Shades of Ice

Game Master Angie H

Trollheim Map, Fight map


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Discussion goes here! :)


I'm at an advantage right now because I'm actually sitting beside Angie IRL. Anyways, I'm thinking about meat-shielding it this time around and I'm leaning towards a Brawler, maybe a Slayer...


Organized play... are you just taking the adventure from that side, or should we be making Organized Play characters as well?


Just stealing the adventure. I barely know what organized play is. No need to make official OP characters.


Same - I have generally been mystified by all the OP jargon when I happened upon a game recruitment page for those things ;^)

Anyway... lots of outdoors adventure to begin with, it'd seem... could do an archer ranger, or possibly a summoner-focused druid. Druid would have access to some great spells that help with the outdoors experience.


Male Human Carpenter/Artist

Hi All - sounds great so far - like the low level range, especially with a new character.

Kirksdrake ... druid summoner or ranger?
Shari ... brawler or slayer?

I might go with rogue with the survivalist archetype ... warpriest with the sacred fist archetype (flurry of blows with very limited healing) ... or if Kirksdrake avoids it - a ranger (with the skirmisher archetype perhaps).


Some good preliminary ideas floating around. Tim - any ideas yet?


I'm hoping to get going early next week - can we aim to have character sheets in by the end of the weekend?


I’m going to work on a Skinwalker Brawler...


I think I shall go with Arctic Druid. I fear I can't get a proper sheet done by the weekend, though - can try, but can't guarantee it, since I only just figure out what I want to start building.


And if Mr. Harakani hasn't found his way to this campaign page on his own, you might throw a PM his way - I can see he's been active on the forums with some of his character aliases in his ongoing games ;^)


Male Human Carpenter/Artist

I'm working on a Halfling Unchained Rogue with the survivalist archetype. I'll try to shore up his trapfinding (survivalists lose the bonus) but he'll be near feral - skilled but highly unknowledgeable. I'm calling him Ner the Rat for now. I should be ready by sunday.

I think he attaches himself to smart people and tries to make himself as useful as possible. He probably started following one of the other team members off the streets or in the wild and they just couldn't shake him.


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Ok, here's the druid I'm building... was considering a big, fat, boisterous and jolly sort of fellow. Single-parent mother was a Pathfinder who took her toddler son far North on a long-term assignment, so Matheus grew up to pre-teen age running with Ulfen kids, then returned with his mother back South to "civilization" once her job was done. But he had already lost his soul to the wind-swept tundra. Trouble was, going back to visit the Lands of the Linnorm Kings isn't exactly exactly a weekend trip one decides on a whim, so Matheus has had to wait for his chance... that has now arrived.


Welcome Matheus! Pretty quick work for somebody who didn't think they'd have it done before the weekend - even for a partial sheet. Love the idea of a jolly druid - they're usually so stoic.

And Ner sounds fun! Hilarious the idea of him clinging on to one of the others, and being a useful shadow. :)

I've reached out to Harakani by email and PM, if we don't hear in the next day or so, I'll try somebody else.


Male Halfling Unchained Rogue survivalist 5th lvl | HP 38/38 | AC 20/16F/15T | Fort+4 Ref+9 Will+4 | BAB+3 CMB+2 CMD16 | Per+10 SM+10 | move 20 |Active: evasion/uncanny dodge/edure elements

Here is most of Ner's crunch. I've copied him over from another sheet and need to do a thorough check to make sure I've weeded it properly. I haven't picked rogue talents, or finished traits but a lot of that will be influenced by the background.

I've replaced his racial weapon familiarity as he was separated from family young. I've given him the 'unlearned' drawback and made him socially awkward. I have given him some knowledge skill, but only what he would have learned on his own. He has a smattering of different languages but I will play him as barely able to read.

So, a little weeding, then fluff, then equipment.

Here's how his ability scores were developed:

Str 3pnts for 13 (-2 race) final 11
Dex 10pnts for 16 (+2 race, +1@4th lvl) final 19
Con 5pnts for 14 final 14
Int 1pnt for 11 final 11
Wis 5pnts for 1 final 14
Cha -4pnts for 7 (+2 race) final 9


Harakani hasn't replied, so I'm inviting Mowque to play with us. Shari and I have been playing his solo games for a while, so I'm excited to have him on board. He'll try and get a character going asap.


I'm on it folks. The next two days are bad for me, doing a short trip but I'll have something knocked up soon.

Nice to meet you all, looking forward to some cool (get it?) adventures in the Linnorm Kingdoms.


Welcome! Looking forward to it.


