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Introducing the Core Campaign

Monday, January 26, 2015


Illustration by Grafit Studio

As the Pathfinder Society Organized Play campaign and the Pathfinder RPG itself has developed over the last several years, players have expressed increasing concerns about the availability of replay, new players being overwhelmed or overshadowed by over-optimized characters, Chronicle sheet rewards not having much meaning, and other concerns related to the sheer amount of information and options available to PFS players. With the help of our dedicated venture-captains, the team here at Paizo has developed a solution designed to solve all of these problems—and more. We call this solution the Core Campaign, a new mode of PFS play that utilizes all of the campaign's current scenarios and resources—only with a significantly lower barrier to entry. Here are some of the highlights:

  • The current Pathfinder Society campaign remains unchanged with use of all of Additional Resources. It is still named Pathfinder Society Organized Play. The new option will be titled Pathfinder Society Core Campaign. Both campaign "modes" use the same scenarios, modules, and other sanctioned adventure resources.
  • Every new and veteran player may participate in both the current and Core Campaign at the same time.
  • For players participating in the Core Campaign, only the Core Rulebook, Character Traits Web Enhancement, and Guide to Pathfinder Society Organized Play may be utilized for character creation.
  • At no time may any trait, feat, equipment, magic item, skill, animal companion, familiar, or any other character option come from a source beyond these three resources unless it appears on a Chronicle sheet. Race boons found on Chronicle sheets may not be used in the Core Campaign.
  • If an item appears on a Chronicle sheet, a PC may purchase and use it regardless of the book it comes from, with the exception of a boon that opens up a different character race.
  • Just like in the current campaign, a player may receive credit once for playing and once for GMing a scenario in the Core Campaign; this credit is independent of player and GM credit in the Pathfinder Society Organized Play campaign. This means a player can play once in each of the two campaigns and GM for credit once in each of the campaigns (four credits total, two per campaign), not including any limited replay opportunities established in the Guide to Pathfinder Society Organized Play.
  • At any point a player wants to transition their character from the Core Campaign to the existing campaign, they may do so. However, they may not bring that character back to the Core Campaign. As set forth in the current rules, a character may not have two of the same Chronicle sheet assigned to him, regardless of whether it was earned in the Core or existing campaign.

  • Illustration by
    Jason Rainville
  • GMs may utilize whatever books a scenario, module, quest, Adventure Path, or other sanctioned adventure utilizes.
  • The Core Campaign offers limited replay opportunities for players who have already experienced an adventure in the standard campaign. There have been comments that veteran players have limited opportunities to play with new players and "show them the ropes." Opening up every adventure for replay an additional time allows for veteran players to play a scenario with a new player and still receive credit.
  • This initative allows for an immediate influx of four new play opportunities every month—two new senarios playable in the existing campaign and the same two scenarios avalable for play in the Core Campaign.
  • Game mechanics outside of the Core Rulebook, such as reposition and dirty trick, are not allowed unless a Chronicle sheet specifically opens it as a character option.
  • Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
  • GMs will receive star credit for GMing a game, regardless of whether it was an existing campaign or Core Campaign game.
  • If a Core Rulebook option advises that something found in the Core Rulebook is clarified in the Bestiary 1, then the player uses that specific option out of the Bestiary 1 to meet the requirement set forth in the Core Rulebook. That would include, but is not limited to, animal companions, special abilities, summon spells, etc... Only the Bestiary 1 is available for these extra options outside of the Core Rulebook.

The next question I think people will ask is: when we will be able to start playing games in the Core Campaign? We're planning to have this system publicly available and ready for you to use later this week! When creating a new event, the new system will allow you to select if a scenario is being run in the existing campaign, Core Campaign, or both (for multiple tables of the same adventure). Likewise, when reporting data from completed sessions, the system allows the person entering data to choose to report which campaign the session was run in.

We hope that this new initiative, along with the new faction journal cards highlighted in last week's blog, will bring an exciting new energy to the campaign on a global scale. I look forward to reading thoughts about the new Core Campaign and how it will help your local Pathfinder Society community.

