Tilo of Braganza

Arcanum.'s page

203 posts. Alias of Stalwart.


Classes/Levels

Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Gender

Doom Track: ▣▣▣❑❑ Burn: 0

Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills

About Arcanum.

Doomed: Wesley "Arcanum" Andrews.

Look: Male, white, haunted eyes, adaptive clothing, adaptive costume.

Abilities: Telekinesis, Body transmutation, Psychic constructs

Current Doomsigns:
▣ Infinite Powers: Mark your doom track to use an
ability from any playbook, one time.

▣ Portal: Mark your doom track to appear in a scene with anyone you want

▣ Bolstered: Mark your doom track to use an Adult
Move one time.

Nemesis: The Curator -- Professor Algernon Braithwaite, Ph.D.

Sanctuary: The Lamp
--Advantages: Art, music, and food; a library of ancient tomes; a scattering of ancient relics
--Disadvantages: Tied intricately to you Doom; attracts dangerous attention.
When you call upon the resources of your sanctuary to solve a problem, say what you want to do.
The GM will give you one to four conditions you must fulfill to complete your solution:
❑❑ First, you must _______________________
❑❑ You’ll need help from ___________________
❑❑ You and your team will risk danger from ______
❑❑ The best you can do is a lesser version,
unreliable and limited
❑❑ You’ll need to mark one box on your doom track
❑❑ You’ll have to obtain ___________________

Relationships
You told Darling Derby all about your doom and the danger you’re in.
-- The way I figure it, she was going to figure it out anyway.

You'd like to kiss Tumbler Locke before your Doom comes.

Give Influence to 2 teammates: Crimson Tide and Dervish.

Advancements
1st Advancement: Burn and three flares.
Shielding: You call up a fast protective field to stop a danger. Spend 1 burn to defend someone else from an immediate threat, rolling + Freak instead of + Savior.
Moat: Spend 1 burn to create a barrier that will hold back threats as long as you keep your attention on it. The GM may call for you to spend another burn if the barrier is threatened by particularly powerful enemies.
Overcharge: You channel the full capacity of your incredible powers to overcome an obstacle, reshape your environment, or extend your senses. Spend 2 burn to take a 10+ when you unleash your powers.

2nd Advancement: Move from another playbook.
❑❑ Changed sides: When you mislead or trick an
enemy by pretending to be on their side, roll
+ Danger. On a hit, they buy your charade for
now. On a 7-9, choose 1. On a 10+, choose 2.
• You avoid having to provide concrete evidence
• You create an opportunity
• You expose a weakness or flaw
On a miss, someone else watching comes to the
worst possible conclusion and acts on it.

3rd Advancement: Rearrange labels and add 1.

4th Advancement: Move from another playbook.
Are you watching closely? When you mislead, distract, or trick someone, roll + Superior. On a hit, they are fooled, at least for a moment. On a 10+, choose three. On a 7-9, choose two.
- you get an opportunity
- you expose a weakness or flaw
- you confuse them for some time
- you avoid further entanglement
On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition.

===============================

Wesley Andrews, aka Arcanum, the Doomed: Bookish, introverted teenager who liked to volunteer at the Bay City Museum of Antiquities and History. His 'mentor' of sorts, the museum's Curator, had him cataloging the various artifacts and generally being his research assistant. One project was to translate the symbols inscribed on an old, unremarkable lamp. Unbeknownst to Wesley, the lamp was the true genie's lamp of Aladdin's fame -- an empty vessel because the fabled hero had released the genie.

But the Curator suspected that if someone were to properly read the symbols, they would become bound to the lamp and eventually grow into an all-powerful genie as well. He tricked Wesley into doing so, but did not anticipate how slow and gradual the process would be, but once he comes into his full power, he will become forever subservient to whoever owns the lamp.

Wesley managed to escape with the lamp, but the Curator is the true owner of it. Therefore, Wesley cannot give the lamp to someone else -- and the Curator certainly wouldn't. The Curator (Wesley's nemesis) has numerous other artifacts and powerful relics, and doesn't hesitate to use them to force Wesley to continue to use his powers, for as he uses them, he will grow and hasten his inevitable transformation.

Abilities: telekinesis, body transmutation, psychic constructs.
Sanctuary: the lamp itself. Draws dangerous attention (it *looks* like Aladdin's lamp), tied intricately to my Doom
Doom: Losing free will and becoming a slave to the owner of the lamp -- whoever that may be. What brings it closer? Overexerting myself and talking about it openly (he has a tendency to grant vocalized wishes around him).

Phenomenal Cosmic Powers; Itty Bitty Living Space:

Wesley couldn't let go of the lamp as energy poured into him. He struggled with every fiber of his being, but he could feel those fibers becoming unraveled and restitched in ways he couldn't fathom. He vaguely remembered screaming.

After an unknown amount of time, the lamp finished its work with him. He felt like gasping for breath, but that mundane activity seemed beneath him. His head swam, as he clung to the concept of Wesley Andrews even though something told him that minor being was in his distant past. Professor Braithwaite was still there, staring in awe and delight at him.

"What just happened?!?" he asked, refusing to acknowledge the reality that was pressing upon him.

His mentor, Professor Braithwaite, simply smiled. "You should know this, my boy. Or should I say, 'my servant.'" The smile grew deeper, and more cruel.

"What?" He rubbed his eyes. It was a ludicrous concept, but somehow his soul responded to that statement. Like he couldn't deny its truth.

"You're the genie of the lamp now. And as I own it, so do I own you. The power you're feeling? Mine to command."

Wesley clutched his head. "No, this isn't right. I can't... I mean, I shouldn't be believing you."

Professor Braithwaite's smile becomes more condescending. "It'll take some time before you come into your full power. After all, being able to remake reality itself isn't a mere lark. I'll train you in your abilities as they grow. We'll start off small. Maybe I'll have you take on a more aesthetically pleasing form."

Wesley's fear rose. "Huh?" was all he could muster.

"I'd truly hoped Daniela would be able to complete the inscription. I'd much rather be waited upon hand and foot by a comely young female. But your gender will be easily remedied once I command you to become a girl. Then I'll simply make you forget you were ever Wesley, and you needn't worry about anything else except seeing all my wishes come true."

The truth again of the museum Curator's words struck home the reality of his situation -- and in the ensuing panic he did a very human thing: he grabbed the lamp and ran.