Devon Prissault |
No changes here, unless you want to do something with this as a result of Weapon Finesse being eliminated:
Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefit of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purpose of meeting feat prerequisites.
If I were suggest something, I would say this allows Dex to be added instead of Strength for damage.
DM Fnord |
Good morning,
The triumvirate has been discussing the commentary regarding allowing a third word for the cost of three gifts.
Our concern is that the selection of words may be for the benefits inherent with selecting some words over others.
As such, we'd like to know who is considering selecting a third word, which words your character would like to have, and why you are looking at those three words.
****
In addition, we will initially be selecting six players. Other players will be alternates and may be extended invitations if we determine that we can handle a larger party, or to fill in gaps for players that go MIA.
****
Each of us has different portions of the character that we focus on. I personally look for the level of optimization. I prefer PC's that are not focused into narrow circumstances where they will dominate. I prefer to see characters that can fill one role well, and at least one more role adequately. As such, when we state that the even level feats may not be combat feats, I am more impressed with characters that select feats that build a more versatile character rather than feats that are designed to optimize the primary role. But that's just me.
I also like to see when players take the time to show where and how values were reached, for instance, how did that +25 skill get to +25? What feats, class abilities, etc are used? I find it a plus when reviewing characters if I don't have to reverse engineer the numbers. But again, that's just me.
Davia D |
Lesse, Lian is social first, sneaky from feats, but for spell list I went more buff and a degree of blasty. Since my tails handle the sneaky I don't feel the need to spell focus there as much. I can also take lack of desire for monofocused character in mind for future advancement.
I can adjust a bit more if needed, though I do want to keep diplo first.
Sekter Rayne |
Hi Monkeygod and other "broken" GMs! Sekter's sheet is updated to reflect the feat taxes. I was using lots of those feats (they affect directly Sekter's style) so I ended up with nice toys like Weapon Trick and Vital Strike. :) He usually fights defensively and drinks while fighting (using the Divine Fighting Technique from the deceased Cayden) so I think it's a cool effect and a somewhat different martial style.
stormcrow27 |
Four's sheet
Class Cleric
Race Changeling
Age 22
Height 5'7
Weight 110 lbs
Hair Brown
Eyes One Green, the other Gold, no pupils, all sclera
Languages Celestial, Common, Draconic, Dwarven, Elven, Orc, Sylvan, Thassilonian
Skills
Acrobatics -4
Appraise +2
Bluff +3
Climb -2
Diplomacy +10
Disguise 3
Escape Artist -2
Fly -2
Heal +4
Intimidate +3
Knowledge History +8
Knowledge Nature +10
Knowledge Planes +6
Knowledge Religion +10
Perception +5
Ride -2
Sense Motive +15
Spellcraft +13
Stealth -2
Survival +5
Swim -2
Equipment
+1 Flaming Scythe
+1 Sling
+1 Chainmail
Muleback Cords
Ring of Eloquence (Celestial, Draconic, Dwarven, Orc)
3 Potions of Cure Moderate Wounds (3rd level)
Belt of Giant Strength +2
Handy Haversack (It's Heward's, I don't care what product identity stuff gets waved around)
Boots of the cat
Cloak of Resistance +1
Headband of Vast Intelligence +2 (Skill Knowledge Nature, Language Thassilonian)
30 sling bullets
Cleric's kit
Random food items
2,512 gp in HHH
Defense
AC 20, Touch 12, Flat-footed 18
Saves Fort 9, Reflex 4, Will 10
CMD 20
CMB 8
Offense
BAB +6
Attacks +1 Flaming Scythe +9/+4 2d4+5 Crit 20 x4
2 Claws +8/+8 1d4+3/1d4+3
1 Sling +9 1d4+3
Melee +8, Ranged +8
Special
Class
Aura Good, Law Can't cast evil or chaos based spells
Channel Energy 6 times a day (heal), DC 17
Favored Weapon Scythe
Domain Powers
Rune
Gain Scribe Scroll as bonus feat
Blast Rune 7 PD 1d6+4 blast rune in any adjacent square
Spell Rune Attach another spell to blast rune, in addition to blast damage
Bit of Luck Touch willing creature.
In the next round, any time target rolls a d20, target may roll twice and take most favorable results
Tugging the Strands (Su): At 8th level, you can force a creature within line of sight to reroll any one roll that it has just made before the result of the roll is revealed. The result of the reroll must be taken, even if it is worse than the original roll. You can use this ability once per day at 8th level, and one additional time per day for every 6 levels beyond 8th.