Mike Brock
Global Organized Play Coordinator

More Paizo Blog.
Tags: Grafit Studio Jason Rainville Pathfinder Society
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Grand Lodge ** RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

2 people marked this as a favorite.
BigNorseWolf wrote:
Jiggy wrote:

And no one batted an eye.

I did because I lost 5 dollars. I had that post pegged as comming in in 5 minutes or less.

Well, let's be optimistic. There's still a chance for that type of thing to be the exception rather than the rule. Gonna try my best to give the benefit of the doubt. :)

Liberty's Edge ***** Venture-Captain, Missouri—Cape Girardeau aka Arnim Thayer

Jiggy wrote:
BigNorseWolf wrote:
I'll be happy to be proven wrong but I've got a bad feeling about this. Splitting geeks into groups can often split an already small group socially.

I have similar reservations. I mean, mechanically, the idea is fantastic. It addresses multiple issues pretty elegantly.

But on the "people" level... I'm less optimistic. As soon as I finished reading the blog, I was already wondering how this development would interact with existing elements of elitism in the playerbase. As I read through the comments, I pondered whether I should voice my concerns or just quietly hope for the best so I wouldn't risk fueling the very thing I fear.

Then I discovered that it only took 40 minutes for someone to proudly proclaim that the Core Campaign is the place for people who are better roleplayers than those who use more books. It even came straight from a VO.

And no one batted an eye.

I guess I missed that... and I'd been afraid someone might see something and take it that way. Specifics of which quote, please?

The Exchange *****

Can we get some bestiary's (or just bestiary 1) added so you know we can summon monsters, use our animal companion special abilities (e.g. pounce), wild shape into things etc. etc.

***

1 person marked this as a favorite.

I am so excited about PFS again

**

3 people marked this as a favorite.

Add me to the list of folks with reservations, though I applaud the attempt to lower the barriers of entry for new GMs & players.

While I concur with the concern about splitting the player base further (see also D&D vs. AD&D vs. 2E D&D), my main concern is more spinning this towards the stores that many of us play at and who compete with MtG players & other games for table-space.
CORE-only means the players will have no incentive to buy anything (other than maybe snacks & drinks) at the stores and that may negatively impact the image of Paizo & PFS for the store folks. Hopefully I'm over-thinking this, but I'm curious what some of the other liaisons (or better yet store owners/employees) think about this one.

-TimD

Scarab Sages *****

Alexander Nudd wrote:
Can we get some bestiary's (or just bestiary 1) added so you know we can summon monsters, use our animal companion special abilities (e.g. pounce), wild shape into things etc. etc.

It has already been said that if a CRB points gives you something that points to beastiary 1, you can use it. So the summon monster lists do just that.


Pathfinder Legends Subscriber

I'm not sure I see the problem of splitting the base. Core-only characters can transition to standard campaign if they want to. So it's not like you're locked into Core-only forever.

Speaking for myself - I look forward to trying out the Core-Only option. And while I find myself wishing for a bit of a middle ground (Core-plus), I see the reasons for doing it as all-or-nothing.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sounds appealing to me, certainly gives me a reason to try out PFS:)

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns Subscriber; Pathfinder Comics Subscriber; Starfinder Superscriber

A clarification on GM Chronicles:

Does a GM need to run a Core-only table in order to gain a Core GM Chronicle, or is it only necessary that it be attached to a Core-only character?

Main reason I ask is that I can see it being exceedingly unclear ahead of time whether a given table is going to end up being run as Core or non-Core. And it doesn't seem like it would make any difference at all to their prep which kind of table they were running.

Liberty's Edge ***

BigNorseWolf wrote:
I'll be happy to be proven wrong but I've got a bad feeling about this. Splitting geeks into groups can often split an already small group socially. I can see a lot of confusion as people muster core only pfs for pfs and vice versa

I suppose if it doesn't work in your area, then don't offer it. In my area someone showing up with a Beginner Box generally holds the coats of the other characters while they crush the encounters. There may be other reasons why we don't see that person again, but levelling the field for newcomers may do more good than harm.

The limiting factor will be the GM pool I think. You may only have one GM and his will sets the rules. On the other side, simpler rules may allow new GMs to dip their toes in. As they get comfortable, they will expand their repertoire and move over to Regular games.

