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Harakani's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 472 posts (8,138 including aliases). No reviews. No lists. No wishlists. 71 aliases.


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@GM Sound: Being honest, two major factors for choosing Construct Rider Alchemist was (A) it seemed to match Golemcrafter better than anything else and (B) There were a lot of Arcane entries - I didn't want to add a Wizard to the pot.
Q: Is the Archetype a problem?
Q: Is Craft: Construct a problem when we hit level 4? It's pretty core to the character.
Q: Regarding Wil's religion, I'd like him to be constantly giving small donations to shrines to small, forgotten para-demi-gods. After all, Nethys gets a million coins a month, but who worships Lissala? Isn't Lissala more likely to be grateful for a few coins and some prayers? This would include Evil as well as Good gods, but more "paying them off" then genuine worship. Thinking this is going to make his alignment sort of "True Neutral" by default, and make Pharasma go crazy when he finally gets to the Boneyard. Is this okay, or too weird?


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Wil Ardoc is a fourth generation golemcrafter, born and bred in Bis, and the youngest Journeyman in family history. He was taught Alchemical symbols and planar conjunctions along with his numbers and letters. His father started teaching him craft details when he was a kid. He started his apprenticeship at ten. He made journeyman at 17.

He grew up spending most of his time in a gang of kids - pretty much standard for Kaer Maga - and participated in petty theft, pranks, one-upmanship and hijinks. Most of his companions outgrew it when they settled down to their apprenticeships, but Wil kept at it as he could - which was not much given how hard apprentices worked.

The Ardoc rule was : you were an Apprentice until you made a Construct, then you were a Journeyman. Apprentices couldn't marry, and didn't get a voice in the family - they were children, sometimes forever if they lacked the talent to succeed. Wil was a rebellious - if gifted - child, and that did not go down well. Apprentices were forced to save money and spend their own "spare" time assembling a Golem, and most had a body built long before they had the ability to animate it. Wil was one of these. One dark night he finished his construct's body. He was exhausted, angry, drunk, high, and just wanted to go out on the town. When he woke up he'd animated his construct while black out drunk. Or, as he told the family 'in a fit of inspiration while studying Jikstra runic inscriptions'.

So, here he is at seventeen, a Journeyman. A Golemcrafter with one Golem and no way to make more. An Ardoc looking to get out from under the family while not actually having to move out of home. Looking down the prospect of forty more years of boring, repetitive work before he could do anything interesting... Or, he could become an Adventurer.

Wil is a Construct Rider Trap Breaker Alchemist


1. Born and Bred, baby!
2. Hedge Magician: born and trained by those who build magic items. Even though he can't actually build any - yet - it makes a lot of sense.
Inspired: Relentlessly optimistic and militantly multi-pantheistic Wil figures as long as he's paying protection to all the gods he's golden. When he needs help at something, there's going to be some god to help him out. He has a tendency to go for the really obscure gods on the theory that while they may not be as powerful they're probably a lot more grateful.
3. Wil's the Skill roll. Human, heaps of skill points & the trapfinder archetype means he'll have the skill to fill the need.
In combat he's dual purpose - his Mount (Construct Rider Archetype) gives a decent melee combat ability, while Wil has Bombs to make him a ranged combatant. While he's not got much in the way of Extracts (lessened by Construct Rider Archetype), he's got enough to still give himself an edge.
Assuming the game makes it to fourth level, he'll get Craft Construct, and be able to help out a bit more with flanking as well.


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I love Kaer Maga! I'd really like to play one of the Ardoc kids in Kaer Maga. Old enough to have finished his apprenticeship, but bored enough of ten years of repetitive work to want some adventure.
The obvious class is wizard, but I'm actually not sure how well it fits... Will get back to you. Obviously, will need to have Caster Levels and is probably Arcane.


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3 & 15 sound intriguing. Is 3 a module, or something you've come up with?


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I'm curious.


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I had fun building the character, and given the applications I think you did well to stop at 7! Well done & congrats to those who got in!


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Oh, crunch was in the profile. Sheet is here.
Happy to move things around as per your suggestion from above.
Uh, is there anything people need in the game? Is a mounted archer channel cleric going to be of use?