Racial
Hulking Changeling +1 to melee damage
+1 Natural Armor bonus
Claws two 1d4 Claw attacks
Spells
4 0, 5 1st+Domain 4 2nd+Domain, 4 3rd+Domain, 3 4th+Domain
Words Command, Time
Feats
Simple Weapon Prof, Shield Prof, Exotic or Martial (whichever it is) Scythe, Medium and Light Armor Prof
Scribe Scroll, Craft Arms and Armor, Craft Wondrous Item, Lone Wolf, Selective Channeling
Traits Pioneer (Survival) You get a horse (mare named Five.) +1 Trait bonus to Survival, Fate's Favored (increase all luck bonuses by 1)
Crayfish Hora |
Mandello is social first, and a general second. His words are more direct in their approach to social situations and he has a militaristic background to shape-up those around him. Much like the sorceress, he has some buff spells, but also has the ability to gather information safely with his eidolon and his beetle-spies and some good monsters that can turn invisible and have telepathy. He has very high battlefield control in the shape of filling space with shiny, sparkling monsters and is able to modify those monsters on the fly for special occasions. He doesn't have any real save or suck, tide-turning spells by himself though, unlike the sorceress. But he will bring an army to bare against those that dare work against the forces of good.
The Regulator excels in combat, but is very reactionary. Should others be attack, he will then attack and probably flatten just about anything. However, he also has the ability to clear obstacles. Anything that weighs less than a warship (that's right, a fricken warship!) can be easily moved aside with his incredible strength. He's bound to get more utility from god-words as his fighting prowess is already incredible.
Vrog Skyreaver |
I have updated my character for the feat tax rules:
LG Half-Orc Unchained Monk 2/Cleric 6
STR 16
DEX 14
CON 16
INT 8
WIS 16/18
CHA 14/16
HP 84
AC 28 Touch 19 Flatfooted 25
BAB 6 CMB +9 CMD 29
Init +4
Fort +14
Ref +11
Will +13
Speed 30'
Unarmed Strike:
Normal: +11/6 to hit; 1d8+6 damage; 20/x2 crit
Flurry of Blows: +9/9/4 to hit; 1d8+6 damage; 20/x2 crit
Power Attack: +9/4 to hit; 1d8+10 damage; 20/x2 crit
Power Attack and Flurry of Blows: +7/7/2 to hit; 1d8+10 damage; 20/x2 crit
Iroran Divine Fighting Technique: -2 to hit, average unarmed damage
Skills: Acrobatics r5 +10, Craft (alchemy) r1 +4, Knowledge (Local, Nature, Religion, Planes) r1 +3, Perception r5 +15, Profession (Brewer) r1 +9, Sense Motive r2 +9
Alternate Racial Features:
I am changing my Orc Blood racial trait, I am changing it to be half Dwarf instead of half Human, and increase his darkvision to 120'.
I am taking the Sacred Tattoo alternate racial feature.
Traits: Fate's Favored, Quain Martial Artist, Chance Savior
Feats: Weapon Focus (Monk; 1st), Stunning Fist (monk 1st), Iroran Divine Fighting Technique (monk 1st), Skill Focus (Perception; 2nd), Combat Reflexes (monk 2), Dodge(3), Brewmaster (4), Defensive Combat Mastery (5), Cat's Fall (6), Martial Focus (Monk; 7), Endurance (8)
Class Features:
Unchained Monk: Flurry of Blows, Unarmed Strike, Evasion
Cleric: Aura, Channel Positive Energy 3d6,
Domains: Irori (Healing) - Exorcise Haunt (7/day; 1d8+7), Healer's Blessing, Domain Spells ( 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal)
Self Realization (Strength) - Perfected Form (+2), Domain Spells (1st—enlarge person, 2nd—bull's strength, 3rd—magic vestment, 4th—Paragon Surge, 5th—righteous might, 6th—Primal Scream, 7th—Transformation, 8th—clenched fist, 9th—crushing hand)
Spell Slots:
0: 4
1: 4+1
2: 4+1
3: 3+1
Equipment: +1 Amulet of Mighty Fists, Headband of Mental Prowess (Wis/Cha) +2, Cloak of Resistance +2, +1 Ring of Protection, Monk's Robe
Words:
Earth: Builder of Mountain Peaks (Greater), Obduracy of Stone (Lesser)
Health: Enter of Plagues (Lesser), Flesh Made True (Lesser), Intrinsic Health (Lesser)
Effort: 2
Fray Die: 1d8
Damage Chart:
1 or less: none
2-5: 1
6-9: 2
10+: 4
Once there was a Dwarf who was a master brewer. He worked hard at his trade, married a Dwarf from a good smithing family, and had a single daughter.
Unlike other Dwarves, this master brewer took talented students, regardless of race. This made him an outcast among his clan, but they still wanted his talents (as no one in his clan could brew with even a tenth of his ability), so they overlooked his proclivities and gave him his own place on the surface to produce his beer.