The same may prove true for players. After mastering the core classes, they look to the APG or ACG for new options, then they enter Regular mode. As a bonus, they can replay without penalty.

It is a risk for Paizo to do it this way, but it is just as big a risk to do nothing.

****

Pathfinder Starfinder Society Roleplaying Guild Subscriber
Alexander Nudd wrote:
Can we get some bestiary's (or just bestiary 1) added so you know we can summon monsters, use our animal companion special abilities (e.g. pounce), wild shape into things etc. etc.

Bestiary 1 is certainly implied, though I too would like to see it made explicit. I'm sure these things will be clear when the updated Guide is released.

*****

7 people marked this as a favorite.
Pathfinder Starfinder Maps Subscriber

I'm not worried about players not buying books. I think Core is gonna appeal to two types: the ones who have already played almost everything (and already have all the books), and the ones who are just getting started and will view Core as sort of a "bootcamp" to prepare for the greater campaign. Just my two cents.

Liberty's Edge **** Venture-Captain, Indiana—Indianapolis

3 people marked this as a favorite.

Here is how I perceive this as going down:

1. We are likely to pick up some new players and some new GMs because the barrier to both of them (the complexity of the rule set, the sheer numbers of options, etc.) is now gone.

2. We are likely to find some folks who will choose to play the traditional campaign only. They will want all the options, and the latest bright and shiny, and so that will be available for them.

3. We are likely to lose some players, and maybe some GMs, who might feel we are diluting the campaign.

The great thing about this is that it allows everyone to basically play the style of PFS they want. The challenge will be in clearly advertising and scheduling appropriately-labeled tables, and then trying to be a bit flexible in filling tables.

For us, we will likely use a regular schedule of when CORE is offered, when traditional PFS is offered, etc. And, as we find out how well that works (or doesn't) we will adjust the schedule to find the right balance. I think that's what will work best for us.

Shadow Lodge ****

5 people marked this as a favorite.
vvincent wrote:
I'm not sure I see the problem of splitting the base. Core-only characters can transition to standard campaign if they want to. So it's not like you're locked into Core-only forever.

You kind of are, because you can't go back. You can only get out once. After that you're forever banished to the realms of weirdos :) . If a table of core doesn't happen and the other table is non core you may have to go home or play a pregen.

It's an extra dimension on the geek sodoku of getting people at the same table at the same time.

Shadow Lodge **

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns Subscriber; Pathfinder Comics Subscriber; Starfinder Superscriber
BigNorseWolf wrote:
vvincent wrote:
I'm not sure I see the problem of splitting the base. Core-only characters can transition to standard campaign if they want to. So it's not like you're locked into Core-only forever.

You kind of are, because you can't go back. You can only get out once. After that you're forever banished to the realms of weirdos :) . If a table of core doesn't happen and the other table is non core you may have to go home or play a pregen.

It's an extra dimension on the geek sodoku of getting people at the same table at the same time.

Exactly.

This won't be a problem at the store I play at that always runs 4-5 tables.

This could be a huge problem at the store I play at that only runs 1 table.

****

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Pathfinder Starfinder Society Roleplaying Guild Subscriber
pH unbalanced wrote:

Exactly.

This won't be a problem at the store I play at that always runs 4-5 tables.

This could be a huge problem at the store I play at that only runs 1 table.

My guess would be that most "1 table" stores will stick with the regular campaign.

Lantern Lodge ****

1 person marked this as a favorite.

Now we're one step closer to have my dream spin off PFS campaigns of Sweet Valley High and Babysitters Club.

*

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feiya and harsk in the picture

feiya: it says 'core only' above the door?

harsk: have fun staying out here lol k thx bye

Liberty's Edge ***

5 people marked this as a favorite.

I don't play PFS anymore, all I know is now I want to play PFS core campaign. I don't care how long I have to wait for a table of "core campaign" to open up, it's worth it. My VC keeps a website going to inform the players of what scenarios are being offered and when he offers a core campaign I'll sign up. Also the responsibility of letting the VC (or who ever organizes PFS in your area) know you want "core" lies with the player. Talk to your organizer and let him know what you want. if he doesn't than it's time you started organizing...