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Herkymr:

1. 'Dhampir'
Not especially, I suppose. I think the fact that you called them out while I was thinking about concepts buried it in my mind subconciously.
I've had a similar character in my first ever PbP years ago. The game quickly died. I thought the concept was interesting, and when I saw your game it immediately appealed to me.
Dhampir seemed to fit somehow. Something about the desert as an analogy for undeath.
I can see now why you are trying to avoid Dhampir - I had worried it was a tone thing. I'm happy to work something out. I think you will need to be careful not to run into the Lumley or White Wolf vampires. Sticking closer to Dracula (which I believe is public domain) should help with that.
You might want to look at the Strigoi and the mythological Dhampir as possibilities.
Growing into powers would work.
Incidentally, so as not to be too much of a constraint on the others I took a trait that would mean he could travel in daylight.
If this is the way you want to go, I'd subsume his entire cleric class into a 'racial power'. He's not a vamp AND he can channel energy... he can channel energy BECAUSE he's a vamp.
If you have any themes for the game it would be good to work them in at this point, so that vampires can have a unique twist on them in your world.
2. Personality
One trick I try to use when writing characters is to create a lens through which they see the world, and that in turn shapes their personality. This sort of moves away from alignment. If you are a poet, Milos will be very nice to you. If you are a peasant he almost literally doesn't care if you live or die.
3. Commanding
Mechanically a horse skeleton is just a skeleton. By casting the Animate Dead (via a scroll) Milos can command it. The game is vague on how.
It can't learn tricks - but can be commanded in a way most animals can. On the other hand it has no initiative. It's shaped for a saddle (well, the other way around) and can bear human weight. It may not be comfortable, but it can be ridden.
4. Background
Sure, more background is fine.
I've looked through the map, but short of some rough geological features and place names I don't have much to go on.
I was assuming an analogue to mythological transylvania/historical romania.
Somewhere vampires could farm people, and not provoke a massive attack.
Highly mountainous would be good. Forests also. Mountains and forests help to ensure people cannot just run away. Something like Ravenloft, I suppose.
On the other hand, it needs to be possible (and useful) to ride a horse. Everyone does Vampires on mountains... if you wanted to do something different than a different type could be useful. Undead horses could happily traverse frozen wildernesses or barren deserts without dying, for example.
5. Healer?
This is actually the sticking point, because it relies so closely on a published mechanic.
Clerics of Undeath have a power called Death's Kiss. This allows them to temporarily render a living creature 'undead'.
As a negative channeler Milos can heal undead.
Therefore he can Death's Kiss someone, then channel to heal as normal.


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Working again for me - thanks :)


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I keep getting this error: 'You have made too many requests for the same page too quickly'
I only get it from Chrome. Only on one computer. On every page.
If I try it from Chrome on a different computer is all okay.
If I try it from Firefox on the same computer is all okay.
Interestingly if I try and Ping www.paizo.com I get a Request Timed Out.
I tried rebooting - same problem.
I tried different networks (same computer, chrome) and got the same problem.

I'm guessing this is not the website so much as the way I am interacting with it, but any advice would be very welcome.


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@Herkmyr: Sure - I saw that you said that. If the background isn't enough, I certainly understand.
Everything should be either in the character link, or linked off there.
http://paizo.com/people/MiloBlackwolf
I wasn't sure what to do setting wise. I put some things in, once I see the setting (I've PM'd you) then we can look at what would need to be changed.

@Jerram: So, you effectively take the classes concurrently as a sort of gestalt at level 1. Cool.


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I'm considering thinking big. Given there's at least one other concept similar to that of an Academy, I'm leaning towards a higher level OOC goal.

Replace Gyr.

Looooooooooooooooooooooooooooooooooooooooong term, use the Academy to build up power. Use the power to build up influence. Use the influence to get a low seat on the grand council. Then a high seat. Then have myself (or my younger cohort... this is a long term plan) elected Patriach when Gyr dies.

IC the founder doesn't have anywhere near this ambition yet.

RE Scion: There is a Noble Scion feat. That's more for someone who was born noble, but it could be made to work.


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Did I misunderstand? 1st level is Aristocrat. 2nd level is cleric.


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The rules say you can automatically recruit followers

followers wrote:
You can automatically add followers to your organizations as you recruit teams. For every five of your followers who are also members of your organization, you gain a +1 bonus on the leadership check to avoid attrition. As most followers are low-level characters with NPC classes, most teams of followers aren't trained for combat and are usually recruited to be Acolytes, Bureaucrats, Craftspeople, Lackeys, and so on (see Teams).

My reading is that you still pay for them as normal, but just declare that they are "followers". The benefit is then that give you the +1 to avoid attrition.

