MSH Krakoan Age (Inactive)

Game Master JASON RODARTE


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and dot here


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)

So excited to get this started! Thank you!


I don't remember how to add a new alias! Crap!

But I'm here and I can read and write...


Phantom Genius wrote:

I don't remember how to add a new alias! Crap!

But I'm here and I can read and write...

Using a Web Browser is easiest:

On the top of the page, Click 'My Account'
Scroll down to the section 'MESSAGEBOARD ALIASES'
Scroll down a little more, Click 'Create New Alias'

Yes ... to spite being less than a week old, Tech Support is one of Wonder Boy's other powers ;)


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Hopping in!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please make sure that your character has a profile pic as well, that will make it easier on me.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Wonder Boyy wrote:
Phantom Genius wrote:

I don't remember how to add a new alias! Crap!

But I'm here and I can read and write...

Using a Web Browser is easiest:

On the top of the page, Click 'My Account'
Scroll down to the section 'MESSAGEBOARD ALIASES'
Scroll down a little more, Click 'Create New Alias'

Yes ... to spite being less than a week old, Tech Support is one of Wonder Boy's other powers ;)

Gracias!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please make sure that all of your characters are legal for this game.


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)

Done.


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

I think so? Let me know if you see anything wrong.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The only starting stat that can be above RM is ENDURANCE.


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)
Terevalis Unctio of House Mysti wrote:
The only starting stat that can be above RM is ENDURANCE.

Understood. Fixed (along with bio-pic).


LOL maybe give it another shot?
In the bio line above, it actually still shows STR, REA, and INT as IN(40)

and is that pic like a real pic, or some kind of CGI or what?
that is a cool thing is you created it
(it's lovely if it's a person too)


1 person marked this as a favorite.

Thanks again for posting the whole repository of game books at the outset, that was really awesome. I think I read about 200+ characters before I came up with this idea, and it was pretty cool to reconnect with the continuity over all.


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)
Wonder Boyy wrote:

and is that pic like a real pic, or some kind of CGI or what?

that is a cool thing is you created it
(it's lovely if it's a person too)

artbreeder.com


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Do the images from that site transfer here?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Wonder Boyy wrote:
Thanks again for posting the whole repository of game books at the outset, that was really awesome. I think I read about 200+ characters before I came up with this idea, and it was pretty cool to reconnect with the continuity over all.

You are welcome. I had most of this when I was in high school but nice to see it all in one place.


Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

I like the images there and saved one, but couldn't find a way to upload it here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I don't think you can :(


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)
Terevalis Unctio of House Mysti wrote:

You arrive at the island nation of Krakoa via one of the flower portals that was available close to where you lived. A small group of about 15 other mutants of all ages, sizes, and appearances arrives at the same time that you do.

You are welcomed by a 5 ft 9 man who speaks in a German accent. He wears red and black clothing. He has furry blue skin and yellow eyes. Velcum mein freunds to the island Nation of Krakoa. Mine name is Nightcrawler, a member of the Quiet Council. I am here to velcum you on their behalf. There are 3 things to remember about your new home:
1) Make more mutants;
2) Murder no man;
3) Respect the sacred land of Krakoa.

We are here to be supports to each other and for all of mutant kind.
Do you have any questions?

So we start as newcomers to the island? So our backstories aren't viable?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

No, they are, I just needed to get you to the island. It could be a prologue part.


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)
Wonder Boyy wrote:

A soft glow forms all around Wonder Boy as he prepares to take off

"It was really nice to meet some of you. It's so good that this place is here for people, other people I mean. Real mutants I mean. It seems it is very difficult to be different in this world."

DON'T GO!!

I'm just trying to be the other Big Wigs of Krakoa involved. Thunderer doesn't know you yet. Stay. With so many outsider forces trying to destroy Krakoa, I think Thunder is right be a little suspicious.


jeeez, did my post not post?
frack!!!


'Ţhųńdèręr' wrote:
Wonder Boyy wrote:

A soft glow forms all around Wonder Boy as he prepares to take off

"It was really nice to meet some of you. It's so good that this place is here for people, other people I mean. Real mutants I mean. It seems it is very difficult to be different in this world."

DON'T GO!!

I'm just trying to be the other Big Wigs of Krakoa involved. Thunderer doesn't know you yet. Stay. With so many outsider forces trying to destroy Krakoa, I think Thunder is right be a little suspicious.

guess this got lost ...