Former VC of New Orleans,

Mike D.

Shadow Lodge ****

EricMcG wrote:


I suppose if it doesn't work in your area, then don't offer it.

That will very likely be what happens. Splitting our group would likely induce fission :) .

Quote:
In my area someone showing up with a Beginner Box generally holds the coats of the other characters while they crush the encounters. There may be other reasons why we don't see that person again, but levelling the field for newcomers may do more good than harm.

This would likely happen with or without core. With core trying to be a two weapon fighting rogue in a group with Decapitator the barbarian and Yarn + Hairball the pouncing kitty druids will have the same result.

On the other hand you might self select for a lower power level... on the other other hand (hey i'm a wolf i get four) if a minority of your group gets dragged into core only by DM availability they might make Decapitator anyway/to prove a point.

Quote:
The limiting factor will be the GM pool I think. You may only have one GM and his will sets the rules. On the other side, simpler rules may allow new GMs to dip their toes in. As they get comfortable, they will expand their repertoire and move over to Regular games.

I don't think its the new rules that scare new dms off. The regular combat rules are complicated enough. "you're doing what? Ok, how does that work?" Is a pretty common question from a new DM whether its something old or something new

Quote:
The same may prove true for players. After mastering the core classes, they look to the APG or ACG for new options, then they enter Regular mode. As a bonus, they can replay without penalty.

They can, but may balk at having to either start over from scratch or find that they're moving from elementary school strait into the quantum physics grad program of a campaign thats BOTH higher level and filled with more options.

Quote:
It is a risk for Paizo to do it this way, but it is just as big a risk to do nothing.

How big of a factor was it in DMs walking away?

**

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vvincent wrote:

I'm not sure I see the problem of splitting the base. Core-only characters can transition to standard campaign if they want to. So it's not like you're locked into Core-only forever.

Fair enough.

example:

A week night 3-7 game is scheduled, with a pretty standard group of 6 people showing up. In this case, though, it's one GM, 2 players with core-only characters, 2 players with "all the bells & whistles" characters and one walk-in player who doesn't have anything in-tier, but owns lots of PF product and came to the store to buy more.

As I understand it, the core-only folks can only use core-only chronicles or lose their "core-only" status forever on those characters. Likewise, the PFS players with all the bells-and-whistles can't play at a core-only table. The walk-in probably has no idea what he's walked in on, and the GM now has to figure out the best way to untangle it with the fewest annoyed players and while trying not to have all the store staff overhear "the awesome benefits of not having to buy anything more if you play core-only" (or something similar).

From what I understand using pre-gens won't even fix this issue as it's an issue in the reporting system and even the pre-gen credit would be borked if you tried to cross the streams of core vs. non-core reporting without even the benefit of a stay-puff marshmallow man fun.

Not trying to rain on parades, but would like to know how this should play out before it happens.

-TimD

*****

5 people marked this as a favorite.

(... am I the only one who was excited at the prospect of no pets or summoned creatures since Bestiary 1 wasn't included? Oh, well, can't have everything.)

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

7 people marked this as a favorite.

I hear a lot of "What ifs"...

The only two "real" complaints I've heard involved the challenge of scheduling CORE vs. PFS and elitism (or whatever you want to call it).

To those concerned with the former, its just another thing. What's the big deal? With all the factors an organizer has to weigh when scheduling events, this is just another minor challenge. The key is communication. Keep your players informed and other than the occasional hiccup, you'll be fine.

In regards to the latter, if think this is going to be any bigger blip in the forums than any other "argument" topic, I think you've been stricken with the "newest thing" disease. Will there be some people who find fault with this new campaign? Absolutely. Are they going to be any more disruptive than those who already incessantly complain about aspects of the existing campaign? Nope.

Nothing is going to please all the players, all the time

Silver Crusade ***** Venture-Agent, Canada—Ontario—Toronto aka pauljathome

Aaron Motta wrote:
pH unbalanced wrote:

Exactly.

This won't be a problem at the store I play at that always runs 4-5 tables.

