custodian was of the People. Further the Custodian was entitled to share in the rule of the People.
However, nothing in the law required the Custodian to be made aware of this. Petros of Lorrimor of Shigan had been kept in seclusion during the deliberation.
One of the weakest of the Custodians came before Petros and thanked him for his help and provided patyment in the manner of the slave-people. He requested the Professor remain silent about the city, asked him to acknowledge Zamiss as the new Heir and allow Zamiss to be raised among the People and provided the Professor with transport to the place of the slave-people. Petros left without knowing exactly what had happened.
He later wrote a treatise on the People that was wildly inaccurate about the People’s social constructs.
Four decades passed and the Custodian of the Shigan Line was killed. Murder was suspected.
Zamiss, the then still formative Heir became Custodian of the Shigan Line and was honour-bound to see that the previous Custodian was avenged. The Custodians of the Lines could not gainsay this by the Law, and assisted Zamiss in acquiring equipment, slaves and cover to travel among the slave-people in their strange, desolate, hostile and deadly land of Ustalav.
Count Chocula wrote:
@DH: Officially, Lorrimor was a neutral good wizard, but I'd rather that you alter his background and play him as a class that you like
Not sure you'd have to, honestly. If the professor has a serious case of amnesia and all that is left of him is knowledge, potentially he always had the potential to be an alchemist but didn't.That said, I can see an incorporeal alchemist having trouble - aren't his bombs on the Ethereal plane?
Assuming an Aboleth 1HD (small or medium) with effortless trickery
My thought was that my guy travels in a "circus cart" along with three dominated performers (a ringleader and two performers). The circus cart has a large tank for him to swim in (obviously this only works if he is reasonably small).
Upon reaching a town a large tent is set up, and the contents of the carts are carried inside. If at all possible the tent is set up quite near a water source, if not the three dominated people dig out a pit and pump water in so he can stay wet.
He then runs a circus each night. Mostly consists of trippy lighting (Hypnotic Wall), a series of acts (illusions), stage magic (also illusion) and making his dominated people do things. One of the highlights would be a trained aquatic animal (him, using veil to look like a dolphin or shark or something in a dodgy costume) doing fancy tricks.
From the townsfolk's point of view a weird, itinerant, small circus would pull into town. There'd be a creepy looking Ringmaster whose desperate eyes don't seem to match his smile. Two jerky looking clown performers, one of whom seems to be always on the verge of tears, and one with dead looking eyes who whispers "we are all damned". And every night there'd be an amazing (if disquieting) circus act people can't - quite - remember. If one of the performers need replacing, why one of the townsfolk will "run away to join the circus".
Roll up, roll up one and all.
I was struck by an idea for an Aboleth.
Was thinking might need to be young-young-young, and work mostly through pawns.
Can see three ways to do it
I like (C) the most as I get a real "enemy mine" feeling from it.
Irnk - you may have been right.
It may have been like pulling teeth, but I have my list.
I wish I could offer more spots - there were way more than seven amazing entries!
Thank you to everyone for their hard work and input.
I need seven players for this to work, so if anyone drops out I'll be back here looking for a replacement.
Alright. Congratulations Doomed Hero, Namtarou, Irnk, Tiny Cofee Golem, Mark DeFelice, motteditor and Steven Helt. I'll see you guys in the Discussion Thread.
No - sorry Aneric, we're closed.
This is the second time I've run a game and I thought that it would be easier this time.
Okay - "Closed"
Steven T. Helt wrote:
Nope - the whole feat I'm afraid. One of the reason for Reader Stonbebound's prodigious item creation speed is the way he works his acolytes.
Tiny Coffee Golem wrote:
Quick question about wiz discoveries: do you house rule that arcane discovery prerequisite level is based on wizard caster level or do you use the standard requirement of levels in the wizard base class?
Sorry TCG, but Wizard Levels. What is Eldritch Blast?
I'm torn between concepts.
If it makes a difference I'm expecting to have more arcane casters than divine, so slightly more likely to take Magus or Witch. Not enough that I would have said, but if you are really torn...