Am I right?


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If one wanted to found (or at least be scion of) a new, impoverished, weak, House, would it be possible to start with a feat or trait for that? Is it just gold? Or just window dressing?


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Okay - please find Milos Blackwolf

Turns out I could not take a channeling feat, as I don't get channel until level 2


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Wow!
I just withdrew from another recruitment because my idea for a wizard instructor founding an academy didn't fit. The more I worked on it, the more it ended up needing to be in a game that was exactly this.
I will have an application for you ASAP!


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Okay, so I'm intrigued by the basic premise: if the entire world is falling apart, then I think it could be interesting to play someone who would not normally fit in.

Miloș:

The Dhampir was marked as possibly negotiable? I'm interested in a Svetocher offspring of a Vampiric Voivode. His father's isolated mountain kingdom now all but destroyed by the storms, he was sent off to help save the world. I like the idea he's naive, but genuinely believes in his father: LN, as opposed to LE.

Mechanically he'd be an Aristocrat 1/Cleric 1. Not sure what the deities are, so possibly a concept cleric. Domains of Night and Undeath. Undeath lets him heal the living with channeled negative energy, so I think he's be a reasonable - if unusual - healer. I'd take a feat so I could channel without hurting the party.

As for an item... would a Bloody Skeletal Mount, barded in hose leather armour, be possible?

So, to answer the 5 questions...
1. His father, the Voivode Mihnea.
2. He belongs to a loose alliance of noble families known as the Order of the Black Wolf. He is opposed to the guerillas and assassins of the League of Light.
3. An old tutor, Jeshamin. Mihnea hired Jeshamin to ensure his son had a real education - but not an education in the real world. Jeshamin befriended the boy - but when the contract ended took her money and ran.
4. Robert, son of Math. Robert is a second generation vampire hunter. Imbued with divine power he killed two nobles of the Order of the Black Wolf before perishing. Somehow he returned as undead, and then against all understanding killed a third noble.
5. Milos desperately wants to see the storms driven away, the deserts banished, and the days when vampires could hunt their human cattle in peace restored. More personally he would like to disperse the predjudice it seems so many feel city dwellers towards his kind. Mundanely - there are few books in the mountains, and the recent events have dried the sparse supply to nothing. Milos would desperately love to borrow (or buy, if he can) some volumes of fiction.


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There's obviously a lot more to the campaign than the Campaign Info says. Any chance I could hook up to your Realm Works first?


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Sure. Sounds good. I'll try to get a PC application together tomorrow.


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I have Realm Works, and no-one else I know does - I'd love to see how it works if you don't mind.
I'm not sure whether it's going to lend itself to the experience. That has me worried about committing.


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Ah! I posted with Caromarc to respond to Sandru - sorry.
Even 163 follower Adepts don't work - I think I'd probably take the new Recruits feat for 6 8th level 'deans', and a bunch of 'recruits' as Apprentice and Mage teams.
The more I think about the character, the more I think it's a great concept... but sadly not for this game. The story could probably be told in a more conventional game, and it seems a shame to take up a slot here.

I will bow out.

Best of luck to everyone, especially those I've played with previously.

@GM Leviathan: you're a brave manAkata, and I hope the game goes well.

Edit: Deleted the Caromarc post to prevent confusion.


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@GM Leviathan: Thank you - that makes sense.


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@GM Leviathan: Thanks :)
Okay, I just want to check I've got this right.

I can spend points 1:1 on attributes.
You say there's a maximum of 24, and the only exclusions are age and level.
So say I have a guy who has an 18 int (I'm assuming you can't buy higher than 18) and +2 racial to int for 20 int. He can't use a Headband of vast intelligence +6 because that would take him to 26 (more than 24).
If he was an old guy he'd have +2 int. If he sunk all three level boosts in he'd have another +3. Grand total of 29 intelligence?

I'm completely fine with this, I just want to make sure I'm parsing everything correctly when I build my PC.

@Rednal: Sounds like a good idea. There's a number of good ideas for improvement projects in the thread, actually. No reason not to do a bunch of them, whoever gets in :)


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I'm intrigued. I read the recruitment post out of interest, and something immediately sparked.

Despite "The royalty of Taldor are eternally obsessed with the arcane arts and the acquisition of newer and greater magical knowledge—an obsession they share with the current Grand Prince."...

Despite Grand Prince Stavian III being a (multiclassed) Wizard...