This could be a huge problem at the store I play at that only runs 1 table.

My guess would be that most "1 table" stores will stick with the regular campaign.

I'm the store coordinator for a store where PFS is dying (its not just my store, its pretty much dying in the whole city).

I'm hoping that Core only will revitalize things. A combination of more challenging encounters, a more level playing field, and people getting to replay.

For me, the gamble is "heads I win, tails I break even".

After the current module finishes I'll definitely be trying Core and seeing how it works. Quite possibly to the exclusion of non core.

Liberty's Edge **

Lamplighter, don't you count animal companions as pets? Because they are still legal. And Mike said that anything in the CRB that referenced another source could still be used if you owned that source. So I think summon monster spells still work as worded in the CRB too.

Shadow Lodge ****

Bob Jonquet wrote:


To those concerned with the former, its just another thing. What's the big deal?

Trying to schedule something other than a 1-5 if you're running at half of your player base.

I assume it could become standard operating procedure to run the 1-5's in core only mode and then if people get through that to shoo them over to the free for all. (This would also let someone replay into those oft unused 7-11s...)

Hmmmm. I actually like that. It would get more people on the same page (eventually)

Quote:
In regards to the latter, if think this is going to be any bigger blip in the forums than any other "argument" topic, I think you've been stricken with the "newest thing" disease.

Yes, but as much as I may argue with rogue aficionados we can still play at the same table (well, cept that one incident in mexico with the court order...) This takes a philosophical divide and makes it so that you DON"T game with them at the same table.

*****

Derek Weil wrote:
Lamplighter, don't you count animal companions as pets? Because they are still legal. And Mike said that anything in the CRB that referenced another source could still be used if you owned that source. So I think summon monster spells still work as worded in the CRB too.

I know, Derek... but when I first read the announcement and those clarifications had not been made, I was ecstatic with the possibility that everyone would finally be limited to one PC.

Don't get me wrong, I love the Core Only option, and it helps with a lot of issues such as replay, complexity, etc. The issue it does NOT help with is power creep. If someone wants to find the most broken/powerful/solo/whatever PC, they can still do it in Core. If pounce-kitty druids had been eliminated as part of this proposal due to Bestiaries not being legal, it would have made things better in my opinion.

Liberty's Edge *****

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber; Starfinder Superscriber
Nick Greene wrote:
I'm not worried about players not buying books. I think Core is gonna appeal to two types: the ones who have already played almost everything (and already have all the books), and the ones who are just getting started and will view Core as sort of a "bootcamp" to prepare for the greater campaign. Just my two cents.

As I understand it, i believe this is exactly the two groups that the "Core Campaign" is designed to appeal to-- with an emphasis on the latter group.

I'd love to see "mixed" tables of experienced players and new players playing the "Core Only" option, where the new players aren't overwhelmed by options, and the experienced players explicitly try to help the new players see what this whole PFS thing is all about.

I'd also love to see more people get into GMing now that they don't have to worry about as many crazy character options. We need more online GMs, for instance, I believe!

One thing I do wonder about: is Hero Lab able to restrict itself to Core-only? At the moment, a lot of people operate in the mode of using Hero Lab to make characters without thinking too hard about sources. A lot of other peoplle operate in the mode of looking at d20srd.com without thinking too hard about sources. I suspect we're going to have a minor problem of "Core-only" characters using things that aren't core and the players not fully realizing they've done it....

Liberty's Edge *****

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
kinevon wrote:
Joseph Kellogg wrote:

A nitpicky question here, but can I use the boon that lets me make

** spoiler omitted **
on a Core PC?
Bump, looks like this question got lost in the shuffle.

I'm assuming this is only if you earn the boon while playing a Core Character. In other words someone could not create a brand new core character with that boon, since it was earned in the standard campaign.

*****

2 people marked this as a favorite.
Michael Brock wrote:
BigNorseWolf wrote:
Hmmm. How do druids work with this? Shapeshift out of the bestiary?
If a CRB option advises that something found in the CRB is clarified in the Bestiary, then the player uses that specific option out of the Bestiary to meet the requirement set forth in the CRB.

Does this also incorporate other Bestiaries?

