Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Stone Giant

Fabius Maximus's page

998 posts (999 including aliases). No reviews. No lists. 1 wishlist. 1 alias.

1 to 50 of 139 << first < prev | 1 | 2 | 3 | next > last >>

2 people marked this as a favorite.
Mythic JMD031 wrote:


1 person marked this as a favorite.

I'm going to leave the rest of the discussion fall by the wayside. It's going in circles and - quite frankly - you don't make much sense to me.

Quark Blast wrote:
Fabius Maximus wrote:
First of all: Since you avoid answering my question, am I correct in the assumption that no published campaign setting does what you'd like them to do?

But I did answer. Go back and read my 20+ posts earlier on this thread and you will see.

I did. And no, you haven't named a single setting that does it right in your opinion (barring aliases; I didn't check those).

I'm rather curious, though. Maybe you can come up with an answer. If not, I've no choice but to go with my assumption.

1 person marked this as a favorite.
Quark Blast wrote:
Fabius Maximus wrote:
...Maybe you could give me an example of a setting that does it right in your opinion?...

Any setting that is just its own. Eberron is a combination of "fixes" (to things that aren't broke!) plus (seemingly) "fun things" from KB's childhood, all plopped into one big un-stirred cauldron of stew sitting over dead coals from a fire long burned to ashes.

Sorry, but that is not helpful. All you say that Eberron does it wrong, again, instead of saying which setting did it right.


Oh, but they do wait around. There are entire frontiers of the major kingdoms guarded by average low-level troops led by mid-level leaders (like 6th level) who have no peers and only a few even lower level aids to help out. One Bulette could take down half the kingdom before the PC's even hear about it. Because, let's face it, without the PCs the kingdom is doomed.

Vol herself could summon a dozen Shadows and, with their Create Spawn ability, take out the ruling class in any one kingdom in a long weekend. Except maybe Thrane. Speaking of Thrane...


Take Breland, for example. In your scenario, they would put together a force strong enough to bring the landshark down. For other scenarios, there are the Dark Lanterns, for example. The kingdoms are not helpless. If something turned up that they couldn't handle, you just run with it and have the PCs sort it out.

Vol could maybe use that plan (I highly doubt it, though), but why would she? Her goal is not to conquer a random kingdom, but to take revenge against Aerenal, which is much more difficult. Apart from that, her goals are nebulous. As are those of the Lords of Dust and especially those of the Daelkyr, because they are so alien. The only exception is the Dreaming Dark, who are trying to make the current Quori age last forever, but that doesn't have appeared on the slate of the Khorvaire nations yet.

The Big Bads do not wait around. They are planning and moving pieces into position. Don't forget, they have massive amounts of time to do that. But the moment they start speeding things up, it gets noticed and the checks and balances start being active, the PCs among them.

What your PCs do does matter, if you - as a GM - make their actions relevant. And if you think real life is boring, it is because you are not in the middle of things. The PCs in Eberron are supposed to be.

As for house ruling: Do you play Golarion, the Realms or any setting as is? Really? I couldn't do that. I have adapted Golarion to my needs and would continue to do so, depending on the region my game is set in, because some things just grate on me. That is the point of a kitchen sink setting: you take what you need and change the rest.

1 person marked this as a favorite.

5. A box full of more or less cylindrical objects of various sizes that are tapered on one end and partially dissolved by battery acid.

1 person marked this as a favorite.
Drejk wrote:
Don Juan de Doodlebug wrote:

Apparently, I am in danger of growing up and being domesticated.

I've heard love does that...

(We exchanged.)

So you are on your way to become household goblin? That's something new...

We could start calling him Doddy.

1 person marked this as a favorite.

Re point 2: I know that problem as a GM. Many times, information is scattered through the book and you have to look up details because you didn't expect the players to ask certain questions. The only way to avoid this is to memorize the whole book. The amount of information in those books can get quite staggering, too (although I don't know how it is in Legacy of Fire).