Male Halfling Unchained Rogue survivalist 5th lvl | HP 38/38 | AC 20/16F/15T | Fort+4 Ref+9 Will+4 | BAB+3 CMB+2 CMD16 | Per+10 SM+10 | move 20 |Active: evasion/uncanny dodge/edure elements

Hey Mowque, glad to meet you! Can't wait!


Skinwalker Brawler/5 | HP44/44 | Init +5 | AC20/F17/T14/ | F+5 R+7 W+1 | Perc +10/11 SM +7/8 | Martial Flexibility 5/5

I think I have her crunch. Just working on fluff


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Welcome! Just got back home from a little trip, so I can get back to working in the character... I expect he'll be about ready to go this time tomorrow.


Sorry for the confusion, I kept looking at Recruitment and it only just occurred to me to check out Discussion - but I think I missed the boat!
Sounds like everyone is pretty much ready to go, and Mowque is already in.
Hope everyone has a great game :)


Hoping to get underway by the end of this week. I've offered Harakani a 5th spot - if he's able to get a character going, I don't mind adjusting the adventure up a person. If not, we'll move ahead with four.

Let's aim for everything ready to go by Thursday.


Male Halfling Unchained Rogue survivalist 5th lvl | HP 38/38 | AC 20/16F/15T | Fort+4 Ref+9 Will+4 | BAB+3 CMB+2 CMD16 | Per+10 SM+10 | move 20 |Active: evasion/uncanny dodge/edure elements

I've lowered Ner's intellegence (sucked to get rid of five skill ranks but he just seemed too smart for the character description I wrote) - I'm putting the points in strength. All I have left is to finish his equipment. Fluff done - really enjoy the additions Shari helped with.

I will on a Newfoundland trip from the 10th-14th but I should still be able to post.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

One hulking armored barbarian!


As this adventure is taken from the Pathfinder Society Organized Play, it assumes that each PC is a member of one of 5 Pathfinder factions. As such, there are minor side-missions for each faction, which look like a fun way to add spice to the game.

The complication: because this is an old game (2011), the whole faction layout has changed a lot since then. I've got my hands on an old player guide with info about the factions, but I can't find it online anymore.

I don't want to add a huge amount of complexity to your characters, or a bunch of time doing extra reading. But if anybody is interested, feel free to pick a faction.

If you do, send me a pm to let me know which faction you're in. PCs don't know which factions others belong to. They DO know other members of their own faction, so if anybody chooses the same faction, I'll hook you up privately.

The point of the side-missions is that you have to do something without the others noticing. The way I'd play is that I'll give you the mission via pm. Then, when the time is right to make your move, you can describe what's happening, and the others can choose to roll or not, to see if their character noticed. I'll trust that you can all keep player and character knowledge separate.

So, if you're interested, take a look at chapter three below. If not, then you can be un-factioned, and that's perfectly fine too.

Society Guide

Also, looks like everybody is coming along nicely. I'll post an opening soon.


Skinwalker Brawler/5 | HP44/44 | Init +5 | AC20/F17/T14/ | F+5 R+7 W+1 | Perc +10/11 SM +7/8 | Martial Flexibility 5/5

I took a faction. I needed the brownie points for being first :)


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

So the factions in question are just regional ones? Guess I'll take the Andoran one, though it seems to me most of the stuff mentioned under the Andoran faction are descriptions of Andoran people, not only Andoran Pathfinders...

Anyway, build is mostly done, just need to select one last magical item and spend the rest of my gold on some mundanes. I decided to go all-in with the summoning feats - I'm aware there's a lot of potential overlap, but I just felt doing things this way instead of building an optimal character. And if we do end up running more modules and gain some levels eventually, there will be some rewards for taking this path ;^)


Male Halfling Unchained Rogue survivalist 5th lvl | HP 38/38 | AC 20/16F/15T | Fort+4 Ref+9 Will+4 | BAB+3 CMB+2 CMD16 | Per+10 SM+10 | move 20 |Active: evasion/uncanny dodge/edure elements

I've not read it all of the way through but it doesn't make sense for Ner to have a faction. His faction is Petronia and, as he meets and gets used to them, the other team members. He is a better pawn than provocateur which should make for some interesting situations.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Looking forward to this one! Been a while since I have been part of an actual party.


Quote:
Ang, do you want us specifically tagging people or just let it ride?

I don't mind one way or the other about tagging. What do you guys think...any strong feelings one way or the other?


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

I think the dialogue generally makes it obvious enough if someone is waiting for an answer from a particular character, but tagging doesn't hurt either. It may make someone else hesitate about jumping in even if the intended tag target is slow to reply, though.