Despite all the old magical buildings, and the predominance of magical items among the Bearded...

There's not actually a magical college or academy in Taldor. I've looked through the World Guide, the Taldor Companion, Inner Sea Magic... there doesn't seem to be any reference to the study of magic in Taldor besides dabblers and magical items.

Stereotypically, high powered Wizards seem in general to be little interested in anything besides studies, and occasionally power (to assist in the pursuit of studies). They seem to prefer the company of their fellows. Money is of little interest to them, merely something to be used up in the pursuit of more power.

Given Stavian is a wizard, and given he seems bent on reclaiming the lost glory of the past, is it reasonable that he might try to poach a powerful wizard by appealing to vanity - that is to say by granting a wizard ascension to Royalty and a grant to found a Taldor School of Wizardry, on the understanding that said wizard will then use this power to defend Taldor, support the Prince, and supply magically crafted items at near cost?

I recently read the Cohorts & Companions Companion, specifically the Instructor Wizard template. It seemed that this could be a good fit for the setting and game you've described.

The concept I have is of a man attempting to spark a resurgence of magical talent like Azlant and Thassilon. Training up a college of loyal Taldanes, something he sees this as a way to use magic to help the common man, but Stavian sees it as a way to create a weapon against Qadira and Chelliax. Newly ascended to his title, he found that a political marriage, a child, unaccustomed luxury and new respect started to change his view.

He's fiercely loyal to the Old Taldor that only existed in the histories, and the New Taldor that he firmly believes will come, if he can just get enough support. That support is the reason he plays the Grand Game, though he is only now learning how complex the rules and harsh the cost of losing. An early move resulted in a political marriage to a much younger woman, and an alliance with a family he detests on principle. He has also had to distance himself from his siblings - two of whom also studied at the Academe.

I am not sure if this concept is incompatible with the game - especially if there is a cross over. I wanted to run the idea past you (no hurry) before I sat down to make two 12th level PCs.


Look,
for reasons of my own I'm interested in you having a 'servitor form' template.
I'm not that fond of Android, even as a clockwork creation. A lot of that is the emotionless making it harder to deal with other beings.
I like the idea of Ophelia being a Construct.
How about we make a new race
+20RP for construct
-darkvision
-low light vision
gains "Susceptible to Mind-Affecting Effects (Ex)"
gains the disadvantage "windup" and "maintenance"
gains the disadvantage "shuts down when below 20 HP (the bonus)"
as a constuct can do integration as normal.
gets the human +2 to one attribute.


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I've been in an undead heavy post-apocalypse 'walking dead' style game. We could find silver and water. We had the time to file down the silver. No-one had Bless Water.

Would strongly recommend +1.

But, yes, situational.

Note: interesting to use with Blood Money, though.


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Alright, this concept has been killing me, I'm going to stop building an homage to the Laundry and just build a character. That should make things faster.


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GM Pandorica: How interested were you in the techno-magic part of the concept? I'm considering dropping the emulation and just building a wizard.
Wizards get crossbows, but not gun proficiency, right?


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GM Pandorica wrote:
A: Magic is very hard to come by so I am sorry no, what you can get v class is all. But in game I will look at any blocks to PC development and see of I can cover come them.

That's problematic: I'm trying to replicate a particular character as a sort of "what if" ala League of Extraordinary Gentlemen. This is why I picked Souleater. Without access to the higher level spells some of this will become impossible. The question now is whether the souleater or the higher level spells are more important for the concept.


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Okay... getting there...
Decided to go for broke and take the obvious prestige class.
A few questions for the GM
(1) Souldrinker gets a Cacodaemon familiar. Is it at Souldrinker level or character level?
(2) Some spells have material components that might be problematic (like wisp essence). The Material Component Pouch says you can assume you have them. You playing it that way? I'm tossing up between Eldritch Researcher and Eschew Material Components.
(3) Given the character had a mentor prior to play, can he use the rules to buy & scribe additional spells... as otherwise there's no way to get a spell above second level.


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Understood. I was hoping to have a 'Mentor' who he is on the run from who claims to have been in league with a government. Is that sufficient distance?


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Thanks for the new guidelines: that makes things much clearer.

I should probably have elaborated on my concept earlier.

The Laundry novels are about a world where magic is effectively a science, and large inroads have been made to using computers to automate particularly dangerous parts.

The main character, Bob Howard, is a computational demonologist.