1 person marked this as a favorite.
captain yesterday wrote:
if you want people only to say nice things you need to start a thread for it, maybe title it "Eberron, how do I love thee, let me count the ways" but jumping on everyone here that doesnt like it as much as you isn't constructive at all

Quark Blast's post was pretty vitriolic, throwing words around like "atrocity". My postings here are tame in comparison.

And no, I have nothing against criticism that is founded somehow. However, you and Quark Blast admitted that you basically have not done much reading on the subject and have also stated things that are objectively wrong (probably as a result of ignorance). That is not constructive.

2 people marked this as a favorite.
Sara Marie wrote:
liz: if Valeros quits drinking, the cumulative hangover could kill him

He's going to need some Klatchian coffee, then.

1 person marked this as a favorite.
lorenlord wrote:

Also, I believe it was in Korea with the Sabres they hunted in groups of two, and employed the Scissors technique for mutual offense/defense. If a MiG got on either one of their sixes, when they rolled back over and "closed the scissors", the other Sabre would have a firing solution on the MiG.

I believe that tactic is called the "Thach Weave" or a variant thereof. It was developed by one John Thach during WWII, because the US Navy Wildcats were inferior to the Japanese Zeros. As the Japanese pilots rarely used group tactics, it proved a pretty effective defensive tactic.

7 people marked this as a favorite.
Morzadian wrote:
Ssalarn wrote:
nighttree wrote:
As someone who didn't actually like the "psionics" feel in 3.5....I'm looking foreword to seeing what this turns out like flavor wise, as well as mechanically ;)
As someone who loved 3.5-style psionics and also loves the idea of cool Victorian and/or (Stephen) Kingsian mind magic, I too, am looking forward to seeing what this turns out like flavor wise, as well as mechanically ;)

D&D 3.5 Psionics was beyond broken. It created a new definition for what could be considered broken.

The infamous Pun-Pun build (kobold egoist) was conceived from the D&D 3.5 Expanded Psionics Handbook. With infinity looping power giving a player deity like powers.

I find it hard to understand Paizo's rationale in treading backwards into WOTC's worst blunders.

Erik Mona has a love for pulp fiction, and I can see why he would want to use the 'occult' as theme and subject matter. But D&D 3.5 psionics, please no.

Pathfinder doesn't need a Pun Pun.

Just four quick things:

1. Pun-Pun wasn't created using the Psion class. He can use the Psion class.
2. The problem was not that class, but that he can somehow force a Sarrukh to grant him one of its abilities. Sarrukh are high-level creatures from a FR splatbook, which makes him a corner case.
3. The whole thing is an experiment in extra odorous cheese and and not meant to be played.
4. You have no idea about 3.5 psionics if you use Pun-Pun as an example for its alleged brokeness.

If you want a discussion about this, PM me or use one of the psionics threads on the board, please.

1 person marked this as a favorite.

That's a long period to cover and I'm no expert, just an interested amateur, so take what I write with a grain of salt.

Basically, duels were much more prevalent during WW I, because of the ideal of gentlemanly combat and also because bombing tactics were just emerging. The fighter planes were really suited to these tactics, because those bi- or tri-plane fighters could turn on a dime.

After the Great War, the powers believed the future would lie in inassailable bomber formations and neglected developing fighter technology and tactics further. The Spanish Civil War kind of reinforced that impression, with the Legion Condor's bombing campaign being so successful. But the German Luftwaffe already was investing in new fighters and accompanying tactics. The Messerschmidt BF 109 was one of the first so-called energy fighters, I believe.

Energy fighting means that the pilot would try to gain altitude as rapidly as possible (meaning the planes had to have a good climb speed), because altitude equaled energy you could convert into speed used for diving down on an enemy plane, taking a shot and then using the speed gained in the dive to quickly gain altitude again, before the enemy had time to react. This was referred to by US pilots (I guess) as "Boom & Zoom", as opposed to "Turn & Burn". As this was more an ambush tactic, there barely was dueling anymore. Fighter wings would swoop down on the enemy and zoom away, then turn back and do the same again until they ran out of ammo or fuel.

