Count Lucinean Galdana

Aromar Widesth's page

54 posts. Alias of BudFox.


Full Name

Aromar Widseth

Race

Human

Classes/Levels

Urban Ranger/2 HP 19/19 INIT+6 AC 17 CMB+4 CMD+18 MW Longsword (+5 Att) 1d8+2/19-20x2 DW Composite Long Bow (+8 to Att) 1d8+3/x3 F+5 R+6 W+1

About Aromar Widesth

Aromar Widseth

Backstory:

Why he is in prison:

It’s a funny story really, a misunderstanding. It wasn’t like the things were nailed down or there was a sign that said ‘Don’t Touch’. Such ‘misunderstandings’ are not that uncommon for Aromar. Its not his fault, these things just seem to happen to him.

Thankfully he’s as skilled at getting himself into trouble as out of it, well, not this time.

Here he is in some kind of cell. Hard to remember all of the details. Once the Merchant’s private security people got a hold of him he kind of blacked out, at least he got a few good shots in.

Now what?

Appearance

Thick, dark brown wavy hair, olive skin. A thin goatee on his chin. Brown eyes. 26 Years old, 6’ inches Tall, 180 lbs.

Character Sheet

__________________________ GENERAL__________________________

Male Human Urban Ranger Level 2
HP: 19/19 (1d10) [+2 Con]

STR: 14 [+2 modifier]
DEX: 18 [+4 modifier] (+2 racial bonus)
CON: 14 [+2 modifier]
INT: 12 [+1 modifier]
WIS: 12 [+1 modifier]
CHA: 12 [+1 modifier]

Initiative +6 = +4 [DEX] +2 [Reactionary Trait]

Favored Classes: Urban Ranger – Archer Specialization

Faith: Iomedae

__________________________ DEFENSE __________________________

AC 17 = 10 + 4 [Dex] +3 [MW Studded Leather]
Touch 14
Flat-Footed 13

Fortitude Save +5 = 3 [base] +2 [Con]
[/b]Reflex Save[/b] +6 = 3 [base] +4 [Dex]
[/b]Will Save[/b] +1 = 0 [base] +1 [Wis]

__________________________ OFFENSE __________________________

Speed: 30ft (6 Squares)

BAB +2
Basic Melee Attack +5 = +2 [BAB] +1 [MW Longsword], +2 [STR] +3 Damage to Undead (Favored Enemy + Traits)
Basic Ranged Attack +8 = +2 [BAB] +1 [ DW Composite Longbow +1] +4 [DEX] +1 [Point Blank Shot] +3 Damage to Undead (Favored Enemy + Traits)

CMB +4 = 2 [BAB] +2 [Str] +0 [size]
CMD +18 = 2 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10

_________________ Spells _________________

N/A Yet

_________________ Feats, Skills and Special Abilities _________________

Traits

Reactionary: You gain a +2 trait bonus on Initiative checks.

Subject of Study: Gain a +1 bonus on damage rolls against Undead.

Feats:

Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls are at a -2 penalty when using rapid shot.

Skills:

Total + Ability Mod. + Ranks + Misc.

Skill Ranks: 6 [Ranger] +1 [INT] + 1[Human]

Acrobatics +5 = DEX 4+1+0 [1 Rank]
Appraise +1 = INT 1+0+0
Bluff +1 = CHA 1+0+0
*Climb +6= STR 2+1+3 [1 Rank]
*Craft +1 = INT 1+0+0
Diplomacy +1 = CHA 1+0+0
*Disable Device +8 = DEX 4+1+3 [1 Rank]
Disguise +1 = CHA 1+0+0
Escape Artist +5 = DEX 4+1+0 [1 Rank]
Fly +2 = DEX 4+0+0
*Heal +5 = WIS 1+1+3 [1 Rank]
*Intimidate +6 = CHA 1+2+3 [2 Ranks]
Knowledge (Arcana) +1 = INT 1+0+0
*Knowledge (Dungeoneering) +5 = INT 1+1+3 [1 Rank]
*Knowledge (Geography) +2 = INT 2+0+0
*Knowledge (Local) +5 = INT 1+1+3 [1 Rank]
Knowledge (History) +0 = INT 1+0+0
Knowledge (Nature) +0 = INT 1+0+0
Knowledge (Planes) +0 = INT 1+0+0
Knowledge (Religion) +0 = INT 1+0+0
Linguistics +1 = INT 1+0+0
*Perception +5 = WIS 1+1+3 [1 Rank]
Perform +1 = CHA 1+0+0
*Profession (Chef) 5 = WIS 1+1+3 [1 Rank]
*Ride +4 = DEX 4+0+0
Sense Motive +1= WIS 1+0+0
Sleight of Hand +6 = DEX 4+2+0 [2 Ranks]
*Spellcraft +1 = INT 1+0+0
*Stealth +9 = DEX 4+2+3 [2 Ranks]
*Survival +5 = WIS 1+1+3 [1 Rank]
*Swim +6 = STR 2+1+3 [1 Rank]
Use Magic Device +1 = CHA 1+0+0

Special Abilities

Human

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Ranger

Favored Enemy (Ex):Undead At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Combat Style Feat (Ex): Archery

Trapfinding (Ex): At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name. This ability replaces endurance.
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Combat Style Feat (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.

If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list. At 10th level, he adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.

The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.

Languages: Common, Osirion [+1 INT]

__________________________ Equipment__________________________

Carrying Capacity:
Currently carrying: 5 lbs
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.

Held/Worn Equipment:
Travellers outfit (1gp) 5 lbs

MW Studded Leather (175gp) 20lbs
Darkwood Composite Longbow +1 (2,100gp) 3lbs
MW Longsword (315gp) 4lbs
Arrows 100 5gp 12lbs
Hooded cloak

Belt and Pouch (1gp) 0.5 lbs

Backpack (10gp) 2lbs: