What I meant was: I think that Mark is smarter than to bend over, just because some people want a specific (problematic) design. Yelling won't change that.
No, the specific problematic design is the one that was published. Unhealable scaling burn exacerbates the daily resource problem and the damage math is wrong because he balanced it to trivial fights rather than significant fights. Damage falls off too fast against significant enemies because the first derivative of damage with respect to AC is too low when using high damage low accuracy. This is a problem well known from the rogue. The touch blasts are simply way below par. These problems compound themselves making the kineticist weak late in the day to a greater degree than other casters and weak against bosses that usually are encountered late in the day.
An infatuation with novelty over both balance and providing the concepts the community asks for is a chronic problem with Paizo's non-core classes.
Most of what the community has asked for is extremely conservative. Something that plays more or less like a warlock is not a problematic design. It's a tested design space that was never unbalanced. It just needs the math done right and the design to actually play like a warlock.