The US AAF and Navy perfected this tactic and ordered their fighters to be uniquely suited for it. Late US planes would not have a great climb speed, but in the pacific theatre, the distances were so long that that didn't matter. The machines were very heavy, which meant they could outdive anything the Japanese Armed Forces (mostly using turnfighters, like the RAF) could throw at them.

Strategic bombing would be used much more heavily in WW II, so fighter escorts were standard. Again, the best plane for that role was the P-51. Its range was so great that it could range in front of bomber formation to sweep the sky clear of German interceptors, which by then were much more heavily armed than their US counterparts, but lacked the flight characteristics to keep up with them.

2 people marked this as a favorite.

I blame Cosmo that I blamed Limeylongears for something that Cosmo clearly was responsible for.

1 person marked this as a favorite.

I blame the Limey for not knowing that the leopard doesn't change its shorts.

1 person marked this as a favorite.
Laurefindel wrote:

I find pilots are not often very representative of their series. Usually when I really like a pilot, the series end-up disappointing me. When I thought the pilot was only OK, I often end-up liking the series. Sometimes it has less to do with the episode itself, but in the order or ways that things are introduced for the first time.

That was the case with Firefly. The Train Job was a good episode but a poor pilot IMO. The pilot for The Clone Wars was rather blah IIRC, and the series really picked-up by season two for me.

I don't know how it was for this one, but pilots are often manipulated by three or four different parties. "gotta have humour" "gotta have action" "gotta introduce the characters, but do it quickly". The pilot was also previewed by a test auditory, from which they got feedback and will adjust subsequent episodes (but we still got to see the same pilot)

That was the cover and back description of a book; it was meant to attract our attention but you can't judge its content solely on it.

'The Train Job' wasn't Firefly's pilot. It's the second episode. I agree that it would be a bad pilot. The real, feature length pilot is called 'Serenity' (like the movie) and sets up the characters nicely.

The problem with Rebels is that the second episode was as bad as the first one.

1 person marked this as a favorite.
Hama wrote:
Cr500cricket wrote:
Captain Malcolm Reynolds nuff said.
Blank stare followed by cricket noises...

Jaysus, go watch Firefly already! Cue FreeholdDM showing up in a puff of sulfurous smoke and tell you the opposite.

Reynolds is not neutral. The man has serious issues with authority, so I'd peg him has chaotic neutral.

1 person marked this as a favorite.
Misroi wrote:

Really? It's my favorite cider. Most ciders are a bit sweet, making them dessert drinks. Strongbow is more apply than Green Apple Jolly Rancher apply, and I think it's a bit more complex than say Woodchuck or Angry Orchard. (However, Angry Orchard's cinnamon apple cider is pretty damn good.)

Also, try Ace of Spades' Pear Cider. That's crisp and delicious. Best pear cider I've ever had. (Of course, I've only found two, so I'm not sure how strong that claim is...)

I agree that most ciders are too sweet. I'm partial to Bulmers (Magners outside of Ireland; don't drink the English swill). I think it's more intensely flavoured than Strongbow while having a nice balance between sweetness and tartness.

We don't get any US ciders in old Europe, sadly. I heard some good stuff about them. As for pear cider: I liked Koppaberg's. Their apple cider tastes very artificial, though.

1 person marked this as a favorite.

I don't know about Strongbow. The stuff has basically no taste.

2 people marked this as a favorite.
Hama wrote:
Crysis is a prime example. When made, it wasn't possible to run it on ultra on any gaming rig at the time.

Crysis is also known as the world's most expensive tech demo (at that time).

I don't understand the desire to always have to play games at maximum settings. If the game is good, graphics are only a nice accessory. If the game sucks, even the greatest graphics in the world will not save it.

3 people marked this as a favorite.
Hama wrote:

In the theater where I go, the hall gets locked after the projector starts and the lights go out. You're late? Tough.

I love it.

Until a fire breaks out.

1 person marked this as a favorite.
Victor Zajic wrote:
Fabius Maximus wrote:
Victor Zajic wrote:

Goblins in Golarion are categorically adorable.