... having actually been "born yesterday" so to speak, Simon might have wanted/deserved a touch more of the big brother attitude versus the security breach attitude. For sure does not mean that anyone might not want to call in the big leaguers to take a look, but treating him like a Skrull instead of a fellow mutant sorta sucks

BUT
we can run with it

it's a group of resourceful young mutants, right? the whole principle is to deal with the unexpected, right? "speed bumps are us" right? so get to it! he obviously had no intention to be there in the first place, so clearly the island brought him there to begin with, maybe ask the island for help?

what you know is, an absolutely clueless young person just flew away from you, professing he would go east, apparently having only gone up, and you have ZERO faith that he has any idea where "east" is


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)

Terevallis, where are you?!


We need GM for ... ?

Wonder Boy can certainly turn around. Like I said, if he loses sight of Krakoa before he can see, like Hawaii, he's going to have to fly high enough to start seeing North America in order to find LA.

No one else flies or can talk to the island? It's not like he's going to listen to the Professor or Jean. Emma Frost may remind him of Enchantress actually ...


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will be updating tomorrow, I have many posts to go through and last night and today were spent teaching.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Uugh, I wish Paizo's website would behave.


I lost another day also


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

There was a universal table correct?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

For some reason the link is not opening in the campaign description

http://www.easydamus.com/msh_universal_table.pdf


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Are you able to open either the one in the above message or in the campaign tab?


Terevalis Unctio of House Mysti wrote:
Are you able to open either the one in the above message or in the campaign tab?

It cut and pastes fine, but in the message, it doesn't use link-syntax so it isn't active as a link.

Try this: UNIVERSAL TABLE

Repost this without the space before the final bracket:
[url=http://www.easydamus.com/msh_universal_table.pdf]UNIVERSAL TABLE[/url ]


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

that worked


Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

I'd like to keep playing. We can always add players.


Sylph Monk | HP - 138/138 | AC - 29 | F+17, R+21, W+16 | Perc +16 (DARKvision) | Hero Points = 3 | MONK-10 | MV-50 | DC-29 | No Conditions | Exp = DETECT MAGIC

GM & I have been messaging.

In spite of the totally whack opening, and a fellow mutant acting like a paranoid nark, and Emma Frost's drunk/technovirus/skitzomanic episode, none of which really made any sense ... this could be recovered. I was certainly extremey excited in the beginning, or I would not have put so much effort into developing a character background that I thought was really cool. It sucks that didn't work out :(


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)

Didn't mean to derail the whole damn campaign, guys.


Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

Ok, please do the thing that gets it recovered.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thunderer, I do not think that you derailed anything. RP often does that sometimes and without being able to read body language and stuff like that online


Sylph Monk | HP - 138/138 | AC - 29 | F+17, R+21, W+16 | Perc +16 (DARKvision) | Hero Points = 3 | MONK-10 | MV-50 | DC-29 | No Conditions | Exp = DETECT MAGIC
'Ţhųńdèręr' wrote:
Didn't mean to derail the whole damn campaign, guys.
Terevalis Unctio of House Mysti wrote:
Thunderer, I do not think that you derailed anything. RP often does that sometimes and without being able to read body language and stuff like that online

I don't think you derailed everything either: contextually it did not make sense to me (or the character) but instead of being a speed bump it ended up snowballing.

In my world, someone would have shown up to ask you what was wrong with you? What were you thinking ... the island pciked wrong? The concerns could have been addressed and we could have moved forward in some normal way. It was the continuation of the bullying that didn't make sense to me LOL what's the point of this mutant place if it's no better than the rest of the world?

But it wasn't you Thunder. Please understand, Wonder Boy was created because I sat here and read his background and was like, f*k that is excellent, and I was inspired to make something paralell to it.


Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

Still messaging?

I'm still in. I'm worried about Valence though.


Sylph Monk | HP - 138/138 | AC - 29 | F+17, R+21, W+16 | Perc +16 (DARKvision) | Hero Points = 3 | MONK-10 | MV-50 | DC-29 | No Conditions | Exp = DETECT MAGIC

Valence's last post was almost a month ago.
Proposed a different character, which is too bad, I liked Simon


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)

I'm still here too. Unsure how to proceed. Waiting on T-Dawg.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Valance's last post in another game he is in with me was on the 24th of Feb.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

it looks like we lost two, should we continue?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think that I am going to call it. I am sorry that this did not seem to work out but thank you all for your time and attention.


Male Mutant|Health 80|Karma 100|Resources Good (10)|Popularity 50|FIGHTING Good (10)||AGILITY Good (10)|STRENGTH Incredible (40) |ENDURANCE Excellent (20)|REASON Incredible (40) | INTUITION Incredible (40) |Psyche Excellent (20)

Thanks Terevalis. I hope you think of me if your choose to try this campaign idea again.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will!


Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

Can we put up a new recruitment and TheWaskally Thunderer and I are already in? I really want to play!


Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

I will set up the recruitment if that helps.

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