While the Laundry itself is out of bounds (given that it is an occult intelligence arm of the UK government), I was planning on building a similar character from that world.

I'm actually hoping for 'realistic' hacking, not a supernaturally good hacker. I'm also expecting that in 2007 Hackers aren't exactly rare. I don't expect to be able to hack things like the NSA, but would be able to set up good security, target individual users, etc.
TLDR: Hacking isn't a superpower, it's a common skill.

I like going this way because it seems there are a number of people looking at playing casters, and the Information Occult Technology focus should be what makes my guy Extraordinary.


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GM Pandorica wrote:
Harakani wrote:


Computer programming would be Craft:Computers, I guess.
Would I need to buy the purl=http://www.d20pfsrd.com/feats/general-feats/technologist]Technologist[/url] Feat?
What is the skill for Hacking? Disable Device?

You can take a D20 modern feat for tech.

Skills keep it simple
Kn ICT one kills fits all

Don't want to get this wrong... are you saying there is a new knowledge skill I can take for computers?

Or to use the modern skills?
Do I need to spend a feat to have these skills?


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I'll take a 23 point buy

money: 3d10 ⇒ (3, 5, 9) = 17


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GM Pandorica wrote:
Post rate, I am going to drop from ALL the games I am playing in to make time to GM just this one. I will check the game at least once a day.

What? No... we're likely to be limited by the posting speed of whichever of the 7 is have IRL problems at the time!

RE: Familiars
Just wanted to check

RE: Crafting
Figured... but yeah, I worked out how CRAZY expensive these items were. On the other hand, sort of makes sense... can you imagine how much even simple stuff would go for? Peripat of Health costs 150000, but that's about right for something in the real world that cures both Ebola and AIDS as a side effect.

Skills: What is the modern d20 feat, please? Are there different d20 modern skills we should be using?


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I'm reading the Laundry series at the moment, so I might build a Bob Howard type.
Seeing a 7th level Wizard with paranoia: stay out of the spotlight, work by remote, use disguises, the works.
Does that fit the world you're thinking of?
Computer programming would be Craft:Computers, I guess.
Would I need to buy the purl=http://www.d20pfsrd.com/feats/general-feats/technologist]Technologist[/url] Feat?
What is the skill for Hacking? Disable Device?
Can he have a Familiar and a Spellbook without breaking the 1 item rule?
Can he build magic items (like scrolls and wondrous items) once play starts?


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Beautifully written - I was hesitant to do a Mystic Theurge, and now I'm interested in trying it.


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I have an idea for a Nethys-worshipper hoping to uncover how the "Pharaoh" Nethys ascended, and then trying to repeat the trick.
Once again, this is a character that might involve a discussion on the nature of Evil.
Nethys is a N god, embodying creation and destruction. His one overriding command is the acquisition of magical power - which his religion uses to discriminate between people. The one thing he seems to forbid is assisting Rovagug.
I see some interesting parallels to geek:programmer culture, especially from the 90's.
I can even see trying for a (questionable) greater good.
But is this evil? Seems like Nethys helping of chaos and law, good and evil... concentrating only the pursuit of magical knowledge could be CE, yet the games states it as N.
This gets very tied up in what people think Evil (note capital) actually is.
Fabian: What do you think?


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I'd love it (as a GM and a player) if there was a way to see when a player's posting times were (I'm in Australia, and have joined active games where there are ten or so posts, then I post first thing in the morning and there are no more posts till I go to bed, then BAM 10 more. I've actually taken to bringing this up with GMs looking for a high post rate when I'm applying.

I'd also love to know what people's posting frequency or sticktoitiveness is. Maybe just a review system? "Ravingdork is rated 4.9! I should definitely get him!"


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If someone dies while under the effect if Infernal Healing, they go to Hell with a head start on becoming a Devil.

They can still be raised, all that stuff. But no matter how Good you are, this spell risks a Soul.
---
One thing I would suggest is that creatures with a subtype or aura don't get the side effect. So an [Evil] Cleric can't just spend all day every day casting Summon Monster and expecting the armies of hell to win... but if they can trick a neutral guy into doing it...


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Two words: Soulbound Mannequin

True beauty is this only uses part of the soul, so you're less likely to have an army of psychopomps and inevitables coming down on you.

Admittedly at 8500gp (cost) each it's expensive.
Even the (lesser) Dolls cost 2300gp.