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Angie, mind rolling d100 for me? I went and got both an Ioun stone and a Wayfinder for Matheus, so I'd like to know if the cheapo imperfect stone happens to have a resonant power with his Wayfinder ;^)


For you, anything!
1d100 ⇒ 6


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Nice! According to this a cracked Ioin stone only has a 25% chance of resonance. So, onward to the follow-up question: which method for determining the resonant power do you prefer?

Method one is the simple but a bit boring: the type of the Ion stone determined the resonant bonus, and it's always the same for every single stone of that type.

Method two is more random and interesting: each combination of individual Ion stones and individual Wayfinders has a unique resonant power, determined when a particular pair of the two are first brought into contact. After that, that particular Ion stone inside that particular Wayfinder always has that particular power.

I'd vote for the second option (could get something cool and unexpected from out of it), but the first option's floating +1 untyped bonus to a save is quite acceptable as well.


Quick answer to a few questions...

You can linger at the lodge a bit to ask questions if you want.

Journey to Trollheim should treasure about a month total.

The servant would tell you that the chest is resistant to magical tinkering...the documents are too valuable to risk being magicked


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Oh, GM, I forgot to add my hit points from the Toughness feat. May I do that?


Skinwalker Brawler/5 | HP44/44 | Init +5 | AC20/F17/T14/ | F+5 R+7 W+1 | Perc +10/11 SM +7/8 | Martial Flexibility 5/5

So we can't even use magic to carry the thing? Is that considered tinkering?


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Shrinking or altering weight could be "messing", carrying it with a Floating Disc, unlikely... if the spell was that paranoid, it might object to you two having magically boosted strength that you used to carry it also ;^)

We could buy a wand of Floating Disc, should be available in a city this large, but I think having people see a big and impressive chest carried on a disc of force would be a nice thief magnet. Lookit here, we got a huge chest all full of gold and other heavy and valuable stuff we can't even carry without magic. Come take a look!

You want to be sneaky, get a bigger crate, put the chest inside it and will the rest of the volume with a trade good that one could expect to be heavy but not literally worth its weight in gold. Metal ingots, perhaps? Then we could just transport it like any merchant would, with pack animals or a cart of something.


Male Halfling Unchained Rogue survivalist 5th lvl | HP 38/38 | AC 20/16F/15T | Fort+4 Ref+9 Will+4 | BAB+3 CMB+2 CMD16 | Per+10 SM+10 | move 20 |Active: evasion/uncanny dodge/edure elements

I second the pack mule - perhaps something we might purchase once off the boat. We could have shoulder straps made or whomever is good with ropes might rig something. Kazmir or Petronia might, with the aid of Ant Haul, protect carry/it during a fight - short term.

If we were to make on outer crate Ner might be able to hide in it during night watches >:}

side note: with all of his equipment, Ner weighs 54 1/2lbs


A disc would be fine, just don't change the chest itself.


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Angie, wanna tackle my follow-up question about the Ioun Stone's resonant power, or would you prefer it to have none after all? Either is fine by me ;^)


Sorry, forgot about that. Method 2 sounds fun. Do you want this to have happened already, so you know, or find out first time you use them in character?


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

They are existing items, so it makes sense Matheus'd have tried it out as soon as he got both the items. So want to do the honours and make the roll?


No, you go ahead.


Kazmir Brightbeard wrote:
Oh, GM, I forgot to add my hit points from the Toughness feat. May I do that?

Of course!


So...are we going with a donkey and a bigger crate? They won't want livestock on the Froth Wolf, but you can hire/buy one when you dock.

Anybody need anything in Absalom? Going to do some diplmancing, or straight to the ship?


Skinwalker Brawler/5 | HP44/44 | Init +5 | AC20/F17/T14/ | F+5 R+7 W+1 | Perc +10/11 SM +7/8 | Martial Flexibility 5/5

No one has actually suggested the crate thing in gameplay but should be doable. It's not in Petronia's nature to try to hide what they carry so she probably wouldn't be the one to suggest.

Not even sure if any of us would be able to use an arcane wand so it's probably best we go for the mundane.


I think Shari Petronia is really enjoying have Ner to fetch things for her!


Human Arctic Druid 5| HP: 33/33 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 | F: +6 R: +3 W: +9 | Init: +1/+4 | Perc: +12/+15 SM: +13 |
Active Effects:
Spells: 1st 3+1/4.1, 2nd 2+1/3+1, 3rd 1+1/2+1, Pearl 2/3, Domain 5/7

Nah, let's forget the subterfuge idea, and as Ner suggested, we can get the mule up north if we decide carrying the chest isn't reasonable.

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