Until you have hobgoblins whip whole tribes of them into a frenzy, which results in the destruction of thousands of lives and lays waste to wide swaths of territory.

Which happened in the Goblinblood Wars.

But there's sooooo many of the cute little buggers!


Tell me that again when they start gnawing your legs off.

2 people marked this as a favorite.
Belazoar wrote:

And ive been told i could not be a christian because i had long hair. By a preachers wife, in front of the rest of the youth group.

Does that mean that devil worship makes your hair grow? I may have to try that out.

1 person marked this as a favorite.

The Infernal Syndrome, part 4 of Council of Thieves, should work well on its own, too.

4 people marked this as a favorite.

I half suspect that Nick gave Murphy one of the Coins (maybe Deirdre's) because of the dream Harry had and what his subconscious tells him later.

I also have been thinking for a long time now that Mac's the original Merlin.

Best line in the book: "You are a genuine Greek god. You're the Lord of the Underworld. named your dog Spot?"

1 person marked this as a favorite.
feytharn wrote:
Aranna wrote:
Sissyl wrote:
Won't everyone be surprised when that car causes the downfall of civilization? Poor guy was willing to fight for us... now there is no more hope... *pinches the last candle to extinguish the last point of light*

Hmmm... are you saying evil demons shaped as cars are being sold on the west coast? They should put THAT in the tourism guides.

Its probably more like car shaped demons being summoned in Bavarian car factories...

The driving habits of their owner sure are fiendish.

1 person marked this as a favorite.
Marik Whiterose wrote:

It's true

JJ Abrams' Almost Human axed after one season

Fox just doesn't get SciFi.

Fox doesn't understand the concept of broadcasting episodes in the correct order.

1 person marked this as a favorite.

Are you sure you got that right? Illithids are the servants of the Daelkyr.

What you describe sounds like a kind fof psychoactive skin, which is a psionic item.

1 person marked this as a favorite.

You probably will get a a better answer at the offical forums at Ulisses Spiele, the publisher responsible for the German translation.

1 person marked this as a favorite.

You could consider leaving out part 4. It reads like it's a very good adventure. It just doesn't fit well into the AP.

Part 5:
My group's just finished What Lies In Dust and I will not send them into the Spiral. Rather, I'll skip to Mother of Flies. I made Ilnerik the shadow leader of the Council by holding Eccardian hostage (and making him a vampire called Jair) and using his sister as a socialite to bring him the city's leaders so that he can dominate them. The PCs don't know about the whole conspiracy yet, anyway.

The downside is of course that you'll have to adjust the encounters to fit a lower level party.

1 person marked this as a favorite.

"Hey, who turned out the light?"

3 people marked this as a favorite.
Robert Brookes wrote:

This is preceding a partnership with EA and the development of a Dragon Age style Pathfinder console title, yes?

a man can dream

EA? Stop giving them ideas! That would be a nightmare!

2 people marked this as a favorite.

Or you could just use URL tags. See "How to format your text".

2 people marked this as a favorite.

Maybe it would help to stop speaking of different races when people just look different? It's an outdated concept anyway.

1 person marked this as a favorite.

Definitely Absalom.

1 person marked this as a favorite.
Liz Courts wrote:
Trace Coburn wrote:
Call me an old-school MechWarrior at heart, but I’ve always considered “What does the ’Mech say?” a more pressing question. ;-D
In my play experience, the answer to that is usually "alpha strike" or "death from above." :D

If it comes with blaring bagpipes, it's a Highlander Burial.

1 person marked this as a favorite.
Gancanagh wrote:
that is a shame... :-(

It is indeed.

1 person marked this as a favorite.

Context - queer as it may have been - of the word in question in that posting does not suggest that it was meant as an insult (others were, though).

It does have an alternative meaning.

5 people marked this as a favorite.
GreyWolfLord wrote:
Fabius Maximus wrote:

It's also a piece of fantasy within a piece of fantasy. If your players cannot deal with that, maybe RPGs are not the right kind of game for them.

