Grazzt

Ni-Jin Rainfall's page

9 posts. Alias of JMG021283.


Full Name

Ni-jin Rainfall

Race

Rakshasa-Spawn Tiefling

Classes/Levels

8 Divine hunter(Paladin)

Gender

Male

Deity

Iomedae

Languages

Celestial, Common, Infernal

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 8
Charisma 18

About Ni-Jin Rainfall

Ni-jin Rainfall
Rakshasa-spawn tiefling oracle 3/paladin 4 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 264)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.)
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Defense
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AC 24, touch 12, flat-footed 22 (+10 armor, +2 Dex, +2 shield)
hp 71 (7 HD; 3d8+4d10+28)
Fort +12, Ref +8, Will +10; +2 vs. death
Immune disease, fear; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +10/+5 (1d6+4/18-20)
Ranged composite longbow +8/+3 (1d8+3/×3)
Special Attacks channel positive energy 3/day (DC 16, 2d6), channel positive energy 5/day (DC 15, 2d6), smite evil 2/day (+4 attack and AC, +4 damage)
Spell-Like Abilities (CL 7th; concentration +11)
. . 1/day—detect thoughts (DC 16)
Paladin Spell-Like Abilities (CL 4th; concentration +8)
. . At will—detect evil
Oracle Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—cure light wounds, cure light wounds, detect undead, obscuring mist, summon monster I
. . 0 (at will)—detect magic, light, mending, read magic, stabilize
. . Mystery Life
Paladin Spells Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 8, Cha 18
Base Atk +6; CMB +9; CMD 21
Feats Fey Foundling[ISWG], Greater Mercy[UM], Selective Channeling, Toughness
Traits flame of the dawnflower, touched by the sea
Skills Acrobatics -3 (-7 to jump), Diplomacy +10, Disguise +7, Knowledge (religion) +7, Ride +1, Sense Motive +8, Spellcraft +8, Swim +3, Use Magic Device +5; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common, Elven
SQ lay on hands 6/day (2d6), mercy (shaken), oracle's curse (clouded vision), revelations (life link, channel), tiefling paladin
Combat Gear wand of cure light wounds; Other Gear +1 mithral full plate, heavy steel shield, +1 scimitar, composite longbow (+3 Str), cloak of human guise[ARG], handy haversack, headband of alluring charisma +2, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 1,499 gp
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Special Abilities
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+4 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Clouded Vision You cannot see beyond 60 ft
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Oracle Channel Positive Energy 2d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Paladin Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (2/day) (Su) +4 to hit, +4 to damage, +4 deflection bonus to AC when used.

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