Cyrad RPG Superstar Season 9 Top 16 |
skizzerz |
I'm not at all into Op so I have no clue how things may work but I like the "give this card to another table"
So the table will play it? Does it keep its "hand" under its "leg"? When does it take a turn if play goes clockwise around it? ;-)
That card was for the special, where there are multiple RPG and ACG tables playing (mostly) independently but working towards the same overall goal. As each table achieves things, they can unlock benefits for other tables to enjoy while the entire room works towards a shared success. This card looks to be part of that; a reward you can use to help your buddies at another table out.
Hawkmoon269 |
Assault on Absalom looks interesting. I know I absolutely loved playing the Cosmic Captive, so I'm really looking forward to this one. I've got character that I've reserved for special only now.
I'll be interested to see how Assault on Absalom works. I'm wondering what the ratio of reinforcements to number of tables is. Can't wait until the fall when I'll have a chance to play it.
Mike Selinker Lone Shark Games |
cartmanbeck RPG Superstar 2014 Top 16 |
First World Bard |
I love the direction of Factions Favored, but oh my gosh. The scenario I played at Gen Con was really annoying and unfun.
Cyrad, which scenario did you play? I played Scenarios 2 and 3 of Adventure 1 of Faction's Favor. One of them (I forget which) had a monster get added to a random location deck at the end of every turn. The key to that one was that it didn't go into a random *open* location, and hopefully you'd be able to close some locations early and start dealing those monsters into closed locations.
We started playing that one wrong, and near the end of the blessings deck I realized on average we weren't making any progress, so I checked the wording and realized the mistake we had made. (Thankfully, Keith was also around to confirm the intent).
Otherwise, I thought the 2 scenarios I played were pretty fun.
Keith Richmond Lone Shark Games |
Cyrad RPG Superstar Season 9 Top 16 |
Cyrad wrote:I love the direction of Factions Favored, but oh my gosh. The scenario I played at Gen Con was really annoying and unfun.Cyrad, which scenario did you play? I played Scenarios 2 and 3 of Adventure 1 of Faction's Favor. One of them (I forget which) had a monster get added to a random location deck at the end of every turn. The key to that one was that it didn't go into a random *open* location, and hopefully you'd be able to close some locations early and start dealing those monsters into closed locations.
We started playing that one wrong, and near the end of the blessings deck I realized on average we weren't making any progress, so I checked the wording and realized the mistake we had made. (Thankfully, Keith was also around to confirm the intent).
Otherwise, I thought the 2 scenarios I played were pretty fun.
That was the one.
We played it correctly. However, each new monster kept getting added to the final location anyway. This combined with the effect that added new monsters whenever we overkilled a bane resulted in the final location taking more than an hour to close. Since the henchman in that location did not allow us to close the location upon defeat, we had no other choice than to go through the entire location deck. It was all worsened by the fact that many monsters in this set have ways that screw with you, deal damage before you act, aren't killed unless you kill them in a specific way, or have triggers. We ended up going over the time slot and completed the scenario with only a single card left in the blessing deck.
The worst part is that we were crushing this scenario before this happened. We closed a location on the very first turn.
Keith Richmond Lone Shark Games |
KingOfAnything |
I played organized ACG for the first time at GenCon. I very much enjoyed scenarios A-D. My Radillo had a bit of trouble with overkill, but the Harsk in the group just kept hitting checks on the money. Harsk has finesse.
We were lucky with 4-1C. We closed one location pretty quickly and kept rolling to add monsters to that location.
SirRogue |
Thanks for the great experience this weekend, everyone! The open was a great challenge, a ton of fun, and I'm now in love with Talitha. (PLAYING Talitha. Playing. Ahem.)
And YES CRIMSON THRONE. Keith, that campaign was one of the first I thought of that would be a great setting for this after I learned they were making new boxes for the ACG. That will be amazing! All hail Blackjack!
Parody |
I love the direction of Factions Favored, but oh my gosh. The scenario I played at Gen Con was really annoying and unfun.
I can't say much about the overall direction, but I did play one scenario in SoFF and it was annoying. It involved the Mirage (4-1D, IIRC) and it sucked due to bad "encounters" with the "Villain", bad closing checks, and overkill piling on. We barely squeezed out a win, but it was frustrating.
Ah, I love those first turn closures. Even better when you get the streak going, closing locations each turn.
First turn closings are no predictor of scenario results. (I'm looking at you, 3-3C with 6 players.)
Jan Englund |
Hopefully the new base set includes Adventure Guide, from which you can follow the story of the adventure path. As we all know, the small cards are not enough for telling the story.
It is a shame that we are missing most of the great stories of the real RPG books, but fans have been doing a great job making Adventure Guides to the card game.
But isn't that your job, Paizo, to make the product better, not just leave it abstract with couple of sentences story in the cards?
Autoduelist |
1 person marked this as a favorite. |
By that logic, the PACG mobile app and the upcoming Kingmaker PC game shouldn't exist either because "others play more" and they already know the story.
I worked on the guides, and it's not just Jan Englund asking for more story. Paizo and Lone Shark wouldn't invest the time and money if it was just a few people asking for it.
Customers needs aren't identical, nor do they buy everything a company offers.