If I understand what you stated...

You didn't.

It's not about gender. It's about the ability to distinguish between the real world and a fantasy world's fantasy.

Again: Cheliax is a nation governed by devil worshippers. The play was written by one even before House Thrune took the crown, so you can assume he was a fundamentalist. And Hell is a misogynist place. (Hell, not necessarily Cheliax.)

It was your task to alleviate some of your player's problems with the play and switch some of the roles' genders, which you could have done on the spot without problem.

Ilsandra is an Erynies. A fallen angel that has been "impaled upon the loftiest tower spikes of Dis and left to be flensed by the vicious winds and fed upon by the city's revolting avian hosts for 150 years" (Princes of Darkness, p.28). She likes pain. She likes Larazod's ability to withstand pain. She's a devil first and a woman second (and remember, Erynies are elite warriors).

The whole affair is supposed to come of as distasteful, especially for good aligned characters. Yes, Thesing is a smarmy dick (he gets his comeuppance later in the AP). IIRC, The director has nothing against women, he's just choleric.

It seems that you and your player's blew the whole thing out of proportion.

4 people marked this as a favorite.
Lamontius wrote:
Ashley Gillaspie wrote:
TriOmegaZero wrote:
Sara Marie wrote:
ashley: i can't lie. i squeed a little bit when i saw we had the captain on our side
Captain Morgen?
Pshaw. I'm talking about THE Captain. Captain Jean-Luc Picard of the USS Enterprise!


THE Captain is Jack Harkness

Truer words have never been spoken.

3 people marked this as a favorite.

As Mechlibur said, Asmodeus doesn't like women very much (he calls them the "second gender" according the Book of the Damned I). Cheliax is a bit better, since the country's motto is "Hell serves us" and they have a queen. The play's older than the country, though.

As for the play:

1. There is the concept of the "trouser role", where women played men's roles on stage. (I had two female characters in the play, one of them played Larazod. The player's a woman, too.)

2. You could have switched genders of a few of the play's characters, including Ilsandra's. There are humanoid looking male devils.

3. Ilsandra is an Erynies. A fallen angel. They are the worst. Do you know what is done to them in hell to change them into devils?
All the other characters are devil worshippers (except for Dendris, of course). What did your players expect? The whole affair is supposed to be distasteful. Remember, the actors are supposed to die.
It's also a piece of fantasy within a piece of fantasy. If your players cannot deal with that, maybe RPGs are not the right kind of game for them.

As for railroading: It's a published adventure. You have to expect a certain amount of it.

4 people marked this as a favorite.
Aspasia de Malagant wrote:
Abraham spalding wrote:

You didn't say, "Hm... maybe I have been abrasive and could stand to rethink how I word my position."
So what you are saying is that I must conform to politically acceptable jargon in order to disagree with said PC jargon?

This "politically acceptable jargon" is called "being polite and respectful in discourse with your fellow citizens/board members".

1 person marked this as a favorite.
Aspasia de Malagant wrote:
knightnday wrote:
Well, no, enough people read the post that a good half dozen or more posts (including mine) were removed. As I said in that post, you had the general right idea (there could be some points of view being shut down), the moment that you tossed in murder, rape, unholy acts, and the like the language turned into something that was going to get the post removed. Liz isn't misrepresenting what went on or trying to cast you into the role of the monster. The words you chose did not cast you in the best light and whatever else your point was going to be got lost.
It seems you also took the comment out of context, there was no attempt at linkage, if you took it that way, then perhaps I was not clear enough. I was referencing a comment from the first couple pages of that thread, where the very same topics were raised... From my point of view, they are all sins, but what seems to be lost in the translation was "hate the sin, love the sinner" but, it's easier to just demonize someone than ask for clarification.

Well, instead of raging futilely against the machine, you could've gone ahead and rewrote your post trying to avoid phrasing that could be misconstrued.