Unknown to his clan, the master brewer had taken on an Orc apprentice. The orc was a talented brewer who specialized in using unusual ingredients to make new beers that had tasted that had never been had before, so the Master took him as an apprentice, teaching his secrets. His daughter was intrigued by the orc, which blossomed into friendship, which then bloomed into love.
Realizing that her father would not allow their marriage, the student finished his training and made his way into the world, saving enough money to purchase an inn and tavern called the drunken dragon. After a few months, the daughter told her father she was leaving on a pilgrimage, for she had been anointed as a priestess of Irori, the god of perfection and knowledge. She made a beeline for the inn, where she then cajoled the nearest priest of Irori to marry them.
Years passed, and they had a healthy baby girl, which they named Karen after one of the servers who they made fast friends with.
Karen grew up in a tavern, surrounded by travelers from around the world, and two parents who loved her a great deal. when she was 10 she started helping her father with the bar, and by the time she was 13 she was waiting tables, breaking up drunken fights, and excelling at the unarmed combat training her mother gave her.
One night, when Karen was 15 she met Christian. he was handsome and charming, sure, but he was also mysterious. He told the most interesting stories, and he treated her like an adult, and with a good amount of respect. Christian was a musician, but he was also an adventurer, travelling the world attempting to, as he put it, "save it from itself." Karen was in love, but not with Christian. She was in love with the idea of one person making a difference. She was in love with adventuring.
Finally finding a goal in life, she threw herself headlong into her training with her mother, culminating in her ordination as a priestess of Irori. During her training journey, she saved a scholar from Ustalov named Professor Lorrimor from bandits in the woods. She then escorted him to the nearest town, wished him well, and then went on to her next adventure. A few months later, she received word that he had passed, but that he had also left her something of his estate. She made her way to Ustalov, not because she needed the money, but because she wanted to mourn the man's passing. She met several other adventurers whose lives he had touched, and they formed a group to investigate the strange occurances going on at the closed prison, where she proved her worth to the group and saved them from the myriad incorporeal threats within.
Continuing to travel together, they proved the innocence of a created man, dealt with lycanthropes and unnatural beings before making their way to Caliphas at the behest of a constable to find an undead killer who was ritually murdering their citizens. It was during this investigation that Karen lost her life.
While she was protected from being turned into a vampire, that same protection did not stop the master vampire from draining her heart's blood and leaving her still body on the floor. He then made short work of her companions, turning them into vampires and gaining new members of his army.
Karen's last memories were of looking at the head of the vampire as his face was nestled into her neck, unable to stop him from taking her life. In the space of a breath, she was being poked awake by a boy with a pitchfork.
Loup Blanc |
Alright, I've altered Ken'ichi some because I've decided to make him a dual-wielder rather than a two-hander. I think I've made all the changes necessary, but I might have missed some things here and there. New stats are posted below.
Matsuoka Ken'ichi
Male human (Tian-min) fighter 8
LN Medium humanoid (human)
Initiative +4; Senses Perception +2
- - - - -
DEFENSE
- - - - -
Armor Class 26, touch 14, flat-footed 22 (+4 Dex, +12 armor)
Hit Points 120/120 (8d10+24+8+8)
Nonlethal Damage 0
Condition Normal
Fortitude +9, Reflex +6, Will +7
Special Defenses Diehard, Endurance
- - - - -
OFFENSE
- - - - -
Speed 30 feet
Melee +2 katana (2H) +16 (1d8+11/15-20) OR
Melee +2 katana and +1 katana +14/+13/+9/+8 (1d8+9/1d8+8/15-20)
Ranged masterwork composite longbow +13 (1d8+4/x3/110 ft.)
