CaptainMarvelous |
Would you be alright with lurkers watching the game? I'm disappointed that I missed this. Darn vacation! I'm also interested in getting on the waiting list.
Oh absolutely, happy for anyone who wants to to follow along. I wish I could take everyone who expressed interest but I don't want to bite off more than I can chew.
Gars DarkLover |
Feth wrote:Would you be alright with lurkers watching the game? I'm disappointed that I missed this. Darn vacation! I'm also interested in getting on the waiting list.Oh absolutely, happy for anyone who wants to to follow along. I wish I could take everyone who expressed interest but I don't want to bite off more than I can chew.
All in a single group would be hard.
Multiple groups/games is another option (with its own problems).
But you are you, and know your limits better than we do.
Aruetii |
May I offer up a suggestion? Since you said its basically Shadowrun in High Fantasy, we could all be part of a larger conglomeration of Runners, or all be based in the same area. It could be one large pool of people that Dungeonpunk's version of a Fixer draws from to assign for a mission, and the people that aren't picked for a particular job can RP at the base, or do work in the town, etc.
Harakani |
I'm seriously considering a second game, given the level of interest, but I want to see how I do with one to start.
I think that's a great idea. If, once the game has settled down, you feel like you've got room for a second group then great. Much better than starting two, burning out and dropping both.
Gars DarkLover |
CaptainMarvelous wrote:I'm seriously considering a second game, given the level of interest, but I want to see how I do with one to start.I think that's a great idea. If, once the game has settled down, you feel like you've got room for a second group then great. Much better than starting two, burning out and dropping both.
I agree with that.
CaptainMarvelous |
Thunderbirds are GO!
One point: I have a pretty sandboxy GMing philosophy, but I find PBP games work better when the PCs have a goal aggressively shoved at their faces. So I have done so. But, keep in mind, if at any point you want to say "to hell with all of you we're going our own way" that's fine. You won't offend me if you make your own adventure. Same goes for betraying your employers, killing NPCs that look important, and basically any kind of in-character shenanigans that might usually faze a GM. You be you and I'll roll with whatever punches. If I wanted to control what the characters were going to do I'd write a book.