Keith Richmond Lone Shark Games |
Mike Selinker Lone Shark Games |
The model going forward will probably look a lot more like the one-sheet per scenario story treatment we do for Organized Play than the third of a card per scenario treatment we've done in the box sets up til now.
Caveat: We don't really know what the final form will be. But we're learning a lot from our organized play experience.
Hawkmoon269 |
1 person marked this as a favorite. |
If you've played the AP, you've already heard the story. If you haven't, do you really want the story spoiled? Maybe you only play the ACG, but others play more.
I totally get not wanting the story spoiled if you plan on playing the rpg adventure path. I've always wondered how many people that play also play the rpg adventure paths and how many only play the card game. I am a card game only person and have longed to understand the story more. I bought the Pathfinder Legends of Rise of the Runelords for that reason, but finances have conspired against me getting the other ones.
I for one think you could go a little further than what organized play has. For example: an index that tells me more about the allies that have proper nouns. For example: Mayor Kendra Deverin, Ameiko Kaijitsu, and Shalelu Andosana. Just free sentences about who they are and how they relate to the story of the adventure path would be great.
Hannibal_pjv |
I definitely hope more backround story for card game because I don't play the rpg version.
The spoil part works both ways. If you already have played the rpg, it spoils the card game version... so the spoil is there one way or another. It can not be avoided. One of the games is spoiled in anyway if you play the both versions.
skizzerz |
1 person marked this as a favorite. |
While I don't play the card game for the story, I still want it to have one. It helps me get more attached to my characters, and also get other people I play with involved. In that regard, having more text I can read or give to others that explains things would be very welcome, and I love the PFSACG scenario sheets in that regard. I just wish there was even more though :)
I'm the GM for my Pathfinder RPG group and that is unlikely to change ever, so being "spoiled" on an AP is less meaningful to me since if our group were to play an AP, I'd be the one running it anyway.
SirDan |
The Open was a blast, and the prizes were great. (If you want a piece of the action, look for "pathfinder tales acg" on ebay within the next two days...)
Also enjoyed the first few adventures in the new OP. After playing the Warpriest in the Open days 1 and 2, I just had to go downstairs to the Paizo booth and buy the character for myself. We played A, B and C that afternoon. And now.. for the life of me I think I've unpacked everything and I have no idea where my character record sheet and OP adventure log is. Time to go through all the luggage side pockets again!
Irgy |
1 person marked this as a favorite. |
Re spoilers, in my opinion...
I don't think the RPG spoiling the ACG is a real issue. Knowing the plot of the RPG would, if anything, enrich the ACG experience.
The main thing that can be meaningfully spoiled in the ACG is the villain mechanics. And even then, only for groups who don't read the villain until they encounter it (the app for instance displays them for you). But the villain mechanics are mostly determined by how the ACG developers have interpreted it, which is hard to guess even when it fits perfectly. And even after all that, I'd honestly say that if you ever did guess the gist of the mechanic from the flavour in the RPG, and adjust your strategy accordingly, that's a moment of awesome if anything. It's a positive, not a negative.
On the other hand, I expect the ACG spoils the adventure path horribly, even with no flavour text at all. Even with no mechanics even, just simply who is a villain/henchman and who is an ally is spoiling a lot.
So I'd argue there's no great spoiler-cost to adding more story text to the ACG, because going ACG->RPG is a write-off already. On the other hand, it levels the playing field for people who've gone RPG->ACG, since now we all understand what's going on. We all get the chance to try and guess the mechanics from the flavour and nobody even needs to feel guilty about it.
I can also say I've enjoyed the ACG a whole lot more since I found the story text over on BGG.
ryric RPG Superstar 2011 Top 32 |
Keith Richmond Lone Shark Games |
ryric RPG Superstar 2011 Top 32 |
Iceman |
Overall, we had fun with the Special, though it was bumpy at times.
The tables were not set with the first scenario before we got there. That may have been a factor of how many acg tables there were, dunno. It was just too bad we weren't rolling right off the bat.
And having two of the scenarios called when we were only partway thru was frustrating, especially since that included the last one - I think we played that one for at most 20 minutes.
But we crushed the three we didn't have time issues with, and the general environment was cool. Like I said, we had fun overall and will likely be back next year.
The open was cool, though not as much fun as it was last year, as it was much more straightforward scenarios. Sure, you suffered 'level drain' for every monster you fought, which was an interesting challenge to deal with, but I missed the trivia, puzzles, etc from last year.
We advanced to the second round, and finished 3rd overall. Given that we tied with the 4th place team and both of us were only 2 points behind 2nd, I highly recommend a more dynamic scoring system in the future (monsters killed plus blessings left, really?)
Keith Richmond Lone Shark Games |
Good to know you guys were back, and were one of the teams that tied up on everything, including the tiebreaker for number of cards in decks. One of the tweaks will be to the scoring mechanic, but I don't know that it would have stopped you guys from tying in that particular scenario. When the scenario is released, I encourage you to knock out the 3rd one, since it is a bit less straightforward.
Autoduelist |
More story or less story, I'm glad to read most of the people commenting on this thread can appreciate the other side's viewpoint.
It's really great that Paizo has a Community Use Policy that allowed the guides to exist in the first place, that way fans could legally create the stories they wanted to see and share them with the PACG community.