Special Attacks Combat Stamina 11/11, Two-Weapon Fighting [Double Slice, Effortless Dual-Wielding, Greater], Weapon Training (heavy blades +1)
- - - - -
STATISTICS
- - - - -
Strength 18, Dexterity 18, Constitution 16, Intelligence 10, Wisdom 16, Charisma 10
Base Attack Bonus +8
Combat Maneuver Bonus +12
Combat Maneuver Defense 25
Feats Advanced Armor Training (Armor Specialization), Advanced Weapon Training (Effortless Dual-Wielding), Combat Stamina, Diehard, Double Slice, Endurance, Exotic Weapon Proficiency (katana, wakizashi), Improved Critical (heavy blades), Iron Will, Quick Draw, Two-Weapon Fighting [Greater], Weapon Focus (heavy blades), Weapon Specialization (heavy blades)
Traits Foreign-Tongued, Keeper of the Ancestral Scrolls, Steel Skin
Trained Skills
Artistry (poetry) +10 (7 ranks+3 class) (Background Skill)
Climb +6 (2 ranks+3 class+4 Str-3 ACP)
Intimidate +15 (8 ranks+3 class+4 Str)
Knowledge (nobility) +12 (8 ranks+3 class+1 trait) (Background Skill)
Linguistics +4 (1 rank+3 class) (Background Skill)
Ride +7 (3 ranks+3 class+4 Dex-3 ACP)[/ooc]
Survival +10 (1 rank+3 class+2 Wis+4 racial)
Swim +6 (2 ranks+3 class+4 Str-3 ACP)
Languages Common, Minkaian, Tien
+2 katana
+1 katana
Masterwork composite longbow (+4 str)
--20 arrows
Armor and Clothing
+2 o-yoroi [Armor]
Battle mask
Belt of incredible dexterity +2 [Belt]
Headband of unshakeable resolve [Headband]
Sash of the war champion [Chest]
Other Gear
Money 1999 gp
Level 2: Bravery +1; Endurance (noncombat), Weapon Focus (heavy blades)
Level 3: Armor Training 1; Advanced Armor Training (Armor Specialization)
Level 4: Diehard (noncombat), Quick Draw; Dex +2
Level 5: Weapon Training (heavy blades) +1; Advanced Weapon Training (Effortless Dual-Wielding)
Level 6: Bravery +2; Greater Two-Weapon Fighting, Iron Will (noncombat)
Level 7: Armor Training 2; Weapon Specialization (heavy blades)
Level 8: Improved Critical (heavy blades), Toughness (noncombat); Str +2
Heart of the Wilderness: +4 to Survival, +5 to stabilize while dying, +4 to negative hit points to determine death.
Military Tradition: Matsuoka is proficient with katanas and wakizashis.
Fighter Class Features
Armor Training: Reduce armor check penalty by 2 and increase max Dex by 2 for all armor; move at normal speed in all armor
--Armor Specialization: Add +2 to armor bonus from o-yoroi armor
Bravery: +2 bonus on Will saves against fear
Weapon Training: +1 bonus to attack and damage rolls with heavy blades
--Effortless Dual-Wielding: Treat one-handed heavy blades as light for dual-wielding
--Defy the Iron:
--Undying:
WORD: Sword
--Nine Iron Walls:
--Steel Without End:
1 more Gift TBD (Possibly Corona of Wrath for AoE damage)
Mugmuff Darktalon |
Last list I saw was this one:
Player - Character - Race - Class - Words:
Loup Blanc - Matuoka Ken'ichi - Human (Tian-Min) - Fighter - Endurance/Sword
The Emerald Duke - Sedelion Deighstalach - Elf - Ranger (Urban) - Journeying/Sword
Vrog Skyreaver - Kei - Human - Rogue/Barbarian/Bard/Shadowdancer - TBD***
Adsapiens - Sekter Rayne - Tiefling - Brawler (Mutagenic Mauler) - TBD
Loc - Loc Ludenburg - Human (Taldan) - Necromancer (Undead) - Death/Knowledge
Stalwart - Devon Prissault - Human->Drow - Swashbuckler - Luck/Night
Davia D - Lian Brook - Kitsune - Sorceress - Deception - Fertility
Ash.. - Elaine - Half Elf** - Magus/Arcanist - TBD
Hallowsinder - Muga - Human - Samurai (Sword Saint) - TBD
Crayfish Hora - The Regulator - Vanara - Bloodrager - Endurance/Might
Crayfish Hora - Christopher Mandello - Human - Summoner (unchained/Master) - Command/Wealth
Nikolaus de'Shade - Ilaine Rothscherre - Human? - Bard - TBD
Warpfiend - Nordri Nipingr - Dwarf - Rogue (Unchained) - Alacrity/Bow
JAF0 - Mugmuff Darktalon - Goblin - Ninja - Alacrity/Sword
FedoraFerret - Anastasia Vekova - Dhampir - Paladin - Sun/Night
JMG021283 - Ni-Jin Rainfall - Tiefling (Rakshasa Spawn) - Paladin (Divine Hunter) - Bow/Night
*Human start, Drow reincarnation
**Proposed "Advanced" version of Half elf traits post rebirth
***Awaiting ruling on Word count
I think a few dropped out since then, and more might have joined, not sure.. but it's a rough idea... That's 16 characters give or take... so chances are a little less than 40% of getting in..
the suspense is killing me!!!
JMG021283 |
In order to help the process along, I need the following players to officially choose their Words(Not necessarily their gifts) as I would prefer to not pick players with the duplicate words, unless there's a big difference overall in character concept:
Adsapiens
Hallowsinder
Vrog Skyreaver
Might be better to message them. Not sure who's keeping track or not.
GM Choon |
Broken Monkeygod wrote:
However, just to further build anticipation and dread(lol), we have settled on 6 starting PCs.I'm not sure of course, but I think he meant to give us a number, not to say they'd already picked their six... I could be wrong...
still waiting to hear of course, and hoping...
There was a discussion on party size and we settled on 6. We would like to see words from those three before finalizing or party.