Didn't see this until tonight (somehow my view of the recruitment messageboards got "focused" and wasn't showing threads posted in the last week), and would like to put together a rogue/sorcerer arcane trickster build, but there is a small problem. Arcane trickster requirements are any non lawful, while yours is only lawful. Any chance for some DM blessing?
I'll ignore alignment requirements for the right personality & backstory.
Alright closing in fifteen and a half hours. While those who've expressed interest can keep going, no new people after that.
Multiple concepts are fine, but make sure I know you are the same player so we don't end up with you winning two slots!
Steven T. Helt wrote:
some have spell schools associated and some don't. Is that just something you're doing? Do we need to speak up for one? If so, I claim transmutation. For Spain.
Legend (flippantly):E = Equally okay, as stated by player.
O = Omigosh I must have this.
X = eXactly what I don't want.
<blank> = no stated preference.
If you want Transmutation or would rather make a new character, put an O (and X in the other). If you want Transmutation or Necromancy put an E in those and an X in the others. if you want transmutation, but you'd accept another, put O in trans and E in the others.
Irnk, Dead-Eye's Prodigal wrote:
Aha! That might be a problem. Reader Stonebound seemed to have the goal of Becoming the Richest Dwarf in The World. This whole "found a kingdom" thing is coming out of left field. He was slowly building up influence as he sponsored his graduating proteges into various arcana academies, and his money and investments had made him an economic powerhouse... but suddenly he decided to head off into green fields instead.
Master in Grey:
Marionette possession does not work on mindless undead (clarified by Paizo - Mind Jar states mindless undead do not have souls). In my opinion this got rid of a lot of the reason to have Marionette Possession. While I suppose you could command a sentient undead then marionette possession it, you are probably going to be waiting for spells like Shadow Form, Mind Jar and Possess Object to render you safer.
I take your point about undead mastery. It will increase the volume of undead you will be able to control. The use of undead will give you (and your kingdom) a bad reputation. On the other hand it can be a very powerful tool used carefully. I see the game starting with no, or one undead. Opportunity to gather more should happen quickly. I am also worried you've taken a feat to increase a spell you won't get for another 2 levels.
I love the Nosoi - not sure if you checked my aliases - and it is incredibly cool! That said, you can't get one as a familiar until 7th level (a fact I have railed against).
Like all psychopomps, nosois loathe the undead. They immediately leave the service of any master who creates or permanently becomes such an abomination.
Armour wise I don't like the mix'n'match of armour like that. I take your point about a wizard studying how best to safeguard themselves, but don't want every wizard wearing the same weird combo. How's this for a compromise...Take craft:armour at a decent level. You've already got some engineering and geography. Take Silken Cermonial Armour and Armoured Kilt.
The Grey Acolyte - fragile as he was - realised that it made sense to wear armour. Ideally something concealed and definitely something that didn't affect spellcasting. He approached the problem as an academic one, studied the problem, took an Academic Robe, crafted it out of silk, then alchemically thickened the silk. Additional (metal) protection was then added around the waist and legs where it would not interfere with somatic gestures. Thus was created an armoured robe that looked like a normal academic garment.
As the inventor you can name the resultant armour, and it is a recent enough invention that it is not widely known amongst wizarding circles, and may in fact be a secret if you choose. On the other hand if you can convince the other PCs to wear one, this can eventually become a signature of your group.
Irnk, Dead-Eye's Prodigal wrote:
A Folding Boat costs 7,200 gp & a Hat of Disguise coasts 1,800. I know the Hat is less than half the starting funds, but the Boat is more than half the starting funds, would it still be alright if I purchased those for Arioch?
I see Arioch is a sailor? Without Craft:Boat and Fabricate, he can't build the ship, right? (DC would go too high, though I suppose you could get a fabricate scroll). That means paying full cost...
I was trying to start people with issues with nature. Why is a boat so important to him?
7 for Changelings looks right to me.
Alchemists were clarified as being able to take Craft feats using Alc level as CL. I go with that. Not sure you'll have the spells to make the best use, but it is possible.
Master in Grey - I've had a quick look, not sure enough to comment, Will look more.
Carawyn Ellyzig Finwinkle wrote:
Wow - I have to admit I would like to see the blood-god summoner archetype in action.Your post (and some others) have made me realise that I really need to have asked an additional question: "What schools would work for this character?"