1 person marked this as a favorite.
Alleran wrote:
Tacticslion wrote:
(Also, I think Jatembe might just be the most awesome character who's walked Golarion. Maybe. Count Renalc, Nex, Aroden, and the Peacock Spirit are all really interesting, too, though Nex is notably kind of a jerk. I'm also fond of - you know what, nevermind. I'll just stop here and note, "Golarion is cool and full of cool people and ideas.")
Jatembe is the Murtagh of Golarion.

He's to old for that s@$%?

1 person marked this as a favorite.
Thomas LeBlanc wrote:
Adam Daigle wrote:
Thomas LeBlanc wrote:
I thought I discovered the answer to the question of the Silver Mount's origin a while back...
Unless I'm missing something, I don't think your link went where you expected it to go.

Hmm, that was a bit of fail on my part. I thought I had copied the link target.

Fixed link on Silver Mount origin.

Well, at least it wasn't a dragon laser.

1 person marked this as a favorite.
Set wrote:
Drejk wrote:
Now I want to create a base class that buffs allies with smells and hampers enemies with stink...

Ooh, troglodyte bard! With bonuses to affect creatures with the Scent quality!

The bards who grants morale bonuses through the senses of touch or taste have their work cut out for them...

That is brilliant! Consider it stolen.

1 person marked this as a favorite.
DrDeth wrote:
Tacticslion wrote:

... okay. Here's the conversation.
** spoiler omitted **...

Now my brain hurts.

Can someone sing a song to make it feel better?


It might be that we all talked about different things.

1 person marked this as a favorite.
LizardMage wrote:
Forgotten Realms and Dark Sun keep them separate. In various games where both were available we kept them separate and didn't have any problems. For us it just wasn't a problem.

Forgotten Realms did something in between, which I consider the best solution.

Another difference between magic and psionics to consider is that psionics do not have illusion or necromancy.

1 person marked this as a favorite.
Liz Courts wrote:

Part 3...

Robot Chris: Matsumo Yusami is making a new tactical RPG
Robot Chris: the guy who made Tactics Ogre and Final Fantasy Tactics
Robot Chris: liz! the shiny has spread!
Liz: Eeeeexcellent, Chris.
Robot Chris: and now I'm somehow being asked to part with monies
Liz: ...It happens.
Liz: >.>
Erik Keith: You invoked the words Ogre and Battle together...
Robot Chris: ;_;
Erik Keith: *sigh*
Erik Keith: Liz
Erik Keith: WHY
Erik Keith: Liz
Erik Keith: Stahp!

Now once upon a time an old man told me a fable ...

2 people marked this as a favorite.
Set wrote:
Crystal Frasier wrote:
Lissa Guillet wrote:
I would like to take this moment to say, God bless the Etruscans. Damned if they weren't awesome and too short lived.
Can we also get a shout-out for the Scythians, who Plato and Homer based the Amazons on!

Geoffrey Ashe, in The Discovery of King Arthur, suggests that 'Arthur' was a Romanized Briton, possibly even kind of a 'soft' figure, better at diplomacy and tactics than actual fighting, while, if legends about him cementing an alliance by marrying the daughter of a Celtic chief are true, might well have been married to a woman who was, like all Celtic 'royals' of that age, of either gender, was expected to be able to defend herself against all challengers in a clash of arms, and had, among their other fun traits, a love of insulting the hell out of each other, and spreading their royal blood around the 'common folk' by sleeping with anyone who caught their eye, regardless of marital status.

Wouldn't that be a role reversal on the average Camelot movie, if 'Arthur' was a politician and tactician, a man of letters, not of action, and 'Guinevere' was a foul-mouthed lusty warrior-woman?

Well, Arthur needed that damn sword to be successful, so he couldn't have been that good a fighter anyway.

But yeah, I would like to watch something like that as well. Also, a good movie about Boudica.

1 person marked this as a favorite.

We need a good adaption of the Dresden Files. I also think that The Lies of Locke Lamora would work well as a movie.

2 people marked this as a favorite.
Kthulhu wrote:
If it's any comfort, they weren't all that great.

If you say so...

1 to 50 of 139 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.