On the other hand this would be a scary army to fight, you might actually stand a chance if the various afterlives decide to launch an attack.

And, given time, they could eventually pay it off. Heck, with 10HD and a craft skill they'd be better than they were. They don't need to sleep or eat, so if they earned 20gp a week they could pay it off in about 8 years if there was no interest. with 5% about 12 years. With 10% 21 years; so a bit like a home loan.

Hmmm - arguably you could say the Soul Focus (500gp) is the necessary bit. That could allow you to 'store' souls until you can upgrade them.

Edit: Damn. Now I have a character concept.


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I think the big problem might be finding the big bad.
Not sure there is an historical analogue.


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Congratulations to those who got in, and have fun :)


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Roga Dismar-Foundlast
NPC 1: Johann Aldori. My father never said what he did to get an Aldori Swordlord to back our request, but I think that wide-eyed weasel killed him because of it - and now he seems worried I know something.
NPC 2: Takek Dismar-Foundlast. My son looks older than I do - the blood that came down from our divine ancestor seems to have finally faded, and though I love him Inerrys is a “modern” Mendev now, not a “traditional” Sarkorian like me.
NPC 3: Danr Dismar-Foundlast. My cousin Danr is a better warrior than I - perhaps even a better leader - so he leads the last of the Dismar warband, and if he obeys my commands I am careful not to test his faith by asking him to do anything he does not want to.
Moment of personal development 1: When I was a lad of 20 my father took me into the forests as his father took him - though the dangers of the forest were much different in the demon-torn worldwound - and there in a somehow untouched grove of my people I connected with the Pantheon, was sent Whitetooth to be my first herald, and became a God Caller in truth.
Moment of personal development 2: There was little of our town on the Mendev border left - many people left for treacherous Ustalav or diseased Iobaria when the Wound opened, a century of warfare against the Abyss had cost life after life, and many had fled to safer Mendev towns - but through all this my father held the Faith of the Land until the birth of my all-too-human son Takek convinced him our line was ending.
Moment of personal development 3: My entire life I did what my father commanded, sheltered under his enormous celestial wings, believed he was the unassailable wall of my childhood - a childhood that only really ended when Danr returned with my father’s ring and named me clanliege.
Motivation Word: Duty. My life now is Duty - had I only attended to it as I should have perhaps… now all I can do is keep the last of my people alive as a Seed from which New Sarkoris might one day grow.
Class: Summoner
Race: Aasimar
Age: 87 (22)
Description: Roga stands six foot tall, inhumanly beautiful with his literally bronzed skin and glowing eyes revealing his inheritance. He wears the leathers and carries the spear of a Hunter of Sarkoris and the totem bags and fetishes of a cleric. His skin is unblemished - all scars and marks healing - a problem in a culture that regards scars as a badge of honour.
Status and where he is from: Roga is the head of the Family Dismar, and Clanliege of the Foundlast Clan - a title that once would have meant he commanded a thousand barbarians but now means he commands a few refugees.


Hey Terquem,
let me start by saying that I reckon I'm an amateur at running PbPs, so take everything with a big grain of salt. Sorry, sounds ominous I know.

I signed Valind up because I thought your original premise was exciting and brave; a chaotic, multi-dynamic-teams sandbox. Even if it failed I thought it would be amazing to just be in it and learn. I thought it was a great sandbox, but I can see that it lost players, even if I can't see why. Eventually it fell below critical threshold, and you changed the direction of the campaign and re-recruited.

Maybe I should have dropped Valind out then. He wasn't actually built to be an adventuring cleric, and I think it shows. He doesn't really fit with combats, and only really with bureaucratic social scenes. I think he would have been great as a semi-NPC in the sandbox that occasionally went on little quests. He doesn't really heal, doesn't really fight and doesn't cope well with full size or larger parties. Still, I admired your craft and I liked the setting you'd created and decided I'd like to stick around - and I don't regret that.

I think the introduction of the new characters gave a bunch of new interactions. I especially congratulate Thikka on being so ******* annoying ;P. Minerva & Valind seemed to be starting to get some interactions (no, not like that Thikka).

I sort of 'lost the game' when all the big reveals happened all at once. The setting changed unexpectedly (for me), the original premise had already changed, We were away from the fort, I couldn't keep track of what was happening (as shown by one of my posts) and I just... lost the game. Don't know how else to describe it.

I've been thinking about saying something for weeks. Yesterday I decided if you thought the game could be saved the best thing I could do was to try to push it forward till you could catch it, so I posted.