For example, the Druid Wild Shape ability makes no reference to any Bestiary, it simply points you to the various Beast, Plant and Elemental Shape spells. Beast Shape makes no reference to the Bestiaries, it simply allows you to turn into an animal of the appropriate size.

Can a Core Campaign Druid turn into an animal from Bestiaries 2-4 or are they limited just to number 1? Various other classes will experience similar issues such as anyone using Planar Ally or Planar Binding.

Grand Lodge ***** Global Organized Play Coordinator

1 person marked this as a favorite.
andreww wrote:
Michael Brock wrote:
BigNorseWolf wrote:
Hmmm. How do druids work with this? Shapeshift out of the bestiary?
If a CRB option advises that something found in the CRB is clarified in the Bestiary, then the player uses that specific option out of the Bestiary to meet the requirement set forth in the CRB.

Does this also incorporate other Bestiaries?

For example, the Druid Wild Shape ability makes no reference to any Bestiary, it simply points you to the various Beast, Plant and Elemental Shape spells. Beast Shape makes no reference to the Bestiaries, it simply allows you to turn into an animal of the appropriate size.

Can a Core Campaign Druid turn into an animal from Bestiaries 2-4 or are they limited just to number 1? Various other classes will experience similar issues such as anyone using Planar Ally or Planar Binding.

Just Bestiary 1. That will be further clarified when we update the Guide.

****

Pathfinder Starfinder Society Roleplaying Guild Subscriber
pauljathome wrote:
I'm the store coordinator for a store where PFS is dying (its not just my store, its pretty much dying in the whole city).

That's too bad. From whereabouts do you hail, if I may ask?

*****

Michael Brock wrote:
Just Bestiary 1. That will be further clarified when we update the Guide.

Thanks for the quick reply.

I like this idea, I may advertise an ongoing online core only game and see if people can run through all the most deadly and/or enjoyable scenarios using nothing but the basics.

The UK has negligible store based play as far as I can tell so this shouldn't affect play over here all that much. Most games seem to be either home games or based around various University societies.

Grand Lodge *

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This doesn't really bring the power level down. In a few ways, maybe. However, there are still full casters and they will still dominate the game as easily as they always have if they choose to do so. Rogues will still be meh, but they get their niche back. Barbarians and Paladins will still mostly outclass Fighters and Rangers.

What I would have rather seen than CRB only is Pathfinder Roleplaying Game only. Just the hardcovers, nothing else. A much less intidating cost to get everything, especially at PDF prices, and only 2 or so book releases per year. We get to keep interesting classes like the Magus and Oracle, but cut out the bloat that some complain about.

I myself will be sticking to the original campaign, cutting out the vast majority of customization makes the game uninteresting to me.

Silver Crusade ***** Venture-Agent, Canada—Ontario—Toronto aka pauljathome

Aaron Motta wrote:
pauljathome wrote:
I'm the store coordinator for a store where PFS is dying (its not just my store, its pretty much dying in the whole city).
That's too bad. From whereabouts do you hail, if I may ask?

Toronto.

Attendance has been very significantly down at all venues. Various theories as to why but nobody really has information to back up their guesses.

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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Kenji Elindir wrote:
This doesn't really bring the power level down.

Nor is it supposed to. Complexity is the target here.

Scarab Sages

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Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Core only does not stop Druids with pets + summons.
Core only does not stop barbarians from murdering everything.
Core only does not stop wizards from being able to completely shut down any encounter.
Core only dos note stop ranged combat from being the most powerful martial option.

Core only does stop fighters from being able to meaningfully contribute outside of combat.
Core only does stop martials from being able to pounce, but let's druids do it just fine.
Core only does stop character variation via archetypes.
Core only does stop you from ever seeing a Lucerne hammer.
Core only does reverse every option from the last five years that made the monk playable.

In short, core only does nothing to stop the most overpowered options, but does limit the options that allow players to overcome th weaknesses of th core classes. I will likely play in core games, but I'm not convinced it's going to solve the problems the proponents think it will, and I'm concerned about the long term effects on product sales and the player community.

