Monk Weapon Group Fighter | Mind Blade Magus


Advice


So had a bit of a crazy idea here for a gestalt type game, where you have a mindblade magus (Psychic Magus who can create weapons from his arcana pool) and a Fighter that uses Monk weapons.

The reason for Monk weapons is it is the most versatile group in the game. Lots of cool weapons in it.

The question is though, are there any feats/abilities or the like that can increase what weapons you treat as part of this group?


I have never heard of any way to add weapons to Fighter Weapon Groups.


Gisher wrote:
I have never heard of any way to add weapons to Fighter Weapon Groups.

Unarmed Fighter Archetype.


MageHunter wrote:
Gisher wrote:
I have never heard of any way to add weapons to Fighter Weapon Groups.
Unarmed Fighter Archetype.

I don't see anything there that adds weapons to any Fighter Weapon Groups. Can you be more specific?


I think this is bordering on an old debate about Monk weapons. There is a Monk Fighter Weapon Group that includes, and ONLY includes:

bo staff, brass knuckles, butterfly sword, cestus, dan bong, deer horn knife, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, jutte, kama, kusarigama, kyoketsu shoge, lungshuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, temple sword, tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, and wushu dart.

Then there are classes that give proficiency with "monk weapons" and feats that allow you to treat things as if they were "monk weapons" (crusader's flurry, i am looking at you here) However, the term "monk weapon" usually refers to a weapon with the Monk Special Quality and not a weapon from the Monk Fighter Weapon Group. These abilities do not add things into the Monk Fighter Weapon Group.

That being said, a Mindblade does not base any abilities off of a Fighter Weapon Group and dipping the one level would still net you proficiency with all weapons with the monk quality while just being a magus already gets you all simple and martial ones. What more are you looking for?

Sovereign Court RPG Superstar 2009 Top 32

If you want to use a variety of weapons, it's easier to have a regular Magus (who can carry a lot of them and draw the one you want as part of movement) than the Mindblade (who requires a standard action to manifest the weapon of your choice, until moderately high levels at least).


Kurald Galain wrote:
If you want to use a variety of weapons, it's easier to have a regular Magus (who can carry a lot of them and draw the one you want as part of movement) than the Mindblade (who requires a standard action to manifest the weapon of your choice, until moderately high levels at least).

Well, Yes, any class can carry a bunch of weapons. But weapons have weight, can be shattered, or wreaked. Then there is enhancements, like Bane (Which can be picked up through magus arcanas) or choosing what elemental you want.

With the Mindblade you can have the perfect weapon (Or near perfect) every time.

But well, it seems there isn't anything I can actually use to increase my group.


Spear Dancing Spiral lets you treat one polearm or spears as a quarterstaff, which is a monk weapon, but also makes them double weapons which the mindblade cannot manifest until level 7 and takes an enhancement penalty on. Technically "you can use any feat or ability that functions with a quarterstaff with your chosen weapon." and weapon training (monk) and quarterstaff master are feats or abilities that function with a quarterstaff

If you have weapon training in polearms or spears you can treat all polearms or all spears as quarterstaves. If you're using your first weapon training on monk rather than going all polearm I'd suggest the horsechopper as the polearm that is the most versatile with this combo.

A horsechopper becomes a
1d6 one or two handed monk bludgeoning weapon
1d10x3 one or two handed monk trip slashing weapon
1d10x3 one or two handed monk trip piercing weapon
1d6/1d10x3 double monk weapon
1d6 one or two handed reach monk bludgeoning weapon
1d10x3 one or two handed reach monk trip slashing weapon
1d10x3 one or two handed reach monk trip piercing weapon
1d6/1d10x3 reach double monk weapon
What else do you really need?

Of course you won't get weapon training until this comes together anyways if you don't deviate and are human so maybe you want to get polearm training and pick up fauchard proficiency later on and use that as your wide crit spell combat choice instead of -- um, I think the urumi is an 18-20 weapon in the monk group. That'll let you spell combat at reach with a wide crit range.

As a human fighter you can put the style chain together at level 4 because there are no BAB prerequisites, though you'll need a lot of dex. As a gestalt with magus you can get quarterstaff mastery at level 5, which is the quickest you'll get it anyways because it has a BAB prerequisits. Well, a staff magus gets it prereq free at 1st level so that would be better, but you wanted mindblade and they don't stack.


Thats a thing I hadn't thought about there actually. Using a weapon like another weapon that is.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Monk Weapon Group Fighter | Mind Blade Magus All Messageboards

Want to post a reply? Sign in.