Given I'm okay with a non-caster becoming the runelord of (say) Humility, I don't see a problem with a caster who initially specialises in (say) conjuration from doing so... but I get some people would rather have a different character than a mismatched school.
Obviously these tie in to virtues as well so if there is a particular virtue(s) your character HAS to be the runelord of then I'd rather know now, so also "What schools would work for this character?"
In both cases "any" is acceptable :)
Spoiler:and desperately deny any evidence to the contrary.
Thank you Irnk
Well, by my count we have 17 expressions of interest ranging from "sounds cool" to "here is my character sheet". Some from this thread, some from the expression of interest thread, and some changes from the PM thread.
I would like a fair idea of what people are doing mechanically, and what the personality is. I'm happy for slots to be left. My plan is to choose seven (c'mon, it has to be seven) PCs, and then let final touches be done in the discussion thread after we work out who represents which virtue/vice.
For the record here are my 17. If I've missed you, sing out.
Also for the record, I want seven PCs for this. If it looks like we've lost someone I'm going to recruit a replacement quick smart!
Magus sounds great. Inquisitor of Lissala could work, though I hadn't considered that.You don't have to use your polearm if you don't want to, but I'm hoping they'll become badges of office ;p. You do need to buy one at the start though.
I am doing some changing, but I want this to be recognisably Kingmaker. If you are able to separate OOC and IC information I'm fine with it.
In terms of crafting, yes I'm happy to have custom items crafted, but I tend to be pretty careful about balance. If it is a flavourful item you want for roleplaying reasons, sure. If it is because you think you've found a way to save 10% of the cost on a conventional item, no.
I had a wizard in my tabletop who specialised in creating items, and at higher levels these were having kingdom-level effects. I'm okay with that, it makes sense such items can be crafted but also makes sense most adventurers don't want (say) a seven foot monolith that increases plant growth in a seven mile radius.
Druids, Oracles & clerics: I'm okay with clerics of Lissala given the theme. Druids and Oracles also need to be Lissalan, which pretty much kills druids as it is an antithetical philosophy to Lissala. oracles - look at Lissala's domains and go from there. Oracles of Lissala would have been rare in the old days (this is the goddess of studying hard), but potentially you could do an 'all that is left of the connection" right now.
Sorry guys, posted a response but looks like it never made it through. I'l try to address the issues again
Rise of the New Runelords.
Eustace Thrune, The History of the Egorian Academy of Cheliax, 4800AR wrote:
Catechism of Reformed Lissalan Church, 4815 AR wrote:
I’m looking to run an epic game about the creation of a new Thassilon (based loosley on Xin’s original vision). The game will be strongly based on Kingmaker (but I will have to raise some threats a lot to actually be a threat).I’ve run Kingmaker before from 1 to 20 tabletop, and there’s a few changes to the kingdom building I’d like to make, but these are mostly expansions and clarifications.
The premise is that a rich dwarven wizard named Hargan Stonebound runs a small (and illegal) ‘cult’ of Lissala in Cheliax, out of Egorian academy. He has seven apprentices/acolytes who are as much lab assistants as anything else.
I would like everyone to think about why their character was in the ‘cult’;
I would also like everyone to think about a reason why your character would stick it out. This should be in addition to the fact have sworn certain oaths that might be binding, have no easy way to travel out, and are working for a wizard who has Teleport, Scrying, Nightmare and Baleful Polymorph.
This is also a Mythic game. Resurrect the true Lissalan Church and in return you will become her Champions on Golarion. Don’t worry about mythic tiers for now though. I have plans for post-kingmaker play, but as that is a long, long way away so don’t worry about that for now either.
I think a strength of PbP is that it can cope well with many NPCs on the player sides, so Leadership, Familiars, Summons etc are all fair game.
I hope this will be a game where a lot of discussion and planning takes place, so be prepared for it.
I would prefer academic characters, with little survival (you can pick it up later), and while Caster level is NOT required, it is probably a good idea.
You can strongly link your character to a virtue at this time, but actual virtue picking will happen after characters are chosen.
* have worshipped Lissala
* not be a dedicate of another god (or religious philosophy)
* be lawful