Sczarni *

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What about retraining to Core? Does it make sense to allow a non-Core character to be able to retrain to Core? What if the character in question is already Core but has played non-Core scenarios?

Grand Lodge *****

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What of human languages from the Inner Sea World guide such as Kelish and Tien? Some scenarios seem to expect that you will know one or more of these.

*****

John Ehrhart wrote:
What about retraining to Core? Does it make sense to allow a non-Core character to be able to retrain to Core? What if the character in question is already Core but has played non-Core scenarios?

It has been addressed several times. The technology cannot discriminate so once you cross over you can never go back.

Grand Lodge ***** Global Organized Play Coordinator

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Kelly Youngblood wrote:
What of human languages from the Inner Sea World guide such as Kelish and Tien? Some scenarios seem to expect that you will know one or more of these.

Unless they appear on a Chronicle sheet, they are not available.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Exciting and gutsy! Love it!

Scarab Sages **

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Given the monumental size of the stack of books I'd have to lug from table to table to play many of my current PFS characters at a Convention (due to resources & components of builds being spread across so many diverse publications) I welcome this option. While I shall probably continue to play those characters from time to time - the opportunity to just kick back, relax and play a simple Core Rulebook only game appeals to me. I'll miss a few things such as the Drag & Reposition manouvres from the APG but I can live without them if ened be :).

It will also make things simpler. New players will not be flooded with options, left drowning in a sea of rules. Anything that makes things simpler for new players can only be good for the society. I am concerned that existing pfs players might get a bit snobbish about those who are apparently playing with the stabilisers on. Perhaps a few friendly jokes about "when are you going to play with the big boys and learn to sue all the rules?" On the whole 'though I think the Core Campaign is probably a good thing 'though that won't cause too much trouble.

***

Pathfinder Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
rknop wrote:
One thing I do wonder about: is Hero Lab able to restrict itself to Core-only? At the moment, a lot of people operate in the mode of using Hero Lab to make characters without thinking too hard about sources. A lot of other peoplle operate in the mode of looking at d20srd.com without thinking too hard about sources. I suspect we're going to have a minor problem of "Core-only" characters using things that aren't core and the players not fully realizing they've done it....

Yes, you can restrict it to Core Only, but it takes modifying the character configuration. Nothing in the audit/verification shows what resources are used. It would be a good upgrade if the program highlighted when a character was Core Only.

Right now you can only have one default configuration, and by default that configuration tends to add any new book you add a license for.

I do think it can be a bigger problem for auditing characters manually, but people will quickly come up with things to look for. Anyone buying a <insert class> kit needs to adjust.

Liberty's Edge ***** Venture-Captain, Online aka IronHelixx

John Ehrhart wrote:
What about retraining to Core? Does it make sense to allow a non-Core character to be able to retrain to Core? What if the character in question is already Core but has played non-Core scenarios?

I am guessing that would not be allowed due to the initial sessions being reported as "non-core" - I do not think the reporting system could differentiate.

pH unbalanced wrote:

A clarification on GM Chronicles:

Does a GM need to run a Core-only table in order to gain a Core GM Chronicle, or is it only necessary that it be attached to a Core-only character?

Main reason I ask is that I can see it being exceedingly unclear ahead of time whether a given table is going to end up being run as Core or non-Core. And it doesn't seem like it would make any difference at all to their prep which kind of table they were running.

I am guessing a GM would have to apply a non-core GM sheet to a non-core PC due to the fact that the game would be reported as a non-core game and the reporting system does not differentiate players from GM for credit.

I guess once we see the reporting system we will know more clearly.

**

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I for one am thrilled by this...I've often thought of challenging myself by building a core assumption only character but didn't want to bring down my fellow players at any given table.

Silver Crusade ***

BretI wrote:
Anyone buying a <insert class> kit needs to adjust.

Pathfinder's Kit it is then. :)

Shadow Lodge ***

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I'm glad it makes folks happy and I hope it works out but it's not for me (as a player). I won't mind GMing Core Campaign as long as the GM credit can be applied to a standard Campaign character. If Core Campaign GM credit must be assigned to a Core Campaign-compliant character, then it really puts a damper on my enthusiasm.

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