I liked the world. You responded well to player buy-in (when it happened). The world was detailed in breadth and depth. There was great verisimilitude. The NPCs were all real people, roleplayed differently and with three dimensions.

I think maybe you need to encourage player buy in (somehow, don't ask me, I can't do it) and possibly explain your new vision for the game (it sounds a bit like Iron Gods?)

As I say, at this stage I've lost the game and I'm looking to withdraw Valind.

:(


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Alright. I've got two options I'd like to play. One is a non-controversial shipwreck survivor, and the other is an existing NPC. The existing NPC is the hard one.

@DM Nerk: This small novel is directed at you, I'm looking for one of; Yes, No, or Hell No!

I read through the gameplay posts. I knew that some of the "background" npcs became major characters so I kept an eye out looking for an NPC I liked that I thought could become a full PC. I was looking for someone who had an interesting story, was tied to PCs, but who was not obviously already plotful. I was tempted by Zik, but the one that stood out was Vasily.

Wow. If this was a book he'd sound like the hero.

Irrisien born.

Great-great-grandson of Baba Yaga:
Quote:
Radimer Elvanna, great-grandson of the queen

Brought up in a witch's study:
Quote:
She fell even deeper into her studies with Vasily at her right hand, determined to use her newly gifted skills to test all the theories she'd been working on for years. Her sections of the estate soon became eerie, spell-shocked places, riddled with mystical and alchemical equipment.

Went on a spirit quest at 2:
Quote:
Zoriya came out of the wood a witch with a snowy white owl circling above her head. She was much calmer upon her return; Vasily, on the other hand, didn't make a sound for a week

Father issues and Tomag as a sort of father figure.
Hasn't said much, but still has ties.
Spoiler:
Going to be dealing (I suspect) with the loss of a parent and protecting a younger sibling.

If he wasn't #$%^&@ 7.

There are stories with protagonists who are 8 years old (and the classic here is the Ender series). Medieval Knights did start training at 7.
The only way I can see it working is with an adult-like familiar and by really using the Crepy Child and Child Soldiers tropes.

Could be 8 (could have had his birthday since his introduction). Irrisien kids mature fast (they have to). Could quite possibly be absolutely brilliant (high int). Make sense an Irrisen kid might be an old soul. There are rules for young characters (even if it does make them wildly unoptimal). I figure I'd get a familiar (Raven works beautifully, especially given Sorala's vision quest) which can advise him, sort of reversing the normal relationship where familiars are a bit childlike.

Mechanically I think he'd be an Aristocrat/Unlettered Arcanist... but possibly just an Aristocrat/Adept 2. Honestly, mechanics aren't likely to be the issue here. There are huge issues with playing such a young character - let alone an NPC - and I would totally understand a "Hell No!" response, in fact I am sort of expecting it.

Still, it is a fascinating and already existing character that keeps elements already bought into play in play. Once the kingdom building starts I'm guessing that there are going to be longer gaps between 'stops', and that's the payoff for me: having a young adult who grew up in Newspring, his growth paralleling that of the town.


Indeed - I've now gotten to page 40 and the lecture on dwarven philosophy while taking a Hobgoblin apprentice back to Newspring. Really need to read everything first I guess.


Okay, I'm up to page 30 and an idea is starting to emerge (though I realise with 20 pages to go everything is subject to change).

I'd like to post what I've got and see if anyone who is playing has any advice.

A lot of this campaign seems to be (as was said) about interactions between PCs (and NPCs and semi-NPCs) about how their new home should be.

This makes me think that some sort of conflict to talk about might be good - but not so much that it results in hostility.

All the dwarves seem to pride themselves on their craftsmanship, but this craftsmanship seems to be based on ancient - and proprietary - techniques. Some of the things said by Vallen when looking at the carvings seem to indicate that the dwarves feel the quest for sky lost them some skills or techniques.

This has got me thinking about a follower of Brigh, constantly inventing and dedicated to "Share what you know". Importantly it would not be a dwarf. The idea was to have someone who superficially appears much like Vallen, but whom Vallen might see as a (religious?) trial. My model is arguments like broad gauge/narrow gauge and metric/imperial.

Not thinking a cleric. While these arguments might border on theological war, I don't want to actually start some sort of religious-based civil war non-craftspeople don't understand.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It's an amazing campaign. I'm reading through, up to page 16 so far.

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